• Title/Summary/Keyword: Surface Skinning

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Surface Design Using B-spline Skinning of Cross-Sectional Curves under Volume Constraint (체적등의 구속조건하에서 단면곡선들로부터 B-spline Skinning을 사용한 곡면 디자인)

  • 김형철
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.87-102
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    • 1998
  • Given a sequence of cross-sectional curves, the skinning method generates a freeform surface that interpolates the given curves in that sequence. This thesis presents a construction method of a B-spline skinning surface that is fair and satisfies volume constraints. The fairness metric is based on the parametric energy functional of a surface. The degrees of freedom in surface control are closely related lo control points in the skinning direction. The algorithm fur finding a skinning surface consists of two step. In the first step, an initial fair surface is generated without volume constraints and one coordinate of each control point is fixed. In the second step, a final surface that meets all constraints is constucted by rearranging the other coordinates of each control point that defines the initial surface A variational Lagrange optimization method produces a system of nonlinear equations, which can be solved numerically. Moreover, the reparametrization of given sectional curves is important for the construction of a reasonable skinning surface. This thesis also presents an intuitive metric for reparametrization and gives some examples that are optimized with respect to that metric.

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Skinning for Ship Forebody Modeling (선수부 선체형상 모델링을 위한 스키닝 연구)

  • Jung, Hyung-Bae;Kim, Chan-Suk
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.3 s.147
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    • pp.375-383
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    • 2006
  • This paper presents NURBS skinning for the forebody of ship. NURBS skinning is guessed as a good method to generate the faired surface of ship forebody, but it is very problematic in real ship design to generate resonable surface of ship forbody using skinning, because there are lot of problem to apply skinning and to get reasonable surface. One of main problem is data arrangement with design data. Irregular serial contour data arise so serious compatibility problem of knot vector This paper suggests a whole process using skinning successfully in generating hull form of ship forebody This process includes how to make the data set for skinning and how to execute compatibility procedure.

Inlet Surface Blending using NURBS Skinning (NURBS Skinning을 이용한 Inlet Surface 합성)

  • Choi, Gun-Il
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.181-185
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    • 2002
  • The modeling of realistic water-jet geometry is needed in order to facilitate the design modifications. The present paper proposes a method of generating inlet geometry. Inlet duct was represented by NURBS method which utilized the skinning and local cubic interpolation scheme. Three test examples are presented demonstrating the effectiveness of the methods of skinning and local cubic interpolation. Computational examples associated with practical configurations have shown the usefulness of the present method.

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3D Surface Approximation to Serial 2D Cross Sections (단면정보로부터 3차원 근사곡면의 생성)

  • 박형준;김광수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.719-724
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    • 1994
  • This paper describes a hybrid surface-based method for smooth 3D surface approximation to a sequence of 2D cross sections. The resulting surface is a hybrid G $^{1}$ surface represented by a mesh of triangular and rectangular Bezier patches defined on skinning, branching, or capping regions. Each skinning region is approximated with a closed B_spline surface, which is transformed into a mesh of Bezier patches. Triangular G $^{1}$ surfaces are constructed over brabching and capping regions such that the transitions between each capping regions such that the transitions between each triangular surface and its neighboring skinning surfaces are G $^{1}$ continuous. Since each skinning region is represented by an approximated rectangular C $^{2}$ suface instead of an interpolated trctangular G $^{[-1000]}$ surface, the proposed method can provide more smooth surfaces and realize more efficient data reduction than triangular surfacebased method.

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Energy Based Multiple Refitting for Skinning

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • v.5 no.1
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    • pp.11-18
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    • 2005
  • The traditional method of manipulation of knots and degrees gives poor quality of surface, if compatibility of input curves is not good enough. In this work, a new algorithm of multiple refitting of curves has been developed using minimum energy based formulation to get compatible curves for skinning. The present technique first reduces the number of control points and gives smoother surface for given accuracy and the surface obtained is then skinned by compatible curves. This technique is very useful to reduce data size when a large number of data have to be handled. Energy based technique is suitable for approximating the missing data. The volumetric information can also be obtained from the surface data for analysis.

