• Title/Summary/Keyword: Streaming Server

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Multi-stream Delivery Method of the Video Signal based on Wavelet (웨이브릿 기반 비디오 신호의 멀티 스트림 전송 기법)

  • 강경원;류권열;권기룡;문광석;김문수
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.101-104
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    • 2001
  • Over the last few years, streaming audio and video content on Internet sites has increased at unprecedented rates. The predominant method of delivering video over the current Internet is video streaming such as SureStream or Intelligent Stream. Since each method provides the client with only one data stream from one server, it often suffers from poor qualify of pictures in the case of network link congestion. In this paper, we propose a novel method of delivering video stream based on wavelet to a client by utilizing multi-threaded parallel connections from the client to multiple servers and to provides a better way to address the scalability functionalities. The experimental results show that the video quality delivered by the proposed multithreaded stream could significantly be improved over the conventional single video stream methods.

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Analysis of Aggregated HTTP-based Video Traffic

  • Biernacki, Arkadiusz
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.826-836
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    • 2016
  • Increase of hypertext transfer protocol (HTTP)-based video popularity causes that broadband and Internet service providers' links transmit mainly multimedia content. Network planning, traffic engineering or congestion control requires understanding of the statistical properties of network traffic; therefore, it is desirable to investigate the characteristic of traffic traces generated, among others, by systems which employ adaptive bit-rate streaming. In our work, we investigate traffic originating from 120 client-server pairs, situated in an emulated laboratory environment, and multiplexed onto a single network link. We show that the structure of the traffic is distinct from the structure generated by first and second generation of HTTP video systems, and furthermore, not similar to the structure of general Internet traffic. The obtained traffic exhibits negative correlations, anti-persistence, and its distribution function is skewed to the right. Furthermore, we show that the traffic generated by clients employing the same or similar play-out strategies is positively correlated and synchronised (clustered), whereas traffic originated from different play-out strategies shows negative or no correlations.

Panorama Streaming System (파노라마 스트리밍 시스템)

  • 김보연;장경호;정순기
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.517-519
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    • 2003
  • 데이터 전송기술의 발달과 인터넷 멀티미디어 기술의 발달로 스트리밍(streaming) 기법은 인터넷 방송, 영화. 광고 및 교육 분야에 널리 이용되고 있다. 그러나 기존의 스트리밍 기법은 서버(server)에서 클라이언트(client)로 데이터를 전송시 공중파방송처럼 단방향성을 가진다. 즉 서버는 클라이언트의 요구사항을 수용할 수 없도록 설계되어 있으며, 영상의 시각영역에 제한성을 가진다. 본 논문에서는, 기존의 스트리밍 기법과 달리 넓은 시각 영역을 가진 파노라마 비디오 (panorama video)에서의 스트리밍 시스템을 제안한다. 제안하는 시스템은 클라이언트와 서버간의 상호작용(interaction)을 위해, 파노라마 영상을 독립된 작은 스트립(strip)으로 세분화 시킨 후 클라이언트의 요구(시점 변화, 임의의 프레임의 접근)에 따라 능동적으로 압축 전송함으로써 클라이언트와 서버간의 상호작용이 가능한 양방향 스트리밍 시스템이다.

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A Study on the Transmission System for Background Music used by Internet Streaming Technology (인터넷 스트리밍 기술을 활용한 배경음악 전송시스템에 관한 연구)

  • Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.522-525
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    • 2011
  • 스트리밍 기술이란 전송되는 데이터를 마치 끊임없고 지속적인 물 흐름처럼 처리할 수 있는 기술을 의미한다. 멀티미디어 데이터의 각 블록이 원격 서버로부터 네트워크를 통해 클라이언트에 도착하는 즉시 재생을 시작하는 방식이다. 본 논문에서는 인터넷 스트리밍 기술을 이용한 배경음악 전송시스템을 제안한다. 이 시스템은 하나의 서버에서 여러 개의 음악 채널을 인터넷을 통하여 전송하고 다수의 클라이언트에서 각각 원하는 음악 채널을 선택하여 음악을 들을 수 있도록 한 것이다. 인터넷을 통하여 사용자가 원하는 최신 음악과 장르, 세대, 날씨 등에 맞는 음악을 선택할 수 있고 끊이지 않는 음악을 제공함으로서 사용자의 만족도를 높이고 불필요한 매체 구입비용도 절약할 수 있다.

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An Embedded Multifunctional Media System for Mobile Devices in Terrestrial DTV Relaying

  • Huang, Jun;Yin, Haibing
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1272-1285
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    • 2018
  • The paper presents a novel embedded multifunctional media sever (EMMS) for mobile devices to receive various media programs. Being different from other contemporary system research, the paper mainly studies how to design a reception solution for terrestrial digital television (DTV) on mobile devices and how to enable mobile devices can receive DTV program, enjoy video-on-demand (VOD), achieve video surveillance and relay Internet video program via local Wi-Fi simultaneously. In the system design, we integrate broadcasting-terrestrial DTV tuner, streaming media re-transmission system, VOD disk, video camera and access interface to the Internet into EMMS, which can either receive terrestrial DTV radio signals and demodulate out digital transport stream (TS), or can read streaming media bit-stream from VOD disk, surveillance camera or access interface to the Internet. The experimental results show the proposed system is stable and quality-efficient. Comparing with the other systems, the proposed system has the least packet loss rate and response time.

