• 제목/요약/키워드: Story-Telling

검색결과 170건 처리시간 0.029초

디지털 레버리징: 기술을 인간의 삶에 적용하는 방법론 (Digital Leveraging: The Methodology of Applying Technology to Human Life)

  • 한석영;김희철;황원주
    • 한국멀티미디어학회논문지
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    • 제22권2호
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    • pp.322-333
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    • 2019
  • After the launch of smart phones, various miniaturized smart devices such as wearable and IOT devices have deeply embedded in human life, and have created a technology-oriented society. In this technology-oriented society, technology development itself is important, however it seems more important to utilize existing technology appropriately and deliver effectively to human life. As the computer became personalized after the appearance of PC, human-centered computing such as HCI and UCD had begun to appear. However, most of the researches focused on technology that made human being convenient to interact with computer such as computer systems design and UX development. In the technology-oriented society, it seems more urgent to apply existing technology to human life. In this paper, we propose a methodology, 'Digital Leveraging' which guides how to effectively apply technology to human life. Digital Leveraging is the way of convergence between technology and humanities.

영화 <아바타>에 나타난 육체성 연구 (A study on the corporality in the film Avatar)

  • 김호영
    • 비교문화연구
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    • 제29권
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    • pp.233-256
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    • 2012
  • This paper aims to look into various symbolic meanings of the body shown in the film, Avatar (2009, James Cameron), and to ponder over a variety of media strategies carried by the pursuit of the corporality shown in this film. In a nutshell, the body in Avatar is a symbol of primitiveness rather than civilization, and the body language is a fundamental and effective means of communication much better than verbal language. A variety of physical contacts that appeared in many scenes of the movie emphasizes the role of the body as a means of real communication. Also, in the composition of the film dominated by the confrontation of civilization, numerous creatures in the planet Pandora with a variety of colors as well as a number of agencies and large body sizes express primitive richness. The narrative of the film telling the story of a 'moving' body ultimately emphasizes the superiority of the body with respect to consciousness, unlike the narrative of conventional movies dealing with the problems of the body. In addition, the corporality pursued by this film implies several important media strategies. It may reveal a self-reflection of the material civilization and the imperialism, or, on the contrary, an attempt to conceal or dilute them. It may also represent a self-reflection of the overdeveloped media technology, or simply the dilution of it. Finally, it may be an attempt to recover the feeling of "presence", not fully supported by the 3D technology, by the identification of the spectator's body and the character's body.

유아 대상 환경교육을 위한 증강현실 기반 통합교수학습방법 적용 가능성 탐색 (Exploring the Possibility of Applying the Integrated Teaching and Learning Method based on AR for Environmental Education for Young Children)

  • 김인숙;조유미;고혜영
    • 한국멀티미디어학회논문지
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    • 제22권8호
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    • pp.950-959
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    • 2019
  • The purpose of this study was to investigate the effect of integrated teaching and learning method using augmented reality for effective promotion of child - friendly attitude and environmental preservation attitude and explored its applicability. For this purpose, based on the augmented reality fairy tale, we designed an experience - oriented integrated teaching and learning method such as reading book, story - telling, drawing, environmental conservation practice activity. The experimental group was divided into two groups: augmented reality reading fairy tales (A) and children's book reading fairy tales (B). First, interest, immersion, and empathy were higher in the application environment of integrated learning teaching method based on Augmented Reality. Second, there was no difference between the two groups in content understanding. Third, in terms of expressiveness, it was verified that various expressions were expressed in the applying environment of the integrated teaching - learning method based on augmented reality through drawing activities. Fourth, in practice activities, more students were practicing in the augmented reality - based integrated teaching - learning method applied environment, and the number of practice activities of individual students was also confirmed. This study suggests that the application of the integrated teaching and learning method can enhance the effect of education when using the smart teaching media using the augmented reality in early childhood education.

리얼리티 예능의 일상 스펙터클과 의미작용 (The Semiotics and the Spectacles of Everyday Life in the Reality Entertainment)

  • 오소정
    • 문화기술의 융합
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    • 제7권2호
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    • pp.171-176
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    • 2021
  • 이 글은 리얼리티 예능에 드러나는 일상에 대해 고찰하고, 예능의 리얼리티와 일상의 의미작용에 대해 살펴본다. 리얼리티 예능에 드러나는 일상을 기 드보르와 올리비에 라작의 관점을 차용하여 일상 스펙터클로 귀결시키며, 그것을 롤랑 바르트의 기호학 모델 구조를 참고하여 리얼리티 프로그램과의 의미작용을 구성한다. 드보르와 라작이 대중을 수동적 수용자로만 지칭한 것과 달리 오늘날의 콘텐츠 소비자는 무조건적 수용이 아닌 능동적 해석과 소비가 가능한 주체임에 차이가 있다. 스펙터클이라는 미디어의 역기능만을 비판하는 것이 아니라, 리얼리티 예능의 일상 전사는 수용자의 일상회복으로도 해석될 수 있음을 제안하고자 한다.

