• Title/Summary/Keyword: Space-Time Geometry

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Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.4
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    • pp.339-438
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    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.

The Spatially Closed Universe

  • Park, Chan-Gyung
    • Journal of the Korean earth science society
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    • v.40 no.4
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    • pp.353-381
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    • 2019
  • The general world model for homogeneous and isotropic universe has been proposed. For this purpose, we introduce a global and fiducial system of reference (world reference frame) constructed on a (4+1)-dimensional space-time, and assume that the universe is spatially a 3-dimensional hypersurface embedded in the 4-dimensional space. The simultaneity for the entire universe has been specified by the global time coordinate. We define the line element as the separation between two neighboring events on the expanding universe that are distinct in space and time, as viewed in the world reference frame. The information that determines the kinematics of the geometry of the universe such as size and expansion rate has been included in the new metric. The Einstein's field equations with the new metric imply that closed, flat, and open universes are filled with positive, zero, and negative energy, respectively. The curvature of the universe is determined by the sign of mean energy density. We have demonstrated that the flat universe is empty and stationary, equivalent to the Minkowski space-time, and that the universe with positive energy density is always spatially closed and finite. In the closed universe, the proper time of a comoving observer does not elapse uniformly as judged in the world reference frame, in which both cosmic expansion and time-varying light speeds cannot exceed the limiting speed of the special relativity. We have also reconstructed cosmic evolution histories of the closed world models that are consistent with recent astronomical observations, and derived useful formulas such as energy-momentum relation of particles, redshift, total energy in the universe, cosmic distance and time scales, and so forth. The notable feature of the spatially closed universe is that the universe started from a non-singular point in the sense that physical quantities have finite values at the initial time as judged in the world reference frame. It has also been shown that the inflation with positive acceleration at the earliest epoch is improbable.

Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix

  • Park, Hyunju;Lee, Byung-Yoon;Tahk, Min-Jea;Yoo, Dong-Wan
    • International Journal of Aeronautical and Space Sciences
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    • v.17 no.2
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    • pp.204-213
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    • 2016
  • A differential game theory based approach is used to develop an automated maneuver generation algorithm for Within Visual Range (WVR) air-to-air combat of unmanned combat aerial vehicles (UCAVs). The algorithm follows hierarchical decisionmaking structure and performs scoring function matrix calculation based on differential game theory to find the optimal maneuvers against dynamic and challenging combat situation. The score, implying how much air superiority the UCAV has, is computed from the predicted relative geometry, relative distance and velocity of two aircrafts. Security strategy is applied at the decision-making step. Additionally, a barrier function is implemented to keep the airplanes above the altitude lower bound. To shorten the simulation time to make the algorithm more real-time, a moving horizon method is implemented. An F-16 pseudo 6-DOF model is used for realistic simulation. The combat maneuver generation algorithm is verified through three dimensional simulations.

The Architectural Concepts and Design Properties as a Complex System (복잡계로서의 건축개념과 조형적 특성에 관한 연구(I))

  • 김주미
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.123-131
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    • 2000
  • The purpose of this study is to propose a new design concept and properties within new paradigm. Contemporary students of architectural design seem to redefine the mechanic and reductive approach to design method based upon Euclidean geometry. In this study, the organic space-time and holistic view-point that constitutes the background for all this is radically different from the modern design. It consists of three sections as follow: First, it presents a concept of complex system and properties of complexity that we find in new natural science and tries to combine that news geometry with architectural design to provide a methodological basis for morphogenesis and transformation. Second, the complexity in architecture is defined as a fractal shape, folded space, and irreducible organic system that cannot be fully understood by modernist idea of architecture. Third, the complexity in architecture is strategy based on the electronic paradigm that would enable the emergence of creative possibility. The complexity theory offer new insights to explain not only natural laws but also define dynamic architecture. In fine, this study places a great emphasis on the organic world-view to the spatial organization, which I hope will contribute to generating a greater number of creative possibilities for design.

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Real-time geometry identification of moving ships by computer vision techniques in bridge area

  • Li, Shunlong;Guo, Yapeng;Xu, Yang;Li, Zhonglong
    • Smart Structures and Systems
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    • v.23 no.4
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    • pp.359-371
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    • 2019
  • As part of a structural health monitoring system, the relative geometric relationship between a ship and bridge has been recognized as important for bridge authorities and ship owners to avoid ship-bridge collision. This study proposes a novel computer vision method for the real-time geometric parameter identification of moving ships based on a single shot multibox detector (SSD) by using transfer learning techniques and monocular vision. The identification framework consists of ship detection (coarse scale) and geometric parameter calculation (fine scale) modules. For the ship detection, the SSD, which is a deep learning algorithm, was employed and fine-tuned by ship image samples downloaded from the Internet to obtain the rectangle regions of interest in the coarse scale. Subsequently, for the geometric parameter calculation, an accurate ship contour is created using morphological operations within the saturation channel in hue, saturation, and value color space. Furthermore, a local coordinate system was constructed using projective geometry transformation to calculate the geometric parameters of ships, such as width, length, height, localization, and velocity. The application of the proposed method to in situ video images, obtained from cameras set on the girder of the Wuhan Yangtze River Bridge above the shipping channel, confirmed the efficiency, accuracy, and effectiveness of the proposed method.

