• Title/Summary/Keyword: Subjective Object

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Colored Object Extraction using Fuzzy Neural Network (퍼지 신경회로망을 이용한 칼라 물체 추출)

  • Kim, Yong-Soo;Chung, Seung-Won
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.2
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    • pp.226-231
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    • 2007
  • This paper presents a method of colored object extraction from an image using the fuzzy neural network. Fuzzy neural network divides an image into two clusters. It extracts the prototypes of Cb and Cr of object and background by controlling the vigilance parameter. The proposed method extracted object regardless of the position, the size, and the intensity of object. We compared the performance of the proposed method with that of the method of using subjective threshold value. And, we compared the performance of the proposed method with that of the method of using subjective threshold value by using several images with added noises.

Effective Object-Oriented Modeling and Design through Groupware (그룹웨어를 통한 효과적인 객체지향모델링 및 설계)

  • 김선욱;양문희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.50
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    • pp.91-103
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    • 1999
  • This paper deals with effectiveness of Object-Oriented Modeling and Design(OOMD) through GroupSystems V which is a typical groupware or group decision support system(GDSS) to aid group work. Objective and subjective evaluations between traditional non-GDSS face-to-face group and GDSS-supported group have been performed in terms of modeling accuracy and subjective ratings, respectively. Experimental results indicate that the GDSS group shows much better performance than the traditional group in the realm of OOMD. In particular, when a modeling task is not simple or not structured, the former outperforms the latter. Based on the questionaire, the GDSS group feel more equal status and have less dominant voices than do the non-GDSS group. These facts show that GDSS can be used effectively for OOMD under Korean cultures.

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John Dewey's Theory of Criticism (존 듀이의 비평 이론)

  • Kim Jin-Yup
    • Journal of Science of Art and Design
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    • v.2
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    • pp.222-238
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    • 2000
  • The attempts to explain the criterion of art criticism can be divided into three directions. The first is that there is a universal criterion of criticism. The second is that criticism is a subjective impression of each critic. Therefore, there is no universal criterion beyond a subjective impression. The third is that denies both claims. It tries to and the objective criterion which is neither universal nor subjective. In this paper, I will see how John Dewey criticizes the first two theories and holds the third theory. Dewey's denial of the first theory can be seen in his view of the judical criticism. The judical criticism claims that art criticism can be made on the universal criterion, as judical decision can be made on the general rule supposed to be applicable to all cases. But Dewey claims that the judical criticism cannot explain what makes the artist the 'masters'. Defining art as an experience, Dewey claims that art is a process of doing and undergoing, and that art is essentially an interactive activity between men and his environment As environment changes, the experience of the environment also changes. So art should accept the possibility of new experience. But, since the judical criticism advocates of the universal criterion which cannot allow the changeability, Dewey denies it. On the other hand, Dewey's denial of the second theory can be seen in his view of the impressionist criticism. The impressionist criticism claims that criticism is to clarify the impression which is consisted of feeling and imagery the art object evokes. To this claim, Dewey replies that to clarify an impression is to analyze it, and analysis can proceed only by going beyond the impression to the judgement. As we have seen so far, Dewey has denied the judical criticism that there is a universal criterion supposed to be applicable to all criticism. He has also denied the impressionist criticism that there are only subjective responses to the art object, and hence that there is no criterion of criticism at all. For Dewey, these two criticism are based on the same false assumption of the criterion, although their conclusions are different from each other. Both the judical and impressionist criticism failed to realize the difference between the meaning of the criterion as applied in measurement and as used in criticism. Criticizing of these two views of criticism, Dewey claims that there is an objective criterion which is neither universal nor subjective. Art criticism is objective in tv#o senses, i. e., in the first sense that it can be judged by the properties of the art object and in the second sense that it can be verified by the communities of the critics.

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Picture Quality Control Method for Region of Interest by Using Depth Information (깊이정보를 이용한 관심영역의 화질 제어 방법)

  • Kwon, Soon-Kak;Park, Yoo-Hyun
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.670-675
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    • 2012
  • If the region of interest (ROI) is set within the picture of image and video and the high quality is provided in ROI compared to Non ROI, then overall subjective picture quality can be increased. ROI extracted by the color camera only increases the calculation complexity and reduces the extraction accuracy. In this paper, we use depth camera to set the ROI and calculate the object distance from camera, then propose a method that the different picture quality is controlled by depending on the distance of an object. That is, we apply a high quantization step size to the far object, but relatively a low quantization step size to the close object, so better picture quality can be provided. Simulation results show that applying the differential quantization step size to the distance of objects by the proposed method can improve the subjective picture quality.

Determination of The Optimal Binocular Parallax Inducing The Least 3D Visual Fatigue

  • Li, Hyung-Chul O.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1092-1094
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    • 2009
  • The purpose of the research was to figure out the optimal binocular parallax inducing the least 3D visual fatigue. Subjective 3D visual fatigue was measured while the revolution depth and the average depth of an object were manipulated. The optimal binocular parallax was figured out by using data fitting method.

