• Title/Summary/Keyword: Terrain data

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Precise Gravity Terrain Correction of Gravity Exploration for Small Anomalous Bodies (소규모 이상체의 중력탐사를 위한 정밀지형보정)

  • Lee, Heui-Soon;Rim, Hyoung-Rea
    • Journal of the Korean earth science society
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    • v.31 no.1
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    • pp.1-7
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    • 2010
  • Many studies have successfully developed a number of terrain correction programs in gravity data. Furthermore, terrain data that is a basic data for terrain correction has widely been provided through internet. We have also developed our own precise gravity terrain correction program. The currently existing gravity terrain correction programs have been developed for regional scale gravity survey, thus a more precise gravity terrain correction program needs to be developed to correct terrain effect. This precise gravity terrain program can be applied on small size geologic targets, such as small scale underground resources or underground cavities. The multiquadric equation has been applied to create a mathematical terrain surface from basic terrain data. Users of this terrain correction program can put additional terrain data to make more precise terrain correction. In addition, height differences between terrain and base of gravity meter can be corrected in this program.

Generation of 3D Terrain Mesh Using Noise Function and Height Map (노이즈 함수 및 높이맵을 이용한 3차원 지형 메쉬의 생성)

  • Sangkun, Park
    • Journal of Institute of Convergence Technology
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    • v.12 no.1
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    • pp.1-5
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    • 2022
  • This paper describes an algorithm for generating a terrain using a noise function and a height map as one of the procedural terrain generation methods. The polygon mesh data structure to represent the generated terrain concisely and render it is also described. The Perlin noise function is used as the noise technique for terrain mesh, and the height data of the terrain is generated by combining the four noise waves. In addition, the terrain height information can be also obtained from actual image data taken from the satellite. The algorithm presented in this paper generates the geometry part of the polygon topography from the height data obtained, and generated a material for texture mapping with two textures, that is, a diffuse texture and a normal texture. The validity of the terrain method proposed in this paper is verified through application examples, and its possibility can be confirmed through performance verification.

Terrain Feature Extraction and Classification using Contact Sensor Data (접촉식 센서 데이터를 이용한 지질 특성 추출 및 지질 분류)

  • Park, Byoung-Gon;Kim, Ja-Young;Lee, Ji-Hong
    • The Journal of Korea Robotics Society
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    • v.7 no.3
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    • pp.171-181
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    • 2012
  • Outdoor mobile robots are faced with various terrain types having different characteristics. To run safely and carry out the mission, mobile robot should recognize terrain types, physical and geometric characteristics and so on. It is essential to control appropriate motion for each terrain characteristics. One way to determine the terrain types is to use non-contact sensor data such as vision and laser sensor. Another way is to use contact sensor data such as slope of body, vibration and current of motor that are reaction data from the ground to the tire. In this paper, we presented experimental results on terrain classification using contact sensor data. We made a mobile robot for collecting contact sensor data and collected data from four terrains we chose for experimental terrains. Through analysis of the collecting data, we suggested a new method of terrain feature extraction considering physical characteristics and confirmed that the proposed method can classify the four terrains that we chose for experimental terrains. We can also be confirmed that terrain feature extraction method using Fast Fourier Transform (FFT) typically used in previous studies and the proposed method have similar classification performance through back propagation learning algorithm. However, both methods differ in the amount of data including terrain feature information. So we defined an index determined by the amount of terrain feature information and classification error rate. And the index can evaluate classification efficiency. We compared the results of each method through the index. The comparison showed that our method is more efficient than the existing method.

Wind field simulation over complex terrain under different inflow wind directions

  • Huang, Wenfeng;Zhang, Xibin
    • Wind and Structures
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    • v.28 no.4
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    • pp.239-253
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    • 2019
  • Accurate numericalsimulation of wind field over complex terrain is an important prerequisite for wind resource assessment. In this study, numerical simulation of wind field over complex terrain was further carried out by taking the complex terrain around Siu Ho Wan station in Hong Kong as an example. By artificially expanding the original digital model data, Gambit and ICEM CFD software were used to create high-precision complex terrain model with high-quality meshing. The equilibrium atmospheric boundary layer simulation based on RANS turbulence model was carried out in a flat terrain domain, and the approximate inflow boundary conditions for the wind field simulation over complex terrain were established. Based on this, numerical simulations of wind field over complex terrain under different inflow wind directions were carried out. The numerical results were compared with the wind tunnel test and field measurement data for land and sea fetches. The results show that the numerical results are in good agreement with the wind tunnel data and the field measurement data which can verify the accuracy and reliability of the numerical simulation. The near ground wind field over complex terrain is complex and affected obviously by the terrain, and the wind field characteristics should be fully understood by numerical simulation when carrying out engineering application on it.

