• 제목/요약/키워드: Tangible Culture

검색결과 76건 처리시간 0.03초

문화원형의 디지털복원 (Research on Digital Restoration of Culture Archetype)

  • 이창순
    • 한국산업정보학회논문지
    • /
    • 제15권1호
    • /
    • pp.25-36
    • /
    • 2010
  • 최근 유무형 문화재를 보존 및 복원하는 문화원형 디지털복원기술이 각광을 받고 있다. 현존하는 문화재는 오랜 시간이 흐르면서 유실되거나 훼손되기 쉽기 때문에 문화원형을 디지털로 데이터베이스화했다가 필요 시 리버스 엔지니어링의 활용으로 문화재를 복원할 수 있고, 또한 컴퓨터그래픽, 3차원 가상현실, 홀로그램 등과 같은 디지털콘텐츠로 구축하여 활용할 수 있기 때문이다. 이에 본 연구는 문화원형 디지털복원의 다양한 유형에서 나타나는 시각적 및 기술적 요소를 분석하여 그에 따른 문제점과 개선점을 제시하고 현실성 있는 기술력과 시각적 메카니즘을 찾고자 한다.

국가문화가 서비스품질의 평가에 미치는 영향 : 한국과 영·미권 국가의 비교 (Impact of National Culture on Service Quality Evaluations : Comparison of Korea and Anglo-Saxon Countries)

  • 남성집
    • 유통과학연구
    • /
    • 제13권11호
    • /
    • pp.93-100
    • /
    • 2015
  • Purpose - The objective of this research is to investigate whether national culture influences consumers' service evaluations. The services industry is receiving increasing attention from academia and practitioners as its position grows in global markets. Standardization or localization is a traditional managerial decision in global business. As the boundaries of services expand across national borders, firms are required to decide whether to standardize services or adjust to local needs. Though it is imperative to reflect global perspectives in marketing theories, these perspectives are mostly based on Western conceptualization of the world. Through a comparison of consumer groups from two culturally remote countries, service quality evaluation mechanisms are examined based on similar stimuli. The study tries to expand service marketing perspectives across national borders. Research design, data, and methodology - Eastern and Western countries are known to be culturally distinct. One Eastern and one Western country were chosen: an Anglo-Saxon country (the U.S., England, and Australia) and South Korea. In Hofstede's cultural dimensions, the differences between the two are pronounced. The Anglo-Saxon based countries share many similarities. Samples of the same sites are targeted. Questionnaires using a service quality scale (SERVQUAL) and a customer satisfaction scale were distributed. Utilizing Hofstede's typology of culture, the service evaluation mechanisms of the respondents from the two groups are evaluated. Three hypotheses are proposed from the review of the literature. These are service evaluation habits, importance of service quality dimensions for the individualistic/collectivistic countries, and strong/weak uncertainty avoidance cultures. Consumers from the individualistic countries are considered to care about themselves and demand a higher level of responsiveness and assurance. On the other hand, consumers from high uncertainty avoidance cultures are assumed to rely more on tangible questions of service quality, as these are the only predictable service quality indicators. A t-test and regression analysis are applied to validate the constructs. Results - The respondents from the Anglo-Saxon countries are more generous on service evaluations than Koreans. Researchers have indicated that Americans tend to give higher service evolution scores than European, Mexican, and Korean counterparts. The tendency is the same here. The sample from Anglo-Saxon countries demonstrated higher service evaluation scores on every dimension of SERVQUAL. For the second hypothesis, the respondents from the collectivistic culture rely less on core service dimensions (assurance and responsiveness) due to their tendency to place more value on group harmony than individual interest. However, the third hypothesis was not validated. Conclusions - The study attempted to expand the scope of service marketing to reflect cross-national perspectives. Service quality is known to have a strong influence on customer satisfaction and loyalty behavior. However, this research demonstrated that individuals from different cultural territories respond heterogeneously to the same stimuli. Scholars argue that national cultures are main factors in such deviated behavior. Scholars and global managers should be aware of differences in consumer value judgment mechanisms such as satisfaction, expectations, and perceptions.

