• 제목/요약/키워드: Team Project

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정보기반의 신제품개발 조직설계 : 사례 연구 (Information-based NPD Organization Design : A Case Study)

  • 안효정;김영배
    • 경영과학
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    • 제16권2호
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    • pp.13-32
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    • 1999
  • Concurrent Engineering is one of the information-based product development approach. Yet, the method of organizing the project team for the concurrent engineering is not clear. This study focuses on deriving a method to organize an information-based project team. The model consists of 4 layers : IT infrastructure, organization of the information-based project team, operation of the project team, an organization culture. Based on an analysis of new product development case, this study attempts to verify the model and to suggest more effective way of organization design and management for new product development.

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AHP를 활용한 프로젝트 팀 구성원의 개인역량 상대적 중요도 연구 (A Study on Relative Importance of Project team members Competencies Using AHP)

  • 김영대;이진아;오민정
    • 산업경영시스템학회지
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    • 제43권3호
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    • pp.216-227
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    • 2020
  • The purpose of this paper is to identify a relative importance and priority of the factors of Competencies of project team member. It aims to present the differential competency factors from a differentiated perspective by applying the Leadership Development Questionnaire, which is the competency dimension required for manager, to team member. (1) Background: The diverse needs of customers and companies, and the uncertainty, complexity, ambiguity, and volatility of the environment surrounding the company in the era of the Fourth Industrial Revolution threaten the survival of company. In this respect, companies should implement the project management approach and strive to increase the capabilities of each team member. (2) Methods: AHP method was used to prioritize which factors were considered more importance level and the gap of relative importance level between project manager group and team members group. (3) Results: In the analysis of the relative importance of the upper class, weights were derived in the order of managerial competence, intellectual competence, and emotional competence. The sub-factor that respondents prioritize was communication as the 1st priority, and it was analyzed in the order of strategic perspective, achieving, critical analysis and judgement, and vision and imagination. There were some differences in the ranking of the relative importance of achieving and vision and imagination attributes between the PM group and TM group, it was analyzed that there was no significant difference overall. (4) Implications: The results of this study confirmed the recognition that team members are required to have the same competencies as the project manager. And based on the priorities of the competencies required of team members, companies are expected to cultivate professional and competent team members, and expand the roles and authority of team members so that they can actively carry out projects.

R&D 프로젝트 리더의 챔피언 리더십이 프로젝트 생존성 및 팀 효력에 미치는 영향 (The Influence of Champion Leadership of R&D Project Leader on Project Viability and Team Efficacy)

  • 심덕섭
    • 기술혁신학회지
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    • 제10권2호
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    • pp.206-229
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    • 2007
  • 본 연구는 국내 공공 및 민간 부문 전자, 통신, 기계, 화학분야 22개 연구기관 92개 팀을 대상으로 수집한 실증 자료를 통해 프로젝트 리더에 의한 챔피언 리더십이 팀에 대한 자원 공급 및 조직 지원, 팀원들의 팀 효력에 미치는 영향을 고찰하였다. 분석결과 프로젝트 리더의 챔피언 리더십은 높은 수준의 조직 지원 및 자원 공급과 관련되어 있으며, 프로젝트 리더의 챔피언 리더십을 높게 지각하는 팀의 팀원들은 보다 높은 수준의 팀 효력을 보였다. 또한, 프로젝트 유형 및 혁신 분위기는 챔피언 리더십과 자원 공급 및 조직 지원, 팀 효력 사이의 관계를 조절하고 있음을 발견하였다. 끝으로, 연구결과의 이론적 및 실무적 시사점이 논의되고 연구의 한계점과 미래의 연구방향이 제시되었다.

