• Title/Summary/Keyword: Text Motion

Search Result 84, Processing Time 0.027 seconds

The Estimation of Craniovertebral Angle using Wearable Sensor for Monitoring of Neck Posture in Real-Time (실시간 목 자세 모니터링을 위한 웨어러블 센서를 이용한 두개척추각 추정)

  • Lee, Jaehyun;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
    • /
    • v.39 no.6
    • /
    • pp.278-283
    • /
    • 2018
  • Nowdays, many people suffer from the neck pain due to forward head posture(FHP) and text neck(TN). To assess the severity of the FHP and TN the craniovertebral angle(CVA) is used in clinincs. However, it is difficult to monitor the neck posture using the CVA in daily life. We propose a new method using the cervical flexion angle(CFA) obtained from a wearable sensor to monitor neck posture in daily life. 15 participants were requested to pose FHP and TN. The CFA from the wearable sensor was compared with the CVA observed from a 3D motion camera system to analyze their correlation. The determination coefficients between CFA and CVA were 0.80 in TN and 0.57 in FHP, and 0.69 in TN and FHP. From the monitoring the neck posture while using laptop computer for 20 minutes, this wearable sensor can estimate the CVA with the mean squared error of 2.1 degree.

Automatic Generation Subtitle Service with Kinetic Typography according to Music Sentimental Analysis (음악 감정 분석을 통한 키네틱 타이포그래피 자막 자동 생성 서비스)

  • Ji, Youngseo;Lee, Haram;Lim, SoonBum
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.8
    • /
    • pp.1184-1191
    • /
    • 2021
  • In a pop song, the creator's intention is communicated to the user through music and lyrics. Lyric meaning is as important as music, but in most cases lyrics are delivered to users in a static form without non-verbal cues. Providing lyrics in a static text format is inefficient in conveying the emotions of a music. Recently, lyrics video with kinetic typography are increasingly provided, but producing them requires expertise and a lot of time. Therefore, in this system, the emotions of the lyrics are found through the analysis of the text of the lyrics, and the deep learning model is trained with the data obtained by converting the melody into a Mel-spectrogram format to find the appropriate emotions for the music. It sets properties such as motion, font, and color using the emotions found in the music, and automatically creates a kinetic typography video. In this study, we tried to enhance the effect of conveying the meaning of music through this system.

Research about the Animation Manual Application of Cellular Phone that use Multimedia (멀티미디어를 이용한 휴대폰의 애니메이션 매뉴얼 적용에 대한 연구)

  • 오재성;신수길
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.121-128
    • /
    • 2003
  • This is the research to find out which one is the best for using manual among the 3 kinds of methods such as 'Text manual' and 'Animation I' and 'Animation II' which is made by Virtual Realities. Three kinds of methods have been experimented respectively. The manual for 'Animation I' adopt the motion video with basis sound and the additional comment and sound is added on the 'Animation II'. Every 3 manual has been studied and estimated by T-test and additional subjective estimation respectively, and the conclusions are as follows. The 1st answer is that 'Animation manual' is more easier than 'text manual', and the 2nd answer is that 'Animation II' is easier than 'Animation I'. Through post-interview and test, It is known that the animation manuals, which has been showing the multimedia, is more attractive than text manual.

  • PDF

A Study on the application of Moving Typography through the analysis of Opening Credit (오프닝 크레딧 분석을 통한 무빙 타이포그래피 활용에 관한 연구)

  • 조규명;김태원
    • Archives of design research
    • /
    • v.12 no.3
    • /
    • pp.117-126
    • /
    • 1999
  • The purpose of this thesis is to research the applicatuion of moving typography whcih was analyzed and introduced in Opening Credit of Movies. There are four proposals to apply this plan which was derived from the movement of image transmission and enlargement of the main part. First; By providing a motion to a keyword from a text-based screen, it can enhance the importance of the main part. Second; Use a differentiated CUI (Character User Interface) as a button in order to form the flow data in data sort. Third; The meaining of unknown letters can be conveyed by adding a motion to letter. Fourth; The conveyance of meaning and the visual image transmission method can be used.

