• Title/Summary/Keyword: Spatial sensation

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A Way for Creating Human Bioclimatic Maps using Human Thermal Sensation (Comfort) and Applying the Maps to Urban and Landscape Planning and Design (인간 열환경 지수를 이용한 생기후지도 작성 및 도시·조경계획 및 디자인에의 적용방안)

  • Park, Soo-Kuk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.41 no.1
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    • pp.21-33
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    • 2013
  • The purpose of this study is to find applicabilities of human bioclimatic maps, using human thermal sensation(comfort) in summer, with microclimatic in situ data and computer simulation results at the study site of downtown Daegu. This includes the central business district(CBD) area and two urban parks, the Debt Redemption Movement Memorial Park and the 2.28 Park, for urban and landscape planning and design. Climatic data and urban setting information for the analysis of human thermal sensation were obtained from in situ measurement and the geographic information system data. As a result, the CBD had higher air temperature than the parks when the wind speed was low. Relative humidities were opposite to the air temperature. Especially, same directional streets with local wind direction had lower air temperature than streets perpendicular to the wind direction. The most important climatic variable of human thermal sensation in summer was direct beam solar radiation. Also, creating shadow areas would be the most relevant method for modifying hot thermal environments in urban areas. The most effective method of creating shadow patterns was making a tree shadow over a pergola, and the second best one was making a tree shadow on the front of north directional building walls. Moreover, how to plant trees for creating shadow patterns was important as well as what kind of trees should be planted. The results of human thermal sensation were warm to very hot at sunny areas and neutral to warm at shaded ones. At the sunny areas, wide, squared shape areas had a little bit higher thermal sensation than those of narrow streets. The albedo change of building walls 0.15 and ground surface 0.1 could change 1/6 of a sensation level at the shaded areas and 1/3 at the sunny ones. These microclimatic approaches will be useful to find appropriate methods for modifying thermal environments in urban areas.

The Effect of Auditory Cue on Searching Task of Songs (소리의 청각적 정보가 곡 탐색에 미치는 영향)

  • Ryu, Hyung-Su;Kim, Jong-Wan;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.535-540
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    • 2007
  • 최근 음악을 재생할 수 있는 다양한 소형기기들의 발전이 이루어지고 있다. 휴대용 음향기기에서 곡을 탐색할 경우, 곡 탐색 습관의 특성상 눈으로 확인하지 않고 손을 사용한 촉각적 피드백만을 이용하는 것이 대부분이다. 또한 곡 탐색 과제는 청각적인 표적을 찾는 것임에 반하여, 지금까지 청각적인 단서에 대한 연구의 대부분은 시각적인 표적을 찾는 것에 집중되어 있었다. 본 연구에서는 청각적인 표적을 탐색하는데 있어 청각적 위치 단서가 미치는 영향을 알아보고자 하였다. 주어진 곡 리스트를 암기한 후, 화면에 제시되는 표적 곡을 탐색하는데 있어 청각적인 위치 단서가 있는 좌우 조건, 가운데 조건, 그리고 무음 조건의 경우에 따른 곡 탐색의 정확률과 반응 시간을 측정하였다. 과제는 정상과 오류 두 가지 유형으로 구성되었다. 결과는 청각적인 위치 정보가 포함된 좌우 조건이 정상 과제와 오류 과제에 있어서 가운데 조건과 무음 조건에 비하여 모두 유의미하게 짧은 반응 시간을 보였다. 본 실험 결과는 휴대용 음향기기뿐만 아니라 위성항법장치(GPS), 가상환경(Virtual Environment) 등과 같이 청각적인 표적을 찾아야 하는 과제를 포함하는 환경에도 적용될 수 있을 것이다.

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A Study on an Experience of Seascape through Korean Popular Songs (대중가요를 통한 바다경관 체험에 관한 연구)

  • 채혜성;권차경;이동화;강영조
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.73-79
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    • 1999
  • This study is on the production and the classification of a new appreciation methods of seascape through materials in the words of Korean popular songs. In advance, it is necessary to understand the popular songs as collective representation and the songs are analytic data. In this study, some essential elements of seascape in popular songs are analyzed and classified. They are; 1. visible elements-weather, time, season and object. 2. all senses-vision, audition, olfaction, tactile sense, and spatial sense. 3. the line of vision-static line of vision and dynamic line of vision. In this way data is produced, and then the result of this study makes appreciation methods of seascape developed. In this way, this study results in developed appreciation of seascape. This study on new understanding of appreciation methods of seascape is on the basis of a design method of water-front that is considered a visible scene, not a design of construction elements.