Surface Modeling of Forebody's Hull Form Using Form Parameters and Fair-Skinning (형상 파라메터와 평활화 스키닝을 이용한 선수 선형 곡면 모델링)

  • Kim, Hyun-Cheol;HwangBo, Seung-Myun
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.601-610
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    • 2008
  • This paper deals with a new geometrical surface modeling method of forebody's hull form which is fully defined by form parameters. The complex hull form in the forebody can be modeled by the combination of three parts: bare hull, bulbous bow and blending part which connects a bare hull and a bulbous bow. All these subdomain parts are characterized by each own form parameters and constructed with simple surface model. For this, we need only 2-dimensional hull form data and then the form parameters are calculated automatically from these data. Finally, the smooth hull form surfaces are generated by parametric design and fair-skinning. In the practical point of view, we show that this new method can be useful and efficient modeling tool by applying to the hull form surface modeling of Panamax container's forebody.

Construction of Branching Surface from 2-D Contours

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.21-28
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    • 2009
  • In the present work, an attempt has been made to construct branching surface from 2-D contours, which are given at different layers and may have branches. If a layer having more than one contour and corresponds to contour at adjacent layers, then it is termed as branching problem and approximated by adding additional points in between the layers. Firstly, the branching problem is converted to single contour case in which there is no branching at any layer and the final branching surface is obtained by skinning. Contours are constructed from the given input points at different layers by energy-based B-Spline approximation. 3-D curves are constructed after adding additional points into the contour points for all the layers having branching problem by using energy-based B-Spline formulation. Final 3-D surface is obtained by skinning 3-D curves and 2-D contours. There are three types of branching problems: (a) One-to-one, (b) One-to-many and (c) Many-to-many. Oneto-one problem has been done by plethora of researchers based on minimizations of twist and curvature and different tiling techniques. One-to-many problem is the one in which at least one plane must have more than one contour and have correspondence with the contour at adjacent layers. Many-to-many problem is stated as m contours at i-th layer and n contours at (i+1)th layer. This problem can be solved by combining one-to-many branching methodology. Branching problem is very important in CAD, medical imaging and geographical information system(GIS).

Rational B-spline Approximation of Point Data For Reverse Engineering (점 데이타의 Rational B-spline 근사를 통한 역공학)

  • Lee, Hyun-Zic;Ko, Tae-Jo;Kim, Hee-Sool
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.160-168
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    • 1999
  • This paper describes one method of reverse engineering that machines a free form shape without descriptive model. A portable five-axes 3D CMM was used to digitize point data from physical model. After approximation by rational B-spline curve from digitized point data of a geometric shape, a surface was constructed by the skinning method of the cross-sectional design technique. Since a surface patch was segmented by fifteen part, surface merging was also implemented to assure the surface boundary continuity. Finally, composite surface was transferred to commercial CAD/CAM system through IFES translation in order to machine the modeled geometric shape.

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Reverse Engineering of Compound Surfaces Using Boundary Detection Method

  • Cho, Myeong-Woo;Seo, Tae-Il;Kim, Jae-Doc;Kwon, Oh-Yang
    • Journal of Mechanical Science and Technology
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    • v.14 no.10
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    • pp.1104-1113
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    • 2000
  • This paper proposes an efficient reverse engineering technique for compound surfaces using a boundary detection method. This approach consists in extracting geometric edge information using a vision system, which can be used in order to drastically reduce geometric errors in the vicinity of compound surface boundaries. Through the image-processing technique and the interpolation process, boundaries are reconstructed by either analytic curves (e. g. circle, ellipse, line) or parametric curves (B-spline curve). In other regions, except boundaries, geometric data are acquired on CMM as points inspected using a touch type probe, and then they are interpolated on several surfaces using a B-spline skinning method. Finally, the boundary edge and the skinned surfaces are combined to reconstruct the final compound surface. Through simulations and experimental works, the effectiveness of the proposed method is confirmed.

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Development of a Surface Modeling Kernel (곡면 모델링 커널 개발)

  • 전차수;구미정;박세형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.774-778
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    • 1996
  • Developed in this research is a surface modeling kernel for various CAD/CAM applications. Its internal surface representations are rational parametric polynomials, which are generalizations of nonrational Bezier, Ferguson, Coons and NURBS surface, and are very fast in evaluation. The kernel is designed under the OOP concepts and coded in C++ on PCs. The present implementation of the kernel supports surface construction methods, such as point data interpolation, skinning, sweeping and blending. It also has NURBS conversion routines and offers the IGES and ZES format for geometric information exchange. It includes some geometric processing routines, such as surface/surface intersection, curve/surface intersection, curve projection and so forth. We are continuing to work with the kernel and eventually develop a B-Rep based solid modeler.

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