• 제목/요약/키워드: Sports activities

검색결과 595건 처리시간 0.023초

학교스포츠클럽활동의 의미: 중학생들을 중심으로 (The Significance of School Sports Club Activities: Focused on Middle School Students)

  • 이상민;이근모;장승현
    • 한국체육학회지인문사회과학편
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    • 제57권1호
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    • pp.59-70
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    • 2018
  • 본 연구의 목적은 학교스포츠클럽활동이 중학생들에게 어떠한 의미를 지니는지를 알아보는 것이다. 이를 위해 구체적으로 첫째, 학교스포츠클럽활동은 어떠한 또래문화를 만들고 있는지, 둘째, 학교스포츠클럽이 학생들에게 있어 어떠한 시간이 되고 있는지를 살펴보았다. 연구방법은 심층면담과 참여관찰을 병행한 질적연구방법을 실시하였다. 그 결과, 첫째, 학생들은 학교스포츠클럽활동에서 게임과 소통·휴식의 또래문화를 형성하고 있었다. 남학생은 친구들과 가끔 다투곤 하지만 그들만의 룰에 따라 스포츠게임을 진정으로 즐기고 있었다. 반면에 여학생은 스포츠게임 자체를 즐기기보다 친구들과의 관계에 집중하며 소통과 휴식을 즐기고 있었다. 둘째, 학생들은 학교스포츠클럽활동을 하나의 탈출구로서 의미를 두고 있었다. 여가시간이 부족한 학생들은 학교스포츠클럽 시간을 친구들과 함께 놀 수 있는 시간, 즉 가뭄에 단비와 같은 자유 시간으로 여기고 있었고, 성적의 압박으로부터 벗어날 수 있는 시간, 체육시간과는 차별화된 시간으로 여기고 있었다.

장애인 생활체육 활성화 방안으로서 공공생활 체육시설의 유니버설디자인 적용에 관한 연구 - 서울시 공공생활체육시설을 중심으로 (A Study on the Universal Design for Public Sports Facilities to Promote Daily Life Sports of the Persons with Disabilities - Focused on the Public Sports Facilities in Seoul)

  • 하춘;배융호
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제29권2호
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    • pp.27-37
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    • 2023
  • Purpose: Sports activities for life are an opportunity to fulfill the basic desire to be healthy and participate in society of the individual level, and it is also the realization of the trend of living together with persons without disabilities and persons with disabilities at the level of social inclusion. I try to propose to improve sports participation of persons with disabilities from the point of view of 'Universal Design.' Methods: Firstly, analysing of previous studies which to classify the barrier free certification standards to universal design's 7 principles and which to investigate public sports facilities. Secondly, reanalyzing, based on UD 7 principles, the raw data of the research results of public sports facilities in Seoul. Thirdly. then, I suggest the improvement plan to promote public sports facilities for all the people including persons with disabilities. Results: The results of this study are that although the facilities have the basic accessibility, there were some inconveniences in using the facility for the elderly and the disabled. So I suggest a few method to improve the public sports facilities from the perspective of universal design : 1) Needs to expand 'Bandabi Sports Center' as a sports facilities for sports activities for life of all of people, 2) Needs to improve accessibility of existing public sports facilities and to raise awareness for the persons with disabilities and universal design, 3) Needs to produce 'UD guidelines' for the sports facilities.

A Study on Sports Media Interest in Sports Values and Sports Activities

  • Tak, Eunjung;Jung, Hana
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.154-161
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    • 2021
  • The purpose of this study is to investigate the effect of college students' interest in sports media on sports values and sports activities. In order to identify the purpose of this study, college students aged 20 years or older living in Jeonnam region in 2021 were selected as the population. A total of 300 subjects (150 males and 150 females) were selected using the convenient sampling method. The survey tool consisted of a questionnaire on a 5-point scale. Also, the collected data were statistically processed using SPSS version 20.0. The results obtained through this research procedure are as follows. First, it was found that college students' interest in sports media had a partial influence on sports values. Second, it was found that college students' interest in sports media partially affected their participation in sports. Third, it was found that college students' participation in sports had a partial effect on sports values.

