• Title/Summary/Keyword: Technology Integrated Education

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CONNECTING TECHNOLOGY, INDUSTRY AND RESEARCH: A VERTICAL INTEGRAL PROJECT COURSE FOR BIM EDUCATION OPPORTUNITIES

  • F. H. (Bud) Griffis;Mei Liu;Andrew Bates
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.252-259
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    • 2013
  • Building Information Modeling (BIM) is utilizing CAD technology in a way that ultimately ties all the components of a building together as objects imbedded with information, and has been changing the way we design and build over the last 20-30 years. In Polytechnic Institute of NYU, there are four BIM courses offered which provide students with different levels of knowledge regarding BIM Technique, BIM Standards, BIM Guideline and Roadmap for Private and Public Implementation, BIM Application in Real Projects, the Cooperation of BIM and IPD for Public Works in New York City. With advanced BIM technology, BIM's integration into the construction process and its incorporation into project delivery systems, especially Integrated Project Delivery (IPD) are the bridges between technology, industry and research. This paper presents an integrated BIM curriculum with three modules: 1) BIM functions and Bid Preparation; 2) Time-Cost Trade-off Analysis; and 3) Problems Solving in BIM/IPD Environment. In this project-based curriculum developed by the common efforts of academia, public agency and industry, the objectives are: (1) to provide the information and skills needed to successfully implement BIM into the construction phase; (2) to identify BIM's role in construction and the project delivery system; (3) to develop a module in conjunction with leading BIM into project delivery system, particularly coordination between BIM and IPD; (4) to connect technology and research into industry. The course assessment was conducted and the results indicate that it is a successful reform in construction management education.

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The Impact of Integrating Engineering into Science Learning on Student's Conceptual Understandings of the Concept of Heat Transfer

  • Park, Mi-Sun;Nam, Youn-Kyeong;Moore, Tamara;Roehrig, Gillian
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.2
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    • pp.89-101
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    • 2011
  • Science, Mathematics, Engineering, and Technology (STEM) integrated education has been spotlighted as a new approach for promoting students' conceptual understanding and supporting their future career in STEM field. There is increasing evidence of the positive impact of using a whole design process that can be an example of STEM integrated activities to improve students' conceptual understanding and problem solving skills. However, there is a lack of information on how teachers should accomplish science and engineering integration activities in their classroom and what process they should pay attention. To answer this question, we research the relationship between an design process and students' conceptual understanding using an engineering design activity, called 'Save the Penguins', and study on how each step in an engineering design process in this activity enhance students' conceptual knowledge in science. We found that testing their prototypes and discussing with their peers were the most important process for students to understand and apply science concept for their design, even though the whole engineering design process (demonstration about radiation, discussion about examples in our lives, and testing and reviewing their prototypes, and making final design) helps the students understand the scientific concepts.

K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.111-123
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    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

A Study on Application of Integrated Design Learning of Acoustic Sensors Arranged on Hemispherical Surfaces (반구 곡면에 배열된 음향센서의 종합설계 학습 적용 연구)

  • Lee, Jongkil
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.41-47
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    • 2018
  • Underwater acoustic sensors are mounted on unmanned underwater vehicles(UUV) and detect and process the underwater information. These underwater acoustic sensor designs are very important subject for understanding and applying engineering. Therefore, in this paper, it was designed and fabricated the acoustic sensors step by step, evaluated their performance, and then studied the suitability of such a series of design procedures and steps to apply them to the integrated design learning. The results of the questionnaire survey showed that the steps and methods of the proposed sensor design are suitable for the contents of the integrated design project, and they are easy to acquire the technology and are very interesting design topics. It is anticipated that when the design project is applied to the integrated design in the future, high educational achievement will be achieved.

