• 제목/요약/키워드: Strategy for space design

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Mechanical architecture and loads definition for the design and testing of the Euclid spacecraft

  • Calvi, Adriano;Bastia, Patrizia
    • Advances in aircraft and spacecraft science
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    • 제3권2호
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    • pp.225-242
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    • 2016
  • Euclid is an astronomy and astrophysics space mission of the European Space Agency. The mission aims to understand why the expansion of the Universe is accelerating and what is the nature of the source responsible for this acceleration which physicists refer to as dark energy. This paper provides both an overview of the spacecraft mechanical architecture and a synthesis of the process applied to establish adequate mechanical loads for design and testing. Basic methodologies and procedures, logics and criteria which have been used with the target to meet a compliant, "optimised" design are illustrated. The strategy implemented to limit the risk for overdesign and over-testing without jeopardizing the design margins is also addressed.

사회심리학 기반의 브랜드공간 특성 연구 - 실재론적·관계론적 분석을 통한 선행연구를 중심으로 - (A Study on the Brand Space Characteristics from the Aspect of Social Psychology - Focused on the Advance Research through Analyzing the Theoretical Methodology of Realism and Relationship -)

  • 신혜원
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.49-57
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    • 2013
  • This study aims to provide direction for the brand goals approaching and analyzing previous studies in social psycholog y perspective, focusing on man and society relationship. 526 preceding 'brand space' associated papers from 1992 to 2012 were collected and analyzed them by year, by space and by theme utilizing the realism methodology, the theor etical relationship methodology. The numbers of the study for 'brand space' had increased gradually from 2003 to 2010 then climbed vertically and the most common study was about place, that shows there is a relationship between variou s social phenomena and human psychology. For the thematic analysis, 'Social psychological components of the brand' based on social psychology was used for analyzing the cognitive aspects, the relational aspects, and the attitudinal aspects. The most common study was the study of the cognitive aspects, and relational aspects, and lastly the attitud inal aspects in order. The strategy was the most common research for the brand associated study. The ultimate point of the strategy is to get 'attitude'. From social psychology perspective, there is a cycle in the minds of consumers, 'Identification', 'Internalization', 'Conformity' and 'Compliance'. Structure of these relationships can provide a clue that consumers' attitude lead the consumers' action.

Time-history analysis based optimal design of space trusses: the CMA evolution strategy approach using GRNN and WA

  • Kaveh, A.;Fahimi-Farzam, M.;Kalateh-Ahani, M.
    • Structural Engineering and Mechanics
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    • 제44권3호
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    • pp.379-403
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    • 2012
  • In recent years, the need for optimal design of structures under time-history loading aroused great attention in researchers. The main problem in this field is the extremely high computational demand of time-history analyses, which may convert the solution algorithm to an illogical one. In this paper, a new framework is developed to solve the size optimization problem of steel truss structures subjected to ground motions. In order to solve this problem, the covariance matrix adaptation evolution strategy algorithm is employed for the optimization procedure, while a generalized regression neural network is utilized as a meta-model for fitness approximation. Moreover, the computational cost of time-history analysis is decreased through a wavelet analysis. Capability and efficiency of the proposed framework is investigated via two design examples, comprising of a tower truss and a footbridge truss.

Spatial Information Based Simulator for User Experience's Optimization

  • Bang, Green;Ko, Ilju
    • 한국컴퓨터정보학회논문지
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    • 제21권3호
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    • pp.97-104
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    • 2016
  • In this paper, we propose spatial information based simulator for user experience optimization and minimize real space complexity. We focus on developing simulator how to design virtual space model and to implement virtual character using real space data. Especially, we use expanded events-driven inference model for SVM based on machine learning. Our simulator is capable of feature selection by k-fold cross validation method for optimization of data learning. This strategy efficiently throughput of executing inference of user behavior feature by virtual space model. Thus, we aim to develop the user experience optimization system for people to facilitate mapping as the first step toward to daily life data inference. Methodologically, we focus on user behavior and space modeling for implement virtual space.

철도차량내의 전시공간 디자인에 관한 연구 (A Study on Design of the Exhibition Space in the Railroad Car)

  • 최철주;홍석기;권태수
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2003년도 추계학술대회 논문집(II)
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    • pp.197-202
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    • 2003
  • A Railroad Cars playa prominent role in a matter of transportation yet it cannot be discussed here for cultural space. On the other hand, considering railroad customers' increaced desire(craving) for cultural space, we design it in the train so that we provide customers not only transportation but also fullfil them desire for culture. In the competitive cultural era. The aim of the new strategy for railroad bussiness is both inspiving art and operating exhibition facilities in the train(railroad). Through analysis of exhibition space and environment, we design exhibition space to equip cultural facilities in the train then lead to make railroad business' new social education role by the inside and outside of the country.

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폴드 개념을 이용한 환경설계방법 연구 - 도산공원 재설계를 사례로 - (Environmental Design Methods Based on the Idea of Fold : The Re-Design Proposal of Do-San Park)

  • 오창송;조경진
    • 한국조경학회지
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    • 제30권2호
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    • pp.50-62
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    • 2002
  • From modernism to post-modernism, the practice in the design field often reduced the complexity of environment and to remove variety. However, contemporary ideas of space have been changed. The current thought premise is that the environment is mutable and is evolving according to inner and outer forces and elements. Therefore, leading designers recognize that the environment is complex in itself while anticipating a new theory explaining on-going trends. The idea of fold formulated by Gilles Deleuze can provide a theoretical base for new environmental design in constrat to current design practices. The fold is a hybrid by accommodating complex relations within an object. It carries a dynamic world view through continual process and yields a topological space against absolute space like Euclid geometry. The characteristics of the fold can be paraphrased as rhizome, stratification and smooth space. Rhizome forms a non-hierarchial connection like networking in internet space. Stratification is a kind of superimposition of autonomous potential layers within a single object. Smooth space is a free space and event oriented space keeping non-linear form. This study tried to incorporate the idea of fold to environmental design methods and design process in order to make space which can correspond with complex environment and topological form. In the design process adapted to fold theory, rhizome analysis accepts the complexity of environment and stratification strategy embraces the possibility of accidental use. As a result, the designed park carries a monadic image and produces an ambiguous space. Lastly, smooth space makes topological space unlike Euclid geometry and is free space comosed by the user themselves. Transporting the idea of fold into environmental design could be an alterative way for indeterminate and flexible design to accept new identity of place. Therefore, this study accepts the concept of incidental morphogenesis to make space based on the complexity of environment. The designed space based on the idea of fold searches to create free event space determined by user rather than designated by designer.

