• Title/Summary/Keyword: Technological Learning Processes

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An Investigation of Cloud Computing and E-Learning for Educational Advancement

  • Ali, Ashraf;Alourani, Abdullah
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.216-222
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    • 2021
  • Advances in technology have given educators a tool to empower them to assist with developing the best possible human resources. Teachers at universities prefer to use more modern technological advances to help them educate their students. This opens up a necessity to research the capabilities of cloud-based learning services so that educational solutions can be found among the available options. Based on that, this essay looks at models and levels of deployment for the e-learning cloud architecture in the education system. A project involving educators explores whether gement Systems (LMS) can function well in a collaborative remote learning environment. The study was performed on how Blackboard was being used by a public institution and included research on cloud computing. This test examined how Blackboard Learn performs as a teaching tool and featured 60 participants. It is evident from the completed research that computers are beneficial to student education, especially in improving how schools administer lessons. Convenient tools for processing educational content are included as well as effective organizational strategies for educational processes and better ways to monitor and manage knowledge. In addition, this project's conclusions help highlight the advantages of rolling out cloud-based e-learning in higher educational institutions, which are responsible for creating the integrated educational product. The study showed that a shift to cloud computing can bring progress to educational material and substantial improvement to student academic outcomes, which is related to the increased use of better learning tools and methods.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Impacts of Networks on Innovative Results of Korean Corporations (유형별 혁신네트워크가 혁신성과에 미치는 영향: 한국의 혁신적 기업을 사례로)

  • Lee, Seong-Keun;Lee, Kwan-Ryul
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.25-47
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    • 2004
  • The globalizing economic processes based on knowledge-based economic systems have changed the environment of competition between corporations fundamentally. As a result, all corporations must carry out their own activities for innovation in order to strengthen their competitiveness continuously. However, it may be difficult for the companies to meet the demand of rapidly changing markets as well as technological changes by themselves. Therefore, most of companies intensify their interdependent collaboration with other corporations for carrying out innovative activities. This is a process of building innovation networks. Innovation networks can provide opportunities to learn latest technologies and at the same time reduce uncertainties for the future. In fact, innovation networks enable not only to provide information about technology, market etc. but also to create learning processes between innovative actors. Thus, innovation networks are the most significant factor to stimulate innovative activities as well as to generate the growth of companies. This paper argues about impacts of innovation networks on the result of innovative activities. Furthermore, this focuses on the analysis of characters of corporations as well as patterns between innovation networks and innovation results.

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A Review of AI-based Automobile Accident Prevention Systems (인공지능 기반의 자동차사고 감지 시스템 적용 사례 분석)

  • Choi, Jae Gyeong;Kong, Chan Woo;Lim, Sunghoon
    • Journal of the Korea Safety Management & Science
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    • v.22 no.1
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    • pp.9-14
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    • 2020
  • Artificial intelligence (AI) has been applied to most industries by enhancing automation and contributing greatly to efficient processes and high-quality production. This research analyzes the applications of AI-based automobile accident prevention systems. It deals with AI-based collision prevention systems that learn information from various sensors attached to cars and AI-based accident detection systems that automatically report accidents to the control center in the event of a collision. Based on the literature review, technological and institutional changes are taking place at the national levels, which recognize the effectiveness of the systems. In addition, start-ups at home and abroad as well as major car manufacturers are in the process of commercializing auto parts equipped with AI-based collision prevention technology.

Effects of Innovation Characteristics on Spillover: An Empirical Evidence from US Semiconductor Industry (기술혁신의 특성이 파급효과에 미치는 영향에 대한 분석: 반도체산업의 실증분석)

  • Park, Young-Bin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.145-154
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    • 2017
  • Technology innovation is regarded as the quintessential process to acquire a competitive advantage. This is especially true in high-tech industries, and firms that recognize the importance of technological innovation concentrate their capacities on developing new technologies, new products, and new processes. In general, such research requires many resources, but not all technological breakthroughs are followed by positive feedbacks. Consequently, the firms in high-tech industries are compelled to find new directions in acquiring technologies. This study examines the factors that influence technological innovation and empirically tests the effect these factors have on its diffusion. Radicality, discontinuity, and exploitation/exploration were selected as the factors from the previous literature on technological innovation and organizational learning. For the empirical test, patent data from the US semiconductor industry were used to describe innovation activities from various fields. From the result, these three factors (Ed- is this what you mean, i.e., radicality, discontinuity, and exploitation/exploration?)were found to have significant meaning as proxies for the diffusion of technological innovation.

Structural Components Of The Digital Competence Of The Master Of Production Training Of The Agricultural Profile

