• Title/Summary/Keyword: Terrain Following

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A Neighboring Area Search Algorithm for Terrain Following (Terrain Following을 위한 인접지역 탐색 알고리즘)

  • Kim, Jong-Hyuk;Choy, Yoon-Chul;Koh, Kyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.10
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    • pp.499-506
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    • 2001
  • Terrain Following means that a mobile object, such a user's avatar, must follow terrain, remaining in contact with the ground at all times in virtual environments. This makes a virtual environment have the effects of gravity. Terrain Following is often done using collision detection: however this is inefficient, because general collision detection solves a problem that is inherently more complex than merely determining terrain contact points. Many virtual environments avoid the expense by utilizing a flat terrain with a constant altitude everywhere. This makes a terrain following trivial, but lacks realism. This paper provides as algorithm and a data structure for a terrain following using a neighboring area search as a way to search neighboring polygons. Because this algorithm uses a pre-processing step that stores the terrain polygons for calculating, it results in reducing overheads to workstations that is used to construct and maintain a virtual environment. Consequently, workstation can be used to apply not only a terrain following but also other things.

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Development of Low Altitude Terrain Following System based on TERain PROfile Matching (TERPROM 기반의 저고도 지형추적시스템 개발)

  • Kim, Chong-sup;Cho, In-je;Lee, Dong-Kyu;Kang, Im-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.888-897
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    • 2015
  • A flight capability to take a terrain following flight near the ground is required to reduce the probability that a fighter aircraft can be detected by foe's radar fence in the battlefield. The success rate for mission flight has increased by adopting TFS (Terrain Following System) to enable the modern advanced fighter to fly safely near the ground at the low altitude. This system has applied to the state-of-the-art fighter and bomber, such as B-1, F-111, F-16 E/F and F-15, since the research begins from 1960's. In this paper, the terrain following system and GCAS (Ground Collision Avoidance System) was developed, based on a digital database with UTAS's TERPRROM (TERrain PROfile Matching) equipment. This system calculates the relative location of the aircraft in the terrain database by using the aircraft status information provided by the radar altimeter and the INS (Inertial Navigation System), based on the digital terrain database loaded previously in the DTC (Data Transfer Cartridge), and figures out terrain features around. And, the system is a manual terrain following system which makes a steering command cue refer to flight path marker, on the HUD (Head Up Display), for vertical acceleration essential for terrain following flight and enables a pilot to follow it. The cue is based on the recognized terrain features and TCH (Target Clearance Height) set by a pilot in advance. The developed terrain following system was verified in the real-time pilot evaluation in FA-50 HQS (Handling Quality Simulator) environment.

Development of Automatic Terrain Following Simulator Using Digital Terrain Elevation Data (디지털 지형 고도 데이터를 이용한 자동 지형 추종 시뮬레이터 개발)

  • Jisu Lee;MunGyou Yoo;Hyunju Lee;Ki Hoon Song;Dong-Ik Cheon;Sangchul Lee
    • Journal of Aerospace System Engineering
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    • v.18 no.1
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    • pp.88-98
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    • 2024
  • In this paper, an Automatic Terrain Following (ATF) Simulator using Digital Terrain Elevation Data (DTED) was proposed. This ATF Simulator consists of a Flight Simulator, a Radar Simulator, and a Terrain Following Computer (TFC) Simulator. DTED and radar scan data generated with DTED were used as the terrain information necessary for terrain following. The ATF Simulator provides three modes of operation: a passive mode that uses DTED, an active mode that uses radar scan data, and a hybrid mode that uses both. We developed an ATF Simulator that could reduce the cost and time required to develop a terrain following system using the LabVIEW development environment and the MATLAB App Designer development environment. It was verified by confirming that the ATF Simulator met all functional requirements.

