• Title/Summary/Keyword: Store Image

Search Result 538, Processing Time 0.019 seconds

A study on actual use, design preference, and purchasing behaviors of bedding of married women in their 30s~60s (30대~60대 기혼 여성의 연령집단별 침구류 사용실태, 디자인 선호도 및 구매행동에 대한 연구)

  • Lee, Mi-Sook
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.20 no.1
    • /
    • pp.1-16
    • /
    • 2018
  • The purposes of this study were to investigate actual use, design preference, and purchasing behaviors of bedding among married women in their 30s to 60s, and to determine the differences by age groups on these variables. The subjects were 623 married women and the research method was survey. The data were analyzed by descriptive statistics, cross tab analysis, multiple response analysis, ANOVA, and Duncan's multiple range test, using SPSS program. The results were as follows. First, on the actual use of bedding, the possession quantity of the bed cover and mattress was 2~4 while bedclothes and pillow was 7~8. The period of use of bedding was about 2~4 years and the frequency of washing was about 2~3 times a month. Second, married women generally preferred white and pastel tones, floral patterns, cotton fabrics, and a clean and comfortable image on bedding designs. Third, on the purchasing behaviors of bedding, married women considered functional damage and health & sanitary aspects as important purchase purposes. The most important selection criterion was fabric. Price, tactility, functionality, and manageability were also important criteria. Married women generally used the internet and store displays as important information sources, and considered bedding specialty stores as important purchase places. They generally spent about 200,000~300,000 won a year to purchase bedding. Fourth, the actual use, design preference, and purchasing behaviors of bedding showed many differences by age group. Therefore, it is needed to establish product development and marketing strategy of bedding, considering customers'age variable.

A JPEG Input Buffer Architecture for Real-Time Applications (실시간 JPEG 입력 버퍼 아키텍처)

  • Im, Min-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.39 no.2
    • /
    • pp.7-13
    • /
    • 2002
  • When a USB digital camera is used for PC video-conference applications, motion picture data need to be transferred to the PC through the USB port. Due to the mismatch between the data rates of the USB and the motion picture, data compression should be performed before the transmission from the USB. While many motion picture compression algorithms require large intermediate memory space, the JPEG algorithm does not need to store an entire frame for the compression. Instead, a relatively small buffer is required at the input of the JPEG compression engine to resolve the inconsistency between the orders of the inputted data and the consumed data. Data reordering can be easily implemented using a double buffering scheme, which still requires a considerable size of memory. In this paper, a novel memory management scheme is proposed to avoid the double buffering. The proposed memory architecture requires a small amount of memory and a simple address generation scheme, resulting in overall cost reduction.

Natural Language based Video Retrieval System with Event Analysis of Multi-camera Image Sequence in Office Environment (사무실 환경 내 다중카메라 영상의 이벤트분석을 통한 자연어 기반 동영상 검색시스템)

  • Lim, Soo-Jung;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.384-389
    • /
    • 2008
  • Recently, the necessity of systems which effectively store and retrieve video data has increased. Conventional video retrieval systems retrieve data using menus or text based keywords. Due to the lack of information, many video clips are simultaneously searched, and the user must have a certain level of knowledge to utilize the system. In this paper, we suggest a natural language based conversational video retrieval system that reflects users' intentions and includes more information than keyword based queries. This system can also retrieve from events or people to their movements. First, an event database is constructed based on meta-data which are generated by domain analysis for collected video in an office environment. Then, a script database is also constructed based on the query pre-processing and analysis. From that, a method to retrieve a video through a matching technique between natural language queries and answers is suggested and validated through performance and process evaluation for 10 users The natural language based retrieval system has shown its better efficiency in performance and user satisfaction than the menu based retrieval system.

  • PDF

Technique of Range Query in Encrypted Database (암호화 데이터베이스에서 영역 질의를 위한 기술)

  • Kim, Cheon-Shik;Kim, Hyoung-Joong;Hong, You-Sik
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.45 no.3
    • /
    • pp.22-30
    • /
    • 2008
  • Recently, protection of personal information is getting more important. Many countries have legislated about the protection of personal information. Now, the protection of relevant personal information is required not for a simple image of enterprises but law obligation. Most databases in enterprises used to store customers' names, addresses and credit card numbers with no exceptions. The personal information about a person is sensitive, and this asset is strategic. Therefore, most enterprises make an effort to preserve personal information safely. If someone, however, hacks password information of DBMS manager, no one can trust this system. Therefore, encryption is required based in order to protect data in the database. Because of database encryption, however, it is the problem of database performance in terms of computation time and the limited SQL query. Thus, we proposed an efficient query method to solve the problem of encrypted data in this paper.

