• Title/Summary/Keyword: Streaming content

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TCP-ROME: A Transport-Layer Parallel Streaming Protocol for Real-Time Online Multimedia Environments

  • Park, Ju-Won;Karrer, Roger P.;Kim, Jong-Won
    • Journal of Communications and Networks
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    • v.13 no.3
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    • pp.277-285
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    • 2011
  • Real-time multimedia streaming over the Internet is rapidly increasing with the popularity of user-created contents, Web 2.0 trends, and P2P (peer-to-peer) delivery support. While many homes today are broadband-enabled, the quality of experience (QoE) of a user is still limited due to frequent interruption of media playout. The vulnerability of TCP (transmission control protocol), the popular transport-layer protocol for streaming in practice, to the packet losses, retransmissions, and timeouts makes it hard to deliver a timely and persistent flow of packets for online multimedia contents. This paper presents TCP-real-time online multimedia environment (ROME), a novel transport-layer framework that allows the establishment and coordination of multiple many-to-one TCP connections. Between one client with multiple home addresses and multiple co-located or distributed servers, TCP-ROME increases the total throughput by aggregating the resources of multiple TCP connections. It also overcomes the bandwidth fluctuations of network bottlenecks by dynamically coordinating the streams of contents from multiple servers and by adapting the streaming rate of all connections to match the bandwidth requirement of the target video.

Optimal Video Streaming Based on Delivery Information Sharing in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo;Lee, Won Joo;Lee, Kang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.35-42
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    • 2018
  • In this paper, we propose an optimal streaming service method based on Hybrid CDN/P2P architecture. Recently, video streaming utilizes a CDN (Content Delivery Network) operation technique based on a Proxy Server, which is an end node located close to a user. However, since CDN has a fixed network traffic bandwidth and data information exchange among CDNs in the network is not smooth, it is difficult to guarantee traffic congestion and quality of image service. In the hybrid CDN/P2P network, a data selection technique is used to select only the data that is expected to be continuously requested among all the data in order to guarantee the QoS of the user who utilizes the limited bandwidth efficiently. In order to search user requested data, this technique effectively retrieves the storage information of the constituent nodes of CDN and P2P, and stores the new image information and calculates the deletion priority based on the request possibility as needed. Therefore, the streaming service scheme proposed in this paper can effectively improve the quality of the video streaming service on the network.

Deep Learning based Loss Recovery Mechanism for Video Streaming over Mobile Information-Centric Network

  • Han, Longzhe;Maksymyuk, Taras;Bao, Xuecai;Zhao, Jia;Liu, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4572-4586
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    • 2019
  • Mobile Edge Computing (MEC) and Information-Centric Networking (ICN) are essential network architectures for the future Internet. The advantages of MEC and ICN such as computation and storage capabilities at the edge of the network, in-network caching and named-data communication paradigm can greatly improve the quality of video streaming applications. However, the packet loss in wireless network environments still affects the video streaming performance and the existing loss recovery approaches in ICN does not exploit the capabilities of MEC. This paper proposes a Deep Learning based Loss Recovery Mechanism (DL-LRM) for video streaming over MEC based ICN. Different with existing approaches, the Forward Error Correction (FEC) packets are generated at the edge of the network, which dramatically reduces the workload of core network and backhaul. By monitoring network states, our proposed DL-LRM controls the FEC request rate by deep reinforcement learning algorithm. Considering the characteristics of video streaming and MEC, in this paper we develop content caching detection and fast retransmission algorithm to effectively utilize resources of MEC. Experimental results demonstrate that the DL-LRM is able to adaptively adjust and control the FEC request rate and achieve better video quality than the existing approaches.

A Hybrid Transmission Scheme for Efficient Video Streaming (네트워크 및 버퍼 상태를 모두 고려한 혼합형태의 비디오 스트림 전송기법)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.34 no.4
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    • pp.276-286
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    • 2007
  • Existing streaming mechanisms have no consideration for the characteristics of streaming applications because they only consider network stability. In this paper, in order to overcome limitations of the previous work on video streaming, we propose a new video streaming mechanism called "HAViS(Hybrid Approach for Video Streaming)". The proposed mechanism includes more sophisticated features that consider both network and user requirements. Therefore, the HAViS mechanism improves the network stability by adjusting the sending rate of video stream based on the network state and it also provides the smooth playback by preventing the buffer underflow or overflow. Moreover, it is designed to take into consideration the streaming video content. Through the simulation, we prove that the HAViS mechanism efficiently uses the buffer resources and provides improved network stability and smooth playback.

