• Title/Summary/Keyword: Sports activities for life

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A comparative study on J regional sport players' actual conditions of maxillofacial trauma and their knowledge about It (J지역 운동선수의 악안면 외상 실태와 지식에 관한 비교조사연구)

  • Choi, Mi-Hye;Kang, Eun-Ju;Woo, Seung-Hee
    • Journal of Korean society of Dental Hygiene
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    • v.10 no.4
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    • pp.695-703
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    • 2010
  • Objectives : The purpose of this study was to investigate the maxillofacial injuries of the sports players' and analyzing the concerned factor. Methods : The subject in this study were 290 sports players' enrolled in Jeolla region. SPSS statistics program(Version 12.0) was used to analyzed the collectde data, Chi-square test and percentage were used as the analysis technique. Results : 1. It was found that 63.8% of all respondents ever experienced trauma in sport activities and 28.6% experienced maxillofacial trauma. 2. In terms of traumatic causality, it was found that most of our respondents attributed the biggest cause of maxillofacial trauma to 'sport activities.' 3. However, it was found that only 12.1% of all respondents gave correct answers to question items about good medical treatment for traumatic odontoptosis. 4. It was found that less than half of all respondents ever faced information on maxillofacial trauma. Conclusions : This finding suggests that it is required to build up current orientation programs about maxillofacial trauma for our sport players. The maxillofacial trauma of sport players' is a important factor that degenerate the quality of the oral health and bring about the change of life style.

Present and Future the Amounts of Leisure Time and Leisure Activities of Homemakers (주부의 여가시간과 여가활동의 실태와 지향에 관한 연구)

  • 민경애;윤복자
    • Journal of Families and Better Life
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    • v.3 no.1
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    • pp.15-22
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    • 1985
  • This study was designed to examine leisure time and leisure activities of homemakers and to predict future leisure time and future leisure time orientation. Present leisure time and future leisure time orientation were studied in relation to sociodemographic and physical environmental variables, time use variables and attitude variables. The major findings were the average daily housework time of homemakers was 6.5 hours on weekends. Housework time of employed homemakers was 3.5 hours and full-time homemakers was 8.0 hours. Daily leisure time of homemakers was 4.0 hours on weekdays and 4.8 hours o weekends. Most homemakers leisure activities on weekdays and weekends were reading, watching TV or listening to the radio and resting. In the future, they want to go hiking, hunting, traveling or fishing, attending concerts, drama or movies and playing sports games. The homemakers who felt their amount of present leisure time was sufficient were 35.4% and insufficient were 37.9%. Regarding the present leisure activities, 43.1% of homemakers expressed dissatisfaction, though 21.9% of them satisfied. Factors affecting the homemakers weekday leisure time were homemakers' occupation, family type, type of heating form house and cooking, weekday and weekend housework time of homemakers. Weekend leisure time interacted with family life cycle, number of children, income, education and occupation of homemakers, size of house, type of heating for house and cooking, weekday housework time of homemakers. housework time of employed housekeeper, husbands' weekend housework time, weekday leisure time of homemakers.

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A Study on the Determinants among Types of the Korean Seniors' Physical Activity and Related Health (국내 노인들의 신체적 활동 유형별 참여와 건강 관련 요인 연구)

  • Chang, Ki-Yeon;Lee, Eun-Jin;Gang, Mi-Yeong
    • The Journal of Korean society of community based occupational therapy
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    • v.10 no.2
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    • pp.47-61
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    • 2020
  • Objective : This study aim to identify the relationships among the types of physical activities included related included related work, sports, leisure, transport and sedentary behaviors and mental health in elderly person. Methods : We analyzed using the data of the 7th Korea National Health and Nutrition Examination Survey(KNHANES VII-1) of 978 subjects who underwent the types of physical activities, quality of life, depression, level of stress, and sleeping hours survey. For statistical analysis, the Complex samples linear regression was used for relationships among the variables. Results : High level of physical activity and house-keeping activity associated negatively on health related quality of life. Mid-High level of leisure activities associated positively on health related quality of life. Contrasting from other studies, which show sedentary activities associated negatively on the health related quality of life, and sedentary activities associated positively on the health related quality of life and mental health. Conclusion : This study shows that physical and leisure activity of an elderly person whilst sedentary activities related positively on health related quality of life, and physical activities related to labor associated negatively on health related quality of life. Future studies should be referred when planning an occupation-focused and meaningful activity program for the elderly people.

