• 제목/요약/키워드: Space media

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Comparative Analysis of Pulse Width Modulation Methods for Improving the Lifetime of DC-link Capacitors of NPC Inverters (NPC 인버터의 DC-link 커패시터 수명 향상을 위한 전압 변조 방법 비교 평가)

  • Choi, Jae-Heon;Choi, Ui-Min
    • The Transactions of the Korean Institute of Power Electronics
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    • v.27 no.4
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    • pp.291-296
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    • 2022
  • Capacitor is one of the reliability-critical components in power converters. The lifetime of the capacitor decreases as the operating temperature increases, and power losses caused by capacitor current are the main cause of the capacitor temperature increase. Therefore, various studies are being conducted to improve the lifetime of the capacitor by reducing the current of DC-link capacitors. In this study, pulse width modulation methods proposed for improving the lifetime of DC-link capacitors of the three-level NPC inverter are comparatively analyzed. The lifetime evaluation of the DC-link capacitor under different modulation methods is performed at component level first and then system level by considering all capacitors by applying Monte Carlo simulation. Furthermore, their effects on the efficiency and THD of the output current are also considered.

Expansion of ATSC 3.0-Based Disaster Broadcasting Service for the Visually and Hearing Impaired

  • Song, Chong-Hyun
    • Journal of Multimedia Information System
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    • v.9 no.3
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    • pp.227-232
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    • 2022
  • Disasters are now becoming commonplace and especially the vulnerable group such as the disabled, the elderly, children and foreigners are in a state of overlapping disasters. In this situation, ATSC 3.0-based UHDTV disaster information service for the visually and hearing impaired has been developing. This study focuses on the demand data collected through in-depth interview with the impaired. The demand analysis data is very important to development process of technology. The results of the interview show that it is essential to link the UHDTV disaster signals with home-network, IoT, wearable devices, and various assistive devices for the impaired (hearing aid, smart light bulbs, warning light, etc.). In outdoor space, UHDTV disaster information must be connected to public display media, digital signage, kiosk, screens in bus or taxi. If communication aids for the visually and hearing impaired are equipped with a function that can transmit and receive disaster information, it will help to minimize disaster damage.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

The Effect of SNS Advertising Attributes on Advertising Attitudes and Purchase Intentions in Cosmetics Selection (화장품 선택에 있어 SNS 광고속성이 광고태도와 구매의도에 미치는 영향)

  • Hee Yoon
    • Journal of the Korean Applied Science and Technology
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    • v.41 no.2
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    • pp.436-446
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    • 2024
  • This study contemplates the effect of social media advertising attributes on consumers' purchasing decisions in cosmetic products. It will serve as basic data for SNS's advertising strategy and marketing that promotes cosmetics sales. This study conducted a survey and went through the analysis process of SPSS v.25.0 statistical program. Frequency analysis, exploratory factor analysis, descriptive statistical analysis, correlation analysis, and regression analysis were conducted to analyze that informativity, reliability, entertainment, interactivity, and disturbance among SNS advertising attributes were used as effective advertising strategies, which had a positive effect on consumers' purchasing decisions. Therefore, in the cosmetics industry, it is necessary to seek strategies to actively utilize marketing in the social media space to promote consumers' purchase needs and to activate purchases.

Narrative Strategies for Learning Enhanced Interface Design "Symbol Mall"

  • Uttaranakorn, Jirayu;McGregor, Donna-Lynne;Petty, Sheila
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.417-420
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    • 2002
  • Recent works in the area of multimedia studies focus on a wide range of issues from the impact of multimedia on culture to its impact on economics and anything in between. The interconnectedness of the issues raised by this new practice is complicated by the fact that media are rapidly converging: in a very real way, multimedia is becoming a media prism that reflects the way in which media continually influence each other across disciplines and cultural borders. Thus, the impact of multimedia reflects a complicated crossroads where media, human experience, culture and technology converge. An effective design is generally based on shaping aesthetics for function and utility, with an emphasis on ease of use. However, in designing for cyberspace, it is possible to create narratives that challenge the interactor by encoding in the design an instructional aspect that teaches new approaches and forms. Such a design offers an equally aesthetic experience for the interactor as they explore the meaning of the work. This design approach has been used constructively in many applications. The crucial concern is to determine how little or how much information must be presented for the interactor to achieve a suitable level of cognition. This is always a balancing act: too much difficulty will result in interactor frustration and the abandonment of the activity and too little will result in boredom leading to the same negative result In addition, it can be anticipated that the interactor will bring her or his own level of experiential cognition and/or accretion, to the experience providing reflective cognition and/or restructure the learning curve. If the design of the application is outside their present experience, interactors will begin with established knowledge in order to explore the new work. Thus, it may be argued that the interactor explores, learns and cognates simultaneously based on primary experiential cognition. Learning is one of the most important keys to establishing a comfort level in a new media work. Once interactors have learned a new convention, they apply this cognitive knowledge to other new media experiences they may have. Pierre Levy would describe this process as a "new nomadism" that creates "an invisible space of understanding, knowledge, and intellectual power, within which new qualities of being and new ways of fashioning a society will flourish and mutate" (Levy xxv 1997). Thus, navigation itself of offers the interactors the opportunity to both apply and loam new cognitive skills. This suggests that new media narrative strategies are still in the process of developing unique conventions and, as a result, have not reached a level of coherent grammar. This paper intends to explore the cognitive aspects of new media design and in particular, will explore issues related to the design of new media interfaces. The paper will focus on the creation of narrative strategies that engage interactors through loaming curves thus enhancing interactivity.vity.