Multi-Rate TCP Video Streaming for Client Heterogeneity (이종 클라이언트들을 위한 멀티레이트 TCP 비디오 스트리밍에 관한 연구)

  • Jung, Young-H.;Choe, Yoon-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3B
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    • pp.144-151
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    • 2008
  • In this paper, we propose a video streaming server that guarantees a certain level of quality when a server should serve video streaming service to multiple heterogenous clients simultaneously with TCP transport. If each heterogeneous client requests video streaming service in according to its own requirement such as bitrate of content and these requests are accepted by a server, then TCP flows for each video streaming session fairly share limited uplink bandwidth of the server. At this time, because TCP's bandwidth fair-share characteristics can result in bandwidth shrinkage of higher bitrate video streaming session, the client of higher bitrate video may suffer sluggish playback which is related with streaming QoS degradation. To tackle this problem, our proposed server system uses multiple TCP connections adaptively for each video streaming session depending on the anticipated status of the client playout buffer. Simulation results show that our proposed algorithm can successfully reduce the occurrence of playout buffer underrun and enhance streaming quality for whole video clients.

Brand Marketing Strategy of Live Streaming in Mobile Era : A Case Study of Tmall Platform

  • Liu, Lin;Aremu, Emmanuel Olugbemisola;Yoo, Dongwoo
    • Journal of East Asia Management
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    • v.1 no.1
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    • pp.65-87
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    • 2020
  • In recent years, with the rapid development of network live streaming, with the popularization of mobile Internet and mobile terminal equipment, the live streaming industry has ushered in great development. A sudden outbreak of the COVID-19 makes the PC end live streaming which has been developed for many years enter a new era, giving birth to the rapid development of mobile end live streaming. Not only because of the expansion of the live streaming industry market, the rise of the trend of the national live streaming, but also because the mobile live streaming is more and more valued by the brand, becoming an important tool for brand communication and product promotion. It is because of its unique communication characteristics that some scholars believe that the era of precision marketing has been opened by live network. Mobile live from the initial fans to reward and promote the brand, to now in the form of live marketing, consumers can "buy while watching". The time period from the understanding of the goods to the final completion of the purchase behavior has been greatly shortened. It is conducive to improving sales volume and brand awareness. Marketing communication through mobile live platform has become a popular way of brand marketing. This paper mainly studies the current situation, methods, problems and development strategies of brand marketing activities with the help of live streaming platform under the background of mobile internet. Taking Tmall live streaming platform as an example, this paper analyzes several ways of brand marketing with the help of live streaming and some universal characteristics of live streaming marketing by using the relevant theories of marketing. In view of the problems existing in live streaming brand marketing, it puts forward relevant Improvement measures. First of all, the paper puts forward the innovation in content and form. Second, the paper suggests that we should make full use of new technologies such as AR and VR to effectively combine with mobile live broadcasting. Third, the paper explores the integration of multiple channels to create intelligent marketing, and further optimize the live interface of mobile terminals. Finally, the paper emphasizes that the government departments and the platform itself should jointly supervise the mobile network live streaming platform and establish a good live broadcasting environment for mobile terminals. With the help of mobile live streaming, the marketing mode has an important impact on the promotion of brand marketing. How to make better use of this business mode and accurately use mobile live broadcast to promote brand marketing, so that enterprises can create greater profits, is also of profound research significance.