A Fractal Based Approach for Multi Level Abstraction of Three Dimensional Terrain (프랙탈 기법을 이용한 3차원 지형의 다중 추상화)

  • Park, Mee-Jeong;Lee, Jeong-Jae
    • Journal of Korean Society of Rural Planning
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    • v.11 no.1 s.26
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    • pp.9-15
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    • 2005
  • Preservation of geometrical context of terrains in a digitized format is useful in handling and making modification to the data. Digitization of three-dimensional terrain still proves a great challenge due to heavy load of context required to retain details of topological and geometrical information. Methods of simplification, restoration and multi-level terrain generation are often employed to transform the original data into a compressed digital format. However, reduction of the stored data size comes at an expense of loss of details in the original data set. This article reports on an alternative scheme for simplification and restoration of terrain data. The algorithm utilizes the fact that the terrain formation and patterns can be predicted and modeled through the fractal algorithm. This method was used to generate multi-level terrain model based on NGIS digital maps with preserving geometrical context of terrains.

A Study on the Simulated Radar Terrain Scan Data Generated from Discrete Terrain (이산지형정보에서 생성된 레이다 모의 지형 스캔 정보에 관한 연구)

  • Seunghun, Kang;Sunghyun, Hahn;Jiyeon, Jeon;Dongju, Lim;Sangchul, Lee
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.1-7
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    • 2022
  • A simulated radar terrain scan data generation method is employed for terrain following. This method scans the discrete terrain by sequentially radiating beams from the radar to the desired scan area with the same azimuth but varying elevation angles. The terrain data collected from the beam is integrated to generate the simulated radar terrain scan data, which comprises radar-detected points. However, these points can be located far from the beam centerline when the radar is far from them due to beam divergence. This paper proposes a geometry-based terrain scan data generation method for analysing simulated radar terrain scan data. The method involves detecting geometric points along the beam centerline, which forms the geometry-based terrain scan data. The analysis of the simulated radar terrain scan data utilising this method confirms that the beam width effects are accounted for in the results.

Design and Implementation of Object Classes for Terrain Simulation (지형형상화를 위한 객체 클래스 설계 및 구현)

  • 노용덕
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.61-69
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    • 1997
  • In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models are convenient way to get the data of terrain models, it is not easy to gain the final results by manipulating the data of terrain model. However, by using the object oriented programming techniques, we could reduce the effort of programming job to find the final result. In this paper, a set of classes made by object oriented programming technique is presented. To show the results, the data of a terrain model were made by a fractal technique, namely, the midpoint displacement methods with square lattices of points.

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A Technique for Measuring Terrain Uniqueness from Digital Terrain Elevation Data (수치 고도자료를 이용한 지형의 유일성 평가 알고리즘 연구)

  • Kim, Su-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.99-106
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    • 2008
  • Digital Terrain Elevation Data is a set of numerical values that represent the heights of the terrain surface. Terrain has several properties. Among them, roughness is the most widely used one because it gives very useful information to land-based or land-reference platform. There are several ways to measure roughness of terrain. But each of them has own flaws. Moreover, it is not enough to represent the uniqueness of the terrain only by the roughness. We need another metric to measure the actual uniqueness. In this paper, we propose an improved method to measure essential characteristics, uniqueness, of terrain. It gives not only the roughness but also the unevenness. The combination of them makes up the uniqueness. And it can be applied even if there is no pre-planned path on the terrain.

Development of Automatic Terrain Following Simulator Using Digital Terrain Elevation Data (디지털 지형 고도 데이터를 이용한 자동 지형 추종 시뮬레이터 개발)

  • Jisu Lee;MunGyou Yoo;Hyunju Lee;Ki Hoon Song;Dong-Ik Cheon;Sangchul Lee
    • Journal of Aerospace System Engineering
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    • v.18 no.1
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    • pp.88-98
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    • 2024
  • In this paper, an Automatic Terrain Following (ATF) Simulator using Digital Terrain Elevation Data (DTED) was proposed. This ATF Simulator consists of a Flight Simulator, a Radar Simulator, and a Terrain Following Computer (TFC) Simulator. DTED and radar scan data generated with DTED were used as the terrain information necessary for terrain following. The ATF Simulator provides three modes of operation: a passive mode that uses DTED, an active mode that uses radar scan data, and a hybrid mode that uses both. We developed an ATF Simulator that could reduce the cost and time required to develop a terrain following system using the LabVIEW development environment and the MATLAB App Designer development environment. It was verified by confirming that the ATF Simulator met all functional requirements.

Numerical Simulation of Effect on Atmospheric Flow Field Using High Resolution Terrain Height Data in Complex Coastal Regions (복잡한 해안지역에서 상세한 지헝고도 자료이용에 따른 대기 유동장의 영향에 관한 수치모의)

  • Lee Hwa Woon;Won Hye Young;Choi Hyun-Jung;Lee Kang-Yeol
    • Journal of Korean Society for Atmospheric Environment
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    • v.21 no.2
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    • pp.179-189
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    • 2005
  • Recently air quality modeling studies for industrial complex and large cities located in the coastal regions have been carried out. Especially, the representation of atmospheric flow fields within a model domain is very important, because an adequate air quality simulation requires an accurate portrayal of the realistic three -dimensional wind fields. Therefore this study investigated effect of using high resolution terrain height data in numerical simulation. So the experiments were designed according to the detail terrain height with 3second resolution or not. Case 30s was the experiment using the terrain height data of USGS and Case 3s was the other using the detail terrain height data of Ministry of Environment. The results of experimental were more remarkable. In Case 3s, temperature indicated similar tendency comparing to observational data predicting maximum temperature during the daytime and wind speed made weakly for difference of terrain height.