• Title/Summary/Keyword: Tangible interface

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Development and Application of Tangible Programming Tool based on Dotmatrix LED (LED 기반 텐지블 프로그래밍 도구개발 및 적용)

  • Shim, JaeKwoun;Lee, WonGyu;Kwon, DaiYoung
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.35-43
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    • 2015
  • Tangible programming tool based on a graphic interface platform is unlike programming on a computer due to the fact that young students can utilize their hands and tools without an on-line interface. This is effective in enhancing student understanding about difficult programming algorithms. B-Bricks was constructed to consolidate multiple commands onto one block, having immediate feedback about the result, and other algorithms based on assessing the problems that arose from the previous tangible block model. Upon experimenting on 29 students of grades 4th~6th, it was observed that as problems became more difficult, the accuracy of the answers derived diminished and their problem-solving time increased.

Designing a Tangible Virtual Heritage Environment for Collaborative Culture Experience (협동적 문화체험을 위한 탠저블 가상 문화유산 환경 디자인에 관한 연구)

  • Park, Kyoung-Shin;Cho, Yong-Joo;Kang, Seung-Mook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1759-1766
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    • 2006
  • The tangible virtual heritage environment employs a tangible interface to increase social interaction and engages user's understanding of cultural heritage with the activities in the virtual environment. Tangible Moyangsung is an tangible virtual heritage environment of a Korean war-defensive castle Moyangsung, and it allows a group of users to collaboratively play the tangible interface for fortifying the broken walls. This paper suggests an overview of cultural meanings behind Moyangsung and represents the details in the design and implementation of the Tangible Moyangsung system. It will also discuss improvements and further research directions.

Control of a Mobile Robot Based on a Tangible Interface using iPhone (아이폰을 이용한 체감형 인터페이스 기반 이동 로봇 제어)

  • Jung, Hah-Min;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.3
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    • pp.335-340
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    • 2011
  • In the study, a tangible interface using iPhone is proposed to control a mobile robot, instead of remote control by a joystick or buttons. The robot is controlled by iPhone like a handle bar, since acceleration sensors of iPhone are used in the proposed method. The sensors measure the angles changed on the xyz coordinates of iPhone. And their sensor values are stabilized by digital filters. Bluetooth is chosen for communication between a mobile robot and iPhone. In this paper, four type methods are considered and one of the methods is selected for remote control of a mobile robot. Experimental results show that the robot is easily and conveniently controled by the tangible interface based on iPhone.

Vision-based Human-Robot Motion Transfer in Tangible Meeting Space (실감만남 공간에서의 비전 센서 기반의 사람-로봇간 운동 정보 전달에 관한 연구)

  • Choi, Yu-Kyung;Ra, Syun-Kwon;Kim, Soo-Whan;Kim, Chang-Hwan;Park, Sung-Kee
    • The Journal of Korea Robotics Society
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    • v.2 no.2
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    • pp.143-151
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    • 2007
  • This paper deals with a tangible interface system that introduces robot as remote avatar. It is focused on a new method which makes a robot imitate human arm motions captured from a remote space. Our method is functionally divided into two parts: capturing human motion and adapting it to robot. In the capturing part, we especially propose a modified potential function of metaballs for the real-time performance and high accuracy. In the adapting part, we suggest a geometric scaling method for solving the structural difference between a human and a robot. With our method, we have implemented a tangible interface and showed its speed and accuracy test.

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Design of Multiple Myo-Based UAV Controller (다중 Myo 기반의 UAV 제어기 설계)

  • Kim, Hyeok;Kim, Donguk;Sung, Yunsick
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.2
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    • pp.51-56
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    • 2017
  • Given that the utilization of Unmanned Aerial Vehicles (UAVs) is recently increased, a variety of UAV control methods are being applied. In general, it has been used a lot to directly control a UAV via manipulator. However, tangible user interface is required to control UAVs accurately. This paper proposes a method for controlling an UAV based on multiple Myos. The UAV is connected to a ground control station and then controlled by Myos. Intuitive control is possible by controlling the UAV using tangible user interface.

The Development of a Network based Visual Agent Platform for Tangible Space (실감 만남을 위한 네트워크 기반 Visual Agent Platform 개발)

  • Kim, Hyun-Ki;Choy, Ick;You, Bum-Jae
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.172-174
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    • 2007
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN(local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space, This Visual Agent Platform includes the software that is RTLinux and CORBA

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Sportive Kiosk Interface Design using Tangible Interaction (촉각적 인터랙션을 활용한 유희적 키오스크 인터페이스 디자인)

  • Lim, Byung-Woo;Jo, Dong-Hee;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.155-164
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    • 2008
  • Kiosk is an unmanned information system arranged in public places or commercial spaces so that a user may utilize information conveniently. Unlike a personal computer, it targets varied users' brackets, so we have to consider a user's characteristic in designing Kiosk Interface. However, in reality, the Kiosks of public places like subway stations are of Interface Design without considering users and become almost useless with serviceability falling. In this study, we attempt to point out such problems and suggest the concept as to the Interface Design in the public places for a more positive promotion method. For this purpose, we are about to look into the concept of Tangible Interaction and Interspace and the recreation experienced in the process of interaction between a human and a computer and study the sportive Kiosk Interface Design in the Interspace using the principle of the Tangible Interaction. For the conceptual Model in this study, we referred to ARTCOM(ART+COM) Project.