• 제목/요약/키워드: Tactile Texture

검색결과 42건 처리시간 0.024초

한국 전통 문양을 활용한 자카드 직물의 감성 평가 (The Sensibility of Jacquard Fabrics Applied by Korean Traditional Motives)

  • 이선영;김정화;이정순
    • 한국생활과학회지
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    • 제17권4호
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    • pp.733-744
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    • 2008
  • In this research, we investigated the university students' consciousness and preference for the jacquard fabrics and developed the evaluation scale of the sensibility of jacquard fabrics appied by Korean traditional motives. 23 jacquard fabrics were assessed subjectively by 466 consumers using the 7-point scale of 23 descriptors of texture sensibility and 50 descriptors image sensibility. The percentage of students who were interested in jacquard fabrics was similar as that of students who were uninterested. 75.3% of students were shown to think that it was necessary to apply Korean traditional motives to the jacquard fabrics. Through cluster analysis, the hierarchy of the image sensibility was examined. The tactile sensibility of jacquard fabrics were classified into 9 sub-clusters, image sensibility of them were classified into 14 sub-clusters. The dimensions evaluating the image sensibility of jacquard fabrics were developed using multi-dimensional scaling method. A 3-dimensions and 6-axes system were determined, which consisted of 'classic-modern', 'splendid-plain', 'abstract-realistic'. It was shown that preference of jacquard fabrics was increased, as image sensibility such as 'various', 'gorgeouse', 'beautiful', 'mild', 'dim', 'traditional', 'orderly', 'comfortable', 'dignified', 'abundant', 'fantastic', and 'vague' were increased and those such as 'intense', 'old', 'stuffy', 'exotic' and 'static' were decreased.

실내마감재 표면에 감각하는 촉각적 뇌파특성 - '베타파에 대한 알파파' 측정 중심으로 - (Characteristics of the Tactile Brainwave on the Surface of Interior Finishing Materials - Focusing on the measurement of 'α-wave against β wave' -)

  • 여미;이창노
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.59-69
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    • 2016
  • This study aimed to understand the importance of applying finishing materials into interior space, and to add meaning to the creation of functional space, associated interior finishing materials with brain science. To achieve this purpose, brainwave(EEG) experiment was conducted. The brainwave appearing when sensing the surface of interior finishing materials with hands was measured. The locations of the electrode were FP1, FP2, F3, F4, C3, C4, P3, P4, O1, O2, F7, F8, T3, T4, T5, T6, CZ, FZ, and PZ and in addition to these, AFZ was added. Eight(8) kinds of finishing materials: metallic material, film paper, lumbar, stone, glass, silk wallpaper, fabric, and paint were used to measure '${\alpha}$-wave against ${\beta}$ wave.' As a result, it was found that the most activated finishing material in term of relaxation was film paper, followed by metallic, glass, paint, fabric, stone, lumbar, and silk wallpaper. To explain in light of this, (1) '${\alpha}$-wave against ${\beta}$ wave' was the most activated at ch1-FP1 and ch2-FP2, and at ch17-AFZ and ch19-FZ, which indicated that metopic-prefrontal lobe showed the highest activation in relaxation. Film paper, among the finishing materials, showed the highest increase in relaxation. (2) In general, '${\alpha}$-wave against ${\beta}$ wave' relaxation was inhibited at ch13-T3 and ch14-T4, and at ch15-T5 and ch16-T6 and the arousal in the temporal lobe was prominent. Silk wallpaper, among the finishing materials, showed the highest arounsal effect. As a result of measuring the superficial touch on the silk wallpaper, which was regarded as the most rough material among the eight finishing materials, the arousal effect of ${\alpha}$-wave against ${\beta}$-wave, among the brainwave characteristics, was found to be the highest. (3) to judge from the scope of this experiment regarding the tactile sensation over the finishing materials, it is considered that the brainwave reaction sometimes appeared contrastive depending on whether the surface was smooth or rough and there also appeared a difference in relaxation and arousal reaction of the brainwave depending on whether the surface was hot or cold, but the sensation on the surface texture was often evaluated differently depending on who you were. For this reason, this study has some limitations.

