• Title/Summary/Keyword: Sports activities

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The Significance of School Sports Club Activities: Focused on Middle School Students (학교스포츠클럽활동의 의미: 중학생들을 중심으로)

  • Lee, Sang-min;Lee, Keun-Mo;Jang, Seung-Hyun
    • 한국체육학회지인문사회과학편
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    • v.57 no.1
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    • pp.59-70
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    • 2018
  • This study is aimed to examine what school sports club activities mean to middle school students. To attain this objective, this study first investigated what kinds of peer culture school sports club activities form, and second, what kind of time school sports club is for the students. For the research method, a qualitative research method was employed combining in-depth interview and participatory observation. The results showed that first, the students were creating the peer culture of games, communication, and relaxation through school sports club activities. Though fighting sometimes, the boy students were really enjoying sports games with their friends according to their own rules. On the other hand, girls were enjoying the relationship with friends, more focusing on communication and relaxation than on playing sports game itself. Second, the students thought of school sports club activities as an exit. Those students who lacked leisure time regarded school sports club activity as a time to play with friends, to escape from the pressure of good grades, and different from physical education.

A Study on the Universal Design for Public Sports Facilities to Promote Daily Life Sports of the Persons with Disabilities - Focused on the Public Sports Facilities in Seoul (장애인 생활체육 활성화 방안으로서 공공생활 체육시설의 유니버설디자인 적용에 관한 연구 - 서울시 공공생활체육시설을 중심으로)

  • Ha Chun;Bea Yoongho
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.2
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    • pp.27-37
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    • 2023
  • Purpose: Sports activities for life are an opportunity to fulfill the basic desire to be healthy and participate in society of the individual level, and it is also the realization of the trend of living together with persons without disabilities and persons with disabilities at the level of social inclusion. I try to propose to improve sports participation of persons with disabilities from the point of view of 'Universal Design.' Methods: Firstly, analysing of previous studies which to classify the barrier free certification standards to universal design's 7 principles and which to investigate public sports facilities. Secondly, reanalyzing, based on UD 7 principles, the raw data of the research results of public sports facilities in Seoul. Thirdly. then, I suggest the improvement plan to promote public sports facilities for all the people including persons with disabilities. Results: The results of this study are that although the facilities have the basic accessibility, there were some inconveniences in using the facility for the elderly and the disabled. So I suggest a few method to improve the public sports facilities from the perspective of universal design : 1) Needs to expand 'Bandabi Sports Center' as a sports facilities for sports activities for life of all of people, 2) Needs to improve accessibility of existing public sports facilities and to raise awareness for the persons with disabilities and universal design, 3) Needs to produce 'UD guidelines' for the sports facilities.

A Study on Sports Media Interest in Sports Values and Sports Activities

  • Tak, Eunjung;Jung, Hana
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.154-161
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    • 2021
  • The purpose of this study is to investigate the effect of college students' interest in sports media on sports values and sports activities. In order to identify the purpose of this study, college students aged 20 years or older living in Jeonnam region in 2021 were selected as the population. A total of 300 subjects (150 males and 150 females) were selected using the convenient sampling method. The survey tool consisted of a questionnaire on a 5-point scale. Also, the collected data were statistically processed using SPSS version 20.0. The results obtained through this research procedure are as follows. First, it was found that college students' interest in sports media had a partial influence on sports values. Second, it was found that college students' interest in sports media partially affected their participation in sports. Third, it was found that college students' participation in sports had a partial effect on sports values.

The Impact of Emotional Intelligence and Self-Esteem on Internet and Smart Phone Addiction, Sports Activities, and Reading of Youth

  • Kwon, Mee Rhan
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.35-41
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    • 2017
  • In the rapid industrialization and civilization, the material and the life have been enriched, but smart phone and the Internet are spreading and the spirit of Korean modern people is falling into addiction without knowing themselves. In particular, according to the recent Internet addiction reported by the National Statistical Office, "the Internet addiction rate in 2014 is the highest among adolescents to 19 years old." This study empirically analyzed whether internet addiction, smart phone addiction, sports activities and reading affect adolescents' emotional intelligence and self-esteem. Regression analysis showed that internet addiction, smart phone addiction and sports activities affected emotional intelligence and reading did not affect. Also, internet addiction, smart phone addiction and sports activities were found to affect self-esteem and reading did not affect. Reading and emotional intelligence, reading and self-esteem seem to require further study in the future.

The Relationship between Lifetime Sports Activity Measured with MET and Peak Strain Score and Bone Measurement in College-aged Women (대사당량(MET)과 최대긴장력(Peak Strain Score)에 근거하여 측정한 스포츠 활동량과 여대생의 요골 골밀도와의 상관성)

  • Lee, Eun-Nam;Choi, Eun-Jung
    • Journal of Korean Academy of Nursing
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    • v.38 no.5
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    • pp.667-675
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    • 2008
  • Purpose: The aim of this study was to compare the relation between differently measured sports activities (metabolic equivalent [MET] and peak strain score) and distal radius bone mineral density in college-aged women. Methods: lifetime sports activity was scored in two different ways: 1) a sports activity score by multiplying the intensity (METs) and duration and 2) a sports activity score by adding up physical strain scores based on the ground reaction force of each sports activities. Bone mineral density was measured using dual energy x-ray densitometry (DTX-200) in the distal radius site. Results: In stepwise multiple regression analysis, body weight and sports activities during the college period were significant positive predictors for distal radius bone mineral density. The explained variance of sports activity measured with a peak strain score (8.8%) for distal radius bone mineral density was higher than one measured with the MET score (3.3%). Conclusion: It can be concluded that sports activity scores based on MET and peak strain scores during college are very important for determining the bone mineral density in the distal radius site in women under 30.

