• Title/Summary/Keyword: Tactile information

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Dental Surgery Simulation Using Haptic Feedback Device (햅틱 피드백 장치를 이용한 치과 수술 시뮬레이션)

  • Yoon Sang Yeun;Sung Su Kyung;Shin Byeong Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.6
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    • pp.275-284
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    • 2023
  • Virtual reality simulations are used for education and training in various fields, and are especially widely used in the medical field recently. The education/training simulator consists of tactile/force feedback generation and image/sound output hardware that provides a sense similar to a doctor's treatment of a real patient using real surgical tools, and software that produces realistic images and tactile feedback. Existing simulators are complicated and expensive because they have to use various types of hardware to simulate various surgical instruments used during surgery. In this paper, we propose a dental surgical simulation system using a force feedback device and a morphable haptic controller. Haptic hardware determines whether the surgical tool collides with the surgical site and provides a sense of resistance and vibration. In particular, haptic controllers that can be deformed, such as length changes and bending, can express various senses felt depending on the shape of various surgical tools. When the user manipulates the haptic feedback device, events such as movement of the haptic feedback device or button clicks are delivered to the simulation system, resulting in interaction between dental surgical tools and oral internal models, and thus haptic feedback is delivered to the haptic feedback device. Using these basic techniques, we provide a realistic training experience of impacted wisdom tooth extraction surgery, a representative dental surgery technique, in a virtual environment represented by sophisticated three-dimensional models.

Haptics for Human-Machine Interaction at The Johns Hopkins University

  • Okamura, Allison M.;Chang, Sung-Ouk
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2676-2681
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    • 2003
  • The Haptic Exploration Laboratory at The Johns Hopkins University is currently exploring many problems related to haptics (force and tactile information) in human-machine systems. We divide our work into two main areas: virtual environments and robot-assisted manipulation systems. Our interest in virtual environments focuses on reality-based modeling, in which measurements of the static and dynamic properties of actual objects are taken in order to produce realistic virtual environments. Thus, we must develop methods for acquiring data from real objects and populating pre-defined models. We also seek to create systems that can provide active manipulation assistance to the operator through haptic, visual, and audio cues. These systems may be teleoperated systems, which allow human users to operate in environments that would normally be inaccessible due to hazards, distance, or scale. Alternatively, cooperative manipulation systems allow a user and a robot to share a tool, allowing the user to guide or override the robot directly if necessary. Haptics in human-machine systems can have many applications, such as undersea and space operations, training for pilots and surgeons, and manufacturing. We focus much of our work on medical applications.

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Color and Brightness Calibration Convergence Technology for 5D Virtual Reality Attractions (5D 가상현실 어트랙션을 위한 색상 및 밝기 보정 융합 기술)

  • Han, Jung-Soo
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.25-30
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    • 2016
  • Virtual reality items are increased take-all type of markets like Universal, such as the United States as a leader in the virtual reality technology. Multi-user have to get direct experiences with the whole body like visual, tactile, hearing, sense of movement, and it must be developed new forms of content platform to enjoy immerse deeply into the content. Visitors are not to enjoy the content passively but rather to enjoy the content actively. So it like that should develope content to maximize the immersion. It need the development of new forms of mixed 5D virtual reality Attraction content with all of factors like $360^{\circ}$ circle vision, stereoscopic images, interaction, simulator, and the environmental effect. We proposes how to make the color and brightness calibration technology for this purpose.

The Effect of Sensory Processing Areas on the Parenting Stress of Parents (감각처리 영역이 부모의 양육 스트레스에 미치는 영향)

  • Choi, Jeong-Sil;Lee, Mi-Hee
    • The Journal of Korean Academy of Sensory Integration
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    • v.2 no.1
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    • pp.33-42
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    • 2004
  • Objective : To evaluate the sensory processing ability in relation to parenting stress and find the sensory modulation areas affecting the parenting stress in disabled children Methods : Parents of 124 children with disabilities between 3 to 7 years receiving occupational therapy in Seoul and Gyeonggi-do made out the questionnaire and in items of questionnaire, Short Sensory Profile and Parenting Stress Index of short form was included. Results : Among general information, parenting stress of parents had significant correlation with the degree of disability and correlation with the lower level 2 of Parenting Stress Index. The more sensory processing disability was increased, the more parenting stress was increased. Parenting stress showed the significant correlation with movement sensitivity area and under-responsiveness/behaivor area seeking specific stimulation among sensory processing areas and had significant correlation with tactile sensitivity and auditory filtering. Sensory processing areas which affect the most the Parenting Stress were movement sensitivity and under-responsiveness/behaivor area seeking the specific behavior among sensory control disabilities. Conclusion : The parenting stress of parents with the disabled children had the correlation with sensory processing ability. The difficulty of sensory processing increased the parenting stress. Hence, in order to improve children's sensory processing ability, the appropriately coping program should be developed and the appropriate intervention for improvement of sensory processing ability of children will be necessary.