Analysis of Time Life in North Korean with the perspectives of Defectors (탈북인을 통해 본 북한의 시간생활 실태 및 남한과의 차이점 분석)

  • 이기영;이기춘;이은영;이순형;김대년;박영숙;최연실
    • Journal of Family Resource Management and Policy Review
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    • v.4 no.2
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    • pp.57-73
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    • 2000
  • The Purpose of this study is to scrutinize the time structure and time use pattern of North Korean and to identify the differences of time use patterns between South and North Korean Societies. To carry out this Purpose in-depth interviews with ten people who escaped from North Korea after 1990 and empirical survey with 158 subjects were conducted. The findings are as follows. The characteristics of time life of North Korean are uniform time use pattern in tightly scheduled daily life and shortage of disposable time and constraint of free time due to job related labor, extra job activities including learning, meeting and evaluation, and labor mobilization. Women are faced with heavy burden of doing job and housework in the continuing patriarchal way of thinking and in the circumstances of poor housing environment. In North, Leisure time is constraint and leisure facilities are poor and the concept of leisure is totally different as that of South. North Korean think leisure as connecting with work and education and as public sphere, not private sphere. I this context leisure is considered as means for the strengthening of the communist society. Differences in the perception of time life through defectors are as follows. In South, there are plenty of leisure time and man can control his own time. Man spend his free time for various activities, especially for cultural activities such as sports, recreation, eating out with families and spend time till late in the outdoors. This study revealed differences in many aspects of time life between South and North Korean societies. These results will provide useful informations for the overcome of differences of cultural life of South and North Korean societies and accomplishment of the real integration of two societies.

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The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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Developing Designs and Making Men's Outdoor Breathable Waterproof Jackets with Solar Cells for Emergency Communications

  • Park, Jinhee
    • Journal of Fashion Business
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    • v.18 no.3
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    • pp.59-72
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    • 2014
  • This study provides the structural design for commercialization of outdoor breathable waterproof jackets for men merged with solar cells to enable emergency communications, utilizing wearable devices to develop smart clothing and extend convenience in everyday life. The most popular waterproof jacket with two-layer and three-layer moisture-permeable waterproof fabric was selected, based on previous studies of functional outdoor jackets and style with affinity to fashion. Flexible solar films suitable for clothing were embedded in the lining of the sleeve area and hood visor, and printed film was developed to balance weight and design. High performance smart solar jackets have application to expanding the use of smart phones for everyday and emergency communication, and leisure and outdoor sports activities, as well as day-to-day functions as a waterproof breathable outdoor jacket for men. It is also eco-friendly. Satisfying both the aesthetic and practical, a solar cell jacket with smart features, is an innovative tool for use in a variety of outdoor activities, and a fashion-forward commercialized product.

A Comparative Study on Vascular Conditions and Stress on Leisure Activity in the Elderly (노인의 여가활동에 대한 혈관상태와 스트레스 비교연구)

  • Kim, Dong-Hyun
    • The Journal of Korean society of community based occupational therapy
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    • v.10 no.3
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    • pp.53-61
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    • 2020
  • Objective : The purpose of this study was to find out the stress of vascular conditions and leisure activities for the elderly and the effect of stress problems on the vascular conditions of the elderly. Methods : The study surveyed 172 elderly people, conducted a validity and reliability analysis to organize items of leisure activities, analyzed vascular conditions and stress for leisure activities, and conducted a regression analysis to analyze stress factors affecting the blood vessel conditions of the elderly. Results : First, there was a significant difference in comparing the average value of vascular conditions for leisure activities in the elderly (p=.012) and sports activity was the most stable in vascular conditions. Second, there was a significant difference in comparing the average value of stress for leisure activities of the elderly (p=.035) and rest and other activities were higher than other activities. Third, the effect of stress problems in older people on vascular conditions has been shown to be influenced by financial difficulties and health problems. Conclusion : Leisure activities in older people can act as a factor in changing the quality of life. Older adults can expect improvement of vascular conditions and reduction of stress through leisure activities, especially sports activities have a high relationship of vascular conditions, and rest and other activities have a high relationship with stress. As a result, this study confirmed the importance of selecting and continuing participation in leisure activities for the elderly.

