• 제목/요약/키워드: Structure simulation

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분산 환경하에서의 웹기반 시뮬레이션에 관한 연구 (Web-Based Simulation under Distributed Environment)

  • 이영해
    • 한국시뮬레이션학회논문지
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    • 제7권2호
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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이산사건시스템 명세와 체계 요소 구조를 활용한 계층적 에이전트 합성 프레임워크 (Hierarchical Agent Synthesis Framework using Discrete Event System Specification and System Entity Structure)

  • 최창범
    • 한국시뮬레이션학회논문지
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    • 제28권3호
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    • pp.1-9
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    • 2019
  • 주식 시장, 인구 동향, 전염병 확산 예측, 도로교통체계 개발과 같이 다양한 분야에서 활용되고 있는 에이전트 기반 시뮬레이션 분야의 에이전트는 응용분야에 따라 각기 다른 형태로 발전되어왔다. 하지만 다학제 융합적 협력 요구되는 문제의 해결에 있어서 확장 가능한 형태의 에이전트 구조가 필요하며 이를 지원할 에이전트 모델링 및 시뮬레이션 환경이 필요하다. 본 연구는 다양한 분야의 에이전트를 수용하기 위하여 공통구조를 체계요소구조와 이산사건시스템형식론을 활용하여 명세할 수 있는 방법을 제시하고, 제시된 명세방법을 지원할 수 있는 개발 환경인 SESManager를 제안한다. 제안된 환경은 계층적으로 에이전트 구조를 정의하고 에이전트를 합성할 수 있도록 함으로써 사용자의 시뮬레이션 목적에 맞게 에이전트 시뮬레이션을 수행할 수 있도록 돕는다.

낙동강 유역의 지속적인 이용을 위한 미래예측 (Simulating the Future of Nakdong River Basin for the Sustainable Use)

  • 김진이;이석모
    • 한국환경과학회지
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    • 제10권4호
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    • pp.253-258
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    • 2001
  • A macroeconomic minimodel was simulatedto suggest the public for sustainable us of Nakdong River Basin. The minimodel for the simulation shows the interrelationships between natural environment and economic activity. Topsoil, water, economic assets, and money stock are plotted for 300 years, beginning with 1996 in each simulation. The computer simulation runs suggest that the Nakdong River Basin system in the near future may strongly be influenced by the favorable availability of outside resources, while the economic assets and money stock may be declined by indigenous environmental stock depletion. The simulation run made under the constant decrease in systems purchased inputs with investment ratio of developed country and for sustainable use. The results of simulation shows the recover of natural environment and decrease of economic activity under these condition. Therefore, the economic structure of Nakdong River Basin should be transformed from the present industrial structure to the social-economic structure based on an ecological-recycling concept which depend on renewable resources rather than industrial structural which depend on outside resources.

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Lifting off simulation of an offshore supply vessel considering ocean environmental loads and lifting off velocity

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho
    • Ocean Systems Engineering
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    • 제5권3호
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    • pp.181-198
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    • 2015
  • An OSV (Offshore Support Vessel) is being used to install a structure which is laid on its deck or an adjacent transport barge by lifting off the structure with its own crane, lifting in the air, crossing splash zone, deeply submerging, and lastly landing it. There are some major considerations during these operations. Especially, when lifting off the structure, if operating conditions such as ocean environmental loads and lifting off velocity are not suitable, the collision can be occurred due to the relative motion between the structure and the OSV or the transport barge. To solve this problem, this study performs the physics-based simulation of the lifting off step while the OSV installs the structure. The simulation includes the calculation of dynamic responses of the OSV and the structure, including the collision detection between the transport barge and the structure. To check the applicability of the physics-based simulation, it is applied to a problem of the lifting off step by varying the ocean environmental loads and the lifting off velocity. As a result, it is confirmed that the operability of the lifting off step are affected by the conditions.

해빈류장의 수치 시뮬례이션 - 이안 구조물 건설에의 적용 - (Numerical Simulation of Nearshore Current Field - Application to structure of offshore breakwater construction -)

  • 박종화;이순혁
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 1998년도 학술발표회 발표논문집
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    • pp.305-310
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    • 1998
  • This research conducted concerning measures for the influence reduction to an investigation in the structure of offshore breakwater maintenance, an evaluation, a reexamination of the forecast, and a peripheral sediment transport environment. Furthermore, it aimed at the establishment of the beach transformation forecast method based on a hydraulic model study and a numeric simulation. A good result was obtained from a hydraulic model experiment and a numeric simulation as part of the basic research. And a qualitative evaluation of the flow field around the structure became possible since a numeric simulation examined flow field characteristics.