Trajectory Generation, Guidance, and Navigation for Terrain Following of Unmanned Combat Aerial Vehicles (무인전투기 근접 지형추종을 위한 궤적생성 및 유도 항법)

  • Oh, Gyeong-Taek;Seo, Joong-Bo;Kim, Hyoung-Seok;Kim, Youdan;Kim, Byungsoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.11
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    • pp.979-987
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    • 2012
  • This paper implements and integrates algorithms for terrain following of UCAVs (Unmanned Combat Aerial Vehicles): trajectory generation, guidance, and navigation. Terrain following is very important for UCAVs because they perform very dangerous missions such as Suppression of Enemy Air Defences while the terrain following can improve the survivability of UCAVs against from the air defence systems of the enemy. To deal with the GPS jamming, terrain referenced navigation based on nonlinear filter is chosen. For the trajectory generation, Voronoi diagram is adopted to generate horizontal plane path to avoid the air defense system. Cubic spline method is used to generate vertical plane path to prevent collisions with ground while flying sufficiently close to surface. Follow-the-Carrot and pure pursuit tracking methods, which are look-ahead point based guidance algorithms, are applied for the guidance. Numerical simulation is performed to verify the performance of the integrated terrain following algorithm.

A Design of Model Predictive Control and Nonlinear Disturbance Observer-based Backstepping Sliding Mode Control for Terrain Following (지형 추종을 위한 모델 예측제어와 비선형 외란 관측기를 이용한 백스테핑 슬라이딩 모드 제어기법 설계)

  • Dongwoo Lee;Kyungwoo Hong;Chulsoo Lim;Hyochoong Bang;Dongju Lim;Daesung Park;Kihoon Song
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.4
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    • pp.495-506
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    • 2024
  • In this study, we propose the terrain following algorithm using model predictive control and nonlinear disturbance observer-based backstepping sliding mode controller for an aircraft system. Terrain following is important for military missions because it helps the aircraft avoid detection by the enemy radar. The model predictive control is used to replace the generating trajectory and guidance with the flight path angle constraint. In addition, the aircraft is affected to the parameter uncertainty and unknown disturbance such as wind near the mountainous terrain. Therefore, we suggest the nonlinear disturbance-based backstepping sliding mode control method for the aircraft that has highly nonlinearity to enhance flight path angle tracking performance. Through the numerical simulation, the proposed method showed the better tracking performance than the traditional backstepping method. Furthermore, the proposed method presented the terrain following maneuver maintaining the desired altitude.

A Local Search Algorithm For Fast Terrain Following (지역 우선 탐색 기법을 이용한 속도 지향 Terrain Following 알고리즘)

  • Kim, Jong-Hyuk;Ko, Myeong-Cheol;Choy, Yoon-Chul;Koh, Kyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.649-651
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    • 2000
  • Terrain Following 이란 가상환경 내에서 지형의 표면을 이동할 때 지형의 모양에 따라 자연스럽게 지표위를 이동할 수 있게 하는 기술로서, 이것을 위해서는 지표면상에서 움직이는 물체가 갖는 위치와 높이 정보를 매시간 알아내야 한다. 전통적인 접근방법은 지표면의 높이(z)가 일정하다고 가정하건, 일반적인 충돌 감지 알고리즘을 이용하는 것이다. 그러나 충돌 감지 알고리즘은 복잡하게 모델링 된 물체들간의 충돌을 감지하기 위해 고안된 알고리즘으로서 비교적 단순한 Terrain Following에 적용할 경우 불필요한 연산을 많이 하게 되어 오히려 시간적인 손실을 초래할 수 있다. 또한 Quadtree를 지형의 데이터의 표현에 적합하며 지형과 같은 벡터 데이터의 표현에는 적합하지 않다. 본 연구에서는 네비게이션시 발생하는 인접성에 기반한 지역 탐색 방법을 사용하여 실시간 계산을 좀 더 빠르게 처리할 수 있는 알고리즘과 자료구조를 제시한다. 이 방법을 사용하면 탐색과정에서 발생하는 비교 횟수를 크게 줄일 수 있어 실시간 네비게이션시의 탐색 성능을 향상 시킬 수 있다.

