• Title/Summary/Keyword: Space media

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Research on changes of spatial configuration due to complexation of public library (공공도서관의 복합화에 따른 공간의 구조적 변화에 관한 연구)

  • Song, Seung-Eon;Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.311-320
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    • 2011
  • Public libraries in Korea have undergone changes from libraries for just reading or keeping books to libraries with cultural facilities that provide information through various media. It was because of the "plan for building the information-oriented library" in 2000 that made the complexation of public library in progress. The alterations of the system have changed the structure as well as the grade ranks but haven't been considered enough for administrators or visitors. Hereupon, we are to study of the features by analyzing how the application of the system changed the structure of library. There are four stages in research methods. First, concept of public library and functional elements requested in the process of complexation were studied from literature. Second, vertical, horizontal and circulate changes were studied by applying subject libraries into prior research stereotyping the libraries. Third, mutual relations between each place were studied through J-Graph by elements. Lastly, rank changes according to centrality of space and users were quantitatively studied with space syntax. 4 notable changes were found in these analyses. (1)Vertical, horizontal and circulate structure of public libraries were homogenized. Since 2001, however, they have become diversified as all-in-one or detachable. (2)The space structure of library before 2001 was shallow tree shape while in 2001, period of transition, was the tree shape mixed with ring shape. As time goes on, it has become shallow tree shape again but connected by ring shape in part of reading and common space and in digital reference room. (3)Digital reference room was center of the space around 2001 and it ranked top for integration. After 2007, however, it has become setting off-center. (4)About the purpose of using public libraries, using it as space for administrators ranked top followed by space for visitors and common space before. For now, common space ranks top and space for visitors and administrators. 5 subject public libraries were selected respectively before and after 2001.

Study for the meaning of facade as media (디지털영상으로써 미디어파사드의 매체적 의미성 연구)

  • Lee, Jong Han
    • Cartoon and Animation Studies
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    • s.31
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    • pp.209-226
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    • 2013
  • With rapidly changing multimedia environment, various artistic changes and digitalized up-to-date social infra, urban environment construction based on culture contents has been activated. The large image in front of urban building that is expressed as media-façade, increasing rapidly in a recent period, is not a new thing at all. In addition, IT technology molten in city space is testing the possibility of new media through the meeting with architecture. However, unlike its infra enlargement, the definition about media-façade is not clear so the system was constructed in a level of night lightscape or outdoor image advertisement. The purpose of this guideline is the regulation from the negative aspect rather than the possibility of various visual, artistic media expressions. Therefore, it could not show essential concept of media-façade. Moreover, most of companies or building owners focus on short-term profit and marketing effect rather than prepare various contents so they can not use constructed infra properly. After all, in many cases, they discolor the meaning of media-façade. This paper is a pilot study to grasp the current definition of media-façade to construct right guideline of media-façade. On the basis of this study, it will prepare academic definition of media-façade and construct the guideline for design evaluation.

Scratch Detection Based on Ridge Extraction in Scale Space (Scale Space에서 리지 검출을 통한 스크래치 검출)

  • Kuk, Jung-Gap;Ahn, Jae-Hyun;Cho, Nam-Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.209-210
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    • 2010
  • 오래된 영상에는 여러 가지 물리적 요인에 의하여 스크래치가 발생하고 이 스크래치는 화질의 열화를 야기한다. 이러한 스크래치는 다양한 길이, 다양한 너비로 발생하므로, 이를 반영하기 위하여 본 논문에서는 스크래치를 리지로 간주하고 scale space에서 리지를 검출한다. 검출된 리지는 영상의 화질이 좋지 않아 조각난 채로 검출되므로 본 논문에서는 검출된 리지를 수직 방향으로 그룹핑하여 최종적으로 스크래치를 검출한다.

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Color Image Enhancement Using Vector Rotation Based on Color Constancy (칼라 항상성에 기초한 벡터 회전을 이용한 칼라 영상 향상)

  • 김경만;이채수;박영식;하영호
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06a
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    • pp.181-185
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    • 1996
  • Color image is largely corrupted by various ambient illumination. However, human perceives always white color as white under any illumination because of a characteristic of human vision, called color constancy. In the conventional algorithm which applied the constancy effect, after the RGB color space is transformed to the IHS(Intensity, Hue, and Saturation) color space, then the hue is preserved and the intensity or the saturation is properly enhanced. Then the enhanced IHS color is reversely transformed to the RGB color space. In this process, the color distortion is included due to the color gamut error. But in the proposed algorithm, there is not transformation. In that, the RGB color is considered as 3 dimensional color vector and we assume that white color is the natural daylight. As the color vector of the illumination can be calculated as the average vector of R, G, and B image, we can achieve the constancy effect by simply rotating the illumination vector to the white color vector. The simulation results show the efficiency of the vector rotating process for color image enhancement.