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Task performance under three visual feedback conditions in a teleoperation task (원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도)

  • Yoon, Wan-Jin;Kim, Jin;Cho, Am
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.3-12
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    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

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A Virtual Reality System for the Cognitive and Behavioral Assessment of Schizophrenia (정신분열병 환자의 인지적/행동적 특성평가를 위한 가상현실시스템 구현)

  • Cho, Won-Geun;Kim, Ho-Sung;Ku, Jung-Hun;Kim, Jae-Hun;Kim, Byoung-Nyun;Lee, Jang-Han;Kim, Sun I.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.94-100
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    • 2003
  • Patients with schizophrenia have thinking disorders such as delusion or hallucination, because they have a deficit in the ability which to systematize and integrate information. Therefore, they cannot integrate or systemize visual, auditory and tactile stimuli. In this study we suggest a virtual reality system for the assessment of cognitive ability of schizophrenia patients, based on the brain multimodal integration model. The virtual reality system provides multimodal stimuli, such as visual and auditory stimuli, to the patient, and can evaluate the patient's multimodal integration and working memory integration abilities by making the patient interpret and react to multimodal stimuli, which must be remembered for a given period of time. The clinical study showed that the virtual reality program developed is comparable to those of the WCST and the SPM.

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Robotic Surgery in Cancer Care: Opportunities and Challenges

  • Mohammadzadeh, Niloofar;Safdari, Reza
    • Asian Pacific Journal of Cancer Prevention
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    • v.15 no.3
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    • pp.1081-1083
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    • 2014
  • Malignancy-associated mortality, decreased productivity, and spiritual, social and physical burden in cancer patients and their families impose heavy costs on communities. Therefore cancer prevention, early detection, rapid diagnosis and timely treatment are very important. Use of modern methods based on information technology in cancer can improve patient survival and increase patient and health care provider satisfaction. Robot technology is used in different areas of health care and applications in surgery have emerged affecting the cancer treatment domain. Computerized and robotic devices can offer enhanced dexterity by tremor abolition, motion scaling, high quality 3D vision for surgeons and decreased blood loss, significant reduction in narcotic use, and reduced hospital stay for patients. However, there are many challenges like lack of surgical community support, large size, high costs and absence of tactile and haptic feedback. A comprehensive view to identify all factors in different aspects such as technical, legal and ethical items that prevent robotic surgery adoption is thus very necessary. Also evidence must be presented to surgeons to achieve appropriate support from physicians. The aim of this review article is to survey applications, opportunities and barriers to this advanced technology in patients and surgeons as an approach to improve cancer care.

A Study on the Planning Guide of Educational Facilities for the Blind by the Cognition Characteristics and Wayfinding Behavior of the Blind - Focused on the Han-Vit and Seoul Educational Facilities for the Blind - (건축 공간인지 특성과 경로탐색(Wayfinding)을 고려한 맹학교 건축계획에 관한 연구 - 한빛맹학교와 서울맹학교를 중심으로 -)

  • Jung, Moo-Woong;Koo, Yang-Hoi
    • Journal of the Korean Institute of Educational Facilities
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    • v.11 no.1
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    • pp.25-37
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    • 2004
  • This study is derived from a problem for the blind, how to recognize the space and how to find their way. Unlike ordinary people, the disabled people are closely related with special constructor environment using the other sense. Especially, to find his/her location, each person depends on the wayfinding ability as acquiring specific and various information,(e.g. recognizing figure by tactile sense, space size by auditory sense, direction by light from a window and regular noise, and existence of switch in a specific place.) Those senses help the person's wayfinding to his/her destination. The procedure of wayfinding are location, position, orientation, navigation, and movement. Consequently, construction for the people above mentioned can offer a design-guideline considering following factors, building arrangement considering regular noise, refurbishment, plan configuration of floor and wall-skin changed, circulation stream that maintains right angle by the regular noise in the building, enforcement location character by the inflow of the light into a crossing.

Age-related Deficits in Response Characteristics on Safety Warning of Intelligent Vehicle (지능형 자동차의 안전 경고음에 대한 고령운전자의 반응 특성)

  • Kim, Man-Ho;Lee, Yong-Tae;Son, Joon-Woo;Jang, Chee-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.12
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    • pp.131-137
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    • 2009
  • Recent technological advances made a vehicle more intelligent to increase safety and comfort. An intelligent vehicle provides drivers with safety warning information through audible sounds, visual displays, and tactile devices. However, elderly drivers have been known to decrease the physical and cognitive abilities such as muscular strength, hearing, eyesight, short term memory, and spatial perception. Therefore, possible age-related deficits should be considered to design an effective warning system. This paper aims to evaluate the impact of advancing age on response performance on audible safety warnings which are widely used for alerting driving hazards. In order to understand the effect of age-related hearing loss and movement slowing, three sound characteristics (frequency, intensity, and period) and three age groups (younger, middle, and older) are considered. Data was drawn from 38 drivers who drove a simulated rural road in a driving simulator. Experimental results show that age influences driver's response performance. In conclusion, the appropriate range of a warning sound is suggested.

Study for an Artificial Visual Machine for the Blind (맹인용인공시각보조장치에 관한 연구)

  • 홍승홍;이균하
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.15 no.5
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    • pp.19-24
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    • 1978
  • In this paper, the functional propertied of vibrotactile sense of skin were studied by means of psycophysical experiments with respect to frequency and waveform of mechanical vibration, two-point threshold, contactor size of stimulators. Furthermore, leased on the experimental result, a small vibrotactile stimulator made of piezoelectrc ireed vibrator array was proposed for a aid blind to recognition of the Korean letters. A tactile output image is presented by an 8 row$\times$1 column array of samall vibrator reeds with 200 Hz rectangular wave, the array fitting on a fore-finger. Under the control of the NOVA mini-computer, the bimorph reeds array could represent any of one of the 24 characters of the Korean vowel and consonant at the 8 positions from left to right on the array. Without learning effect, the identification test of the Korean characters by the designed experimental system was carried out. The average rate of correct response was 90%.

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