• Title/Summary/Keyword: Surround

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Overview of MPEG Surround (MPEG Surround 표준화 동향 및 기술 분석)

  • Jang In-Seon;Beack Seung-Kwon;Seo Jeong-Il;Jang Dae-Young
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.181-190
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    • 2006
  • Technology for compressing low-bitrate multichannel audio coding should be developed owing to the increasing need of consumer for multichannel audio contents and services. To meet this requirement, MPEG has standardized MPEG Surround. In this paper, we introduce status on MPEG Surround standardization and analyze techniques adopted in the current MPEG Surround.

MPEG Surround for Multi-Channel Audio Coding-Part 2: Various Modes and Tools (다채널 오디오 코딩을 위한 MPEG Surround-2부: 다양한 모드 및 툴들)

  • Pang, Hee-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.610-617
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    • 2009
  • An overview of various modes and tools of MPEG Surround is provided Because the binaural mode of MPEG Surround supports the virtual 5.1-channel playback based on HRTFs, it can be played via headphones and earphones for portable audio devices. MPEG Surround also supports the enhanced matrix mode which converts stereo signals to 5.1-channel signals without side information, the 3D stereo mode which deals with 3D-coded signals, the low power version which greatly reduces the computational load in the decoding process. Besides, MPEG Surround provides the arbitrary downmix gains (ADGs) tool which is applied to artistic downmix signals, the matrix compatibility tool which is applied to downmix signals by conventional matrix-based methods, the residual coding tool -which can be used at high bit rates, and the GES tool which is applied to specific sound such as applause. The listening test results by various companies and organizations are also presented for important modes and tools.

Clipping Prevention Scheme for MPEG Surround

  • Pang, Hee-Suk
    • ETRI Journal
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    • v.30 no.4
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    • pp.606-608
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    • 2008
  • MPEG Surround has a potential clipping problem since its encoding is based on downmixing a multichannel signal. We propose a clipping prevention scheme for MPEG Surround, which is composed of modification and recovery processes of a downmix signal with recovery information conveyed in arbitrary downmix gains of an MPEG Surround bitstream. Experiments show that the proposed scheme effectively prevents sound quality degradation caused by clipping problems with negligible additional bit rates.

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Determination of the Perceived Contrast Compensation Ratio for a Wide Range of Surround Luminance

  • Baek, Ye Seul;Kim, Hong-Suk;Park, Seung-Ok
    • Journal of the Optical Society of Korea
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    • v.18 no.1
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    • pp.89-94
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    • 2014
  • It is established that the perceived image contrast is affected by surround luminance. In order to get the same perceived image contrast, the optimum surround compensation ratios for those surround conditions is needed. Much research has been performed for dark, dim, and average surrounds. In this study, a wide range of surround luminance from dark up to $2087cd/m^2$ was considered. Using magnitude estimation method, the change in perceived brightness of six test stimuli was measured under seven surround conditions; dark, dim, 2 levels of average, bright, and 2 levels of over-bright surrounds. To drive the perceived image contrast from the perceived brightness, two different definitions of contrast were tested. Their calculated results were compared with the visual data of our previous work. And to conclude, the perceived contrast compensation ratios were 1:1.11:1.2 for average, dim and dark surrounds. These were close to CIECAM02 model (1:1.17:1.31). Besides, for average, bright, over-bright1 and over-bright2 surrounds the ratios 1:1.17:1.42:1.69 were determined. For intermediate or more extreme surround conditions, the compensation ratio was obtained from the linear interpolation or extrapolation.

Bright Surround Luminance and Perceived Image Contrast

  • Kim, A-Ri;Kim, Hong-Suk;Park, Seung-Ok;Baek, Ye-Seul;Kim, Youn-Jin
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.745-748
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    • 2008
  • The theory of Bartleson and Breneman that the perceived image contrast changes with surround luminance (the lighter surround provides higher contrast) was tested an over bright condition($8500d/m^2$). Contrarily to the Bartleson and Breneman's results, we observed the fact that perceived constrast was decreased when surround huminance increased from dark to over bright through two sets of psychophysical experiments based upon both uniform gray patches and complex color images.

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Perceived Image Contrast under a Wide Range of Surround Luminance

  • Baek, Ye-Seul;Kim, A-Ri;Kim, Youn-Jin;Kim, Hong-Suk;Park, Seung-Ok
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1160-1163
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    • 2009
  • Many researches showed that perceived image contrast increases as the relative surround luminance increases. However, most experiments were conducted under limited surround conditions. In this research, a psychophysical experiment was conducted to investigate the change in perceived image contrast under wide range of surround luminance up to 1820 cd/$m^2$. A large area illuminator was used as a backlight. It consists of 23 dimmable fluorescent lamps and a sheet of diffuser. The luminance could be adjusted to 7 different surround ratios: 0, 0.3, 0.56, 0.96, 2.24, 5.81, and 9.99. Results showed that perceived image contrast changes as a typical band-pass shape and the maximum contrast is found near $S_R$=1.

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MPEG Surround Extension Technique for MPEG-H 3D Audio

  • Beack, Seungkwon;Sung, Jongmo;Seo, Jeongil;Lee, Taejin
    • ETRI Journal
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    • v.38 no.5
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    • pp.829-837
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    • 2016
  • In this paper, we introduce extension tools for MPEG Surround, which were recently adopted as MPEG-H 3D Audio tools by the ISO/MPEG standardization group. MPEG-H 3D Audio is a next-generation technology for representing spatial audio in an immersive manner. However, considerably large numbers of input signals can degrade the compression performance during a low bitrate operation. The proposed extension of MPEG Surround was basically designed based on the original MPEG Surround technology, where the limitations of MPEG Surround were revised by adopting a new coding structure. The proposed MPEG-H 3D Audio technologies will play a pivotal role in dramatically improving the sound quality during a lower bitrate operation.

Implementation of the Discriminating System for Surround Illuminants Using Output Voltage Ratio of Photo Sensor (광센서 출력비를 이용한 조명광 판별 시스템의 구현)

  • Kim, Eun-Su;Park, Kyung-Nam
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.29-35
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    • 2010
  • In this paper, We implemented discriminating system for various surround illuminants using photo sensor. To discriminate surround illuminants of display device we implemented discriminating system using photo sensor which has output of Ye and Cy. Experimental results shows that we could discriminate surround illuminants by output voltage ratio (Ye/Cy) of photo sensor in the variable luminous intensity of surround illuminants.

Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

Postural Control During Virtual Moving Surround Stimulation in Patients with Brain Injury (뇌기능 장애 환자의 가상 환경 움직임(Virtual Moving Surround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.67-75
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    • 2002
  • The purpose of this study is to assess the ability of balance control in virtual moving surround stimulation using head mount display (HMD) device and force platform in patients with brain injury. Fifteen patients with stroke (mean age 54.47 yrs) and fifteen healthy normal persons participated. COP parameters were obtained total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) during comfortable standing with opened or closed eyes, (2) during virtual moving surround stimulation delivered using HMD with four different moving pattern. Moving patterns consisted of close-far, superior-inferior lilting (pitch) , right-left tilting (roll) and horizontal rotation (yaw) movement. In all parameters, the test-retest reliability was high. Also, the construct validity of virtual moving surround stimulation was excellent (p<0.05). A posturographic balance assessment system equiped with virtual moving surround stimulation using HMD is considered clinically useful in evaluation of balance control in patients with brain injury.

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