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Analysis of Elementary School Teachers' Perception on Field Application of STEAM Education (융합인재교육(STEAM)의 현장적용에 대한 초등 교사들의 인식조사)

  • Lim, Soo-min;Kim, Youngshin;Lee, Tae-sang
    • Journal of Science Education
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    • v.38 no.1
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    • pp.133-143
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    • 2014
  • The purpose of this study is to analyze elementary school teachers' perception on application of STEAM education. For this study, a survey was administered to 80 primary teachers. The result showed as follows: First, even though, elementary school teachers have known about the meaning and aims of the STEAM education in detail, they often took a neutral attitude toward the actual teaching method. In addition, they take a negative attitude toward having the gathering. Second, only a few elementary school teachers prepared and used the teaching materials related to the STEAM education in class and teach students the concept based on the STEAM education. Only a few elementary school teachers said that they used the developed modules. However, the demand, developing the modules, was extremely high. This result means that the easy and available modules should be developed to establish the STEAM education. Third, only a few elementary school teachers applied the subject, activity, and estimation related to the STEAM education in actual class. Forth, even though, after applying, there much be the positive affects, most elementary school teachers could not recognize the positive affects. At the same time, elementary school teachers suggested the curriculum should be reorganized for students to connect between the results of the STEAM education and the contents of the textbook, and the easy and available program should be developed and spread, also. The attitude of elementary school teachers toward the application of the STEAM education was normally negative. Therefore, it is needed to include more STEAM related contents in the science textbooks and to develop various STEAM education materials and circulate them as well as to establish adequate teaching and assessment methods for STEAM education.

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Analysis of Status about Theses and Articles Related to Domestic STEAM Education (국내 STEAM 교육 연구 논문의 현황 분석)

  • Kim, Young-Heung;Kim, Jin-Soo
    • 대한공업교육학회지
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    • v.42 no.1
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    • pp.140-159
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    • 2017
  • The purpose of this research was to collect and select the theses and articles of the STEAM education in domestic and to analyze a research status by the review, then to suggest a direction of the further research in technology education. The objects of this research were the theses and articles of the STEAM education in domestic published from January 2007 to June 2016. I collected the theses and articles by using the search engine of the Korean Academic Information Service, the Korea Education and Research Information Service, the National Assembly Digital Library, and finally selected 821 theses and articles for the objects. I analyzed the theses and articles by verifying their subjects, abstracts and contents, and applied the analysis framework developed in advance. I used the frequency analysis, the cross analysis to analyze the datas statistically. Also, I used SPSS 18.0 program. Drawing on the finding of this research, major conclusions of this research were as follows. First, the researches of the STEAM education in domestic had been studied numerously from 2012 to 2015, but it has been decreased since 2016. Second, the researches of the STEAM education in domestic have been studied numerously for the development of the educational program and the instructional source. Third, the research objects of the STEAM education in domestic have been studied numerously for elementary school, middle school and high school in a row. Forth, the researches of the STEAM education in domestic have been focused numerously on a science. Fifth, the researches of the STEAM education in domestic have been concerned mainly about the creativity effect among other educational effects.

A vision algorithm for finding the centers of steam generator tubes using the generalized symmetry transform (일반화 대칭변환을 이용한 원전 증기발생기 전열관 중심인식 비젼 알고리즘)

  • 장태인;곽귀일
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1367-1370
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    • 1997
  • This paper presents a vision algorithm for finding the centers of steam generator tubes using the generalized symmetry transform, which is used for ECT(Eddy Current Test) of steam generator tubes in nuclear power plants. The geometrical properties of the image representing steam generator tubes shows that they have amost circular or somewhat elliptic appearances and each tube has strong symmetry about its center. So we apply the generalized symmetry transform to finding centers of steam geneator tubes. But applying the generalized symmetry transform itself without any modification gives difficulties in obtaining the exact centers of steam generator tubes. But applying the generalized symmetry transform itself without any modification gives difficulties in obtaining the exact centers of tubes due to the shadow effect generated by the local light installed inside steam generator. Therefore we make the generalized symmetry transform modified, which uses a modified phase weight function in getting the symmetry magnitude in order to overcome the misleading effect by the local light. The experimental results indicate that the proposed vision algorithm efficiently recongnizes centers of steam generator tubes.

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Examination of the Practical Model for STEAM Education through Case Studies (STEAM 교육 사례 분석을 통한 실천 모형 탐색)

  • KIM, Ji-Won;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1676-1684
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    • 2015
  • The study was conducted to develop the Practical STEAM education Model. To achieve the goal, we did analysis advanced research, comprehensive review of literature, consultation with research team. As a result, the Practical STEAM education Model is consisted as follow; integrated subjects, object, value and aim, curriculum(method, assessment). The result has defined the concept and theoretical framework of STEAM education curriculum as application aspects, it would help to develop the program with STEAM education curriculum. Later in this study is to develop programs and organize. and It intends to become the base to be able to interest and interest in science education by structured around the status of problems that can be found in the life of around themes STEAM.