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A Study on the Formation of the Orientation and the Event Through the phenomenological cognitive system (현상학적 지각체계에 의한 정위와 사건의 형성에 관한 연구)

  • Byun, Dae-Joong
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.68-77
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    • 2012
  • Appreciating the aspect of modem architecture requires not only the comprehension of the nature of design and architects' ways of thinking and expression but also observers' views on buildings and their perceptive/cognitive stages. This calls for an in-depth study on the "system of phenomenological perceptions" that works as a new architectural experience system. The system of phenomenological perceptions makes it possible to specify the individual process of understanding architecture, that is, hands-on experiences, participations, feelings, perceptions, and cognition. The value of user experience and cognition has been emphasized by philosophical and aesthetical concepts as well. Therefore, in order to better appreciate the modern architecture, this study suggests theoretical consideration to "orientation and event" that are crucial elements in understanding a phenomenological view and materializing actual space formation. This offers the cognitive system with which we analyze modem architecture and comprehensive expressional methods. In other words, this study contemplates the system of phenomenological perceptions from an existential spatial perspective by structurizing the system of the orientation and the event in order to segmentalize users' current locations, potential directions, the relations with spaces, continual vie'wpoints as well as buildings' functions and interior and exterior division. The system of phenomenological perceptions helps understand and systemize modern architecture through a system based on relations between sensation, perception, cognition, sensitivity, and rationality. This creates a new cognitive system employing the concept of the orientation and the event, which is different from a normal cognitive system basing on the sense of vision. When observers appreciate space, they tend to relate the space to a certain event and to remember their experiences in it. During the process, they draw borders of the space in which the event takes place and give shape to their experiences including actions, movements, cognition and sensation. The process leads to the formation of "placeness," and here, the concept of the orientation comes in as the location and the center of the placeness. This study proves that a determined orientation coupled with individual experience and events settles the place ness; detailed elements in the cognitive system have close relations with one another; the orientation, actions, events, and places are the factors that materialize observers' architectural experience.

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Haptic recognition of the palm using ultrasound radiation force and its application (초음파 방사힘을 이용한 손바닥의 촉각 인식과 응용)

  • Kim, Sun Ae;Kim, Tae Yang;Lee, Yeol Eum;Lee, Soo Yeon;Jeong, Mok Kun;Kwon, Sung Jae
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.4
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    • pp.467-475
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    • 2019
  • A high-intensity ultrasound wave generates acoustic streaming and acoustic radiation forces when propagating through a medium. An acoustic radiation force generated in a three-dimensional space can produce a solid tactile sensation, delivering spatial information directly to the human skin. We placed 154 ultrasound transmit elements with a frequency of 40 kHz on a concave circular dish, and generated an acoustic radiation force at the focal point by transmitting the ultrasound wave. To feel the tactile sensation better, the transmit elements were excited by sine waves whose amplitude was modulated by a 60 Hz square wave. As an application of ultrasonic tactile sensing, a region where tactile sense is formed in the air is used as an indicator for the position of the hand. We confirmed the utility of ultrasonic tactile feedback by implementing a system that provides the number of fingers to a machine by receiving the shape of the hand at the focal point where the tactile sense is detected.

The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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A study of Monolithic Design and Contemporary Architecture Space Constitution (모놀리틱디자인과 현대건축공간구성에 관한 연구)

  • Kim, Jun-Ho;Lee, Jung-Wook
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.3-12
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    • 2017
  • In today's society, Monolithic expresses itself as a single featured work with a consistent exterior in the urban environment. In particular, such characteristics of the monolithic work have become increasingly influential in the modern society with the emergence of the minimalism. Monolithic architecture in modern has common feature which is maintaining simple construction format (Mass) with complicated and abundance space (Volume) inside. This simple architecture exterior leads new stimulus which is different from previous format and evokes unique sensibility and thoughts with monumental expressing. Uniformed exterior revealed thru purity of material builds up strong presence by itself. In contract with simple exterior, diverse space is expressed by consistent concept and process. Through this, it shows creating metaphorical space and space-oriented feature. We can interpret modern monolithic architecture as a sensation and alternative against Gestalt architecture in consequence of chasing clarity, visual stimulus and uncertain tendency only. It provides architectural experience by spatial imaginary and unexpected space development to users through exclusivetendency against outside and stressing un-private, we can evaluate its value as a space-oriented construction which helped us to think about space meaning in modern society.

