• 제목/요약/키워드: Stereoscopic 3D displays

검색결과 46건 처리시간 0.059초

Characterization of auto-stereoscopic and polarization based 3D displays: a common approach

  • Leroux, Thierry;Boher, Pierre;Collomb-Patton, Veronique;Bignon, Thibault
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.975-978
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    • 2009
  • Even if auto-stereoscopic and polarization based 3D displays are not working with the same principles, their common aim is to provide two different images in the eyes of the observer. In this paper we show that Fourier optics instrument for viewing angle measurements can be applied to both types of displays. Luminance measurements are made at different locations and what will be seen by an observer in front of the display is predicted. Precise 3D characteristics can be derived and direct comparison becomes possible.

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공간표시 디스플레이 연구 및 개발 동향 (Research and Development Trends in Three-dimensional (3D) Displays)

  • 조성목;황치선;최지훈;김용해;전상훈;최경희;김주연;양종헌
    • 전자통신동향분석
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    • 제35권4호
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.

Characterization of one Time-Sequential Stereoscopic 3D Display - Part I: Temporal Analysis -

  • Pierre, Boher;Thierry, Leroux;Collomb-Patton, Veronique
    • Journal of Information Display
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    • 제11권2호
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    • pp.57-62
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    • 2010
  • A method of characterizing time-sequential stereoscopic 3D displays based on the measurement of the temporal behavior of the systems vs. the grey levels is proposed. An Nvidia 3D vision kit with a 3D-ready SAMSUNG 2233RZ LCD display is characterized in the paper. OPTISCOPE SA especially designed for the precise measurements of the luminance and temporal behavior of LCD displays was used. The transmittance and response time of the shutter glasses was first evaluated. Then the grey-to-grey response times of the display were measured. The 2D and 3D behaviors of the display were then compared. Finally, the temporal behavior of the complete system was modeled, and the grey-level variations on one view were deduced as a function of the synchronization and level of the other eye. The main sources of imperfection were identified and quantified, and a full computation of the system performances was done.

캐릭터 객체의 변환을 이용하는 입체 동영상 콘텐츠 제작 (Producing Stereoscopic Video Contents Using Transformation of Character Objects)

  • 이관욱;원지연;최창열;김만배
    • 방송공학회논문지
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    • 제16권1호
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    • pp.33-43
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    • 2011
  • 3D 디스플레이의 급격한 공급으로 다양한 3D 입체 콘텐츠의 제작이 요구되고 있다. 3D 콘텐츠의 제작 방법으로는 일반적으로 스테레오 카메라로 입체물을 제작할 수 있지만, 기존 2D 콘텐츠에서 입체영상물을 제작하는 기법도 중요한 기술이다. 이러한 2D 콘텐츠의 변환작업을 통한 3D 영상물 제작은 3D 변환 분야에서 활발히 진행되고 있다. 그러나 단순히 한 장의 영상을 3D로 변환하는 것은 콘텐츠의 실감을 전달하지 못한다. 본 논문에서는 기존의 2D 영상에 존재하는 객체에 생명력을 불어넣어, 그림속이 객체가 살아나 움직이는 새로운 애니메이션 콘텐츠 제작 방법을 제안한다. 또한 3D 디스플레이에서 시청이 가능하도록 입체영상으로 제작된다. 입력영상이 주어지면 배경영상, 전경객체 마스크, 배경 깊이맵, 객체 깊이맵을 생성한다. 각 전경객체의 이동, 회전, 및 줌을 통해 생동감있는 객체를 구현하며, 변환된 객체의 깊이맵 및 배경영상을 이용하여 실감있는 입체영상을 제작한다. 실험영상은 신윤복의 단오풍정 및 픽사의 애니메이션 UP의 클립영상을 이용하여 3D 입체영상으로 구현하였다.