시각적 질감을 중심으로 한 한국 전통소재의 체계적 분류 (A Classification of Korean Traditional Materials Focused on Visual Texture)

  • 박영순;김영인;이현주;신인호;최선미;최희승
    • 디자인학연구
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    • 제14권2호
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    • pp.197-207
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    • 2001
  • 디자인된 사물은 형태, 색채, 소재를 통해 그 의미나 이미지를 전달한다. 이 세 가지 요소 중에서 소재는 촉각적·시각적 특성을 함께 지님으로써 디자인 작업에 있어서 좀 더 독특한 영향을 준다. 한국에서는 전통적으로 생활용품의 고안에 있어서 색채나 장식보다 소재 자체의 특성이 더 중요하게 사용되어왔으며 이에 대한 현대적 활용이 탐구되어야할 필요가 있다. 본 연구의 목적은 한국 전통 생활환경에서 사용된 소재를 수집하고, 그 표면에 나타난 질감적 특성에 의해 이를 체계적으로 분류하려는 것이다. 이 연구를 위해 민속촌 둥의 현장조사와 더불어 문헌고찰을 통해 한국 전통소재가 표현된 사진들을 수집하였다. 수집 대상은 전통건축 및 실내, 가구, 의복 및 직물소재, 예술 및 공예품, 생활용품 등 생활의 각 분야가 모두 포함되도록 하였다. 수집된 소재의 총 사례 수는 543개였으며 이는 금속재, 토재, 석재, 지재, 목재, 초재, 섬유재 둥 7가지로 나눌 수 있었다. 각 소재들의 사례 수는 금속재가 59개, 토재 115개, 석재 62개, 지재 73개, 목재 80개, 초재 47개, 섬유재 97개, 기타 10개였다. 각 소재들은 표면의 질감적 특성에 의해 성형방법과 표면장식으로 나누어 정리 되었다. 본 연구를 통해 한국에서 전통적으로 사용되어온 각 소재들은 그 성형방법과 표면장식이 다양하고 독특함을 알 수 있었다. 또한 각 소재별로 개발된 가공방법들에 의한 다양한 질감은 오늘날의 디자이너들에게도 풍부한 정보와 아이디어를 제공할 수 있을 것으로 전망한다.

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인조유방의 감촉에 대한 주관적 평가와 인체 생리적 반응 연구 (A Study Measuring the Subjective Sensation and Objective Physiological Responses of Breast Prostheses)

  • 오희경;오희선;김주용
    • 한국의류학회지
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    • 제44권4호
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    • pp.610-625
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    • 2020
  • This study suggests an alternative breast-prosthesis-making process for female breast cancer patients. From June 2018 to July 2018, we conducted a study using nine females between the ages 40-50 who never had breast cancer. We recorded the reported subjective sensations and objective physiological responses to different types of artificial breast materials: Trulife silicon breast prostheses (TS) and hand-made silk breast prostheses (HS). Considering the materials used in TS and HS individually, we studied the subjective sensation with regards to how each material functioned in a photo (VP), movement (VM) and the visual tactility (VT) sense. The results showed that comparing VP and VT led to more significant differences than those comparing VM and VT. In addition, there was a significant difference in terms of tactile sensation when comparing TS and HS with respect to subjective responses to texture. Subjects reported that HS felt more comfortable and gave a better cooling sensation. However, the measured objective physiological responses indicated that skin temperature was higher with HS than TS when touched. This research contributes to scholarship around alternative and new materials to build breast prostheses for women with breast cancer.

춘.하 여성 재킷용 소재의 구조적 특성이 감성이미지와 소비자 선호에 미치는 영향: 오프라인과 온라인의 비교를 중심으로 (The Effects of the Structural Characteristics of Women's Jacket Fabrics for Spring.Summer on the Sensibility Image and Consumer Preference: The Comparison of Offline and Online)

  • 김희숙;최종명;나미희
    • 대한가정학회지
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    • 제49권1호
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    • pp.121-133
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    • 2011
  • This research was designed to compare the subjective evaluation of texture image and preference between offline and online by structural characteristics of women' jacket fabrics for spring and summer. 78 participants evaluated the sensibility image and preference of various fabrics. The data were analysed by factor analysis, t-test, Pearson's productive correlation, regression, and multi dimensional scale. The results were as follows: Sensibility image factors of women' jacket fabrics were 'classic' 'sophisticated' 'natural' 'characteristic' and 'practical'. Between offline and online, sensibility images showed no differences. In sensibility images, 'classic'-'sophisticated', 'natural'-'practical', and 'practical'-'characteristic' images showed significant correlation. By analyzing the contribution of fabric structure on sensibility images, density affected on the 'classic' image offline and online. By the results of regression analysis, thickness, density and weave affected on the tactile preference. In sensibility images, 'classic', 'sophisticated' 'characteristic' images were the influencing factor. 'Sophisticated', 'natural', 'characteristic' and 'practical' images affected on the purchase preference.