Design of a Partial Inter-tube Lancing System actuated by hydraulic power for type F model Steam Generator in Nuclear Power Plant (수압구동 전열관다발 부분 삽입형 증기발생기 세정장비 설계)

  • Kim, S.T.;Jeong, T.W.
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1132-1135
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    • 2008
  • The sludge grown up in steam generators of nuclear power plants shortens the life-cycle of steam generators and reduces the output of power plants. So KHNP(Korea Hydro and Nuclear Power), the only nuclear power utility in Korea, removes it periodically using a steam generator lancing system during the outage of plants for an overhaul. KEPRI(Korea Electric Power Research Institute) has developed lancing systems with high pressured water nozzle for steam generators of nuclear power plants since 2001. In this paper, the design of a partial inter-tube lancing system for model F type steam generators will be described. The system is actuated without a DC motor inner steam generators because the motors in a steam generator make a trouble from high intensity of radioactivity as a break down.

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A Study on the Vacuum System for High Efficiency Marine Steam Turbine System (대형 터어빈계통의 고효율 배압시스템 개발에 관한 연구(I))

  • 김경근;윤석환;김용모;김종헌;김철환
    • Journal of Advanced Marine Engineering and Technology
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    • v.18 no.4
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    • pp.13-24
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    • 1994
  • The demand of clean energy, like liquefied gas(LNG), increase suddenly because it generates few polluting substances when burned and from the point of view with caloric value it generates ralatively less $CO_2$ gas than the other energy sources. LNG transpotion method of our country is marine transportion by ships because the LNG producing district is far away from Korea. Main engines for most LNG ships are steam turbines, and the efficiency of steam turbine is influenced by the degree of vacuum of main steam condenser. This paper introduce the design method of the vacuum system for high efficiency marine steam turbine. Especially, it is developed the CAD program for the large steam condenser and steam ejector. Also, it is designed the pilot plant including high pressure boiler for the performance test and maked a part of this plant.

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The Analysis of Computational Thinking Practices in STEAM Program and its Implication for Creative Problem Solvers in the 21st Century

  • Park, Young-Shin;Green, James
    • Journal of the Korean earth science society
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    • v.41 no.4
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    • pp.415-434
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    • 2020
  • The purpose of this study was to explore if, what kinds of, how much computational thinking (CT after this) practices could be included in STEAM programs, and what kinds of CT practices could be improved to make STEAM revitalized. The CT analyzing tool with operational definitions and its examples in science education was modified and employed for 5 science-focused and 5 engineering-focused STEAM programs. There was no discerning pattern of CT practices uses between science and engineering STEAM programs but CT practices were displayed depending on their topics. The patterns of CT practices uses from each STEAM program could be used to describe what CT practices were more explored, weakly exposed, or missing. On the basis of these prescription of CT practices from each STEAM program, the researchers could develop the weakly exposed or missing CT practices to be improved for the rich experience in CT practices during STEAM programs.

Steam Explosion Module Development for the MELCOR Code Using TEXAS-V

  • Park I.K.;Kim D.H.;Song J.H.
    • Nuclear Engineering and Technology
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    • v.35 no.4
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    • pp.286-298
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    • 2003
  • A steam explosion module, STX, has been developed using the mechanistic steam explosion analysis code, TEXAS-V, in order to estimate the dynamic load with steam explosion by implementing the module to the integrated safety analysis code, MELCOR. One of the difficulties in using mechanistic steam explosion codes is that they do not have any obvious criteria for defining some uncertain parameters such as triggering timing, triggering magnitude, mesh axial length and mesh cross-sectional area. These parameters have been user decision parts in the past. Steam explosion sample calculations and sensitivity studies on uncertain parameters were conducted to investigate those uncertain parameters. The TEXAS-V simulations were summarized in the format of a look-up table and a linear interpolation technique was adopted to calculate the steam explosion load between the data points in the table. The STX-module merged with MELCOR showed the same results as the original MELCOR and additionally it could estimate the steam explosion load in the reactor cavity.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Early Childhood Teachers' Perception of STEAM and Activation Measures for STEAM (융합인재교육(STEAM)에 대한 유아교사의 인식 및 활성화 방안)

  • Kim, Min-Ah;Kim, Seung-Hee
    • Korean Journal of Childcare and Education
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    • v.13 no.5
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    • pp.65-91
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    • 2017
  • Objective: This study aims to investigate early childhood teachers' perception of STEAM and suggest activation measures for STEAM according to teachers' background variables. Methods: The researchers conducted a pilot study, and then did survey research for 5 weeks. The participants of this study included 523 teachers of early childhood education institutions in Gwangju metropolitan city and Jeollanam-do Province. Results: The results of this study were as follows. First, early childhood teachers perceived the necessity of STEAM differently according to their age, experience, and academic background. The higher their age, experience, and academic background were, the more they wanted to participate in further teacher training and education. In particular, early childhood teachers' perception and activation measures were very different according to their workplace. These results come from the fact that the conditions in conducting STEAM are different according to their workplace. Conclusion/Implications: In order to activate STEAM, a teacher training program including practical contents and methods should be conducted. Also, it is necessary to carefully organize the content and structure of the teacher training program according to their workplace. This study is meaningful in terms of suggesting activation measures for STEAM by showing how early childhood teachers think about STEAM and what they demand.