사용자 관찰을 통한 부엌 사용 행태 연구 - 중국 상해 소형아파트를 중심으로 - (A Study on Kitchen Use Behaviors through User Observation - Focused on Small-sized Apartments in Shanghai, China -)

  • 김명;최경란
    • 한국실내디자인학회논문집
    • /
    • 제24권3호
    • /
    • pp.121-128
    • /
    • 2015
  • As a neighboring country belonged to the same cultural sphere with the Northeast Asia, China is recently emerging as a center of the world's economy. The social transformations caused by the rapid economic growth are bringing changes in the Chinese housing culture and thus, it is considered that the identification of a user's need concerning a new housing space and social and cultural understanding on China are necessary. Accordingly, this research intended to conduct the basic research on the Chinese housing space design by observing the small apartment users in Shanghai area in terms of not only the tangible element of the residential space type but also the intangible elements such as lifestyle, values, behaviors, etc. The research range was limited to the kitchen area at the center of a house as a place where the exchanges among the family members are most frequently occur, and the research was carried out in the following methods. First, the effective user research method for the analysis of the Chinese small apartment kitchen users was studied through the literature investigation. Second, the 6 families of a research target were selected focused on the small apartments in Shanghai, China and the user research was performed using three methods of User observation, Video ethnography, and Contextual inquiry. Third, the research results were analyzed focused on the flow of human traffic in the kitchen area and user's behaviors. What were identified as a result take account of the human traffic movements in the kitchen areas around the sink-counter-cook top, cooking behaviors and meal areas outside of the kitchen. Through this, the need for the effective organization of the sink-counter-cook top, arrangement of meal area, and placement of storage by section for the kitchen space of China were drawn based on the understanding of the cooking process, and it was identified that such results require comprehensive understanding of Chinese housing culture.

메종 에르메스 비주얼 머천다이징에 나타난 특징 - 윈도우 디스플레이를 중심으로 - (The characteristics expressed in visual merchandising of Maison Hermès - Focused on the window displays -)

  • 허승연;이연희
    • 복식문화연구
    • /
    • 제21권1호
    • /
    • pp.17-30
    • /
    • 2013
  • The purpose of this study is to consider and analyze the VM's characteristics of Maison Herm$\grave{e}$s which has tried continuously space presentations through the sensibility and differentiated strategy focusing on the flagship store window displays of Herm$\grave{e}$s. The framework for analysis of this study is established by related precedent studies. The results of this study were drawn through qualitative analysis of experts' group. The results of this study are as follows. Maison Herm$\grave{e}$s window displays have been unfolded a total of 57 times for 10 years, and have introduced a variety of themes by cooperating with 40 artists in various fields. Herm$\grave{e}$s set up eight types of themes in order to show the window displays, and these themes have been developed by the method of display presentation such as surrealistic, symbolic, mood, realistic, information. A majority of the participating artists was the Japanese. In addition, the display components such as the materials that can be easily accessible in everyday life, the object productions that were embodied the tangible and intangible image, the nostalgia, the child's world, good, colors, etc., were most frequently utilized for an effective display presentation of the themes that have been set according to each season. The most frequently used development techniques applied Herm$\grave{e}$s windows' VP were the 'd$\acute{e}$paysement', 'the descriptive narrative', and 'scene of dramatic contrast'. It turned out that a majority of the primary colors to make up Herm$\grave{e}$s window displays were analyzed by the red-orange and white color.

리더십 교육훈련 프로그램 학습의 현장 전이 비교 연구 : 병원 의사와 기업 관리자를 중심으로 (Comparison Study for Learning Transfer Factors of the Leadership Training Program in Different Types of Job : Focused on Physicians in Hospitals and Managers in Firms)

