• 제목/요약/키워드: Stereoscopic 3D displays

검색결과 46건 처리시간 0.026초

스테레오 3D 영상 스케일링에 대한 기하학적 분석 및 anti-aliasing 필터 (Geometric analysis and anti-aliasing filter for stereoscopic 3D image scaling)

  • 김욱중;허남호;김진웅
    • 방송공학회논문지
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    • 제14권5호
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    • pp.638-649
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    • 2009
  • 최근 들어 다양한 스테레오 3D 디스플레이 장치의 출시가 활발히 이루어지면서 임의의 스테레오 3D 영상에 대한 효과적인 크기 변환 방법, 즉 스케일링(scaling) 방법에 대한 요구가 증가되고 있다. 그런데 CG 등을 통하여 생성된 경우와 같이 장면의 기하학적 정보를 완벽히 파악할 수 있는 경우를 제외하고는, 정확한 스테레오 3D 영상의 스케일링은 현실적으로 불가능하다. 이러한 제한으로 가장 널리 이용되는 방법은 좌우 영상에 대하여 적절한 2D 스케일링을 수행하고, 그 결과로 적절한 스테레오 3D 영상스케일링이 발생하기를 기대하는 것이다. 본 논문에서는 2D 영상 스케일링을 통한 스테레오 3D 영상 스케일링에 있어서, 양안시(binocular vision) 모델에 근거한 기하학적 분석과 주파수 변화 분석을 제시한다. 기하학적 분석을 통해서는 스테레오 3D 영상에서 발생 가능한 왜곡들에 대해서 설명하고, 주파수 변화 분석을 통해서는 디지털 신호의 스케일링에 필수적으로 요구되는 aliasing 왜곡 방지 방법에 대해서도 제안한다. 제안된 방법은 주관적 화질 평가 결과 샘플링 이론 (sampling theory)에만 근거한 필터링 방식에 비해 화질 왜곡을 더욱 효과적으로 억제할 수 있다는 것을 파악할 수 있었다. 따라서, 제안된 방법은 다양한 해상도를 지니는 3D 디스플레이 장치에서의 스테레오 3D 영상 재생에 효과적으로 이용될 것으로 기대된다.

Time Series Evaluation of Visual Fatigue and Depth Sensation Using a Stereoscopic Display

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • Journal of Information Display
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    • 제10권4호
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    • pp.188-194
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. These conflicts can affect the observer's ability to fuse binocular images and may cause visual fatigue. In this study, time series changes in visual fatigue and depth sensation when viewing stereoscopic images with changing parallax were examined. In particular, the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions, were examined. Then a comparative analysis of the 2D and 3D conditions was performed based on the visual function. To obtain data regarding the visual function, the time series changes in the spontaneous-blinking rate before and during the viewing of 3D images were measured. The time series change results suggest that 2D and 3D images cause significantly different types of visual fatigue over the range of binocular disparity.

View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • 위성민;김동욱
    • 한국컴퓨터산업학회논문지
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    • 제9권3호
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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Time-series changes in visual fatigue and depth sensation while viewing stereoscopic images

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1099-1102
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. Those conflicts can affect the ability to fuse binocular images and may cause visual fatigue. This study examined time-series changes in visual fatigue and depth sensation while viewing stereoscopic images with changing parallax. We examined the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions. The time-series results suggest that 2D and 3D images produce significantly different types of visual fatigue over the range of binocular disparity.

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Auto-Stereoscopic 60 View 3D using Slanted Lenticular Lens Arrays

  • Im, Hee-Jin;Lee, Byung-Joo;Hong, Hyung-Ki;Shin, Hyun-Ho
    • Journal of Information Display
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    • 제8권4호
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    • pp.23-26
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    • 2007
  • A natural 3D image is considered by many people to be next-step in evolution of displays. This paper introduces autostereoscopic 3D of 60-view number, which is made using slanted lenticular lens array and LCD of 15.1 inch diagonal size and 3200 by 2400 pixel numbers and presents the results of our prototype. Due to its large view number, smooth motion parallax is observed and the visual fatigue is reduced.