스토리텔링을 통한 충남향토음식 개발 연구 - '무령왕 수라상'과 '몽유도원 밥상'을 중심으로 - (Development of Native Local Foods in Chungcheongnam-do by Storytelling)

  • 김미혜;정혜경
    • 한국식생활문화학회지
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    • 제25권3호
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    • pp.270-284
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    • 2010
  • The objective of this study was to familiarize people with the native local food of Chungnam Province by developing its regional food as a culture resource. Native Local Food Search and luxury itemization based on regionally-characterized stories enhances self-perception of the national culture, promotes appropriate local images to the public, and contributes to the local economy by increasing regional tourism. Therefore, this study researched local stories of cultural significance, that is, those connected to the history and originality of Chungnam Province, and developed contents related to Chungnam native local food. Features of the native local food were introduced by a story telling method in order to appeal to the five senses. The story was composed for easy understanding of the value of food, and the brand image of Chungnam was developed based on representative historical stories of the region. In this study, the following were developed as representative images of Chungnam: 'Royal meal table of King Moo-ryung' in Kongju was presented by recomposing the story of King Moo-ryung, a famouns king of the Baekje era; 'Mong-yoo-do-won's rice meal table' was introduced via Mongyoo-do-won's painting by Kyeon An, a famous painter of the Chosun era who was born in Seosan. The 'Royal meal table of King Moo-ryung' was set with food made from local farm products, demonstrating the flavor and elegance of the Baekje era. 'Mong-yoo-do-won's rice meal table' resembled Kyeon An's Mong-yoo-do-won-do, which has a background featuring early spring. The rice table was designed to remind people of a flamboyant painting like a scattered peach blossom leaf in the early spring. To verify the health effectiveness of each rice table, the function of each ingredient was investigated through 'Sik-ryo-chan-yo:a dietary treatment', which was published by Soon-Ui Cheon during the Chosan era. According to the results, most of ingredients are certainly beneficial to health, as was recognized in the early Choson era.

스토리텔링을 이용한 명품 브랜드의 미학적 아트마케팅 커뮤니케이션에 관한 연구 (A Study on the Aesthetic Art Marketing Communication of Luxury Brand Using Storytelling)