Design of an Efficient Parallel High-Dimensional Index Structure (효율적인 병렬 고차원 색인구조 설계)

  • Park, Chun-Seo;Song, Seok-Il;Sin, Jae-Ryong;Yu, Jae-Su
    • Journal of KIISE:Databases
    • /
    • v.29 no.1
    • /
    • pp.58-71
    • /
    • 2002
  • Generally, multi-dimensional data such as image and spatial data require large amount of storage space. There is a limit to store and manage those large amount of data in single workstation. If we manage the data on parallel computing environment which is being actively researched these days, we can get highly improved performance. In this paper, we propose a parallel high-dimensional index structure that exploits the parallelism of the parallel computing environment. The proposed index structure is nP(processor)-n$\times$mD(disk) architecture which is the hybrid type of nP-nD and lP-nD. Its node structure increases fan-out and reduces the height of a index tree. Also, A range search algorithm that maximizes I/O parallelism is devised, and it is applied to K-nearest neighbor queries. Through various experiments, it is shown that the proposed method outperforms other parallel index structures.

Trends and Feasibility of Health-Oriented Convenience Food of Korean Food Industry (식품업체의 건강편의식 개발 경향 및 유용성 조사)

  • Yang, Il-Sun;Lee, Jin-Mee;Lee, Young-Eun;Yoon, Sun
    • Journal of the Korean Society of Food Culture
    • /
    • v.13 no.3
    • /
    • pp.215-225
    • /
    • 1998
  • The purpose of this study was to identify the development trends and feasibility of health-oriented convenience foods in Korea for promoting health. Special objectives were to investigate characteristics of health-oriented convenience foods; to determine the factor affecting the sale of health-oriented convenience foods; to examine marketing strategies of the foodservice industry; and to provide feedback for the development plan. Questionnaires were developed in this study and mailed to 10 food companies in Korea and then telephone interviews were carried out. Also, marketing strategies of each industry are analyzed by the visit interview with food processing and marketing chargers. The survey was conducted between September 30 and October 30, 1997. The results of this study were summarized as following : The most popular health-oriented convenience foods were completely precooked type, pouch/PE bag packaging type, diet purpose, 100-300 gram size, and convenience store sales with regard to selling and developing health-oriented convenience foods. About factors affecting selling health-oriented convenience foods, the best contributors among factors were seasonality, convenience, and negative image for instant foods. For health-oriented convenience foods, the most important factor was the improvement of taste and quality. Adults should be the most promising customers for health-oriented convenience foods. Food companies must promote variety, taste, nutrition, convenience, price, and advertising of health-oriented convenience foods for the powerful marketing strategies in the future.

  • PDF

A Study on Korean Women's Bedding Consumption Status, Purchase Behavior and Degree of Satisfaction (여성의 침구 구매 행동 및 만족도에 관한 연구)

  • Cho, Chu-Hee;Kim, Chil-Soon
    • The Research Journal of the Costume Culture
    • /
    • v.18 no.3
    • /
    • pp.423-435
    • /
    • 2010
  • The purpose of this study was to observe the current consumption of bedding products, purchase behavior, and to compare between purchase criteria and degree of satisfaction after the purchase. Independent variables are age, consumer's knowledge and involvement about the bedding materials. This study can contribute for bedding product marketing strategies and design development. We used questionnaires that were distributed to 500 females aged in 20s to 50s, using stratified sampling method. Only 457 reliable questionnaires were selected for statistical analysis. Data were analyzed statistically through frequencies, paired t-test, ANOVA, Dunnett T3, Chi-test, using SPSS (Version 12.0). The results of this study are as follows. The types of bedroom was significantly associated with age variables. Women in 20's to 30's were using the mixture of Ondol and bed(chimdaie), while 40's to 50's women were using bed for all their rooms. The usage of filling material for the comforter(ibul) was significantly associated with the age group. 20's to 30's age group preferred synthetic fibers for the filling, while 40 to 50's women preferred cotton fibers. Generally, the most of people used quilted comforter and they used cotton material as filling materials of comforters. As to purchase behavior, the most frequent place of purchase was specialty store of bedding products, and the highest percentage of motivation for purchase was "deformation after the use/throwing away". Purchase motivation for bedding was related with the age variable and the clusters based on the knowledge of bedding materials. We analysed the comparison test purchase criteria and satisfaction. In all attributes except brand image, people evaluated lower in satisfaction after purchase than in criteria before purchase.