A Phenomenological Study for the Expansion of Youth Leisure Experiences in Marine Sports

  • Park, Sung-Soo;Lee, Jin-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.6
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    • pp.23-32
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    • 2018
  • This study explore the possibility of water sports activities as juvenile pleasure, and was performed for the purpose of looking for ways to develop it. In order to do this, I was conducted interviews with the water sports of seven experts to achieve. As the development direction of the main contents of the interview is youth leisure activity, specific details are expected to be young and effect change through the application of Maritime youth sports programs, potential problems, and direction of water sports youth development program, primarily part of the effort needed and so on is composed of. Interview data was categorized as a job that has undergone a similar topic by phenomenological analysis of Giorgi. Findings water sports activities despite having plenty of potential to contribute to the holistic growth of the youth, the conclusion was drawn that various constraints exist. Management of water sports agencies as a way to solve this problem, provided supervision, property development program for adolescents and youth professional guidance workforce, youth water sports activities such as infrastructure presents a proposal.

Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • East Asian Journal of Business Economics (EAJBE)
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    • v.10 no.4
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

A Convergence Study of the Influence of Empathy and Prosocial Behavior on School Life Happiness of Multicultural and Korean Adolescents through Sports Activity (스포츠 활동을 통한 다문화 청소년과 한국 청소년의 공감과 친사회적 행동이 학교생활행복에 미치는 영향의 융합적 연구)

  • An, Jung-Hun;Cheon, Hang-Uk
    • Journal of the Korea Convergence Society
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    • v.10 no.1
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    • pp.245-256
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    • 2019
  • The study is aimed at examining the influence of empathy and pro-social behavior on school life happiness of multicultural and Korean adolescents through sports activities. The results of the analysis of total 461 adolescents participating in sports activities and not participating in sports activities are as follows. Adolescents participating in sports activities have higher levels of empathy, pro-social behavior and school life happiness than those who do not participate. And the more experience involved in sports activities, the higher the level of empathy, the level of pro-social behavior and the level of school life happiness. There is a significant correlation between empathy and pro-social behavior and school life happiness. Empathy and pro-social behavior factors affecting school life happiness are statistically influencing factors such as "relationship formation", "communication", "cooperation", "assistance", "emotional expression", and "comfort". The results of this study suggest the importance of dealing with empathy and pro-social behavior through sports activities in the school life happiness of multicultural families and Korean adolescents.

The impact of leisure sports activities in older adults on wellness awareness, perceived freedom, and subjective well-being

  • Yanke Zhang;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.244-254
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    • 2023
  • The purpose of the study is to determine the relationship between leisure sports activities among the elderly, wellness awareness, perceived freedom, and subjective well-being. In order to achieve the purpose of this study, the study subjects were selected as the population aged 65 or older who lived in the Gwangju Metropolitan City area in 2022 and engaged in leisure sports activities. As for the sampling method, samples were extracted using cluster random sampling. A total of 300 people, 150 male and 150 female, were sampled. The survey tool was modified and supplemented according to this study based on the questionnaire that had been verified for reliability and validity in previous studies, and all questionnaire items were composed of a 5-point scale. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 21.0 Version. First, it was found that the wellness perception of the elderly partially affects the perceived sense of freedom. Second, it was found that the wellness perception of the elderly partially affects psychological happiness. Third, the elderly's perceived sense of freedom was found to affect their subjective well-being. Considering these research results, in order to effectively improve the quality of life in old age, it is important to promote physical, mental, emotional, and social relationships through nature-friendly sports activities to improve subjective life motivation, satisfaction, and happiness. It can be said that it increases the sense of well-being.

Haptic AR Sports Technologies for Indoor Virtual Matches (실내 가상 경기를 위한 햅틱 AR 스포츠 기술)

  • Kim, J.S.;Jang, S.H.;Yang, S.I.;Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.4
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    • pp.92-102
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    • 2021
  • Outdoor sports activities have been restricted by serious air pollution, such as fine dust and yellow dust, and abnormal meteorological change, such as heatwave and heavy snow. These environmental problems have rapidly increased the demand for indoor sports activities. Virtual sports, such as virtual golf, virtual baseball, virtual soccer, etc., allow playing various sports games without going outdoors. Indoor sports industries and markets have seen rapid growth since the advent of virtual sports. Most virtual sports platforms use screen-based virtual reality techniques, which are why they are called screen sports. However, these platforms cannot support various sports games, especially virtual match games, such as squash, boxing, and so on, because existing screen-based virtual reality sports techniques use real balls and players. This article presents screen-based haptic-augmented reality technologies for a new virtual sports platform. The new platform does not use real balls and players to solve the limitations of previous platforms. Here, various technologies, including human motion tracking, human action recognition, haptic feedback, screen-based augmented-reality systems, and augmented-reality sports content, are unified for the new virtual sports platform. From these haptic-augmented reality technologies, the proposed platform supports sports games, including indoor virtual matches, that existing virtual sports platforms cannot support.