Augmented System for Immersive 3D Expansion and Interaction

  • Yang, Ungyeon;Kim, Nam-Gyu;Kim, Ki-Hong
    • ETRI Journal
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    • 제38권1호
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    • pp.149-158
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    • 2016
  • In the field of augmented reality technologies, commercial optical see-through-type wearable displays have difficulty providing immersive visual experiences, because users perceive different depths between virtual views on display surfaces and see-through views to the real world. Many cases of augmented reality applications have adopted eyeglasses-type displays (EGDs) for visualizing simple 2D information, or video see-through-type displays for minimizing virtual- and real-scene mismatch errors. In this paper, we introduce an innovative optical see-through-type wearable display hardware, called an EGD. In contrast to common head-mounted displays, which are intended for a wide field of view, our EGD provides more comfortable visual feedback at close range. Users of an EGD device can accurately manipulate close-range virtual objects and expand their view to distant real environments. To verify the feasibility of the EGD technology, subject-based experiments and analysis are performed. The analysis results and EGD-related application examples show that EGD is useful for visually expanding immersive 3D augmented environments consisting of multiple displays.

2D/3D switchable displays

  • Dekker, T.;Zwart, S.T.De;IJzerman, W.L.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.31-35
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    • 2005
  • A prerequisite for a wide market acceptance of 3D displays is the ability to switch between 3D and full resolution 2D. In this paper we present a robust and cost effective concept for an auto-stereoscopic switchable 2D/3D display. The display is based on an LCD panel, equipped with switchable LC-filled lenticular lenses. A demonstrator of this concept is made. We will discuss measurements and numerical simulations of the key optical characteristics of this display. The switching characteristics of LC-filled lenticular lenses are discussed and the overlap of the view distributions is introduced as a figure of merit for crosstalk. The 0.62 overlap in our present demonstrator design, gives an excellent 3D image quality, combined with a good depth impression.

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A Novel 3D Display Using Reactive Mesogen Optical Elements

  • Su, Chun-Wei;Lien, Jan-Tien;Liu, Chun-Hsiu
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1361-1362
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    • 2009
  • We challenge to use reactive mesogen optical elements which can be coated inside LC cell. The reactive mesogens as retarder barrier requirements can be achieved between a high performance 2D mode and a low cross talk stereoscopic 3D mode. The fabrication of a 10.1" diagonal LCD which co-operates with a polarizer to from a parallax barrier, is described. In addition, the parallax barrier of reactive mesogens can easily control in mass production and can thus be coated as extremely LC cell, significantly reducing the thickness of LCD. Finally, we have successed to design a switchable 2D/3D displays using reactive mesogen optical elements which can be achieved 3D displays within glasses.

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TFT-LCD의 3차원 영상출력을 위한 렌티큘러 렌즈 최적설계 (Optimal Design of Lenticular Lens Sheet for the 3D Display on TFT-LCDs)

  • 김일주;박우상
    • 한국전기전자재료학회논문지
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    • 제22권3호
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    • pp.257-261
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    • 2009
  • In this study, we have researched the optimum design method of the lenticular lens sheet for 3D displays on a TFT-LCD panel, to offer a more stable stereoscopic image, improved 3D quality, and a wider viewing zone. Especially, we have defined the viewing zone width (a parameter denoted as Z) to apply it to the optimum design. The results of this new design method have been compared with the existing design method. As a result, it is revealed that the proposed design method improves the stereoscopic image quality by reducing the black matrix zone width.

3D Display: From Autostereoscopic to True 3D

  • Qibin, Feng;Guoqiang, Lv;Yuehui, Hu
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.139-142
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    • 2008
  • Developing from stereoscopic to autostereoscopic, researchers on display technology are trying to provide more depth cues to viewer, leading to the advent of true 3D display. Volumetric 3D displays seem to be practical technology at present. Ultimate display will function like human vision system, with characteristics of providing all depth cues and free interaction.

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