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Ergonomic Design and Evaluation of Carrying Handles for Bag (포대 운반손잡이의 인간공학적 디자인 및 평가)

  • Jung, Hwa-S.;Park, Ah-Sung;Jung, Hyung-Shik
    • IE interfaces
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    • v.17 no.1
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    • pp.46-55
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    • 2004
  • Various characteristics of the object being lifted are known to affect the biomechanical, physiological, and psychophysical stresses. The object characteristics to be considered in the design process of lifting tasks are weight, shape, stiffness, and availability of handles and similar coupling devices. In this study, a prototype Polypropylene laminated bag with carrying handles was designed to decrease the physical stress of people who handle these bags. Physiological and psychophysical approaches as well as subjective ratings were applied to evaluate the effects of handles provided on the designed PP laminated bag. Statistical analysis showed that the VO2, heart rate, blood pressure, and Borg-RPE score for PP laminated fertilizer bag with carrying handles were significantly lower than those bags without handles. Moreover, Maximum Acceptable Lifting Endurance Time(MALET) measure, newly developed in this study, for bags with handles was significantly higher than those for bags without handles. It is thus recommended that the various types of bags and boxes be equipped with handles to reduce the musculoskeletal, physiological, psychophysical, and subjective perceived stresses.

Block-based Disparity Estimation Algorithm Using Edge information (영상의 경계 정보를 이용한 블록기반 시차 예측기법)

  • 이병진;유지상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.121-128
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    • 2003
  • In this paper, we propose a new disparity estimation method called object based block matching algorithm(OBMA) for stereoscopic images which is able to reduce the blocking artifact. In the proposed algorithm, edge information of the given image is first extracted and then we estimate the disparity of each segmented object to remove the blocking artifact. In the experimental results, it is proven that the proposed algorithm has about the same performance as the old BMA algorithm while it achieves much better subjective quality.

User Assistant Soft Computing Method for 3D Effect Optimization (입체효과 최적화를 위한 사용자 보조 소프트컴퓨팅 기법)

  • Choi Woo-Kyung;Kim Seong-Joo;Jeon Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.69-74
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    • 2005
  • In this paper, we suggested user assistant soft computing method for 3D effect optimization. In order to maximize 3D effect of image, intervals among cameras have to be set up properly according to distance between cameras and an object. Two data such as interval and distance was obtained to use in neural network as the data for learning. However, if the data for learning was obtained by only human's subjective views, it could be that the obtained data was not optimal for learning because the data had an accidental ewer To obtain optimal data lot learning, we added candidature data to obtained data through data analysis, and then selected the most proper data between the candidature data and the obtained data for learning in neural network. Usually, 3D effect of image was affected by both distance from an object to cameras and an object size. Therefore, we suggested fuzzy inference model which was able to represent two factors like distance and size. Candidature data was added by fuzzy model. In the simulation result, we verified that the mote the obtained data was affected by human's subjective views, the more effective the suggested system was.

The Validity Verifying of Evaluation Object Method Proposal in Subject evaluation experiment for Exterior Lighting (경관조명 주관평가 실험에서의 평가대상 제시 방법에 대한 유효성 검증)

  • 이진숙;유재연;김병수
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.4
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    • pp.1-7
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    • 2003
  • This is basic study for analyzing the character of the evaluation according to the ways of exterior lighting through the image prediction experiment by computer simulation. The aim of this research is to verify the validity of physical quantity & subjective evaluation on the basis of Online experiment. The following carried out the experiment procedure by conditions of Online experiment, 1) to make a photo of Online experirrent, 2) to measure physical quantity of luminance, and 3) to do subjective evaluation in Online experiment by means of vocabulary of the evaluation through preparation experiment. Then to verify the validity of Online and CG experiment, Online and photo experiment with each subjective evaluation results. The result of this study is that the validity difference is within 5% in the verification the validity of the physic amount, which showed little difference. While in verification of subjective evaluation of online and CG, online and photo experiment, the result is showed little difference as well except a little the item.

Convergence Point Adjustment Methods for Minimizing Visual Discomfort Due to a Stereoscopic Camera

  • Ha, Jong-Soo;Kim, Dae-Woong;Kim, Dong Hyun
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.246-251
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    • 2014
  • The recent rise of the three-dimensional television (3DTV) industry has led to a wide exploitation of the dual-lens stereoscopic camera. However, when the zoom-in function is used, it is possible that a camera object is magnified only with a fixed convergence point, thereby leading to visual discomfort. In this paper, we propose several methods based on which a convergence point can be adjusted to prevent visual discomfort during zoom-in for a dual-lens stereoscopic camera. Further, we produce 3D contents by applying the proposed methods to certain cases and at certain distances and conduct a subjective evaluation. On the subjective evaluation, 48 subjects watch the 3D contents created by the proposed methods and score the stages of the visual comfort. The result of the subjective evaluation shows that some of the proposed methods are more efficient than the others. We hope that these proposed high-efficiency methods can be applied to produce a dual-lens stereoscopic camera that allows convenient stereoscopic photography.