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혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로- (A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning-)

  • 김진희;김혜균
    • 한국의류학회지
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    • 제45권2호
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

COMPENSATION STRUCTURE AND CONTINGENCY ALLOCATION IN INTEGRATED PROJECT DELIVERY SYSTEMS

  • Mei Liu;F. H. (Bud) Griffis;Andrew Bates
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.338-343
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    • 2013
  • Integrated Project Delivery (IPD) as a delivery method fully capitalizes on an integrated project team that takes advantage of the knowledge of all team members to maximize project outcomes. IPD is currently the highest form of collaboration available because all three core project stakeholders, owner, designer and contractor, are aligned to the same purpose. Compared with traditional project delivery approaches such as Design-Bid-Build (DBB), Design-Build (DB), and CM at-Risk, IPD is distinguished in that it eliminates the adversarial nature of the business by encouraging transparency, open communication, honesty and collaboration among all project stakeholders. The team appropriately shares the project risk and reward. Sharing reward is easy, while it is hard to fairly share a failure. So the compensation structure and the contingency in IPD are very different from those in traditional delivery methods and they are expected to encourage motivation, inspiration and creativity of all project stakeholders to achieve project success. This paper investigates the compensation structure in IPD and provides a method to determine the proper level of contingency allocation to reduce the risk of cost overrun. It also proposes a method in which contingency could be used as a functional monetary incentive when established to produce the desired level of collaboration in IPD. Based on the compensation structure scenario discovered, a probabilistic contingency calculation model was created by evaluating the random nature of changes and various risk drivers. The model can be used by the IPD team to forecast the probability of the cost overrun and equip the IPD team with confidence to really enjoy the benefits of collaborative team work.

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자동 생성 웹 설문지를 이용한 팀 프로젝트 평가 시스템의 설계 및 구현 (Design and Implementation of Team Project Assessment System using auto generated web survey document)

  • 이미영;민수홍;조동섭
    • 컴퓨터교육학회논문지
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    • 제6권4호
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    • pp.195-207
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    • 2003
  • 우리나라 제7차 교육과정에서는 개별적 평가 외에 팀을 편성하여 팀 단위로 과제를 해결하도록 하는 집단적 평가 방법을 적용하여 문제를 해결하도록 유도하고 있다. 그러나 팀 단위의 협동적인 문제해결 과정을 통해 고등 사고력이나 사회적 기술 등을 기를 수 있도록 하는 팀 프로젝트에 대한 필요성은 증가하고 있는데 반해, 대다수의 교사들은 관리, 운영 등의 어려움을 이유로 팀 프로젝트 시행을 꺼려하는 경향이 있다. 따라서 본 논문에서는 팀 프로젝트 평가에 있어서의 현실적인 문제점을 인식하고, 교사의 팀 프로젝트 평가에 따른 부담을 덜어주면서 다면적인 평가를 통해 평가의 신뢰도와 타당도을 높이기 위해 자동 생성 웹 설문지를 이용한 팀 프로젝트 평가 시스템을 설계 및 구현하였다.

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융복합 시대 모바일 커뮤니케이션 서비스 유용성이 팀 과제 성과에 미치는 영향 (The Effect of Service Usefulness of Mobile Communication Services on Team Project Performance in the Convergence Era)

  • 홍세일;김병수
    • 디지털융복합연구
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    • 제14권10호
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    • pp.183-193
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    • 2016
  • 최근 팀 프로젝트에서 모바일 커뮤니케이션 서비스(MCS: mobile communication services)를 활용한 협업이 활발히 진행되고 있다. 본 연구에서는 MCS를 활용한 협업이 팀 프로젝트 성과에 미치는 영향을 살펴보았다. 조직 측면에서 팀 몰입과 팀 신뢰가 팀 프로젝트 성과 형성에 핵심적인 역할을 담당할 것으로 예상하였으며, MCS 유용성의 영향에 대해서도 살펴보았다. MCS 유용성을 형성하는 주요 특성으로 유비쿼티, 복합적 사용, 사용 용이성을 고려하였다. 팀 프로젝트 수행 시 IT 서비스를 자주 활용하는 116명의 대학생들을 대상으로 연구 모형을 검증하였으며, PLS를 활용하였다. 연구 모형 분석 결과, 팀 신뢰는 팀 몰입과 팀 프로젝트 성과에 긍정적으로 유의한 영향을 미쳤다. 하지만, MCS 유용성은 팀 몰입에 유의한 영향을 미치지 않았고, 팀 프로젝트 성과에만 유의한 영향을 미쳤다. MCS 특성 가운데 사용 용이성만 MCS 유용성 형성에 도움을 주는 것으로 밝혀졌으며, 유비퀴티와 복합 사용성은 MCS 유용성에 유의한 영향을 미치지 않았다.