인테리어 내장재의 고급감에 관한 시각 및 촉각변수의 수량화 모형 개발 (Development of Quantification Models on Visual and Tactile Design Characteristics for the Luxuriousness of Interior Covering Materials)

  • 반상우;윤명환
    • 대한산업공학회지
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    • 제33권4호
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    • pp.393-401
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    • 2007
  • Affective aspects of design attributes such as color, Pattern, and texture are important to the overall impression and the success of interior products. Among all the interior materials, wallpapers and flooring materials take up largest construction area and they are main components in creating affective impression for customers. This study aims to investigate the relationship between luxuriousness and related affective variables and design elements of wallpapers and flooring materials. The approach consists of 3 steps: (1) selecting related affective features and product design attributes through a literature survey, opinion of expert panel, and focus group interview, (2) conducting evaluation experiments, and (3) developing Kansei models using multivariate statistical analysis and analyzing critical attributes. Evaluation experiment was conducted using a questionnaire made up of 7-point scale and 100-point scale and 30 housewives and 20 interior designers participated in the evaluation experiment. The result of evaluation was analyzed through principal component regression and quantification I analysis. As a result of analyzing the survey data, the relationship between luxuriousness and related affective features and product design attributes was identified, moreover a optimal combination of the design component was identified. Consequently, it is expected that the results of the study would be a basis of the concept of emotion-based design by giving insights about how customers perceive the luxuriousness and suggesting the optimal combination, and providing specific quantitative design guidelines.

Current status of simulation training in plastic surgery residency programs: A review

  • Thomson, Jennifer E.;Poudrier, Grace;Stranix, John T.;Motosko, Catherine C.;Hazen, Alexes
    • Archives of Plastic Surgery
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    • 제45권5호
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    • pp.395-402
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    • 2018
  • Increased emphasis on competency-based learning modules and widespread departure from traditional models of Halstedian apprenticeship have made surgical simulation an increasingly appealing component of medical education. Surgical simulators are available in numerous modalities, including virtual, synthetic, animal, and non-living models. The ideal surgical simulator would facilitate the acquisition and refinement of surgical skills prior to clinical application, by mimicking the size, color, texture, recoil, and environment of the operating room. Simulation training has proven helpful for advancing specific surgical skills and techniques, aiding in early and late resident learning curves. In this review, the current applications and potential benefits of incorporating simulation-based surgical training into residency curriculum are explored in depth, specifically in the context of plastic surgery. Despite the prevalence of simulation-based training models, there is a paucity of research on integration into resident programs. Current curriculums emphasize the ability to identify anatomical landmarks and procedural steps through virtual simulation. Although transfer of these skills to the operating room is promising, careful attention must be paid to mastery versus memorization. In the authors' opinions, curriculums should involve step-wise employment of diverse models in different stages of training to assess milestones. To date, the simulation of tactile experience that is reminiscent of real-time clinical scenarios remains challenging, and a sophisticated model has yet to be established.

안전한 노인요양시설 환경을 위한 실내 바닥마감재에 관한 연구 (A Study on Interior Flooring Materials for Safe Elderly Nursing Home Environment)

