• Title/Summary/Keyword: Stereoscopic Images

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Visual Fatigue Caused by Dolly shot in Stereoscopic Images (입체영상에서 달리샷이 주는 시각 피로도)

  • Kwon, O-Young;Seo, Chang-Ho;Ko, Min-Woo;Youn, Joo-Sang;Seo, Jin-Seok;Oh, Sei-Woong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.197-199
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    • 2015
  • 3D 입체영상 촬영에서는 기존의 2D 영상과 다르게 깊이영역에 대한 시청자의 시각 피로에 주의해야 한다. 입체영상 촬영단계에서 시청자의 불편함을 최소화하기 위해 제작자들은 2D 촬영 방식과는 다르게 안정적인 카메라 촬영기법만을 사용한다. 본 연구는 입체영상 제작자들이 안전하게 다양한 촬영기법을 활용할 수 있도록 도움을 줄 수 있는 가이드라인 제작을 위해 시작되었으며, 그 결과의 일부로 본 논문에서는 촬영기법 중 달리샷에 대한 시각 피로도를 보여주고자 한다.

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View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • Wi, Sung-Min;Kim, Dong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.9 no.3
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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Convergence Point Adjustment Improving Visual Discomfort for a Zoom on a Stereoscopic Camera

  • Ha, Jong Soo;Kim, Dae Woong;Kim, Dong Hyun
    • Journal of the Optical Society of Korea
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    • v.20 no.5
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    • pp.633-640
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    • 2016
  • In a dual lens stereoscopic camera, a convergence point determines the stereopsis effects of a video. When a user zooms an object, a convergence point is fixed since it is not coupled with a zoom function. Due to the fixed convergence point, it is possible for a zoom to cause the excessive binocular disparity resulting in visual discomfort. In this paper, to solve this problem, we build the relational model including all phenomena possible to arise and propose the adjustment methods of a convergence point by the positions of a focus, an object and a convergence point. We also evaluate the experiments measuring a binocular disparity and the subjective test to investigate the visual comfort. The results show that one of the proposed methods produced more comfortable 3D images to viewers than the others.

Resolution of Temporal-Multiplexing and Spatial-Multiplexing Stereoscopic Televisions

  • Kim, Joohwan;Banks, Martin S.
    • Current Optics and Photonics
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    • v.1 no.1
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    • pp.34-44
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    • 2017
  • Stereoscopic (S3D) displays present different images to the two eyes. Temporal multiplexing and spatial multiplexing are two common techniques for accomplishing this. We compared the effective resolution provided by these two techniques. In a psychophysical experiment, we measured resolution at various viewing distances on a display employing temporal multiplexing, and on another display employing spatial multiplexing. In another experiment, we simulated the two multiplexing techniques on one display and again measured resolution. The results show that temporal multiplexing provides greater effective resolution than spatial multiplexing at short and medium viewing distances, and that the two techniques provide similar resolution at long viewing distance. Importantly, we observed a significant difference in resolution at the viewing distance that is generally recommended for high-definition television.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

A Development of DMB-AF Player Supporting 3D Video Contents (3D 비디오 콘텐트를 지원하는 DMB-AF 플레이어 개발)

  • Kim, Yong-Han;Park, Min-Kyu
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.542-551
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    • 2011
  • Recently an extension to DMB-AF (Digital Multimedia Broadcasting Application Format) standard was proposed in [1] without sufficient validation for industrial application due to incomplete implementation. The extended DMB-AF can include stereoscopic video and stereoscopic images for interactive service data, i.e., MPEG-4 BIFS data, in addition to the existing 2D video and 2D images for BIFS services. The contents in the extended DMB-AF can provide a temporal mixture of 2D/3D video presentations possibly with or without 2D/3D images for BIFS services. In this paper we developed DMB-AF player software that can play the extended DMB-AF files and authored several test files for its verification. As a result, we introduced a new method for indicating dependencies of 3D media tracks to improve the extension in [1] and validated the extended DMB-AF with the improvement.

3-D Velocity Fields Measurements of Propeller Wake Using a Stereoscopic PIV (Stereoscopic PIV기법을 이용한 프로펠러 후류의 3차원 속도장 측정)

  • Paik Bu-Geun;Lee Sang-Joon
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.185-188
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    • 2002
  • The objective of present paper is to apply a stereoscopic PIV(Particle Image Velocimetry) techiique for measuring the 3 dimensional flow structure of turbulent wake behind a marine propeller with 5 blades. It is essential to measure 3-components velocity fields for the investigation of complicated near-wake behind the propeller. The out-of-plane velocity component was measured using the particle images captured by two CCD cameras in the angular displacement configuration.400 instantaneous velocity fields were measured for each of few different blade phases of $0^{\circ},\;18^{\circ},\;36^{\circ}\;and\;54^{\circ}$. They were ensemble averaged to investigate the spatial evolution of the propeller wake in the region ranged from the trailing edge to the region of one propeller diameter(D) downstream. The phase-averaged velocity fields show the viscous wake formed by the boundary layers developed along the blade surfaces. Tip vortices were formed periodically and the slipstream contraction occurs in the near-wake region. The out-of-plane velocity component has large values at the tip and trailing votices. With going downstream, the axial turbulence intensity and the strength of tip vortices were decreased due to the visous dissipation, turbulence diffusion and blade-to-blade interaction. The blade wake traveling at higher speed with respect to the tip vortex overtakes and interacts with tip vortices formed from the previous blade. Tip vortices are separated from the wake and show oscillating trajectory

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Cyber Interview System using Stereoscopic Images (입체 영상을 이용한 가상 모의 면접 시스템)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.4
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    • pp.197-204
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    • 2011
  • In this research, we have developed a virtual interview simulation system that utilizes the 3D stereoscopic technology. For this virtual simulation can play individual question stereoscopic movies using seamless loop technology, it provides realistic environment and interviewee with 3D filmed interviewer increasing reliable experience for interviewees. Implementing question-pool system and real-time construction of questionnaires is also available so that the interviewee can train and prepare for the various situations. This will reduce the effort for work power, time, place and cost, opening for a possibility of utilizing for many other areas such as linguistics study and public sector.

Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.