• 제목/요약/키워드: Space experience

검색결과 1,593건 처리시간 0.027초

체험형 박물관의 일본 사례 조사연구 (A Case Study of Museums by Experience in Japan)

  • 신혜정;방한영;최효승
    • 한국농촌건축학회논문집
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    • 제6권2호
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    • pp.43-52
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    • 2004
  • The function and role of museum has changed focused on the experience program and visiter's participation in this time. In Comparison with Korean museums, like this visiter's personal experience has special effects through experience programs of museum in Japan. So, I researched cases of Japan and the survey on experience museum programs should summarized three characteristics as followings implied cultural desire about museum directly or indirectly. 1. Experience programs base on the rural community, identity, and tradition. 2. Boso village museum and Tokusima experience museum harmonized with out-space and institutions, prepare various programs, exhibition, and selling of collections. 3. Through experience programs classifying into visiter's experience at first hand and expert's rehearsal according to difficulty of the job, it is sufficient about visiter's demands.

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안전체험관 설립을 위한 시민의식 조사 연구 (A Study on Citizens' Consciousness of the Establishment of Experience-oriented)

  • 김태환
    • 시큐리티연구
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    • 제4호
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    • pp.83-117
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    • 2001
  • This study aims at investigating basic safety consciousness as preprocessing of the establishment of experience-oriented safety education center in which citizens can have positive and active experience education, based on the data for which the investigators have investigated and analyzed such citizens' safety consciousness as awareness, consciousness and feedback of national safety accident, systematic prevention of safety accident and necessity of first-aid when safety accident happens, focused on citizens in Seoul and Gyeonggi-do where more than 1/3 of the national population live, for the purpose of establishing experience-oriented education center where citizens can be taught to prevent accidents wisely, picking up experiences of large or small accidents up to now. And the findings from the study support the followings : 1) Ordinary people think that danger factors have prevailed in our entire society, and fear that the danger may come to them directly.2) Ordinary people's consciousness of safety accident is low, that is because selfishness and 'take-it-easy' manner have prevailed in our entire society. 3) Ordinary people have the dread of safety accident individually, but they don't know how to deal with safety accident when it happened. 4) Although most people have taken lessons about safety accident, they still feel the need to have systematic education about safety accident. 5) Children and survey-respondents are highly concerned with prevention of safety accident, but there were few people who sent their children to 'safety accident prevention program by outside institute', still less they didn't participate in the above program. And especially they complained a lot about safety education conducted by school. 6) Most people truly felt the need that they should have experience-oriented safety education center to be able to see, hear and experience. The considerations (or suggestions) resulting from the above findings from the study will turn out that people will need such recreation facilities, rest and play space that the family can enjoy as space for the prevention of safety accident, appliance for field lesson and space for developed program, and in light of visitors' convenience, safer and more convenient vehicle service will have to be offered.

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IoT기반의 미래 Workplace를 위한 사용자 경험 디자인 연구 (User Experience Design for future workplace based on IoT)

  • 박남춘
    • 한국HCI학회논문지
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    • 제12권4호
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    • pp.57-64
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    • 2017
  • 사용자 중심의 디자인 패러다임 변화와 사용자 경험 디자인의 부상으로 특정 공간에서의 제품과 서비스에 대한 사용자 경험의 중요성도 증대되었다. 또한 IoT서비스의 등장과 함께 미래 업무환경의 새로운 변화가 예상된다. 본 연구는 미래 업무공간의 컨텍스트를 고려하여 새로운 사용자 경험 디자인을 제안하는 것을 목적으로 한다. 우선 IoT의 개념과 본질에 대한 고찰을 통해 미래 업무환경에 영향을 줄 수 있는 다양한 요소들을 정의하고 각 요소들의 관계를 파악하였다. 다음으로 현재 업무환경에서의 사용자리서치를 통해 다양한 형태의 업무환경에서 사용자의 행태에 영향을 미치는 컨텍스트를 파악하고, 이를 통해 미래 업무환경에서의 새로운 사용자 경험의 가능성을 보여줄 수 있는 인사이트(insight)를 도출하였다. 그리고 위의 분석과 인사이트를 바탕으로 새로운 미래의 업무환경에 대한 다양한 컨텍스트모델을 구성하고, 그에 따른 UX모델링을 통해 구체적인 UX시나리오와 대안을 제시하였다. 본 연구는 UX디자인의 관점을 디바이스 중심에서 공간과 컨텍스트 중심으로 확장시킴으로써, UX디자인 연구의 다양성에 기여할 것이며 공간디자인 분야와 서비스디자인 분야와의 협력적 연구 및 IoT서비스 관련분야와의 학제적 연구에 기여할 것이다.

주택문화관의 행동적 체험을 고려한 공간마케팅 전략 (Space Marketing Strategy Reflecting Behavioral Experience at the Cultural Housing Building)

  • 신슬기;이현수
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2008년도 추계학술대회
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    • pp.13-16
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    • 2008
  • 주택문화관은 소비자와의 접점으로 주택상품을 전시하고 판매하는 실질적인 공간이다. 따라서 주택문화관은 다양한 디자인을 통한 경험을 제공하고, 소비로 이어질 수 있는 마케팅 요소로써의 공간이 되어야 한다. 특히 행동체험은 신체적 경험을 유도함으로써 기억과 추억을 남기는 핵심적 공간마케팅 전략이다. 본 연구에서는 현실적 체험요소와 호기심 자극 체험요소를 제안하여 소비자들에게 은유적이고 장기적인 인식을 지원하며, 이것이 공간 마케팅 관점에서 반복적이고 지속적으로 접근 가능한 소비환경이 되는 전략을 제시한다.