A Study on the Methods to Embody Spectacle Realism in the Aerial Battle Scenes of Movie (영화의 공중전 장면에서 스펙타클 리얼리즘의 형상화 방식 연구)

  • Lee, JongHoon
    • Journal of Korea Multimedia Society
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    • v.22 no.6
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    • pp.716-728
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    • 2019
  • This study explores the concept of spectacular realism. and finds out how spectacular realism is made in movies. The Movies's spectacle is a realistic spectacle that does not miss the reality. so audiences can immerse themselves in it. Nowadays the spectrum of visual realism is becoming very diverse. "Perceptual realism" means to feel more like real than to reproduce reality as it is. "Synthetic realism" is a realism that CGI makes. And "Spectacular realism" makes the spectators concentrate to images than narrative or character. It means the dominance of the visual. The films and showed "Spectacular realism" especially in the aerial battle scenes. The films use 'Presentation of a new spatial sensation using unusual angles', 'Editing that constitutes transcendental time' and 'Intense contrast' as methods to embody spectacular realism. And the harmonious arrangement of transcendental images and very realistic screens effectively embodies Spectacular Realism. This discussion, which began in the air battle scene, could contribute to a broader and more diverse exploration of the implementation of spectacular realism images in the future.

A Study on Performance Assessment of Dry Floors Applied to Long-life Housing (장수명주택에 적용되는 건식바닥의 성능평가에 관한 연구)

  • Seo, Dong-Goo;Lee, Jong-Ho;Kim, Soo-Am;Shin, Yun-Ho;Hwang, Eun-Kyoung
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.35 no.5
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    • pp.133-143
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    • 2019
  • Various problems regarding the wet floor method such as its complicated process and waste of thermal storage have been raised, but the usage of dry floor recommended for long-life housing has declined due to lack of confidence on the performance of dry floor. The purpose of this study is to secure the credibility of dry floor. Under this purpose, this study considered precedent studies and established directions to secure the performance of long-life housing infill, and thus, 9 performance items (Impact sound, Smoothness, thermal comfort, sensation hardness while walking, falling safety, impact resistance, local compression load, local strength and strain at heating) were drawn. In addition, the experiment was carried out for 5 performances except for legal performance, some dry floor performances and whole spatial performance. As a result, an appropriate result from all performances except was obtained. The performance of dry floor was verified for each item from these results and it is expected to use such results as basic data on dry floor in the future.

Suggestions for the Study of Acupoint Indications in the Era of Artificial Intelligence (인공지능시대의 경혈 주치 연구를 위한 제언)

  • Chae, Youn Byoung
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.35 no.5
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    • pp.132-138
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    • 2021
  • Artificial intelligence technology sheds light on new ways of innovating acupuncture research. As acupoint selection is specific to target diseases, each acupoint is generally believed to have a specific indication. However, the specificity of acupoint selection may be not always same with the specificity of acupoint indication. In this review, we propose that the specificity of acupoint indication can be inferred from clinical data using reverse inference. Using forward inference, the prescribed acupoints for each disease can be quantified for the specificity of acupoint selection. Using reverse inference, targeted diseases for each acupoint can be quantified for the specificity of acupoint indication. It is noteworthy that the selection of an acupoint for a particular disease does not imply the acupoint has specific indications for that disease. Electronic medical record includes various symptoms and chosen acupoint combinations. Data mining approach can be useful to reveal the complex relationships between diseases and acupoints from clinical data. Combining the clinical information and the bodily sensation map, the spatial patterns of acupoint indication can be further estimated. Interoperable medical data should be collected for medical knowledge discovery and clinical decision support system. In the era of artificial intelligence, machine learning can reveal the associations between diseases and prescribed acupoints from large scale clinical data warehouse.