• Title/Summary/Keyword: Storytelling Writing Support System

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Analyzing Writer's Storytelling Task and Designing a Support System (작가의 스토리텔링 집필 직무 분석 및 지원 시스템 설계)

  • Ahn, Kyung-Jin;Yoon, Wan-Chul;Jun, Bong-Guan
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.670-675
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    • 2006
  • 이야기는 그 자체만으로 전달될 수 없기 때문에, 이야기만큼이나 중요한 것은 가공되지 않은 상태의 이야기를 구성지게 전달하는 텔링의 방식이다. 디지털 매체가 발전하고 보다 다양한 전달 방식이 등장하면서 텔링이 더욱 강조되고 이야기보다는 스토리텔링이라는 개념이 주목 받게 되었다. 이 연구는 스토리와 텔링을 구분하는 관점에서, 스토리텔링을 개발하는 작가들의 작업을 분석하고 그들을 도와주는 지원 시스템을 설계했다. 작가의 태스크를 분석하기 위해 본 연구에서는 집필 프로세스에 대해 현업 작가를 인터뷰하고 기존의 writing tool의 기능과 이야기 구조 이론을 참고하여 검토했다. 또한 본 연구에서는 이야기가 흘러감에 따라 변화하는 정보-인물 간 관계, 사실 정보-들을 고려하였다. 작가는 이야기가 흘러가는 매 순간 모든 이야기 속의 사실을 알고 있지만, 독자와 이야기 속의 등장 인물들은 이야기가 흘러감에 따라 작가가 의도하는 순서와 방식으로 사실 정보들을 하나씩 습득하게 된다. 이러한 데이터를 수집/관리하고, 다시 변형하고, 또 유지/보수하는 것이 작가에게 가장 큰 인지적인 부담이기 때문에 이를 지원하도록 노력했다.

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A Study of the Funding Policy to Strengthen Cultural Content in the Arts and Media: Considering the Adoption a Group Writing System like that Used by US TV Shows Creators, such as a 'Storytelling Factory' (문화콘텐츠의 글로벌경쟁력 강화를 위한 선(先)지원정책연구: 미드 시스템을 기초로 한 '스토리텔링 제작소'의 가능성)

  • BYUN, Daniel H.
    • Trans-
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    • v.2
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    • pp.95-130
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    • 2017
  • In the 21st century, developing cultural industry is an important issue world-wide. Since the Kim Daejoong government, Korea has focused on cultural industry development and has thereby treated it as one of the basic, necessary industries. Therefore, the industry is being supported both financially and politically. This policy nurtured the development of quality and quantity within the cultural content industry. However, most of the reports and studies about Korean cultural content have shown it is still not strong enough to compete with leading countries in the field. Competitiveness of storytelling is especially weak. The goal of this study is to find the best direction for the funding policy to strengthen competitiveness in storytelling. Analysing the policies of the No Moo-hyun and Lee Myoung-park governments, we can see that they primarily focused on developing infrastructure in investment and the distribution environment. Support for producing content and distribution follows after confirmation of results. Moreover, policies for the support of developing ideas within culture content are vertical. Currently in the industry, a person or company decides how and where to use the moneys available for investment in the development of content. However, we need to invest more directly, initial funding is required. We analysed the market, studying its activity, achievement and limitations. As a result, we suggest a 'Storytelling Factory' like the group writing system adopted by US TV Shows.

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A research for character information extraction method on Narrative Stories (설화 스토리 내 인물정보 추출 방법에 관한 연구)

  • Ko, Byeong Kyu;Kim, Jeong In;Lee, Eun Ji;Kim, Pan Koo
    • Smart Media Journal
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    • v.5 no.2
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    • pp.59-64
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    • 2016
  • Storytelling techniques have been using for utilizing in various fields such as education, marketing and so on. In creative content sector, especially, the amount of creating the a newly story content from existing oral tales which are short and quite hard to understand the context has been increased. However, there are some limitations for creating the ideas of the story according to the expansion of the stories while the approach for new adaptation of existing stories is quite challenging. In this paper, therefore, we described the preliminary steps of text analysis and object extraction method for story development which can be applied to the storytelling authoring supported software.

Study on Game Expandability Pursuant to the Spread of the Korean Wave (한류 확산에 따른 게임의 확장 가능성 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.75-86
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    • 2014
  • This study explored the expandability and prospect of the game, one of the cultural contents that may potentially lead the next Korean Wave. The study found that for the game to grow and be recognized as the cultural product of the Korean Wave, it was necessary to develop the strategies to ensure the sustainability of the game and to build plans for powerful storytelling techniques that help the public become more familiarized with the game as part of the Korean Wave and maximize the public's affinity and preference of such game. It was also found that one of the immediate priorities is to develop the games that are characterized as their unique use and representation of the Korean culture in the global market while designing effective localization plans and paving the way for a government-level system of support.