  • Kovalchuk, Vasyl;Zaika, Artem;Hriadushcha, Vira;Kucherak, Iryna
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.259-267
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    • 2022
  • With the rapid development and introduction of digital technologies, both everyday human life and technological processes of any production are changing, which stimulates the transformation of the economy and education. Digital technologies are not only a tool, but also a living environment of modern human, which opens up new opportunities: learning at any convenient time, continuing education, the ability to form individual educational learning trajectories and more. However, the digital environment requires teachers to take a modern approach to the organization of the educational process, the formation of new skills and abilities to work in the digital educational environment. As a result of the study, it was found that the system of vocational education should provide training for masters of industrial training who have a high level of digital competence. The purpose of the article is to single out, theoretically substantiate and determine the level of formation of structural components of digital competence of future masters of agricultural training. The structure of digital competence of agricultural master was analyzed on the basis of domestic and foreign scientists researches. Systematized research results indicate that digital competence consists of four components: motivational-value (combination of internal and external motives for the use of digital technologies in future professional activities), cognitive (a set of theoretical knowledge, skills and abilities of future master of industrial training to effectively build educational process with the use of digital technologies), activity-professional (expansion and deepening of knowledge, skills, necessary skills for effective implementation of digital technologies in the educational process) and evaluative-reflexive (ability to analyze and self-analyze own activities and its results taking into account professional characteristics, self-realization in professional activities through the use of digital technologies). These components are comparable with the indicators that describe the knowledge, skills and abilities needed by the future master of industrial training to organize the modern educational process. A questionnaire was conducted to determine the levels of this competence formation, which allows us to conclude that it is necessary to increase the level of formation of all components of digital competence of future masters of industrial training in agriculture. The results of the study can be used as a basis for the development of disciplines that form the special competencies of masters of industrial training in agriculture and programs of advanced training of teachers.

Effects of Artistic and Technological Context on Physics Problem Solving for High School Students (예술적 상황과 기술적 상황이 고등학생들의 물리 문제해결에 미치는 효과)

  • Lee, Sua;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.985-995
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    • 2015
  • This study examines the effects of the introduction of artistic and technological factors on science problems for the activation of creative and integrated thinking. We developed problems consisting of STA(problems that introduced technological and artistic factors on the College Scholastic Ability Test) and TA(problems that introduced artistic factors in a technological context). Subjects of the study included 60 high school senior students in Daegu. Their problem solving processes for STA were examined. Four students were interviewed using the retrospective interview method. Also, after finishing TA, the problem solving processes of four students were examined. The results of the study are as follows. First, students selected scientific context more than artistic and technological contexts. It was found that students preferred short length problem in order to solve problems in a short time. Second, students were more interested in artistic and technological contexts of STA than scientific context, but felt that they were more difficult. Moreover, students were more interested about the context of TA than scientific context. Third, irrespective of the given contexts in STA, students have a tendency to solve problems through relatively brief ways by using core scientific knowledge. This can seem to mean that there is a possibility to stereotype the problem solving process through repeated learning. Logical thinking and elaboration were observed, but creativity was not conspicuous. In addition, integrated thinking was not observed in all contexts of STA. Fourth, science related problems of TA showed similar results. However, in problems related to everyday life, students made original descriptions that they based on their daily lives. Particularly, in creative design, original ideas and integrated thinking were observed.

A Study on the Effect of Knowledge Sharing and Utilization on Field Project Performance

  • Lee, Won-Hee;Moon, Jae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.151-156
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    • 2018
  • As the globalization of the global economy accelerates, entrepreneurs are increasingly interested in knowledge management processes such as sharing, utilizing, and learning within organizations to create and scale new knowledge to achieve sustainable growth and differentiated competitive advantage. Recently, domestic construction companies have been facing difficulties due to many unstable factors including domestic and foreign factors due to technological power enhancement and the decline of the construction industry due to the government's real estate regulation policy and the ongoing recession. The purpose of this paper is to investigate the effect of knowledge sharing and utilization on the performance of knowledge sharing and utilization in the field organization of domestic construction companies in this market situation. In this study, the structural equation model was used for empirical analysis. As a result of this study, it was confirmed that all variables except for the relationship between organizational culture and knowledge sharing and utilization had a positive effect.

Analysis of research trends in the healthcare field utilizing extended-reality-based converged contents (확장현실 기반 융복합 콘텐츠를 활용한 보건의료 분야의 연구 동향 분석)

  • Ji-Eun Im;Ju-Hee Lee;Soon-Ryun Lim;Won-Jae Lee
    • Journal of Korean society of Dental Hygiene
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    • v.24 no.3
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    • pp.197-208
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    • 2024
  • Objectives: Extended reality technology offers an innovative opportunity to enhance self-directed learning through interactive processes in healthcare education. This study aims to analyze research trends in the application of extended reality technology-based educational content in the field of healthcare. Methods: Through literature search, selection, and exclusion processes based on predefined criteria, we conducted an analysis of domestic healthcare studies employing extended reality technology, ultimately selecting and examining 39 relevant publications. Results: The analysis reveals diverse applications of extended reality across various fields such as medicine, dentistry, and nursing. Positive effects, including increased academic satisfaction, immersion, and interest, are observed, alongside challenges like media usage difficulties and cybersickness. Conclusions: Future research should focus on the development and application of extended reality-based educational content in diverse healthcare curricula, emphasizing both educational approaches and continuous technological advancements.

Visual System in Typograph education (타이포그라피 교육을 위한 Visual System 연구)

  • 박효신
    • Archives of design research
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    • v.12 no.4
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    • pp.273-282
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    • 1999
  • Typography is a subject of fundamental principle and considerable importance to the practice of design and visual language. In Typography education, we need to teach student with systematic, logic and holistic view prior to intuitive way. It must be emphasized as a foundation to all graphic design students who are familiar with digital media. despite the fact that high technology has invaded th design profession and the importance of learning how to deal with these new possibilities has grown, technological processes are not substituted nor are they excuses for not learning basic principles of Typography. Technology is merely and extension of these skills. The logic is objective and the intuition is subjective. Visual system exercises the student's ability to work objectively in thought and in method. Visual system presents the idea that logic and intuition can work together to give stronger results in problem solving than either can alone. I critically analyzed that what is system and how can we develop visual system which can be adapted to Typography education. I also have investigated visual system to find the possibility and flexibility in Typography education.

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