The Impact of Emotional Intelligence and Self-Esteem on Internet and Smart Phone Addiction, Sports Activities, and Reading of Youth

  • Kwon, Mee Rhan
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권1호
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    • pp.35-41
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    • 2017
  • In the rapid industrialization and civilization, the material and the life have been enriched, but smart phone and the Internet are spreading and the spirit of Korean modern people is falling into addiction without knowing themselves. In particular, according to the recent Internet addiction reported by the National Statistical Office, "the Internet addiction rate in 2014 is the highest among adolescents to 19 years old." This study empirically analyzed whether internet addiction, smart phone addiction, sports activities and reading affect adolescents' emotional intelligence and self-esteem. Regression analysis showed that internet addiction, smart phone addiction and sports activities affected emotional intelligence and reading did not affect. Also, internet addiction, smart phone addiction and sports activities were found to affect self-esteem and reading did not affect. Reading and emotional intelligence, reading and self-esteem seem to require further study in the future.

대사당량(MET)과 최대긴장력(Peak Strain Score)에 근거하여 측정한 스포츠 활동량과 여대생의 요골 골밀도와의 상관성 (The Relationship between Lifetime Sports Activity Measured with MET and Peak Strain Score and Bone Measurement in College-aged Women)

  • 이은남;최은정
    • 대한간호학회지
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    • 제38권5호
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    • pp.667-675
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    • 2008
  • Purpose: The aim of this study was to compare the relation between differently measured sports activities (metabolic equivalent [MET] and peak strain score) and distal radius bone mineral density in college-aged women. Methods: lifetime sports activity was scored in two different ways: 1) a sports activity score by multiplying the intensity (METs) and duration and 2) a sports activity score by adding up physical strain scores based on the ground reaction force of each sports activities. Bone mineral density was measured using dual energy x-ray densitometry (DTX-200) in the distal radius site. Results: In stepwise multiple regression analysis, body weight and sports activities during the college period were significant positive predictors for distal radius bone mineral density. The explained variance of sports activity measured with a peak strain score (8.8%) for distal radius bone mineral density was higher than one measured with the MET score (3.3%). Conclusion: It can be concluded that sports activity scores based on MET and peak strain scores during college are very important for determining the bone mineral density in the distal radius site in women under 30.

A Phenomenological Study for the Expansion of Youth Leisure Experiences in Marine Sports

  • Park, Sung-Soo;Lee, Jin-Sook
    • 한국컴퓨터정보학회논문지
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    • 제23권6호
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    • pp.23-32
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    • 2018
  • This study explore the possibility of water sports activities as juvenile pleasure, and was performed for the purpose of looking for ways to develop it. In order to do this, I was conducted interviews with the water sports of seven experts to achieve. As the development direction of the main contents of the interview is youth leisure activity, specific details are expected to be young and effect change through the application of Maritime youth sports programs, potential problems, and direction of water sports youth development program, primarily part of the effort needed and so on is composed of. Interview data was categorized as a job that has undergone a similar topic by phenomenological analysis of Giorgi. Findings water sports activities despite having plenty of potential to contribute to the holistic growth of the youth, the conclusion was drawn that various constraints exist. Management of water sports agencies as a way to solve this problem, provided supervision, property development program for adolescents and youth professional guidance workforce, youth water sports activities such as infrastructure presents a proposal.

Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • 동아시아경상학회지
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    • 제10권4호
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

스포츠 활동을 통한 다문화 청소년과 한국 청소년의 공감과 친사회적 행동이 학교생활행복에 미치는 영향의 융합적 연구 (A Convergence Study of the Influence of Empathy and Prosocial Behavior on School Life Happiness of Multicultural and Korean Adolescents through Sports Activity)

  • 안정훈;천항욱
    • 한국융합학회논문지
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    • 제10권1호
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    • pp.245-256
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    • 2019
  • 이 연구는 스포츠 활동에 함께 참여하는 다문화 청소년과 한국 청소년들의 공감과 친사회적 행동이 학교생활행복에 미치는 영향을 분석하는데 그 목적이 있었으며, 스포츠 활동에 참여하는 청소년과 참여하지 않는 청소년 총 461명을 대상으로 분석한 결과, 스포츠 활동에 참여하며, 스포츠 활동 경력이 많을수록 공감과 친사회적 행동 및 학교생활행복 수준이 높은 것으로 나타났다. 스포츠 활동에 참여하는 청소년들의 공감과 친사회적 행동 및 학교생활행복 하위요인들 간에는 정적인 상관관계가 있었으며, 학교생활행복에 영향을 미치는 공감과 친사회적 행동 하위요인들로는 관계형성과 의사소통, 협동하기, 도움주기, 감정표현, 위안하기의 요인들이 영향을 미치는 것으로 나타났다. 이 연구의 결과들은 다문화가정과 한국가정 청소년들의 학교생활행복에 있어서 스포츠 활동을 통한 공감과 친사회적 행동에 대해 다루는 것의 중요성을 시사한다.

The impact of leisure sports activities in older adults on wellness awareness, perceived freedom, and subjective well-being

  • Yanke Zhang;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.244-254
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    • 2023
  • The purpose of the study is to determine the relationship between leisure sports activities among the elderly, wellness awareness, perceived freedom, and subjective well-being. In order to achieve the purpose of this study, the study subjects were selected as the population aged 65 or older who lived in the Gwangju Metropolitan City area in 2022 and engaged in leisure sports activities. As for the sampling method, samples were extracted using cluster random sampling. A total of 300 people, 150 male and 150 female, were sampled. The survey tool was modified and supplemented according to this study based on the questionnaire that had been verified for reliability and validity in previous studies, and all questionnaire items were composed of a 5-point scale. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 21.0 Version. First, it was found that the wellness perception of the elderly partially affects the perceived sense of freedom. Second, it was found that the wellness perception of the elderly partially affects psychological happiness. Third, the elderly's perceived sense of freedom was found to affect their subjective well-being. Considering these research results, in order to effectively improve the quality of life in old age, it is important to promote physical, mental, emotional, and social relationships through nature-friendly sports activities to improve subjective life motivation, satisfaction, and happiness. It can be said that it increases the sense of well-being.

실내 가상 경기를 위한 햅틱 AR 스포츠 기술 (Haptic AR Sports Technologies for Indoor Virtual Matches)

  • 김종성;장시환;양성일;윤민성
    • 전자통신동향분석
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    • 제36권4호
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    • pp.92-102
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    • 2021
  • Outdoor sports activities have been restricted by serious air pollution, such as fine dust and yellow dust, and abnormal meteorological change, such as heatwave and heavy snow. These environmental problems have rapidly increased the demand for indoor sports activities. Virtual sports, such as virtual golf, virtual baseball, virtual soccer, etc., allow playing various sports games without going outdoors. Indoor sports industries and markets have seen rapid growth since the advent of virtual sports. Most virtual sports platforms use screen-based virtual reality techniques, which are why they are called screen sports. However, these platforms cannot support various sports games, especially virtual match games, such as squash, boxing, and so on, because existing screen-based virtual reality sports techniques use real balls and players. This article presents screen-based haptic-augmented reality technologies for a new virtual sports platform. The new platform does not use real balls and players to solve the limitations of previous platforms. Here, various technologies, including human motion tracking, human action recognition, haptic feedback, screen-based augmented-reality systems, and augmented-reality sports content, are unified for the new virtual sports platform. From these haptic-augmented reality technologies, the proposed platform supports sports games, including indoor virtual matches, that existing virtual sports platforms cannot support.