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범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션 (Block Erection Simulation in Shipbuilding Using the Open Dynamics Module and Graphics Module)

  • 차주환;노명일;이규열
    • 한국CDE학회논문집
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    • 제14권2호
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    • pp.69-76
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    • 2009
  • The development of a simulation system requires many sub modules such as a dynamic module, a visualization module, etc. If a different freeware is used for each sub modules, it is hard to develop the simulation system by incorporating them because they use their own data structures. To solve this problem, a high-level data structure, called Dynamics Scene Graph Data structure (DSGD) is proposed, by wrapping data structures of two freeware; an Open Dynamics Engine (ODE) for the dynamic module and an Open Scene Graph (OSG) for the visualization module. Finally, to evaluate the applicability of the proposed data structure, it is applied to the block erection simulation in shipbuilding. The result shows that it can be used for developing the simulation system.

계층적 셀 구조를 갖는 이동 통신 시스템의 큐잉 모델 (A Queueing Model for Mobile Communication Systems with Hierarchical Cell Structure)

  • 김기완
    • 한국시뮬레이션학회논문지
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    • 제7권2호
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    • pp.63-78
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    • 1998
  • The hierarchical cell structure consists of the macrocell and microcells to increase the system capacity and to achieve broad coverage. The hierarchical cell structure provides services for users in different mobility. In this paper, an analytical queueing model in mobile networks is proposed for the performance evaluation of the hierarchical cell structure. The model for networks with the multiple levels can simplify multi-dimensional ones into one-dimensional queueing model. The computational advantage will be growing as the layers are constructed in multiple levels. The computer simulation is provided for validating the proposed analytical model.

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충격흡수용 복합부재의 에너지 흡수특성에 관한 유한요소해석 (Finite Element Analysis on the Energy Absorption Characteristics of Hybrid Structure)

  • 신현우
    • 한국자동차공학회논문집
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    • 제12권5호
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    • pp.101-107
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    • 2004
  • Recently the objective of vehicle design was focused on the crash safety and the energy saving. For the energy saving vehicle structures must be light weight, but for the crash safety some energy absorbing elements must be added. In this paper hybrid structure which consists of a steel and a FRP was studied on the energy absorption characteristics under the impact load by finite element method. Test results of the other researchers were compared with that of computer simulation on this simple hybrid structure. Side rail of vehicle front structure was replaced with hybrid materials for the application of the vehicle structure. 35mph frontal crash simulation was performed with hybrid structure and with conventional steel structure. By the adoption of hybrid structure, the improvement of energy absorption characteristics and reduction of weight was observed under the frontal crash simulation.

Compensation techniques for experimental errors in real-time hybrid simulation using shake tables

  • Nakata, Narutoshi;Stehman, Matthew
    • Smart Structures and Systems
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    • 제14권6호
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    • pp.1055-1079
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    • 2014
  • Substructure shake table testing is a class of real-time hybrid simulation (RTHS). It combines shake table tests of substructures with real-time computational simulation of the remaining part of the structure to assess dynamic response of the entire structure. Unlike in the conventional hybrid simulation, substructure shake table testing imposes acceleration compatibilities at substructure boundaries. However, acceleration tracking of shake tables is extremely challenging, and it is not possible to produce perfect acceleration tracking without time delay. If responses of the experimental substructure have high correlation with ground accelerations, response errors are inevitably induced by the erroneous input acceleration. Feeding the erroneous responses into the RTHS procedure will deteriorate the simulation results. This study presents a set of techniques to enable reliable substructure shake table testing. The developed techniques include compensation techniques for errors induced by imperfect input acceleration of shake tables, model-based actuator delay compensation with state observer, and force correction to eliminate process and measurement noises. These techniques are experimentally investigated through RTHS using a uni-axial shake table and three-story steel frame structure at the Johns Hopkins University. The simulation results showed that substructure shake table testing with the developed compensation techniques provides an accurate and reliable means to simulate the dynamic responses of the entire structure under earthquake excitations.

시뮬레이션 도구 SMPLE의 개발 및 멀티프로세서 시스템 성능 분석에의 활용 (Development of Simulation Tool SMPLE and Its Application to Performance Analysis of Multiprocessor Systems)

  • 조성만
    • 한국시뮬레이션학회논문지
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    • 제1권1호
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    • pp.87-102
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    • 1992
  • This paper presents the development of event-driven system level simulation tool SMPLE(Smpl Extende, an extention fo smpl) and its application to the performance analysis of multiprocessor computer systems. Because of its data structure, it is very difficult to change, expand or add new functions to simulation language smpl implemented by MacDougall. In SMPLE, we change data structure with structure and pointer, add new functions, and enable dynamic memory management. Using new data structure, facilities, and functions added in SMPLE, we simulate job processing of a shared bus multiprocessor system with autonomous hierarchical I/O subsystem. We set system performance contribution of subsystems and units. The impact of disk I/O on system performance is evaluated under vairous conditions of number of processors, processing power, memory access time and disk seek time.

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