중등학교 시설에서의 커뮤니티공간 연구 (Towards the Community Space for Secondary School)

  • 이금진
    • 교육시설 논문지
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    • 제19권1호
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    • pp.3-12
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    • 2012
  • The opportunity provided for design method and strategy of community space for secondary school through the experience of public library and gallery, is the purpose of this paper. Community space is an important issue in school architecture as it seeks to revive the public area in educational building and to renew the open space as a multi-entertainment space. The latest works of school, however, which are evaluated as well reflected the reality of educational patterns, are still deficient in that communicational elements in school are underdeveloped and inadequate. The cases of this paper, which are grown up as entertainment library and multi-purpose cultural space such as Seattle Public Library, Sendai Mediatech, Tate Modem Gallery, and Kunsthaus, are suitable to offer the method of the creation of community space for school. This paper reviews an assessment of its success in community space for school architecture with multi-entertainment-purpose library and cultural space connected open space and concludes with the establishment of design method for future school; extraction of the factors contributing to development of community space in school and proposal of design method; implementation of school renewal with library and gallery plus open space for the creation of identity considering both of study and play.

디자인경영 측면에서 본 공공디자인사업 관리프로세스에 관한 연구 (A Study on Public Design Project Management Process In Terms of Design Management)

  • 박수경;문정민
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.71-78
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    • 2012
  • These days, design has been used a very useful means to achieve differentiated urban images and establish the identity of a city, and as an effort to specialize local industries through design, public design projects are competing one another. However, the projects have considerable negative effects because of diverse reasons such as unorganized procedures. For continuous and organized projects which meet demands of the interested persons of public design, reasonable design management should be introduced with a use of design as a strategic means of management Therefore, this study examined the concepts of design management and its meaning in space and analysed cases of implementing components for management of public design projects. It searched for the factors of design management indicating design-oriented management and presented a strategy model which complements design-oriented management. The results of the study are presented as follows: First, strategic implementing components needed for a space design management process were obtained. A design recognition process aimed at what space aims at and needed to identify active components such as physical and indigenous environment. A design inquiry process included problem solution considering characteristics of multi-dimensional space active components, design development considering behavioral functions of humans, checklists needed to complete design and necessary components to institutionalize design. For definition of project space, guideline projects of public design should be progressed in the same context as urban design, and developmental directions of public design needed design inquiry in terms of space to create various experiences in space.

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복합쇼핑몰과 백화점 내 전문식당가의 공유 공간 특성에 관한 연구 (A Study on the Characteristics of Public Space in Specialized Restaurants at Domestic Composite Shopping Malls and Department Stores)

  • 양철식;김정기
    • 한국실내디자인학회논문집
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    • 제18권4호
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    • pp.3-10
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    • 2009
  • Domestic distribution market is in a time of transition for the present. With consumers' diverse demands, the growth of department stores, shopping malls, specialized shops and so on has been taken place radically and the competition among them also has become severe. In order to promptly and positively cope with the radically changing trend of market and the generation of competing business entities, they are necessary to establish a discriminated indoor space plan. With such desires as the expansion of leisure activities based on the increase of personal income and the up-gradation, diversification and individualization of living standard based on economic growth, the dining-out space, one of people's life environments, need a variety of changes. In the past, the specialized restaurants of composite shopping malls and department stores were a mere mediating space of food sale between producers and consumers, but today they become a discriminated and creative indoor space which representing customers' lifestyle. The purpose of this study was to examine the characteristic of public space of specialized restaurants at composite shopping malls and department stores and then present a discriminated spatial marketing strategy in order to find out the direction of its proceeding in the future. Therefore, the purpose of this study was to work out basic data for the development of dining-out contents at the time of appearing diverse composite dining-out spaces in the future and of establishing a renovation plan of specialized restaurants at composite shopping malls and department stores in order to provide customers a space which could satisfy their desires. In this vein, the characteristic and composition of necessary space was analyzed based on the examination of cases. The investigator hopes that study findings are used as basic data for the study on the interrelationship between the sale space and dining-out space of composite commercial facilities and for the establishment of marketing strategy to attract customers.

철도차량내 전시공간 기준 설정에 관한 연구 (A Study on Establishment of the Standard Exhibition Space in the Railroad Cars)

  • 최철주;홍석기;권태수
    • 한국철도학회논문집
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    • 제7권3호
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    • pp.278-282
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    • 2004
  • A Railroad Cars playa prominent role in a matter of transportation however, yet it cannot be discussed here for cultural space. On the other hand, considering railroad customers' increaced desire(craving) for cultural space, we design it in the train so that we provide customers not only transportation but also fullfil them desire for culture. In the competitive cultural era. The aim of the new strategy for railroad business is both inspiving art and operating exhibition facilities in the train(railroad). Through analysis of exhibition space and environment, we design exhibition space to equip cultural facilities in the train then lead to make railroad business' new social education role by the inside and outside of the country.