Dynamic Extinction of Solid Propellants by Depressurization of Combustion Chamber (연소실 압력 강하에 의한 고체 추진제의 동적 소화)

  • Jeong, Ho-Geol;Lee, Chang-Jin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.30 no.2
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    • pp.91-97
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    • 2002
  • Dynamic extinction of solid propellants subjected to rapid pressure drop was studied with the aid of energy equation of condensed phase and flame model in gas phase. It is found that the total residence time($\tau_\gamma$) which measures the residing time of fuel in the reaction zone may play a crucial role in determining the dynamic response of the combustuion to extinction. Residence time was modeled by various combinations of diffusion and chemocal kinetic time scale. Effect of pressure history coupled with chamber volume on the extinction response was also performed and was found that dynamic extinction is more susceptible in a confined chamber than in open geometry. And, dynamic extinction was revealed to be affected profoundly by diffysion time scale rather than chemical kinetic time scale.

Chaotic response of a double pendulum subjected to follower force (종동력을 받는 진동계의 케이오틱 거동 연구)

  • 이재영;장안배
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1996.10a
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    • pp.295-300
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    • 1996
  • In this study, the dynamic instabilities of a nonlinear elastic system subjected to follower force are investigated. The two-degree-of-freedom double pendulum model with nonlinear geometry, cubic spring, and linear viscous damping is used for the study. The constant and periodic follower forces are considered. The chaotic nature of the system is identified using the standard methods, such as time histories, phase portraits, and Poincare maps, etc.. The responses are chaotic and unpredictable due to the sensitivity to initial conditions. The sensitivities to parameters, such as geometric initial imperfections, magnitude of follower force, and viscous damping, etc. is analysed. The strange attractors in Poincare map have the self-similar fractal geometry. Dynamic buckling loads are computed for various parameters, where the loads are changed drastically for the small change of parameters.

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Spatial and temporal distribution of driving rain on a low-rise building

  • Blocken, Bert;Carmeliet, Jan
    • Wind and Structures
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    • v.5 no.5
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    • pp.441-462
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    • 2002
  • This paper presents a practical numerical method to determine both the spatial and temporal distribution of driving rain on buildings. It is based on an existing numerical simulation technique and uses the building geometry and climatic data at the building site as input. The method is applied to determine the 3D spatial and temporal distribution of wind-driven rain on the facade a low-rise building of complex geometry. Distinct wetting patterns are found. The important causes giving rise to these particular patterns are identified : (1) sweeping of raindrops towards vertical building edges, (2) sweeping of raindrops towards top edges, (3) shelter effect by various roof overhang configurations. The comparison of the numerical results with full-scale measurements in both space and time for a number of on site recorded rain events shows the numerical method to yield accurate results.

A Neoteric Three-Dimensional Geometry-Based Stochastic Model for Massive MIMO Fading Channels in Subway Tunnels

  • Jiang, Yukang;Guo, Aihuang;Zou, Jinbai;Ai, Bo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.2893-2907
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    • 2019
  • Wireless mobile communication systems in subway tunnels have been widely researched these years, due to increased demand for the communication applications. As a result, an accurate model is essential to effectively evaluate the communication system performance. Thus, a neoteric three-dimensional (3D) geometry-based stochastic model (GBSM) is proposed for the massive multiple-input multiple-output (MIMO) fading channels in tunnel environment. Furthermore, the statistical properties of the channel such as space-time correlation, amplitude and phase probability density are analyzed and compared with those of the traditional two-dimensional (2D) model by numerical simulations. Finally, the ergodic capacity is investigated based on the proposed model. Numerical results show that the proposed model can describe the channel in tunnels more practically.

A Study on the Spatial Characteristics in the Interior Spaces of Edward Hopper's Paintings (에드워드 호퍼 회화의 실내공간에 나타난 공간적 특성에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.11-18
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    • 2007
  • Edward Hopper is one of the great American artists in the 20th Century. In the field of art, it seems that his paintings are thoroughly analyzed In terms of human alienation and emotional aspects in various ways. However, in his numerous paintings, highly interesting spatial aspects can be found. Purpose of this study is to analyze some of his painting by the spatially analytical tools to examine how his space is experienced. The tools are: relationship between each space, relationship between light and space, and geometrical composition. Among many paintings by Hopper, four of the works that depicted interior spaces are selected and further case-studied in detail: ${\ulcorner}$Rooms by the Sea${\lrcorner}$ (1951), ${\ulcorner}$Sun in an Empty Room${\lrcorner}$ (1963), ${\ulcorner}$New York Movie${\lrcorner}$ (1939) and ${\ulcorner}$Automat${\lrcorner}$ (1927). An Environmental Simulation with scale models was used to examine the relation between light and space. After the research, some unique characteristics of his space were found. Even though his paintings seem to represent the everyday spaces, there are fascinating hidden structure to make people experience in a specific way that Hopper created. Spaces In his paintings do not communicate with each other but are constantly interrupted by the element of time. The mundane everyday world is rediscovered and recreated through these multidimensional and heterogeneous space.