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환경친화적 유통공간의 소비효용이 재방문의도에 미치는 영향 (The Impact of Consumption Utility from Green Retail Environment on Revisit Intention)

  • 백인열;강우성
    • 유통과학연구
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    • 제16권2호
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    • pp.67-81
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    • 2018
  • Purpose - Recently the importance of green consumption and corporate social responsibility has been increasing, thereby enhancing the importance of green consumption space as well. The retail space, as a representative consumption space, is now consuming more energy by introducing bigger retail space, 24-hour operation, cutting-edge equipment, and manless checkout system. Especially for retailers, who are constantly interacting with consumers, not only the economic consideration but also the consumer experience via retail service and physical retail space is crucial for their success. Therefore, this study intends to understand the main factors of motivating consumer perception about green retail space. In addition, we further investigate the mediating and moderating variables to encourage revisit intention and green retail space image. Research design, data, and methodology - In order to test our hypotheses with two models, we conducted a survey using questionnaires. In model 1, 356 respondents were surveyed to determine whether consumers' green attitudes and behaviors enhance environmentally friendly perception on retail space properties. In model 2, a questionnaire survey was conducted on 69 consumers who have experience in green retail space. Questionnaire surveys were conducted with on-line panels in Korea and analyzed using regression model and Hayes' PROCESS macro. Results - We found that consumers with green attitude put more importance on the attributes of green retail space. Also, the utility of the green retail space was found to be significant in emotional and social benefits. And, the consumers, who perceived the importance of green retail space, show higher revisit intentions. The emotional and social utilities have significant positive effects on revisit intention through green retail space image. Conclusions - This study demonstrates that a green retail space can induce positive consumer utility, thereby increasing green retail space image and revisit intention. Thus, in order to increase the image and revisit, retailers should communicate green messages with consumers, enhance green attributes of retail space, and target green consumers. To do so, we suggest that various marketing efforts such as publicity and education are needed to appeal experiential green products and retail space to consumers.

공간디자인 교육 방법론에 관한 연구 (A Study on the Educational Methodology of Space Design)

  • 천혜선
    • 한국가구학회지
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    • 제28권4호
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    • pp.380-391
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    • 2017
  • This study makes sense for suggesting efficient spatial design education. The reviewer has been responsible for the 'spatial design' curriculum for six years and has established it as a case of four stages of education. The curriculum falls into a 3-year professional university. In conclusion, in order to effectively educate the spatial design, it is a place where the space is actually present, and the learners will be able to make a destination where the learner can often experience it. It is recommended that teams be organized and organized. In addition, if you can apply a variety of design methodologies, The learners will be able to experience a rich space design process.

브루노 제비의 현대언어에 따른 실내공간 분석 -프랭크 로이드 라이트의 초원주택을 중심으로- (Analysis on interior design by Bruno Zevi's modern language -Focusing F.L.Wright's Prairie House-)

  • 전영미
    • 한국실내디자인학회논문집
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    • 제11호
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    • pp.26-30
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    • 1997
  • By personally visiting a location, we have a much more complete and accurate feel and understanding of the interior design, then we can receive from pictures or descriptions. Because of this, in researching the history of interior design, it is impossible to experience the space in the design by not viewing it in persov. Instead, we must experience it indrectly through the use of descriptive language. Therefore it is important to deliver our meaning of the space in the interior design through clear and specific modern language rather than using classic language, which could be more confusing. In this study, the 7 most basic items of invariability among Bruno Zevi's modern language has been applied to describe the space in Wright's historical Prairie House. Thereupon, Wright's interior design concept and essential point is grasped through the analyzing of his space with modern language. Bruno Zevi's 7 items of invariability are suggested as an alternative which can deliver a clear and scientific meaning of interior desigv.

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ENHANCING THE TEACHING AOF STRONOMY IN SCHOOLS THROUGH WORKSHOPS FOR TEACHERS

  • CHEN, LAU CHEN
    • 천문학논총
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    • 제30권2호
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    • pp.725-727
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    • 2015
  • The Malaysian Space Agency (ANGKASA), with cooperation of the Ministry of Education of Malaysia, has organized the Astronomy Workshop for Primary and Secondary School Teachers since 2008 at the National Planetarium. The workshop was organized to provide science teachers with basic knowledge of astronomy in accordance with the school syllabus, with the hope that they can acquire sufficient knowledge in the field of astronomy to enhance their teaching activities in school. In this workshop, teachers will be introduced to night sky simulations in our space theater, a planetarium show, daytime and night time observation activities, hands on activities, and visits to the planetarium's observatory and exhibition gallery. Besides this, in the workshop they will share teaching experience with planetarium staff. Educational materials are also distributed to all the teachers as reference for their teaching. In this paper presentation, we would like to show how the National Planetarium plays an important role to help teachers in teaching astronomy in schools.

주택문화관의 브랜드 이미지 요소에 관한 연구 (A Study on The Brand Image Elements of Housing Cultural Center)

  • 김정윤;이현수
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.26-29
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    • 2007
  • By changing housing market, housing cultural center furnishes information, value added, image of housing. For publicity their unique house, construction companies provide not only concrete and substantial material but also sensible and capacity service through the community space of housing cultural center. The consumer's experience of housing cultural center have an effect on purchase power apartment. The image of enterprise is important to select commodities to consumers. Though main clients are women, housing cultural center has not space concept and aim to concern for them. According to begin women a group of consumers, they have purchasing power in family. Apartment is no exception. Housing cultural center is used as continuous culture space that provide various experiential chance for consumer, especially women by systematize and distinct design detail and feature component. Accordingly, the purpose of this study is an analysis about community space of housing cultural center with the woman marketing based on experience.

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스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안 (A tailor-made process proposal for Interactive space using smart device)

  • 원종욱;오문석
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.