  • 조혜덕;황재광;이상윤
    • 유통과학연구
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    • 제9권3호
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    • pp.73-82
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    • 2011
  • 본 연구는 스토리텔링을 이용한 명품 브랜드의 미학적인 아트마케팅커뮤니케이션 사례를 통해 브랜드의 차별화된 마케팅 기법으로 아티스트와 아트를 통한 효과적인 아트마케팅을 제시하였다. 이러한 아트를 활용하는 데는 브랜드의 이미지를 품격 있고 미학적으로 보여주어 매출 증대뿐 아니라 고객의 충성도를 높이는데 그 이유가 있다. 브랜드가 가지고 있는 욕망의 주체는 스토리가 그 역할을 한다. 명품 브랜드 소비자는 브랜드 품질의 우수성, 최상의 서비스, 브랜드 고 품격 가치와 더불어 브랜드에 담긴 스토리를 소비하려고 하는 것이다. 그러한 스토리는 예술과 만나 특별함을 더 하고 브랜드 영역까지 확장하게 하는 아트마케팅 전략 중 아트마케팅커뮤니케이션을 하고 있다. 아트마케팅커뮤니케이션 도구로 아트콜라보레이션, 아트전시회, 이동식 건축물 프로젝트, 아트 광고, 플래그십 스토어, 인재 양성연구소가 활용되었으며 브랜드의 욕망 스토리를 기본으로 스토리텔링의 구성요소와 원칙을 기본으로 선정되었다. 브랜드의 이미지를 시각적으로 상징화하고 입체적으로 보여주어 소비자와 감성적으로 소통하였다. 본 연구의 결과는 스토리텔링을 통한 명품 브랜드의 아트마케팅커뮤니케이션 사례를 통해 브랜드와 예술가의 인지도 관계성에 따른 전략과 특징을 통해 브랜드의 이미지에 미치는 효과적인 아트마케팅 역할을 살펴보고자 하였다. 사례를 통한 결과에 따르면 명품 브랜드가 브랜드 정체성과 스토리에 맞는 아트마케팅커뮤니케이션 도구를 활용하여 효과적인 사례를 보여주었으며, 예술을 통한 아트 마케팅의 가능성을 다양한 각도로 보여주었다. 사례결과는 다음과 같다. 첫째, 소비자는 공감하는 스토리가 있는 브랜드를 선택하는 것으로 나타났다. 세계적으로 성공한 명품브랜드들은 이미 우리 사회가 갖고 있는 멋진 이야기에 대한 욕구를 간파하고 있으며 이들은 정보 이외에도 소비자를 즐겁게 해주는 능력을 발휘하고 있다. 앞으로의 시장은 제품이 담아내는 이야기가 바로 경쟁력이 될 것이다. 둘째, 스토리와 연계된 아트를 활용한 아트 마케팅커뮤니케이션은 브랜드 차별화를 시킨 것으로 나타났다. 가장 효과적인 아트마케팅커뮤니케이션으로 아트콜라보레이션, 아트 전시회, 이동식 건축물 프로젝트 등 다양한 도구로 활발하게 적용되고 있다. 셋째, 브랜드의 제품이 예술작품처럼 인식되어 충성도를 높였을 뿐 아니라 매출이 증대되고, 프리미엄 된 가격을 유지할 수 있는 것으로 나타났다. 브랜드의 전통성에 예술을 접목한 혁신과 창조성이 있는 새로운 제품을 통해 소비자에게 특별한 만족을 제공하고 제품이 한정판으로 제작되어 시리즈별로 수집하는 소비자가 아닌 컬렉터를 창출한다. 넷째, 본 연구의 결과요약과 시사점, 그리고 연구의 한계점과 향후 연구방향을 제시하였다. 명품브랜드에 적용된 사례를 참고하여 국내 브랜드 환경을 고려한 효과적인 아트마케팅 전략을 제시할 수 있으며 이미 진행되고 있는 국내 브랜드의 아트마케팅 전략의 사례와 효과를 연구해 볼 수 있을 것이라 기대된다.

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유대인 뮤지엄 전시공간의 조형적 표현 특성에 관한 연구 (A Study on the Characteristics of the Design Expression in the Exhibition Spaces of the Jewish Museums)

  • 서수경
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.233-240
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    • 2013
  • Today, museums are designed with specific purposes with themes to raise issues based on themes, history, culture or other special focuses. Among many of these thematic museums, Jewish museums are built around the world in order to let the future generations know the history and dark past memory of the Jewish people. Accordingly, the aim and significance of this study are to analyze the characteristics of design expressions of the museum architecture of Jewish museums done by various architects to help visitors empathize the dark period of the Jews during the holocaust. This particular study will be focused on analyzing 7 museums under the theme of holocaust and Jewish people's life affected because of the tragic event. Spatial organization, exhibition space composition, exhibition techniques such as the exhibition storytelling or scenario and natural light distribution will be analyzed to find expressional characters of Jewish museum's design and how the design form strengthen the museum's purpose. To achieve the aim of the study, targets for the theoretical discussion and case analysis regarding the design approach are discussed in chapter 2, characteristics of the cases are analyzed and synthesized in chapter 3, and finally the conclusion in chapter 4. The study found, that distinctive characters of spatial expression have direct impact on visitor's understanding of the museum purpose and it helps viewers to empathize and to be educated about the situation. Well designed architectural form, spatial organization, choice of materials and colors as well as story telling techniques of the museum will solidify the meaning of the exhibitions inside. Results found in the study will be the guidance for future study on thematic museum planning.