Exploration on Views of Marriage of Gold Miss' participation in Extreme Sports (모험스포츠에 참여하는 골드미스의 결혼관 탐색)

  • Kim, Yee-Jeung;Song, Kang-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.995-1005
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    • 2013
  • The purpose of this study was to look into the views of marriage of gold miss' who participate in extreme sports. Two women, the participants of this study, have a specialized job and they take part in risky sports. Collecting data has been performed from December, 2012 to March, 2013 by conducting in-depth interviews and participatory observation. The interview was conducted for a couple of hours with flexibility. These were the conclusions of this study. The participation motivation in extreme sports was to cure their diseases such as arrhythmia or inflammation, and this activities caused a stress reduction, sense of competent, way to escape from melancholy daily life, happiness, and satisfaction. Also, unhappy family matter, economic independence, and sensation-seeking were found as the main factors that affect their views of marriage.

Establishment of the Digital Era Elderly by Lifelong Educational Leisure Sports (평생 교육적 여가스포츠를 통한 디지털 시대의 신노인상 정립)

  • Kim, Myung-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.933-940
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    • 2013
  • Our country is defenseless against the aging population in society that is suddenly and rapidly increasing. This is expressed as the aging shock and aged society earthquake, warning us of the crisis in the future society. Senior citizens of Korea are a group that does not receive proper education due to various social factors, and it is a group that requires lifelong education more than any other group, and therefore, senior citizens have become a priority target for lifelong education. Thus, the need for lifelong education for seniors can be said to be in establishing a new senior citizen image so that they may live a fuller retirement by improving their abilities to appropriately adapt to the rapidly changing modern society due to the digital times. Furthermore, with the enhanced cultural level and personal desire for a fuller life in the modern society, the necessity for leisure activities has been emphasized. Instead of simply relieving stress through leisure activities, it aims at being provided with educational opportunities through leisure activities. Therefore, senior leisure activity education should be an important method for establishing the senior citizen identity of a self-oriented senior, productive senior, volunteering senior, informed senior, and a well-rounded senior, which are all the image of senior citizens in the 21st century. In addition, a specialized leisure activity program that systematically provides education for leisure activities should be performed from the perspective of lifelong education. Hence, the significance of senior citizen leisure activities as lifelong education is in improving health, enhancing sociability and realizing one's self, while improving the quality of life for senior citizens. It will be greatly meaningful for establishing the new senior citizen image in which they independently live their own lives, while not being dependent on others, as required in the 21st century.

Wives Leisure Time and the Perceive Quality of Life (주부의 여가시간과 생활의 질 인식에 관한 연구 - 교육기 자녀를 가진 비취업 주부를 중심으로)

  • 한경미;황덕순
    • Journal of Families and Better Life
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    • v.8 no.1
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    • pp.69-82
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    • 1990
  • The purposes of this are to figure out the amounts of leisure time of full-time homemakers and to find out leisure time factors contributed to raise the quality of life. The major findings are the followings: 1) Full-time homemakers spend 353 minutes(5.9 hours) on the average per day on the leisure. Time for active leisure(creative activities, sports activities, spectator events, going to the party, and so on) is 70 minutes, while that for passive leisure(watching TV. listening to the radio, reading newspapers. magazines. Books, chating, relaxing, card playing) is 283 minutes(4.7 hours). The passive leisure is the main type of spending leisure time. 2) The total leisure time of wives is significantly related to SES factors. The higher the wives age and education, the family income, and the age of the latest child, the more the wives total leisure time. But the more the family numbers, and the child numbers, the lower the leisure time. Active leisure time is highly rela ed to family income, while passive leisure time is considerably family composition. 3) The wives are mostly satisfied with their lives. The wives perceptions of the quality of life is related to wives's education, house type, and family income. 4) The wives total leisure time is not related to the quality of life. There is a positive correlation between active leisure time and the quality of life, while a negative relationship is between passive leisure time and the perception of the quality of life. 5) In analysis of causal model, it appears that family income and active leisure time of wives directly affect the perceived quality of life. The more the family income and active leisure time, the higher the quality of life. it is implicated for wives to take and active attitude and to reduce, if possible, passive leisure time and to increase active leisure time.

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