• 제목/요약/키워드: Technology education

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Development of Education System with Intelligence Home Automation

  • Kim, Do-Hwan;Kim, Eun-Suk;Kang, Sun-Duk
    • 정보학연구
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    • 제10권3호
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    • pp.1-14
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    • 2007
  • We have studied the methods to connect homes with a digital network and apply home automation to education. We presented the possibility of integrated education where public education at school can be extended to home. The hardwares related with home automation are continuously in development. We have demonstrated the materials appropriate for the levels of individual students with home network information, and studied methods of education.

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소셜 네트워크 분석(SNA)을 이용한 실과(기술·가정)교육 분야 연구 동향 분석 (Research Trend Analysis on Practical Arts (Technology & Home Economics) Education Using Social Network Analysis)

  • 김은정;이윤정;김지선
    • Human Ecology Research
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    • 제56권6호
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    • pp.603-617
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    • 2018
  • This study analyzed research trends in the field of Practical Arts (Technology & Home Economics) education. From 958 articles published between 2010 and 2018 in the Journal of Korean Practical Arts Education (JKPAE), Journal of Korean Home Economics Education Association (JHEEA), and Korean Journal of Technology Education Association (KJTEA), 958 keywords were extracted and analyzed using NetMiner 4. When the general network structure was analyzed, keywords such as practical arts education, curriculum, textbook, home economics education, and students were high in the degree centrality and closeness centrality, and textbook, practical arts education, curriculum, student, home economics education, and invention were high in the node betweenness centrality. The cluster analysis showed that a four-cluster solution was most appropriate: cluster 1, technology and experiential learning activities; cluster 2, curriculum studies and practical problem; cluster 3, relationships; and cluster 4, creativity and character education. The three journals showed differences in the knowledge network structure: The topics of JKPAE and JKHEEA focused on general content knowledge and curriculum, while the topics of KJTEA were spread across invention and creativity education, and curriculum studies.

블록체인 기술에 의하여 강화된 학습자 중심의 대학 교양교육 체제 연구 (A Learner-Centered Approach for University Liberal Art Education Empowered Blockchain Technology)

  • 권선아;장지영
    • 한국IT서비스학회지
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    • 제20권6호
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    • pp.107-123
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    • 2021
  • Recently, there have been a number of researchers in the field of education who are actively exploring the educational applications of Blockchain technology, even though it is still in its infancy. Some researchers have been investigating its application in educational administration to issue academic credentials' or maintain student records with distributed ledger, which is the basis of Blockchain technology. Whereas, others have been examining its application in redesigning learning systems that are being used in various contexts, including online learning and lifelong education. In that vein, this paper aims to discuss a liberal arts education system which will be supported by Blockchain-based 'smart contracts'. At present, active efforts are being made to innovate liberal arts education in Korea, centered around government-funded university innovation projects and there have been reports of great achievements. However, if the Blockchain technology is applied to innovating the liberal arts education, we will innovate not only the liberal arts education but also university education as a whole. In this paper, there are suggestions on how to build a learner-centered educational environment where a liberal arts education system is supported by Blockchain-based smart contracts. First of all, the current innovation in liberal arts education and its limitations are discussed, followed by ways in which Blockchain-based smart contracts can reframe the liberal arts education system. Last but not least, the paper addresses implications of the Blockchain technology applications in liberal arts education, along with their future prospects.

과학 기술 시대 평생교육 방향 탐색 (Exploring Direction of Lifelong Education in Age of Science and Technology)

  • 윤옥한
    • 문화기술의 융합
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    • 제9권5호
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    • pp.65-73
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    • 2023
  • 과학 기술 시대 평생교육은 국가의 교육정책의 한 방편으로 도입되면서 공적 지원이 어느 때 보다 확대되고 있다. 이 연구의 목적은 과학 기술 시대에서의 평생교육의 방향을 탐색하는 데 있다. 과학 기술 시대 평생교육의 방향성을 결정하는데 다양한 요소들을 고려해야 하지만 본 연구에서는 주로 과학 기술 시대에 초점을 맞춘 방향성을 제시하면 첫째, 직업교육으로서 평생교육이 필요하며, 둘째, 디지털 심화 교육으로 평생교육이 필요하며. 셋째, 생태전환 관점에서 평생교육이 필요하다. 과학 기술 시대 평생교육의 방향은 이러한 세 가지 관점을 중요하게 생각하고 어떻게 평생교육이 구체적으로 이바지할 것인가에 대한 후속 논의가 있기를 기대한다.

교육공학 관련 교직과목과 교과교육 과목의 연계를 위한 도구 (On the design of instruments for integrating general educational technology course and educational technology in mathematics education course)

  • 조한혁;송민호
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제24권4호
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    • pp.843-864
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    • 2010
  • 사범대학 교직과목인 교육방법 및 교육공학 과목과 수학교육 과목인 수학교육과 교육공학(또는 컴퓨터와 수학교육)을 연계시켜 강의하는 방안을 제안한다. 현실적으로 예비교사들이 임용고사와 관련된 교직과목의 내용을 필수적으로 들어야하기에, 우리는 교육공학 관련 교직과목의 내용을 중심으로 수학교육과 교육공학을 실습으로 접목시키는 연계방안을 실시하였다. 우리는 이러한 연계 교육과 실습을 위해 먼저 웹 2.0 기반 교육공학 이론과 수학사 기반 수학실험을 위한 마이크로월드 수학실험실을 설계하였다. 또한 인터넷에 구축된 수학실험실을 기반으로 교육공학 관련 교직과목 이론과 수학교육공학 관련 교과교육 내용의 실습을 진행하며 두 과목의 연계를 시도하였다.

K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제10권2호
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    • pp.111-123
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    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.