• Title/Summary/Keyword: TOF Depth Camera

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Foreground Segmentation and High-Resolution Depth Map Generation Using a Time-of-Flight Depth Camera (깊이 카메라를 이용한 객체 분리 및 고해상도 깊이 맵 생성 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.751-756
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    • 2012
  • In this paper, we propose a foreground extraction and depth map generation method using a time-of-flight (TOF) depth camera. Although, the TOF depth camera captures the scene's depth information in real-time, it has a built-in noise and distortion. Therefore, we perform several preprocessing steps such as image enhancement, segmentation, and 3D warping, and then use the TOF depth data to generate the depth-discontinuity regions. Then, we extract the foreground object and generate the depth map as of the color image. The experimental results show that the proposed method efficiently generates the depth map even for the object boundary and textureless regions.

Low Resolution Depth Interpolation using High Resolution Color Image (고해상도 색상 영상을 이용한 저해상도 깊이 영상 보간법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.60-65
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    • 2013
  • In this paper, we propose a high-resolution disparity map generation method using a low-resolution time-of-flight (TOF) depth camera and color camera. The TOF depth camera is efficient since it measures the range information of objects using the infra-red (IR) signal in real-time. It also quantizes the range information and provides the depth image. However, there are some problems of the TOF depth camera, such as noise and lens distortion. Moreover, the output resolution of the TOF depth camera is too small for 3D applications. Therefore, it is essential to not only reduce the noise and distortion but also enlarge the output resolution of the TOF depth image. Our proposed method generates a depth map for a color image using the TOF camera and the color camera simultaneously. We warp the depth value at each pixel to the color image position. The color image is segmented using the mean-shift segmentation method. We define a cost function that consists of color values and segmented color values. We apply a weighted average filter whose weighting factor is defined by the random walk probability using the defined cost function of the block. Experimental results show that the proposed method generates the depth map efficiently and we can reconstruct good virtual view images.

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High-resolution Depth Generation using Multi-view Camera and Time-of-Flight Depth Camera (다시점 카메라와 깊이 카메라를 이용한 고화질 깊이 맵 제작 기술)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.1-7
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    • 2011
  • The depth camera measures range information of the scene in real time using Time-of-Flight (TOF) technology. Measured depth data is then regularized and provided as a depth image. This depth image is utilized with the stereo or multi-view image to generate high-resolution depth map of the scene. However, it is required to correct noise and distortion of TOF depth image due to the technical limitation of the TOF depth camera. The corrected depth image is combined with the color image in various methods, and then we obtain the high-resolution depth of the scene. In this paper, we introduce the principal and various techniques of sensor fusion for high-quality depth generation that uses multiple camera with depth cameras.

A Study on Depth Information Acquisition Improved by Gradual Pixel Bundling Method at TOF Image Sensor

  • Kwon, Soon Chul;Chae, Ho Byung;Lee, Sung Jin;Son, Kwang Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.15-19
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    • 2015
  • The depth information of an image is used in a variety of applications including 2D/3D conversion, multi-view extraction, modeling, depth keying, etc. There are various methods to acquire depth information, such as the method to use a stereo camera, the method to use the depth camera of flight time (TOF) method, the method to use 3D modeling software, the method to use 3D scanner and the method to use a structured light just like Microsoft's Kinect. In particular, the depth camera of TOF method measures the distance using infrared light, whereas TOF sensor depends on the sensitivity of optical light of an image sensor (CCD/CMOS). Thus, it is mandatory for the existing image sensors to get an infrared light image by bundling several pixels; these requirements generate a phenomenon to reduce the resolution of an image. This thesis proposed a measure to acquire a high-resolution image through gradual area movement while acquiring a low-resolution image through pixel bundling method. From this measure, one can obtain an effect of acquiring image information in which illumination intensity (lux) and resolution were improved without increasing the performance of an image sensor since the image resolution is not improved as resolving a low-illumination intensity (lux) in accordance with the gradual pixel bundling algorithm.

Hybrid Camera System with a TOF and DSLR Cameras (TOF 깊이 카메라와 DSLR을 이용한 복합형 카메라 시스템 구성 방법)

  • Kim, Soohyeon;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.533-546
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    • 2014
  • This paper presents a method for a hybrid (color and depth) camera system construction using a photogrammetric technology. A TOF depth camera is efficient since it measures range information of objects in real-time. However, there are some problems of the TOF depth camera such as low resolution and noise due to surface conditions. Therefore, it is essential to not only correct depth noise and distortion but also construct the hybrid camera system providing a high resolution texture map for generating a 3D model using the depth camera. We estimated geometry of the hybrid camera using a traditional relative orientation algorithm and performed texture mapping using backward mapping based on a condition of collinearity. Other algorithm was compared to evaluate performance about the accuracy of a model and texture mapping. The result showed that the proposed method produced the higher model accuracy.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

Depth Generation Method Using Multiple Color and Depth Cameras (다시점 카메라와 깊이 카메라를 이용한 3차원 장면의 깊이 정보 생성 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.3
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    • pp.13-18
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    • 2011
  • In this paper, we explain capturing, postprocessing, and depth generation methods using multiple color and depth cameras. Although the time-of-flight (TOF) depth camera measures the scene's depth in real-time, there are noises and lens distortion in the output depth images. The correlation between the multi-view color images and depth images is also low. Therefore, it is essential to correct the depth images and then we use them to generate the depth information of the scene. The results of stereo matching based on the disparity information from the depth cameras showed the better performance than the previous method. Moreover, we obtained the accurate depth information even at the occluded or textureless regions which are the weaknesses of stereo matching.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

A Robust Depth Map Upsampling Against Camera Calibration Errors (카메라 보정 오류에 강건한 깊이맵 업샘플링 기술)

  • Kim, Jae-Kwang;Lee, Jae-Ho;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.8-17
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    • 2011
  • Recently, fusion camera systems that consist of depth sensors and color cameras have been widely developed with the advent of a new type of sensor, time-of-flight (TOF) depth sensor. The physical limitation of depth sensors usually generates low resolution images compared to corresponding color images. Therefore, the pre-processing module, such as camera calibration, three dimensional warping, and hole filling, is necessary to generate the high resolution depth map that is placed in the image plane of the color image. However, the result of the pre-processing step is usually inaccurate due to errors from the camera calibration and the depth measurement. Therefore, in this paper, we present a depth map upsampling method robust these errors. First, the confidence of the measured depth value is estimated by the interrelation between the color image and the pre-upsampled depth map. Then, the detailed depth map can be generated by the modified kernel regression method which exclude depth values having low confidence. Our proposed algorithm guarantees the high quality result in the presence of the camera calibration errors. Experimental comparison with other data fusion techniques shows the superiority of our proposed method.

Autostereoscopic 3D display system with moving parallax barrier and eye-tracking (이동형 패럴랙스배리어와 시점 추적을 이용한 3D 디스플레이 시스템)

  • Chae, Ho-Byung;Ryu, Young-Roc;Lee, Gang-Sung;Lee, Seung-Hyun
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.419-427
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    • 2009
  • We present a novel head tracking system for stereoscopic displays that ensures the viewer has a high degree of movement. The tracker is capable of segmenting the viewer from background objects using their relative distance. A depth camera using TOF(Time-Of-Flight) is used to generate a key signal for eye tracking application. A method of the moving parallax barrier is also introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at the specific locations.