Implementation of a Template-Based Authoring Tool for Multimedia Content (템플릿 기반 멀티미디어 컨텐트 저작도구 구현)

  • 고현일;성미영
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.368-376
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    • 2004
  • Currently, the package tools and software development kits of Microsoft's Windows Media Technology provides users an environment to write, distribute and play multimedia contents. However, it is very difficult for common users to create a media streaming content using the Windows Media technology, because of its technical hardship. Therefore, we developed an easy-to-use authoring tool for multimedia streaming content which can be used in the Windows Media Technology environment. Our authoring tool is based on the web page templates by which HTML codes can be generated automatically. Using the existing streaming media authoring tool provided by the Microsoft, users have to code the temporal markers and the event script commands directly to the ASF(Advanced Systems Format) files or ASX (ASF Stream Redirector) format files. We developed an easy-to-use interface for insetting temporal markers and the event script commands to the ASF files by simple mouse clicking and dragging to minimize the effort of users for creating multimedia streaming content. In addition, we implemented an ASX file creation wizard that allows users to create ASX format file without coding ASX tags. We also implemented various web page templates where the ASF files and the ASX files can be embedded by just clicking the corresponding templates. The target web pages can be automatically generated from those templates and previewed directly on the web browser at the time of creation.

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An Empirical Study on the User Experience Model of Music Streaming Service (음악 스트리밍 서비스 사용자 경험 모델에 관한 실증 연구)

  • Lee, Jeonga;Kim, Hyung Jin;Lee, Ho Geun
    • Informatization Policy
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    • v.30 no.3
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    • pp.92-121
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    • 2023
  • As music streaming services (MSS) involve various interactions with users during the music consumption process, it is important to understand the user experience and manage the service accordingly. This study developed a user experience model for MSS by theoretically linking the quality characteristics considered important by music service users with the structure of user experience. PLS analysis was then performed using survey data to test the model. As a result, functionality (search, browsing, and personalized recommendation), UI usability, content quality (currentness, sufficiency, relevance), and monetary cost were found to be key experience factors that determine the experience consequence, i.e., user satisfaction. In addition, in a supplementary analysis comparing domestic and global services, differences in user experience were found between the two groups in terms of functionality and content quality. The user experience model of MSS proposed in this study serves as a new foundation for theory-based research in this field and provides meaningful implications for the competitive landscape among music streaming service platforms and for their competitive strategies.

TCP-aware Segment Scheduling Method for HTTP Adaptive Streaming (HTTP 적응적 스트리밍을 위한 TCP 인지형 세그먼트 스케줄링 기법)

  • Park, Jiwoo;Chung, Kwangsue
    • Journal of KIISE
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    • v.43 no.7
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    • pp.827-833
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    • 2016
  • HTTP Adaptive Streaming (HAS) is a technique that adapts its video quality to network conditions for providing Quality of Experience. In the HAS approach, a video content is encoded at multiple bitrates and the encoded video content is divided into several video segments. A HAS player estimates the network bandwidth and adjusts the video bitrate based on estimated bandwidth. However, the segment scheduler in the conventional HAS player requests video segments periodically without considering TCP. If the waiting duration for the next segment request is quite long, the TCP connection can be initialized and it restarts slow-start. Slow-start causes the reduction in TCP throughput and consequentially leads to low-quality video streaming. In this study, we propose a TCP-aware segment scheduling scheme to improve performance of HAS service. The proposed scheme adjusts request time for the next video request to prevent initialization of TCP connection and also considers the point of scheduling time. The simulation proves that our scheme improves the Quality of Service of the HAS service without buffer underflow issue.

A Study on Research Scheme for Peer-to-Peer Network Using Smart Network (스마트 네트워크 구조를 활용한 Peer-to-Peer 기반 콘텐츠 검색 기법 연구)

  • Kang, Mi-Young;Nam, Ji-Seung
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.2
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    • pp.57-62
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    • 2014
  • In order to provide real-time multimedia streaming service, a lot of system resources and network bandwidth required. Thus each computer is any computer other equivalent has the ability to act as a client and a server Peer-to-Peer(P2P) architecture with much interest. In this paper, techniques of P2P content that requires a user to efficiently retrieve the desired time in the streaming service have placed the focus of the research techniques. In a number present in the P2P contents, the user requests to find out the desired amount of time the content streaming services in order to provide seamless lookup latency contents search algorithm to minimize the study. P2P based smart network system and the structure of the super-node and the peer node is composed of super-gateway. Smart network system architecture proposed by performing a content search algorithm. The user requests a desired content, the service can be retrieved within the provided the flexibility.