The characteristics expressed in visual merchandising of Maison Hermès - Focused on the window displays - (메종 에르메스 비주얼 머천다이징에 나타난 특징 - 윈도우 디스플레이를 중심으로 -)

  • Heo, Seungyeun;Lee, Younhee
    • The Research Journal of the Costume Culture
    • /
    • v.21 no.1
    • /
    • pp.17-30
    • /
    • 2013
  • The purpose of this study is to consider and analyze the VM's characteristics of Maison Herm$\grave{e}$s which has tried continuously space presentations through the sensibility and differentiated strategy focusing on the flagship store window displays of Herm$\grave{e}$s. The framework for analysis of this study is established by related precedent studies. The results of this study were drawn through qualitative analysis of experts' group. The results of this study are as follows. Maison Herm$\grave{e}$s window displays have been unfolded a total of 57 times for 10 years, and have introduced a variety of themes by cooperating with 40 artists in various fields. Herm$\grave{e}$s set up eight types of themes in order to show the window displays, and these themes have been developed by the method of display presentation such as surrealistic, symbolic, mood, realistic, information. A majority of the participating artists was the Japanese. In addition, the display components such as the materials that can be easily accessible in everyday life, the object productions that were embodied the tangible and intangible image, the nostalgia, the child's world, good, colors, etc., were most frequently utilized for an effective display presentation of the themes that have been set according to each season. The most frequently used development techniques applied Herm$\grave{e}$s windows' VP were the 'd$\acute{e}$paysement', 'the descriptive narrative', and 'scene of dramatic contrast'. It turned out that a majority of the primary colors to make up Herm$\grave{e}$s window displays were analyzed by the red-orange and white color.

Design and Implementation of a Motor Vehicle Emergency Situation Detection System (차량용 사고 상황 감지 시스템의 설계 및 구현)

  • Kang, Moon-Seol;Kim, Yu-Sin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.11
    • /
    • pp.2677-2685
    • /
    • 2013
  • Car running data collected from the vehicle is a native image data and sensing data of it. Hence, it can be used as a set of objective data based on which events that took place outside the car can be analyzed and determined. In this paper, we designed and implemented a emergency situation detection system to sense, store, and analyze signals related to car movements, driver's various operation states, collision pulse, etc when a car collision accident occurs on the actual road by sensing and analyzing the car movements and driver's operation status. The suggested system provides information on the driver's reaction right before the collision, operation state of the vehicle, and physical movement. The collected and analyzed data on vehicle running can be utilized to clarify the cause of a collision accident and to handle it in a just manner. Besides, it can contribute to grasping and correcting wrong driving habits of the driver and to saving.

Study on the Development of Neo-pop Art Character T-shirts for Cause Related Marketing - Focused on Romero Britto - (공익연계마케팅을 위한 네오팝아트 캐릭터 티셔츠 개발 연구 - 로메로 브리토를 중심으로 -)

  • Ku, Bonhye;Kim, Mihyun
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.7
    • /
    • pp.75-85
    • /
    • 2015
  • The purpose of this study is to examine ways to vitalize cause related marketing (CRM) by proposing character T-shirts The campaign will employ Neo-Pop art, a genre popular with both companies and consumers. Study results are as follows: First, campaign T-shirts on the issue of human alienation resulting from digitalization can be utilized to generate financial profit that can be returned to society. This can lead to the acts of exchange for profit generation, public image improvemen of companies, and enhancement of their external status. As for the non-financial aspect, the campaign could lead to increased awareness of social issues and present opportunities to take actions of improvement. Second, the financial objective of character T-shirts dealing with environmental issue of sustainability involves brand distribution network support and revitalization of promotion such as shopping basket of love and eco-friendly store matching program for eco-friendly campaign. As for the non-financial aspect, it can help raise consumers' awareness of cause related activities such as crowd funding and fundraising and prepare opportunities of direct participation. Third, the financial objective of character T-shirts dealing with natural disaster relief activities on the global level involves brand recognition level increase and enhancement of positive association of companies through emergency relief and articles support as a result of drastic increases in casualties from nature disasters. As for the non-financial aspect, it can induce people's participation in relief activities and lead to the establishment of crisis response procedures. The information on the development of pop-art character T-shirts proposed in this study is expected to be used as basic information on cause marketing of fashion companies in the future, while providing inspiration to related fashion design.