High Rate Denial-of-Service Attack Detection System for Cloud Environment Using Flume and Spark

  • Gutierrez, Janitza Punto;Lee, Kilhung
    • Journal of Information Processing Systems
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    • v.17 no.4
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    • pp.675-689
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    • 2021
  • Nowadays, cloud computing is being adopted for more organizations. However, since cloud computing has a virtualized, volatile, scalable and multi-tenancy distributed nature, it is challenging task to perform attack detection in the cloud following conventional processes. This work proposes a solution which aims to collect web server logs by using Flume and filter them through Spark Streaming in order to only consider suspicious data or data related to denial-of-service attacks and reduce the data that will be stored in Hadoop Distributed File System for posterior analysis with the frequent pattern (FP)-Growth algorithm. With the proposed system, we can address some of the difficulties in security for cloud environment, facilitating the data collection, reducing detection time and consequently enabling an almost real-time attack detection.

The method for protecting contents on a multimedia system (멀티미디어 시스템에서 콘텐츠를 보호하기 위한 방법)

  • Kim, Seong-Ki
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.113-121
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    • 2009
  • As a DRM is recently being removed from many sites, the content protection on a video server becomes important. However, many protection methods have their own limitations, or aren't used due to the deterioration of the streaming performance. This paper proposes a content protection method that uses both the eCryptFS and the SELinux at the same time, and measures the performance of the proposed method by using various benchmarks. Then, this paper verifies that the method doesn't significantly decrease the streaming performance although the proposed method decreases the other performances, so it can be used for the content protection in a multimedia system.

Distributing Network Loads in Tree-based Content Distribution System

  • Han, Seung Chul;Chung, Sungwook;Lee, Kwang-Sik;Park, Hyunmin;Shin, Minho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.1
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    • pp.22-37
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    • 2013
  • Content distribution to a large number of concurrent clients stresses both server and network. While the server limitation can be circumvented by deploying server clusters, the network limitation is far less easy to cope with, due to the difficulty in measuring and balancing network load. In this paper, we use two useful network load metrics, the worst link stress (WLS) and the degree of interference (DOI), and formulate the problem as partitioning the clients into disjoint subsets subject to the server capacity constraint so that the WLS and the DOI are reduced for each session and also well balanced across the sessions. We present a network load-aware partition algorithm, which is practicable and effective in achieving the design goals. Through experiments on PlanetLab, we show that the proposed scheme has the remarkable advantages over existing schemes in reducing and balancing the network load. We expect the algorithm and performance metrics can be easily applied to various Internet applications, such as media streaming, multicast group member selection.

A Mobile Platform System based on SBC (SBC 기반 차세대 이동형 단말기 개발)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.30-36
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    • 2009
  • In this paper, we develop the next generation mobile system based on SBC(Server Based Computing). SBC is one of the popular topic and only one server system is used as multiple personal systems with a terminal, a monitor and a keyboard. The advantages of this system are easy-upgrade, low costs and convenience for each user. But it is difficult to design and manufacture the multimedia streaming system and devices control system for external devices. In this paper, we represent and develops the Mobile system based on SBC and the test performances shows that our system has good performances of multimedia system and security for internet.

Design and Performance Evaluation of Software On-Demand Streaming System Providing Virtual Software Execution Environment (가상 소프트웨어 실행 환경을 제공하는 주문형 소프트웨어 스트리밍 시스템 설계 및 성능평가)

  • Kim Young-Man;Park Hong-Jae;Han Wang-Won;Choi Wan;Heo Seong-Jin
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.501-510
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    • 2006
  • Software streaming allows the execution of stream-enabled software on desktop or portable computing devices like PC, PDA, laptop, cellular phone, etc., even while the transmission/streaming from the server may still be in progress. In this paper, we present an efficient streaming system called Software On-Demand(SOD) streaming system to transmit stream-enabled applications in addition to automatic installation of program registry, environment variables, configuration files, and related components. In particular, we design and implement a SOD system in Linux to provide the user with the instant look-and-click software execution environment such that software download and installation are internally proceeded in a completely user-transparent way. Therefore, the SOD system relieves the user from the tricky, failure-prone installation business. In addition, the software developer now obtains a new, powerful means to advertise and propagate their software products since the user can use software packages via user-friendly UI window or web browser by look-and-click interactive operation. In the paper, we also make a couple of SOD streaming experiments using a spectrum of popular softwares. Based on the analysis of the experiment results, we also propose two performance improvement schemes.