Resolution of Temporal-Multiplexing and Spatial-Multiplexing Stereoscopic Televisions

  • Kim, Joohwan;Banks, Martin S.
    • Current Optics and Photonics
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    • 제1권1호
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    • pp.34-44
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    • 2017
  • Stereoscopic (S3D) displays present different images to the two eyes. Temporal multiplexing and spatial multiplexing are two common techniques for accomplishing this. We compared the effective resolution provided by these two techniques. In a psychophysical experiment, we measured resolution at various viewing distances on a display employing temporal multiplexing, and on another display employing spatial multiplexing. In another experiment, we simulated the two multiplexing techniques on one display and again measured resolution. The results show that temporal multiplexing provides greater effective resolution than spatial multiplexing at short and medium viewing distances, and that the two techniques provide similar resolution at long viewing distance. Importantly, we observed a significant difference in resolution at the viewing distance that is generally recommended for high-definition television.

입체 시력이 양호한 사람과 불량인 사람간의 입체시 융합 가능 영역 비교 (Comparison of Stereoscopic Fusional Area between People with Good and Poor Stereo Acuity)

  • 강현구;홍형기
    • 한국안광학회지
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    • 제21권1호
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    • pp.61-68
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    • 2016
  • 목적: 이 연구는 입체 영상 장비를 시청시 입체 시력이 양호한 사람과 불량인 사람 간에 입체시 융합 가능 영역의 차이가 있는지 알아 보기 위함이다. 방법: 입체시가 가능한 39명(남 18명 여 21명, $23.6{\pm}3.15$세)을 대상으로 random dot stereo butterfly 측정법을 사용하여 입체 시력을 검사하였다. 입체맹인 피검자는 포함되지 않았다. 입체 시 융합 가능 영역은 안경방식 3D TV를 이용하여 수평 시차를 다르게 하여 측정하였다. 입체시력이 60 arc sec 미만을 입체 시력 양호의 기준으로 하여, 입체시력 양호군과 입체시력 불량 군으로 나누었다. 측정 결과를 통계적으로 비교 분석 하였다. 결과: 입체 시력 측정 결과에서, 피검자 중 26명을 입체시력 양호군, 13명을 입체시력 불량 군으로 나누었다. 주시점 보다 원거리 입체시 자극이 있는 경우, 입체 시력이 불량인 군의 수평 시차의 경계는 입체 시력이 양호한 군에 비해 통계적으로 유의한 수준에서 작은 것으로 측정되었다. 주시점 보다 근거리 입체시 자극이 있는 경우, 두 군 사이에 통계적으로 유의한 차이는 없었다. 결론: 입체 영상 장비를 시청시 입체 시력이 불량인 군의 입체시 융합 가능 영역은 양호한 군과 비교하여 입체 영상 장비 뒤쪽 방향에서 좁았다. 그러므로 입체 영상 장비를 시청시할 때 입체 시력이 불량한 피검자는 양호한 피검자에 비교하여, 원거리에서 융합된 영상을 인지하기 힘들 것이다.

User experience and multi-purposing of stereoscopic content

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1095-1098
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    • 2009
  • Stereoscopic (3D) content must be viewable in a variety of visual environments, from 3D theaters to 3D mobile displays. However, the depth sensations provided by 3D media are affected by the viewing conditions, such as screen size, viewing distance, and other factors. This user experience (UX) aspect makes it difficult to create multi-purpose 3D content. This paper describes two study cases in which the authors have focused on the UX and the multi-purposing of 3D content. The first case is an evaluation of 3D image quality on a mobile display. The second case is a trial development of a scalable 3D conversion process.

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3D Display System and Application with Optical Correction

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.111-116
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    • 2005
  • This paper describes work by the authors aimed at reducing the mismatch between accommodation and convergence when viewing stereoscopic 3D images. Two methodologies, one a simple system with a mono-focal lens and the other a dynamic system using a moving LCD, were introduced as experimental 3D displays with optical correction. The results of usage evaluations suggest improvements in health and amenity can be achieved with stereoscopic representation with accommodation.

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Future 3D display technologies and applications

  • Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.133-138
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    • 2008
  • Since the invention of 'the Stereoscope' in 1838, many kinds of 3D display systems have been developed and used for various applications. In fact they have been at least proposed for virtually every application that uses 2D displays. In this paper, we introduce the various 3D display techniques and its products.

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