Effective Management Education in the Cyber Space: An Exploratory Investigation (사이버 환경에서의 효과적인 경영 교육에 관한 탐색적 연구)

  • Park Byoung-Jin;Yum Ji-Hwan
    • Journal of Information Technology Applications and Management
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    • v.13 no.3
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    • pp.89-105
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    • 2006
  • Information revolution shifted the meaning of education from traditional face-to-face education to technology integrated virtual one, namely cyber education. A new way of education, however, has not constituted its methodological standards either performance measurement scheme. The study probes the critical factors that influence students' achievement and satisfaction especially in the cyber education environment. Using hierarchical regression, important factors for students' achievement and satisfaction in the management education environment are presented. The results indicate that students' individual characteristics are relatively less influential for cyber education success. Rather, institutional supports including provision of in-depth interaction among students and with the instructor are more critical. We can infer that cyber education essentially requires three factors: in-depth interactions with instructor collaborative environment among peer students technical support from the institution.

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The Vision of ROK Army Training System using M&S Technology (전시작전권 전환 관련 미래 육군 M&S체계 발전방향)

  • Han, Bong-Kyu;Kim, Yeek-Hyun;Kang, Jae Kyoung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.5
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    • pp.667-675
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    • 2012
  • Modern warfare has developed into a network based simultaneous and integrated warfare where operations elements are interconnected. Following such change in modern warfare, ROK Army has been making an effort to transform personnel-based military structure into technology-based advanced structure. Considering technological innovations and changes in characteristics of officers and men, ROK Army is developing scientific education and training system to provide demand-focused customized education. To support such transformation in education and training, ROK Army is constantly developing Army training system using advanced M&S technology. This paper describes ROK Army's education and training policy, and elaborates the current status of M&S training system using advanced M&S technology. This paper further discusses the future directions of M&S training system.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.42-46
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    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

The Effects of Smart Media Based STEAM Program of 'Chicken Life Cycle' on Academic Achievement, Scientific Process Skills and Affective Domain of Elementary School Students (스마트미디어 기반의 '닭의 한살이' 융합인재교육(STEAM) 수업이 초등학생의 학업성취도, 과학 탐구 능력 및 정의적 영역에 미치는 영향)

  • Choi, Youngmi;Yang, Ji Hye;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.35 no.2
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    • pp.166-180
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    • 2016
  • This paper examines the effects on academic achievement, scientific process skills and affective domain for elementary students learning the 'Chicken life cycle' through traditional science class versus a smart media based STEAM approach. Students designed and built a hatching jar and created a smart media content for chickens using time-lapse technology. This STEAM program was developed to improve their scientific concepts of animals over nine periods of classes using integrated education methods. The experimental study took place in the third grade of public schools in a province, with the STEAM approach applied in 2 classes (44 students) and the traditional discipline approach implemented in 2 classes (46 students). The STEAM education significantly influenced the improvement of academic achievements, basic scientific process skills and affective domain. The results suggest that this STEAM approach for teaching scientific concepts of animal life cycles has the performance in terms of knowledge, skills and affect gain achievements in elementary school students' learning when compared to a traditional approach. Moreover, the smart media based STEAM program is helpful to lead students to engage in integrated problem-solving designs and learning science and technology.

OFFICIAL DEVELOPMENT ASSISTANCE 'ODA' AND HUMAN RESOURCE DEVELOPMENT IN THE CONSTRUCTION INDUSTRY OF A DEVELOPING COUNTRY

  • Rajendra Niraula;Yoichi Hirota;Shunji Kusayanagi
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.956-961
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    • 2005
  • Delay, cost overrun and inferior quality in public works are common in Nepal and Cambodia. Almost 90 percent of the civil construction engineers working in the industry were one-degree graduates without appropriate training. The civil engineering education had provided elemental engineering knowledge to the graduates however integrated engineering and management knowledge and skill are essential for efficient infrastructure development. ODA in developing countries had been concentrated in hard infrastructure development without improving the quality of higher education. Integrating ODA to engineering education system would help develop qualified technical manpower and appropriate technology domestically, and improve the efficiency in infrastructure development in developing countries.

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