• Title/Summary/Keyword: T-test analysis

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The Effect of Tennis Participation on Optimism and Aggression

  • Kim, Deok-Jin
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.123-130
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    • 2023
  • The purpose of this study was to find out how tennis participants' participation affects their optimism and aggression. A total of 249 (male: 163, female: 86) subjects were studied. The Revised Life Orientation Test (LOT-R) developed by Scheier, Carver, and Bridges (1994) was used as an optimism test, and the Aggression Questionnaire developed by Buss and Perry (1992) was used as an aggressiveness test. As data analysis methods, one-sample t-test, Pearson's correlation analysis, and simple regression analysis were performed. As a result, first, those who participate in tennis were more optimistic than those who do not. Second, those who participate in tennis were less aggressive than those who do not. Third, optimism affects physical aggression, anger and hostility negatively

An analysis of the Reacture Inutuation of falling type Impact Test for toughened Rigid Plastics (인성의 강소성 플라스틱 재료에 대한 낙하충격 시험의 파괴개시에 관한 연구)

  • 김진우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.8 no.4
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    • pp.385-393
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    • 1984
  • 본 연구에서는 다트식 낙하충격 시험에 있어서 인성의 강소성 플라스틱 재료 의 준정적 선형의 점탄성 모델이 구성되어 해석되었다. 완화계수함수, E(t)=E$_{f}$ +(E$_{o}$ -E$_{f}$ )e$^{-t/tR}$ 형태의 점탄성 재료의 수정된 Maxwell요소모델을 근거 로 충격속도, 파괴에너지, 임계응력등의 중요변수들의 상대적 종속성이 근사계산으로 평가되었다.

The impact of Computer Game Addiction on Communication capabilities

  • Kim, Jung ae;Lee, Byunghyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.75-84
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    • 2019
  • This study was a cross-sectional descriptive research that investigate the level of addiction and analyzed the impact of computer game addiction from 20 to 30 years old on communication capabilities. The purpose of this study was to investigate the level of game addiction according to general characteristics and to confirm the effect of computer game addiction on communication ability. There were a total of 220 participants in the study. This survey for this study was a self-reporting questionnaire, research tools for this study were developed by Lee (2000) using game addiction and Communication ability developed by Frits et al., (1999). Data analysis was analyzed with frequency analysis, t-test, ANOVA, and Regression using SPSS 18.0. As a result of analysis, the difference between game addiction and communication ability by gender was appeared to be different under statistical significance levels: game addiction (t=-.9.2, p<0.01), subcomponents of communication ability, concentration (t=7.20, p<0.01), understanding (t=6.13, p<0.01), response (t=6.22, p<0.01), memory (t=2.88, p<0.05). The highest level of game addiction was appeared between 28 and 30 years old under statistical significance (p<0.01). Finally computer game addiction affects understanding, a subcomponent of communication capabilities.

Association between the Computerized Neurocognitive Function Test, Computer Experience, and Satisfaction in the Elderly (노인의 전산화 신경인지 검사와 만족도, 컴퓨터 이용경험 사이의 연관성)

  • Moon, Jong-Hoon;Yang, Seung-Bum;Jeon, Min-Jae
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.452-459
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    • 2019
  • The purpose of this study was to examine the relationship between the neurocognitive function test (CN Test), computer experience, and satisfaction in the elderly. We recruited 52 healthy elderly persons (25 males and 27 females) for this study. The subjects did the CN Test (accuracy, response time) and evaluated their computer experience and satisfaction with the CN Test. We used the independent t test and Pearson correlations for statistical analysis. The elderly without computer experience were older than the elderly with computer experience (p < .05) and education level was lower (p < .05). The elderly with computer experience were higher the satisfaction than the elderly without computer experience, the CN Test was more accurate, and response time was faster (p < .05). In the correlation analysis, the higher the age and the lower the education level, the lower the accuracy of the CN Test and the faster the response time (p < .05). Satisfaction was negatively correlated with age, and was statistically correlated with education level (p < .05). The satisfaction level with the CN Test by the elderly has a moderate relationship with the level of education and computer experience.

A survey of learners' satisfaction with non-face-to-face online class execution and evaluation (비대면 온라인 수업실행 및 평가에 대한 학습자 만족도 조사)

  • Go, Eun-Jeong
    • Journal of Korean Clinical Health Science
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    • v.10 no.1
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    • pp.1543-1552
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    • 2022
  • Purpose: It is intended to investigate the satisfaction of dental hygiene students with non-face-to-face online classes and use them as basic data for successful lecture design and operation. Methods: The data collected in this study were analyzed using the lBM SPSS Statistics 21 program. The general characteristics of the study subjects were frequency analysis, non-face-to-face online class satisfaction, and test satisfaction were frequency analysis and technical statistics. Through the independent sample T test, a t-test was conducted to find out whether there was an average difference in online class and test satisfaction according to grade. Results: The advantages of non-face-to-face online classes were that repetitive learning was possible (57.7%), the disadvantage was that there was a lack of real-time communication (74.9%), and the most efficient teaching method was a mixed form of online and face-to-face classes (64.9%). The satisfaction level of online classes was 2.69 points for 'self-directed learning habits,' which was the highest compared to the overall average of 2.55 points, and 2.09 points for 'difficulty in interaction between instructors and learners in online classes.'Non-face-to-face test satisfaction was 2.68 points for 'short test time gives fairness to test results,' higher than the overall average of 2.45 points, and 2.07 points for 'no difficulty accessing the test.'In terms of satisfaction with the non-face-to-face test according to the grade, it was found that the third grade showed a more negative attitude than the second grade in terms of sexual fairness (p<0.05). Conclusions: Through the above results, non-face-to-face online classes require various content development and some mixed classes considering the level of students, and instructors' efforts to improve the quality of classes for interaction between instructors and learners are needed.