  • PDF

Yorick's "besoin de Voyager": Mobility and Sympathy in Laurence Sterne's Sentimental Journey

  • Choi, Ja Yun
    • Journal of English Language & Literature
    • /
    • v.64 no.1
    • /
    • pp.117-133
    • /
    • 2018
  • This article examines Laurence Sterne's Sentimental Journey in the context of eighteenth-century British travel literature. While literary critics generally read Sterne's work as a sentimental novel, contemporary readers initially interpreted the text as a travel narrative. It is my argument that travel writing, particularly the motion entailed in travelling, plays a significant role in Sterne's critical examination of sympathy and its cultural function during this period. By narrating in great detail his narrator Yorick's mobility and the effects it has on his sentimental encounters, Sterne illustrates how sympathy is not only difficult to activate and therefore requires added stimulation in the form of motion, but also does not necessarily result in charitable actions, a moral failure that is dramatized by the literal distance Yorick maintains from the objects of his sympathy. Calling to mind the figurative distance that constitutes an integral part of Adam Smith's formulation of sympathy in The Theory of Moral Sentiments, the distance Yorick establishes through his travels indicates sympathy's failure to bridge the emotional and socioeconomic distance between individuals, thereby highlighting sympathy's limitations as a moral instrument. I argue that by using Yorick's repeated acts of sympathy to explore the problems of sentimentalism, Sterne both draws from and innovates the tradition of employing imaginary voyages to engage in philosophical inquiries.

Development of Biped Walking Robot with Stable Walking (안정적 보행을 갖는 이족 보행 로봇의 개발)

  • Seo, Chang-Jun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.3 no.2
    • /
    • pp.82-90
    • /
    • 2008
  • In this paper, we introduce a biped walking robot which can do static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and is constructed by 22 RC servo motors. Before making an active algorithm, we generate the motions of robot with a motion simulator developed using C language. The two dimensional simulator is based on the inverse kinematics and D-H transform. The simulator implements various motions as we input the ankle's trajectory. Also the simulator is developed by applying the principle of inverted pendulum to acquisite the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle or pelvic when the robot lifts up its one side leg during the walking. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which is connected with laptop computer by serial cable.

  • PDF

On the instruction of concepts of groups in elementary school (초등학교에서의 군 개념 지도에 관한 연구)

  • 김용태;신봉숙
    • Education of Primary School Mathematics
    • /
    • v.7 no.1
    • /
    • pp.43-56
    • /
    • 2003
  • In late 19C, German mathematician Felix Klein declaired "Erlangen program" to reform mathematics education in Germany. The main ideas of "Erlangen program" contain the importance of instructing the concepts of functions and groups in school mathematics. After one century from that time, the importance of concepts of groups revived by Bourbaki in the sense of the algebraic structure which is the most important structure among three structures of mathematics - algebraic structure. ordered structure and topological structure. Since then, many mathematicians and mathematics educators devoted to work with the concepts of group for school mathematics. This movement landed on Korea in 21C, and now, the concepts of groups appeared in element mathematics text as plane rigid motion. In this paper, we state the rigid motions centered the symmetry - an important notion in group theory, then summarize the results obtained from some classroom activities. After that, we discuss the responses of children to concepts of groups.of groups.

  • PDF

A Proposal of Multimedia Retrieval System and XML Meta-data Modeling Techniques (XML 메타데이터 모델링기법과 멀티미디어 검색시스템의 제안)

  • 윤미희;조동욱
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.05a
    • /
    • pp.393-398
    • /
    • 2003
  • Video which contains the multiple data such as text, images, audio and motion of objects is typical multimedia data. Multimedia retrieval system using XML is essential for efficient rep. of multimedia data. Therefore, multimedia retrieval system for retrieval and structural understanding is needed to retrieve the multimedia data. This Paper Proposes the multimedia retrieval system based on XML Meta-data modeling techniques.

  • PDF

Development of a Biped Walking Robot

  • Kim, Yong-Sung;Seo, Chang-Jun
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.2350-2355
    • /
    • 2005
  • In this paper, we introduce biped walking robot which can static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and 22 RC servo motors are used to actuate. Before made an active algorithm, we generated the motions of robot with the motion simulator which developed using by C language. The two dimension simulator is Based on the inverse kinematics and D-H transform. The simulator implements various motions as inputted the ankle's trajectory. Also we developed a simulator which is applied the principle of inverted pendulum to acquires the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle and pelvis when the robot lifts up its one side leg during the working. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which connected with laptop computer by serial cable.

  • PDF

Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.10 no.4
    • /
    • pp.43-49
    • /
    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.