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Application of Ray Following Algorithm to High Resolution Satellite Image Simulation

  • Shin, Dong-Seok;Park, Won-Kyu
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.559-564
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    • 2002
  • This paper describes a new algorithm named as ray following algorithm which is applied for high-resolution satellite image simulation. The problems of the conventional ray tracing algorithm are pointed out especially when terrain elevations vary abruptly. The proposed algorithm follows the directional ray vector sequentially and thoroughly in order to determine the crossing point of the ray with the terrain surface. This way of sequential height comparison method is regarded as the only way to obtain accurate surface cross-section when a highly variant digital surface model is used. The experimental results show and compare the validities of the conventional and proposed algorithms.

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A Study on Modification of Geographical Features Affecting Onset of Sea Breeze (지형적 특징이 해풍시작에 미치는 영향에 대한 연구)

  • 정우식;이화운
    • Journal of Korean Society for Atmospheric Environment
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    • v.19 no.6
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    • pp.757-772
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    • 2003
  • We simulate the geographical effects on the onset time of sea breeze at Suyoung and Haeundae districts by using the LCM (Local Circulation Model). The following can be found out from the numerical simulation on Case I (real terrain) which considered the real geography of Busan metropolitan area. Especially, as a result of analyzing the land breeze path, it could be found along the coastline as it flows out through low land coastal area. To find out more about the effects of terrain and geography on the onset time of sea breeze, the results of numerical simulation of virtual geography are as follows. In Case II (flat terrain), to find out how the terrain slope affects the onset of sea breeze, flat land and the ocean was considered. As a result, convergence of nighttime air mass at a Suyoung area and nighttime strong wind speed phenomenon was not shown. In Case III (modified flat terrain), to find out the effects of the irregularity of coastline affecting the onset of sea breeze, numerical simulation was carried out by simplifying the complex coastline into segments of straight coastline. So land breeze system and changing process of sea breeze after sunrise at Suyoung and Haeundae was simulated almost in a similar manner. Through this we could find the effects of coastal irregularities on onset of sea breeze.

A Study on the Simulated Radar Terrain Scan Data Generated from Discrete Terrain (이산지형정보에서 생성된 레이다 모의 지형 스캔 정보에 관한 연구)

  • Seunghun, Kang;Sunghyun, Hahn;Jiyeon, Jeon;Dongju, Lim;Sangchul, Lee
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.1-7
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    • 2022
  • A simulated radar terrain scan data generation method is employed for terrain following. This method scans the discrete terrain by sequentially radiating beams from the radar to the desired scan area with the same azimuth but varying elevation angles. The terrain data collected from the beam is integrated to generate the simulated radar terrain scan data, which comprises radar-detected points. However, these points can be located far from the beam centerline when the radar is far from them due to beam divergence. This paper proposes a geometry-based terrain scan data generation method for analysing simulated radar terrain scan data. The method involves detecting geometric points along the beam centerline, which forms the geometry-based terrain scan data. The analysis of the simulated radar terrain scan data utilising this method confirms that the beam width effects are accounted for in the results.

Development of a Three-Dimensional Wind Field Model using the Principle of Variational Method (변분법 원리를 이용한 3차원 바람장 모델 개발)

  • Suh, Kyung-Suk;Kim, Eun-Han;Whang, Won-Tae;Han, Moon-Hee
    • Journal of Radiation Protection and Research
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    • v.28 no.2
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    • pp.97-108
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    • 2003
  • A three-dimensional wind field model based on the variational technique has been developed for estimating the overall wind patterns over a complex terrain. The three-dimensional elliptic partial differential equations on Cartesian and terrain-following coordinates have been established to obtain the Lagrangian multiplier and the adjusted wind velocity. The simulations were performed to evaluate the variations of the velocity vectors on the hemisphere, half-cylinder, and saddle type obstacles. Also, the wind field model in the terrain-following coordinate has been applied for evaluating the characteristics of wind patterns according to the variations of Gauss precision moduli on the hemispheric topography. The results showed that the horizontal and vertical wind components were strongly governed by the selection of the values of Gauss precision moduli.