Influencing Factors of Social Nicotine Dependence in University Students (보건·간호계열 대학생의 사회적 니코틴 의존도 영향요인)

  • Jo, Eun-Joo;Kim, Hye-Sook
    • The Korean Journal of Health Service Management
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    • v.9 no.3
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    • pp.145-157
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    • 2015
  • Objectives : This study identified factors that influenced social nicotine dependence in university students using descriptive methods. Methods : Data were collected 429 university students from 2 universities in B metropolitan city. The analytical methods were the t-test, ANOVA, Scheffe's test, Pearson's Correlation Coefficient and multiple regression analysis. Results : There were significant differences in social nicotine dependence according to gender (t=3.359, p=.001), smoking status (t=8.915, p=.000), religion (t=3.841, p=.022), economic status (t=3.632, p=.027) and grade (t=8.466, p=.000). Social nicotine dependence was weakly correlated with anxiety (r=.113, p<.05). Meaningful variables that explain social nicotine dependence were anxiety, self-efficacy self-esteem, female, smokers and no religion. Conclusions : It is necessary to develop a comprehensive smoke-free policy that considers social nicotine dependence to improve the cultural and social awareness of the associated health hazards of smoking, and to develop smoking cessation education and smoking prevention programs that improve the self-efficacy and self-esteem of university students.

Social Network Games' Commitment Between 2012 and 2016 (2012년과 2016년 소셜네트워크 게임의 몰입)

  • Lee, Sae Bom;Moon, Jae Young;Suh, Yung Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.262-264
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    • 2018
  • Many of users play Mobil Social Network Games (M-SNG). M-SNGs are played through social network, and typically features multiplayer and asynchronous gameplay mechanics. It is most often implemented as mobile devices with mobile instant messenger app. Kakaotalk provids mobile game platform. The purpose of this study is to find significant factors that have effects on the commitment of M-SNGs. We also conduct multi-group comparison test to study the difference in factors of models between time t and time t1. Time t is October, 2012 and time t1 is April, 2016. This study is to empirically test the research model using data collected from M-SNGs' users. We survey two different groups of time t and time t1 people with the same model. We use structural equation model analysis with AMOS 18.0 and compare two models of different times. This study is to give academicians and practitioners insight about its effects and implications

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Community Attachment of Residents and Its Related Variables (지역사회주민의 지역사회 친밀도와 관련 변인)

  • Yoon, Jun-Sang;Choi, Chang-Wook
    • Journal of Agricultural Extension & Community Development
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    • v.5 no.1
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    • pp.113-122
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    • 1998
  • Community Attachment variables(specially, system model variables : gender, age, education, income, number of children, marital status, length of residence, and job) have been tested. The data for this study were collected from 295 residents of Yesan in Chungnam. The SPSSWIN package was utilized for data analysis. Frequency, percent, t-test, and ANOVA were utilized for statistical analysis. Each hypothesis was tested at .01, .05, and 01 level. The major findings of this study were: 1) the range of community attachment score was $17{\sim}56$. The mean score of community attachment was 29.8 with a standard deviation of 5.34. 2) t-test showed that job was statistically significant at .05 level among gender, marital status, and job. 3) length of residence, age, and numbers of children were statistically significant at .05, .10, and .01, respectively.

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Sample size determination in dental research (치의학 연구에서의 표본크기 산출)

  • Lim, Hoi-Jeong
    • The Journal of the Korean dental association
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    • v.52 no.9
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    • pp.558-569
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    • 2014
  • Sample size determination is critical, but not easy to do. Sample size defined as the number of observations in a sample to be studied should be big enough to have a high likelihood of detecting a true difference between groups. Practical procedure for determining sample size, using $G^*$power and previous dental articles, was shown in this study. Examples involving independent t-test, paired t-test, one-way analysis of variance(ANOVA), and one-way repeated-measures(RM) ANOVA were used. The purpose of this study is to enable researchers with non-statistical backgrounds to use in practice freely available statistical software G*power to determine sample size and power.

A Study on Categorizing Clothing Items by Product Characteristics. (상품특성치에 따른 의류상품 분류 연구)

  • Kim Mi Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.11 no.3 s.25
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    • pp.111-119
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    • 1987
  • The main purposes of the study were to categorize the clothing items into product groups according to their product characteristics, and to find out the differences of consumer perception on clothing Product groups among different age and socioeconomic groups. A questionnaire about characteristics It?as constructed on the basis of Lipton, Darling, and Miracle's theories on product categorisations. The questionnaires were administered to female subjects in two age groups (20's and 40's) living in Seoul. Subjects were classified into 3 socioeconomic groups for the analysis. The Analysis of variance, post-hoc comparisons (Scheffe test and Tuckey test) were employed for the statistical inferences. The results were as follows ; Group I : none Group II : socks, undershirts, T-shirts (20's age group) Group III : blouse, sweater, blue jean, pajama, langerie, T-shirts (40's age group), skirt Group IV : jacket, skirt (high class of 40's age group) two-piece, half coat, long coat, Korean folk costume Group V : none Some of the clothing items were categorized into different product groups by different age and socioeconomic groups.

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