  • 정미렴
    • 한국주거학회논문집
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    • 제25권2호
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    • pp.19-26
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    • 2014
  • The number of elderly who wants to access to Nursing Homes (NH) will increase due to the rapid aging society and domestic changes. Those who move into NH expect 24/7 care service in safe environment. Providing space free from danger, especially from fall, for the frail elderly is essential. The purpose of this study is to categorize performance needs of flooring materials in the aspect of safety, and analyze materials so that adequate ones for each space in NH can be suggested. Performance needs are as follows; slip resistance (dry/wet), fire resistance, resilience, water resistance, soil retardant, anti-bacterial, gloss, sound absorbtion. maintenance, durability, ease replacement, color and pattern variety, visual and tactual texture, tactile warmth, IAQ, sustainable material (before use), impact to nature (after use). They are categorized under function, economy, sensibility and sustainability. It was found that there are better materials than common ones that has been used repeatedly in NHs, such as vinyl sheets and VCT. In overall, Cork flooring and nylon carpet met all four categories, followed by wool carpet, rubber and linoleum. For bedroom, wood flooring, Cork, rubber, wool carpet, nylon carpets were suggested. In bathroom with shower, rubber, vinyl sheet and porcelain tiles were safe materials. As living/dining room and corridor floors, wool carpet, nylon carpet, cork flooring would be excellent as they are resilient and durable. The result of this paper can be used by both NH managers and material companies, resulting better quality of life of the elderly by providing safe environment.

스티븐 홀의 건축공간에서 나타나는 현상적 빛의 표현방법과 특성에 관한 연구 (A Study on the Characteristics and Expression Methods of Phenomenal Light In Steven Holl's Architecture)

  • 장현주;박찬일
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.143-153
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    • 2013
  • The purpose of this study is to explore how to make use of the light and expression methods to embody phenomenal space by considering the representation techniques and characteristics of a variety of 'Phenomenal light' in his works focused on the Steven Holl's views that thought the light as object of creating space. The process is summarized as follows: (1) Study on the relationship between light and color, Classify concept and type of phenomenal light by phenomenal color (2) Consider the characteristics and expression methods of the phenomenal light in the Steven Holl's architecture (3) Finally, organize the concepts and representation techniques of phenomenal light, and then present method to embody phenomenal space by light. According to this, the results are as follows: (1) Perceptual color by the light of the sense forms a variety of perception and texture of light and shadow according to the contrast of shades and the change of materiality, thus embodying multisensory space with the light as the medium approach that helps to experience formal and tactile senses. (2) Spatial color by the light of volume distinguishes the flow and movement of sight, and embody inducing space with the light as Atypical activity that forms atmosphere of space through concentrated or overlapped mass of light and darkness. (3) Existential color by the light of the light source visualizes the existence of the uncertain light, and embody the receptive space with the light as emotional communication that forms symbolic and psychological meaning through metaphorical phenomena of colored light.

CAVE상에서의 방대한 볼륨 데이타의 실시간 입체 영상 가시화 (Real-Time Stereoscopic Visualization of Very Large Volume Data on CAVE)

  • 임무진;이중연;조민수;이상산;임인성
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제8권6호
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    • pp.679-691
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    • 2002
  • 과학적 가시화의 한 분야인 볼륨 가시화는 3차원, 혹은 그 이상의 차원의 공간에서 정의된 추상적이고 복잡한 볼륨 데이타로부터 의미 있고 가시적인 정보를 효과적으로 추출하도록 도와주는 다양한 기술에 관한 연구 분야로서, 기상학, 의학, 계산 유체 역학 등 여러 학문 분야에서 점차 그 중요성을 더해가고 있다. 한편 가상 현실은 컴퓨터가 만든 가상의 세상에 사용자가 몰입하여 시각, 청각, 촉각 등의 감각을 이용하여 세상을 경험하고 대화식으로 정보를 주고받을 수 있도록 도와주는 여러 기술에 관련된 연구 분야로서 국내외적으로 활발한 연구가 진행되고 있다. 본 논문에서는 CAVE라 불리는 몰입형 3차원 가상 환경 시스템 환경에서 인체 볼륨 데이타를 보다 개선된 볼륨 가시화 방법을 사용하여 실시간으로 입체 영상을 생성해주는 시스템을 설계하고 구현하였다. 이 시스템은 기존 3차원 텍스처 매핑 기반 볼륨 렌더링 방법의 느린 속도를 보완하고자, 영상 기반 렌더링에 기반을 둔 향상된 텍스처 매핑 기법을 사용하여 실시간 볼륨 입체 가시화 기능을 지원하며, 사용자를 위하여 다양한 인터페이스 기능들을 제공한다. 본 시스템의 효용성을 증명하기 위한 테스트 데이터로서 Visible Korean Human 데이타를 사용하였다. 본 논문에서는 실시간 입체 영상 시스템에 필요한 가시화 기법과 라이브러리, 그리고 구체적인 구현 내용에 대해서 설명한다.