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Resource Allocation for Networked Virtual Reality Systems (네트워크형 가상현실 시스템에서의 자원할당)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.4 no.2
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    • pp.130-135
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    • 2001
  • When a networked virtual reality system handles composite media audio and video as well as three dimensional computer graphics, the quality of the virtual space is greatly affected by the current available network, and end system resources. Even if the network can preserve a certain amount of resources, the required resources change dynamically according to the user\`s navigation of a large virtual space, and then it may decrease the quality of the virtual space. In this paper, a method for resource allocation is proposed and the proposed system copes with the deterioration of quality of virtual spaces in case that the starvation of system resources occurs. The experimental results show that the proposed method is efficient.

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About the residents' attitude for the storage in economical sized housing - For the standardization of storage space in Apartment ( Part I )- (국민주택규모에 있어서 거주자의 수납의식에 관한 연구 - 아파트 수납공간 표준화를 위한 연구 ( I ) - About the residents' attitude for the storage in economical sized housing - For the standardization of storage space in Apartment ( Part I ) ))

  • 정미란
    • Journal of the Korean housing association
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    • v.3 no.1
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    • pp.47-56
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    • 1992
  • This study attempts to fiugure out how residents differentially perceive the storage according to the housing types and sizes. The major findings are as follows: 1) The residents in the tenement house dissatisfy the storage space more than those in the detached house. 2) It is the arrangement that is considered as the most important factor while storaging. 3) It is non-daily goods that is the most difficult item to store. 4) Most information about storage is obtained form mass media.

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The correct depth representation in displayed space at stereoscopy

  • Lee, Kwnag-Hoon;Kim, Dong-Wook;Kim, Soo-Ho;Hur, Nam-Ho;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.707-709
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    • 2008
  • We proposed the method to present corrected depth cue to an observer by stereoscopic display. It was performed in sequence that designing the displayed space having a constant interval of depth and then defining the object space which had considered to an environment of display and based on computer graphics. Consequently, we had performed a different process of reported existing methods distinctively and taken the result which correctly designed depth cue having linearity whatever various sizes of display would be used.

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Ternary Decomposition and Dictionary Extension for Khmer Word Segmentation

  • Sung, Thaileang;Hwang, Insoo
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.11-28
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    • 2016
  • In this paper, we proposed a dictionary extension and a ternary decomposition technique to improve the effectiveness of Khmer word segmentation. Most word segmentation approaches depend on a dictionary. However, the dictionary being used is not fully reliable and cannot cover all the words of the Khmer language. This causes an issue of unknown words or out-of-vocabulary words. Our approach is to extend the original dictionary to be more reliable with new words. In addition, we use ternary decomposition for the segmentation process. In this research, we also introduced the invisible space of the Khmer Unicode (char\u200B) in order to segment our training corpus. With our segmentation algorithm, based on ternary decomposition and invisible space, we can extract new words from our training text and then input the new words into the dictionary. We used an extended wordlist and a segmentation algorithm regardless of the invisible space to test an unannotated text. Our results remarkably outperformed other approaches. We have achieved 88.8%, 91.8% and 90.6% rates of precision, recall and F-measurement.

3D SCENE EDITING BY RAY-SPACE PROCESSING

  • Lv, Lei;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.732-736
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    • 2009
  • In this paper we focus on EPI (Epipolar-Plane Image), the horizontal cross section of Ray-Space, and we propose a novel method that chooses objects we want and edits scenes by using multi-view images. On the EPI acquired by camera arrays uniformly distributed along a line, all the objects are represented as straight lines, and the slope of straight lines are decided by the distance between objects and camera plane. Detecting a straight line of a specific slope and removing it mean that an object in a specific depth has been detected and removed. So we propose a scheme to make a layer of a specific slope compete with other layers instead of extracting layers sequentially from front to back. This enables an effective removal of obstacles, object manipulation and a clearer 3D scene with what we want to see will be made.

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A STUDY ON EDGE ADAPTIVE DEBLOCKING FILTER

  • Matsuo, Shohei;Takamura, Seishi;Yashima, Yoshiyuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.830-833
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    • 2009
  • Deblocking Filter (DF) is newly introduced into H.264/AVC to remove blocky artifacts. It improves the picture quality and the improved picture is set to the frame buffer for motion compensation. As a result, higher coding efficiency is achieved by DF. However, if the original image has heavily-slanted patterns, DF removes the edges to be kept because it is applied only perpendicularly to the block boundaries. In this paper, we propose Edge Adaptive Deblocking Filter (EADF) which is applied not only for the perpendicular but also for several slanted directions to deal with the problem. Simulation results showed us that EADF was especially effective for the sequence "Foreman" with PSNR gain of 0.04 dB.

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