  • 황재일;박병태;구자원
    • 한국병원경영학회지
    • /
    • 제18권4호
    • /
    • pp.54-77
    • /
    • 2013
  • This paper is a comparison study about leadership training transfer factors between physicians working in large scale hospitals and managers working in firms. To fulfill this purpose, this study conducted a regression analysis on 101 managers and 59 physicians who had attended similar leadership training programs more than 16 hours recently in order to identify the differences on the learning transfer factors. 6 factors such as Learner readiness, Performance self-efficacy, (so far as Trainee Characteristics group), Organization Culture, Supervisor's tangible incentives and Supervisor's intangible support, (so far as Work environment group), Content Validity & Transfer Design (so far Training Design group) were used as independent variables while the personal Managerial Capability Increase and Leadership Capability Increase were used as dependent variables. And also we used 5 factors as control variables ; Job style (Manager or Physician), Age, Gender, Working years and Organization size. Here are the summary of major findings ; first, there were statistically significant differences between the learning transfer factors in leadership training programs for managers and those of physicians. Second, there were also statistically significant differences among trainees' working years and their organization size factors while age and gender do not affect the learning transfer factors. Third, for the physician's leadership training the practitioners should focus on two factors ; Organization Culture and Learner readiness.

  • PDF

미야자키 하야오의 애니메이션 스토리텔링: 신화적 공간에 나타나는 대립과 공존 의 미학 (Hayao Miyazaki's Animation Storytelling: Aesthetics of Confrontation and Coexistence Represented in the Mythical Space)

  • 오동일
    • 디지털콘텐츠학회 논문지
    • /
    • 제18권4호
    • /
    • pp.649-657
    • /
    • 2017
  • 미야자키 하야오는 고유의 미학적 표현 형식을 통해 관객과 소통할 수 있는 범문화적인 신화적 공간을 구현함으로써 문화와 언어의 장벽을 뛰어넘는 즐거움을 제공한다. 그의 애니메이션 스토리텔링에는 일본 고유의 전통문화를 기반으로 하는 유무형의 다양한 기호적 요소들이 적극적으로 활용되고 있다. 그리고 그러한 기호들을 통해 함축적 의미작용의 체계를 구성함으로써 관객에게 자의적 해석과 고찰의 미학적 즐거움을 제공하고 있다. 그와 같은 과정 속에서 대립과 공존이라는 보편적 경험 기반의 미학적 형식을 통해 작품 속 함축적 의미의 신화적 메시지를 분명하게 전달시키는 의미체계의 가치를 창출하고 있다. 그것은 바로 하야오가 추구하는 애니메이션 스토리텔링의 소통적 가치라고 할 수 있다.

공룡 캐릭터를 이용한 문화상품 개발 (A Development on the Cultural Products Using Dinosaur Characters)

  • 이경아;배수정
    • 패션비즈니스
    • /
    • 제12권1호
    • /
    • pp.147-163
    • /
    • 2008
  • This research aims to develop cultural products for professional sales after producing creative products utilizing dinosaur characters, which are the representative exhibited item of dinosaur-centered museum. There are seven museums in Korea whose theme is dinosaur. There are three dinosaur museums among them, Goseong Dinosaur Museum at Kyungnam, Mokpo Natural History Museum, and Seodaemun Museum of Natural History. While inspecting cultural products within the museum shops of these three museums, general products occupy more than 80% of all the products rather than products related to dinosaurs, and has a problem that most products are decorative ones. This resulted from that enterprises supplying these products are not professional ones and are irrelevent to cultural industry; as result, purpose of conveying culture through products is lost. This research develops dinosaur characters utilizing computer 3D techniques in order to imbue unique characteristics to dinosaur museums and informing cultural speciality of our country. In addition, this research presented design method of cultural products by grafting traditional symbols onto these characters, and actually produced 11 items of 5 kinds: toys(dolls), clothes(T-shirts, pajamas, socks), stationery(notebooks, memo), accessaries (bags, umbrellas, handkerchief), and others(cups). On the items above, dinosaur characters are variously utilized in form of printing, embroidery, and stickers by using computer 3D technique. A cultural product is a tangible form which could show variety of cultural characteristics of our nation that could spread the culture through the consumers, and such type of purchasing could increase values of cultural industry by creating economic profits; such points are the significance of this study.

