• Title/Summary/Keyword: Spotainment

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A Study on the Taekgyeon Motion Learning System (동작인식 기술을 이용한 택견 품새 학습시스템)

  • Jung, Man Young;Seo, Jeong Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.461-462
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    • 2014
  • 현재 세계 각나라는 고유의 문화를 이용한 컨텐츠 개발에 많은 재화와 용역을 투입하고 있다. 이에 우리나라도 우리 고유 문화를 이용한 컨텐츠 개발에 많은 지원을 하고 있다. 그러나 KPOP과 같은 지나치게 상업적인 측면이 많이 있어 적지 않은 불만을 사고 있는 것이 사실이다. 이에 본 논문에서는 우리 고유 무예인 택견을 이용한 스포테인먼트형의 택견 품새 학습시스템을 제안한다.

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Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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