구성주의 관점에서 스토리텔링을 활용한 초등 수학 수업 자료 분석 (Analysis of Elementary Mathematics Teaching Material Using Storytelling Based on the Perspective of Constructivism)

  • 이수민;김진호
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제17권3호
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    • pp.205-230
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    • 2014
  • 구성주의를 반영한 대표적인 교수 학습 이론인 학습자 중심 수학 수업이 이상적으로 실천되기 위해서는 구성주의 관점에 따른 교육과 관련된 유무형의 제 요소들(지식관, 학습자관, 교사의 역할, 평가, 수업 형식, 학습, 수업 자료 등)이 융합되어야 한다. 그 중 수업 자료는 학습자들이 스스로 지식을 구성할 수 있는 지적 능력이 있음을 전제로 개발되어야 하고, 지식의 통합성, 다양성 등이 반영되어야 할 것이며 개방형 속성을 지닌 자료이어야 한다. 이외에도 객관적 인식론을 적용할 때 갖던 특징과는 다른 특징들을 지녀야 하므로, 수업 자료가 그러한 특징들을 가지고 있는지 분석해 볼 필요가 있다. 이를 위해 2009 개정 교육과정 1-2 학년군 수학(3) 교과서의 스토리텔링이 처음 도입된 단원 중 수와 연산 영역에 해당되는 <1. 세 자리수>와 미국에서 사용되고 있는 구성주의 수학교실 2학년의 <3. 자릿값의 이해>를 비교하여 분석하였다.

한국 전통음식에 사용된 매운 맛 (Spicy Taste of Korean Traditional Food)

  • 조우균
    • 한국식생활문화학회지
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    • 제26권4호
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    • pp.374-382
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    • 2011
  • The origin of Korean traditional food's spicy taste dates back to the first telling of the Dangun myth-a story of a tiger and bear who tried to reincarnate themselves in human form by eating garlic and wormwood. For a long time, Koreans have eaten spicy vegetables such as green onion, garlic, ginger, mustard, leeks, corni, cinnamon bark, and Chinese peppers (Zanthoxylum schinfolium) and Zanthoxylum bungeanum. In prehistoric times, spicy vegetables were probably used to eliminate the smell of meat. In the agricultural age, they were used to supplement meals with fresh taste. They were also used as a substitute for salt (salt was very precious and expensive) as well as side dishes for the poor. Spicy vegetables have also been used as a substitute for main dish like medicinal gruel and used to increase the spiciness of soup, and they are usually used as a side dish and with condiments in namul (cooked vegetable dishes), sangchae (salad), ssam (wrapped in greens and garnished with red-pepper paste or other condiments) and Kimchi. In addition, chili pepper was introduced to the Korean Peninsula in the middle of the Joseon Dynasty (mid-15th, 16th century). The soil and climate of the Korean Peninsula are suitable to growing chili pepper, and chili pepper has excellent adaptability and productivity. Accordingly, it is processed to red pepper powder and has become a major part of traditional Korean food along with Chinese pepper. Since the Joseon Dynasty, many kinds of Kimchi made with red pepper powder have been developed, and most Koreans enjoy them these days. The main characteristics of Korean food are spiciness and honest-to-goodness taste.

조경설계에 있어서 전통정원의 현대적 재현의 특성 -파리 서울공원 현상공모 출품작을 중심으로- (Characteristics of Representing Traditional Gardens in Landscape design through Analyzing the Entry Plans of Seoul Park in Paris)

  • 조경진;김정호
    • 한국조경학회지
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    • 제28권6호
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    • pp.84-95
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    • 2001
  • The purpose of this study is to investigate how the 6 entry plans of Seoul Park in Paris were representing the tradition by comparing and reviewing them. Entry plans proposed for Seoul Park revealed different approaches of representing traditional gardens. Through scrutinizing these plans, some similar and different aspects among them could be found out. In order to find out those aspects, the entry plans were analysed and compared into several categories such as design concepts, programs and spatial components. The main concern for analysing the entry plans focused on the issue of are presentation. Representing a Korean garden into Seoul Park depends on the manner of a representation, their objets and media. Objects are related to the contents. The contents can have various themes, events, places beyond the garedn. Meids is related to represent Korean tradition with what implement. The manner of a representation can be divided into three types; a direct representation, an abstract(metaphoric) representation and a destructive representation. We found the characteristics through analysing the entry plans that 1) Korean terrain, Korean thoughts, narrative promenade, past/present/Korea/Seoul, story telling through the Korea traditional fence were used as design concepts. 2) Traditional elements such as a traditional pavilion, fence, madang, hwagye, gate were generally chosen as essential elements for representing the Korean tradition. 3) Direct representations were ore broadly used than abstract and destructive representation as the manner of a representation. and 4) The entry plans show us a variety of possibilities of representing traditional gardens. Abstract and destructive representations of tradition can be found out in th several plans compared with other existing ocean gardens made in foreign countries. In establishing urban parks and ordinary landscapes, those strategies can be alternatives to represent the identity of Korea by reconciling tradition with invention.

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