• Title/Summary/Keyword: System Interfaces

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A CONCEPTUAL DESIGN FOR ELECTRICAL GROUNDING ARCHITECTURE OF KOREAN SPACE LAUNCH VEHICLE

  • Kim Kwang-Soo;Lee Soo-Jin;Ma Keun-Soo;Shin Myoung-Ho;Hwang Seung-Hyun;Ji Ki-Man;Chung Eui-Seung
    • Bulletin of the Korean Space Science Society
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    • 2004.10b
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    • pp.231-234
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    • 2004
  • Electrical grounding is defined as referencing an electrical circuit or a common reference plane for preventing shock hazards and for enhancing operability of the circuit and EMI control. In order to realize the best electrical grounding system of korean space launch vehicle, we should design the electrical grounding architecture of korean space launch vehicle of system-level at the earliest point in design procedure. To minimize the electrical grounding loop and the unnecessary electromagnetic interference or radiation among the electronic subsystems, we should establish the electrical grounding rules of the all electrical interfaces. The electrical interfaces among the electronic subsystems are generally classified into the electrical power and signal interfaces. Because of using the primary and secondary power system architecture in the korean space launch vehicle system such as the common space launch vehicle systems, we need to establish the electrical grounding rules between the primary and secondary power system. We also need to establish the electrical signal grounding interface rules among the electronic subsystems. In this paper, we will describe the grounding schemes of the common space launch vehicle system and propose a conceptual design for the electrical grounding architecture of korean space launch vehicle system.

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Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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Development of Access Point Supporting Multiple Network Interfaces (다중 네트워크 인터페이스를 지원하는 액세스 포인트 개발에 관한 연구)

  • Lee, Sang-Hak;Chung, Tae-Choong
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.109-114
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    • 2004
  • Increasing popularity of WLAN and advancement of WPAN allow user to connect to the Internet easily today. The increasing of number of networking mobile device such as laptop and PDA requires computing devices to share high speed Internet line or work on networks in most cases. This has stimulated the demand of access point that supports multiple network interfaces. This paper describes the process of design, implementation and test of the wired/wireless integrated access point that supports multiple network interfaces such as wired LAN, wireless LAN, Bluetooth, and Broadband network. We designed and developed the hardware system and protocol software to integrate heterogeneous network. The system has shown compatibility with standard specification and good performance through testing with various network devices.

Development of an Agricultural Data Middleware to Integrate Multiple Sensor Networks for an Farm Environment Monitoring System

  • Kim, Joonyong;Lee, Chungu;Kwon, Tae-Hyung;Park, Geonhwan;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • v.38 no.1
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    • pp.25-32
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    • 2013
  • Purpose: The objective of this study is to develop a data middleware for u-IT convergence in agricultural environment monitoring, which can support non-standard data interfaces and solve the compatibility problems of heterogenous sensor networks. Methods: Six factors with three different interfaces were chosen as target data among the environmental monitoring factors for crop cultivation. PostgresSQL and PostGIS were used for database and the data middleware was implemented by Python programming language. Based on hierarchical model design and key-value type table design, the data middleware was developed. For evaluation, 2,000 records of each data access interface were prepared. Results: Their execution times of File I/O interface, SQL interface and HTTP interface were 0.00951 s/record, 0.01967 s/record and 0.0401 s/record respectively. And there was no data loss. Conclusions: The data middleware integrated three heterogenous sensor networks with different data access interfaces.

Web-based Design and Manufacturing System for Micro Fabrication (마이크로 가공을 위한 웹 기반 설계 가공 시스템)

  • Ahn, Sung-Hoon;Kim, Hyung-Jung
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.904-909
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    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. In these user interfaces the concepts of Design for Manufacturing (DFM) was implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

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Web Service based Micro Fabrication System (웹 서비스 기반 마이크로 가공 시스템)

  • 김형중;안성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.170-173
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    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. For the user interfaces, the concepts of Design for Manufacturing (DFM) were implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

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Multi-Channel Multi-Interface Active RFID Reader and Protocol (다중 채널 다중 인터페이스 능동형 RFID 리더 및 프로토콜)

  • Park, Hyun-Sung;Kim, Dong-Hyun;Chung, Sang-Hwa;Baek, Yun-Ju;Kim, Jong-Doek
    • Journal of KIISE:Information Networking
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    • v.36 no.2
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    • pp.118-129
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    • 2009
  • The ISO 18000-7 Active RFID standard, a single channel system operating in the 433Mhz, faces technical difficulties in supporting some recently introduced application demands because of its low transmission rates and radio interference between readers. We propose a new multi-channel active RFID system operating in the 2.4Ghz. The special feature of the proposed system is that a reader makes use of multiple interfaces to improve its performance like a multi-core processor. However if only a small part of interfaces are actually used, the performance improvement would not meet the expectation. To overcome this problem, a new multi-channel multi-interface active RFID protocol, which balances communication loads among all available interfaces, is necessary. 3 protocols, named as "Aggregated", "LP-Combined", "AP-Balanced", are proposed. Through simulation, we compare them for various conditions by changing number of tags, number of interfaces, tag data size. AP-Balanced shows the best performance and its performance increases almost linearly as the number of interface increases, which meets our expectation.

On a Concurrency Control and an Interface Design of Collaboration-aware Applications (공동작업을 위한 응용 프로그램에서의 동시성 제어 문제 및 인터페이스 설계 에 관한 연구)

  • Yun, Seok-Hwan;Lee, Jae-Yeong;Park, Chi-Hang;Sin, Yong-Baek
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.631-639
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    • 1996
  • In this paper we discuss the elements which must be considered for collaboration- aware application design and their effcets on user interfaces. Collaboration-aware applications have inter-user and user/system interaction features besides generic real-time distribution system features and this restricts the design freedom with the requirement of consistent user interfaces. Programmers, therefore, must provide uniform and logically consistent user interfaces to user and, for this end, they should consider main design features such as concurrency control algorithms, system topology and object replication scheme. Among the design factors concurrency control algorithms have relatively significant impact on user interfaces and we consider the impact of concurrency control agorithms along with that of thesystem to pologyand the objectreplication scheme. Coshed/SAS, a groupeditor, is given as an example of application of the factors.

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Methods to Design Provided, Required and Customize Interfaces of Software Components (소프트웨어 컴포넌트의 Provided, Required와 Customize인터페이스 설계 기법)

  • 박지영;김수동
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1286-1303
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    • 2004
  • Component-based Development is gaining a wide acceptance as an economical software development paradigm to develop applications by utilizing reusable software components. Well-defined interface manages coupling and cohesion between components, minimizes the effect on the user in case of component evolvement, and enhances reusability, extendibility and maintainability. Therefore, study on systematic development process and design guidelines for component interface has been required since the component has been introduced. In this paper, we propose three types of interfaces based on software architecture layers and functionality types; Provided Interface which provides functionality of a component, Required Interface which specifies required functionality that is provided by other components, and Customize Interface which tailors the component to customer's requirement. In addition, we suggest design criteria for well-designed interface, and systematic process and instructions for designing interface. We firstly cluster operations extracted from use case model and class model to identify Provided interfaces, and design Customize interfaces based on artifacts for variability. We also specify Required interfaces by identifying dependency among interfaces. Proposed interface design method provides traceability, throughout the component interface design. And furthermore, proposed guidelines support practical design for high quality component based on a case study.

Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • v.37 no.4
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.