무형문화재 유형별 가상현실 적용 방법에 관한 연구 (Application Method of Virtual Reality by Types of Intangible Cultural Properties)

  • 송은지
    • 한국정보통신학회논문지
    • /
    • 제22권11호
    • /
    • pp.1489-1494
    • /
    • 2018
  • 최근 문화콘텐츠와 IT기술을 접목시킨 문화기술(CT: Culture Technology)이 신 성장 동력으로 각광받고 있는 가운데 문화유산을 보존, 계승, 활용하는 과정에 IT기술을 적극 이용하고 있다. 이를 위해 IT기술과 문화유산이 융합된 새로운 영역이 주목 받고 있는데 특히, 가상현실은 4차 산업혁명 시대의 IT융합의 대표적인 분야이다. 문화유산을 보존하고 알리기 위해 가상현실기술을 활용하는 연구가 일부 진행되고 있지만, 주로 유형문화재에 국한되어 있다. 본 연구에서는 무형문화재에 가상현실기술을 적용한 무형문화재 콘텐츠를 개발하기 위한 방법론을 제안한다. 이를 위해 무형문화재의 각 유형의 특성에 맞는 기술을 적용시키기 위한 무형문화재의 유형을 분류 한다. 분류된 무형문화재에 가상현실, 증강현실, $360^{\circ}VR$동영상기술을 적용한다.

A Study on the Potential of Utilizing Sensible Media for Dance in 5G Network

  • Chang, So-jung
    • International Journal of Advanced Culture Technology
    • /
    • 제7권3호
    • /
    • pp.111-115
    • /
    • 2019
  • A 5G is 20 times faster than 4G. It also has hyper-connectivity, low latency merit and boundless potentials for medical education, transportation, entertainment and so on. In accordance with this, it is time to quickly look over on the utilization plan for 5G and sensible media in dance field, deal with the issue and its utilization. First of all, this study will review potential of 5G and sensible media in dance and its development plan. It seems like dance is able to communicate in a three-dimensional way. Utilizing sensible media can contribute to inform people of dance, and increase fun and interest which will make three-dimensional mutual communication. Also, in 5G environment, one can select whatever one wants in his or her viewpoint when utilizing sensible media such as VR, AR, hologram and so on. Supposing in a case of dancers and judges, it is possible for them to hire their own style of dancers in their countries. So, both the dancer and the judges have the positive merits. Third, streaming is possible without any installation, buffering is reduced. At the same time high-definition of media is allowed. This allowed collaborated performance of celebrities in dance and it also increased concentration and engagement. Dance field should acknowledge 5G sensible media, look for systemic and detailed method and disseminate and spread professional training and performance. In dance, testing fast developing sensible media due to 5G network, produce systemic dance training environment with various try is required and an effort for the performance situations in which advanced 5G sensible media is used.

해외 원격개방대학의 질 관리 사례 연구 (A Case Study of Quality Assurance in Overseas pen University: UKOU, UT)

  • 김명진;정영숙
    • 비교교육연구
    • /
    • 제22권4호
    • /
    • pp.99-123
    • /
    • 2012
  • 본 연구에서는 해외 원격개방대학 질 관리 사례 가운데 선도적인 것으로 알려진 영국 개방대학교와 인도네시아 터부카 대학교의 사례를 검토하여 우리나라 원격대학 질 관리 체제 구축에의 시사점을 찾아보았다. 영국 개방대학교와 터부카 대학교는 모두 재학생이 10만명 이상인 메가 유니버시티로서 효율적인 질 관리를 위해 중앙집권적인 질 관리 체제를 구축하고 질 관리를 담당하는 전담부서를 설치하고 있다. 또한 대학 구성원들이 질 관리 중요성에 대한 인식을 공유하고 직원들의 업무에 대한 평가 및 모니터링을 강화하여 지속적인 개선을 추구하는 질 관리 문화가 정착되어 있다. 교육의 질 관리는 그 성과가 가시적으로 확인되는 것도, 특정한 대가가 주어지는 것도 아니기 때문에 장시간에 걸쳐서 신중하게 계획 검토되면서 통합적으로 진행될 필요가 있다.