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Analysis of Issues on Underground Space between Central and Local Governments Utilizing Social Media Data (소셜미디어 데이터를 활용한 중앙정부와 지방정부 간 지하공간의 주요 이슈 고찰)

  • Choi, Hae-Ok;Baek, Sung-Joon
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.1
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    • pp.75-86
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    • 2016
  • This study examines the social issues between the central and local governments related with the underground space after happenings of sinkholes in Jamsil area in July, 2014. In this study, we consider the keyword network of the social network analysis as a research methodology. The social issues regarding the underground space have been dealt with through the analysis of the centrality and group density to know the attributes of the network. The results show that the government has been steadily helpful to the local governments for establishing the socialized law for the underground space. This research suggests that the laws and technologies as to the underground space issues cooperate each other in the future. It also shows that the government should enact the policies and the national plans for the development of the underground.

Generation Method of Color Gamut Mapping Look-up Table Uniformly Selected in the CIELAB Color Space (CIELAB 색공간에서 균일한 분포를 갖는 색역사상 참조 테이블 생성 방법)

  • 오현수;이철희;곽한봉;서봉우;안석출
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.316-323
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends on the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using three-dimensional interpolation.

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Analysis of Spatial Modulation MIMO Reception Performance for UHDTV Broadcasting (UHDTV 방송을 위한 공간 변조 다중 안테나 시스템 수신 성능 분석)

  • Park, Myung Chul;Han, Dong Seog
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.837-847
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    • 2015
  • In this paper, the reception performance of spatial modulation multiple-output multiple-input (MIMO) is analyzed for high speed terrestrial broadcasting. The MIMO scheme is required to reduce the inter symbol interference (ISI) and spatial correlation. The spatial modulation scheme solves the problem of ISI, but the spatial correlation degrades the reception performance of SM scheme. The space-time block coded spatial modulation (STBC-SM) is combined the SM system with space-time block code (STBC) for reducing the effects of the spatial correlation. However, the STBC-SM scheme degrades the spectral efficiency by transmitting same data in the two symbol period. The double space-time transmit diversity with spatial modulation (DSTTD-SM) scheme transmits the data with full antenna combination. To adapt these SM MIMO systems into the terrestrial broadcasting system, the reception performance is analyzed using computer simulation in SUI channel environments.

Assessment of Usability of Webstorming System in Space Design Process (공간디자인 프로세스에서 웹스토밍 시스템의 활용성 평가)

  • Choi, Gil-Dong;Kim, Kwang-Myung
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.241-253
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    • 2011
  • The present thesis is to concretize process stages and methods for effective use of online CGTS(creative group thinking system), or the web-storming program, in space design and to propose a support system for idea generation specific to space design. For the purpose of this study, activity factors in space design process and functional factors of the web-storming program were written into an interaction matrix, which was used for a questionnaire survey on correlations. Then, the results of the interaction matrix were visualized and analyzed following the procedure of observation-interpretation-application. The analysis found that the schematic design stage is most correlated where close collaboration is performed in the process of space design and that differences in correlation arise upon division of work. As such, the present study proposed 'provision of media for ideas in accordance with specific process and UI optimization' as a means of improving usability in schematic design that is closely correlated and suggested an idea to enhance the applicability of web-storming system in division of work.

Effective Acne Detection using Component Image a* of CIE L*a*b* Color Space (CIE L*a*b* 칼라 공간의 성분 영상 a*을 이용한 효과적인 여드름 검출)

  • Park, Ki-Hong;Noh, Hui-Seong
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1397-1403
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    • 2018
  • Today, modern people perceive skin care as part of their physical health care, and acne is a common skin disease problem that is found on the face. In this paper, an effective acne detection algorithm using CIE $L^*a^*b^*$ color space has been proposed. It is red when the pixel value of the component image $a^*$ is a positive number, so it is suitable for detecting acne in skin image. First, the skin image based on the RGB color space is subjected to light compensation through color balancing, and converted into a CIE $L^*a^*b^*$ color space. The extracted component image $a^*$ was normalized, and then the skin and acne area were estimated with the threshold values. Experimental results show that the proposed method detects acne more effectively than the conventional method based on brightness information, and the proposed method is robust against the reflected light source.