• Title/Summary/Keyword: Sound Design

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Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

Design of Loudspeaker using Composite Plate and Piezofilm Actuator (복합재료 평판과 압전필름 작동기를 이용한 저음용 평판 스피커 설계)

  • 황준석;김승조
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 1999.11a
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    • pp.124-129
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    • 1999
  • In this study, a design method for the flat sound radiator is developed to make new sound radiator system, whose shape is much thinner than that of conventional loudspeaker. Piezofilm (PVDF) is used as actuators of flat sound radiator. To avoid the distortion of sound radiated from flat sound radiator, the frequency response of radiated sound to be flat is taken as the design objective. The electrode pattern and orientation angle of piezofilm actuator is optimized to satisfy the design objective. The formulation is based on the coupled finite element and boundary element method. Genetic algorithm is used in the optimization process, which is useful in the optimization of discrete design variables. Frequency response with optimized piezofilm actuator is made flat enough to satify the design objective. For the enhancement of sound power, double-layered piezofilm actuators are also considered. The sound power with double-layered actuator becomes larger than that with single-layered actuator as expected.

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The Design and Study of Virtual Sound Field in Music Production

  • Wang, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.7
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    • pp.83-91
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    • 2017
  • In this paper, we propose a thorough solution for adjusting virtual sound field with different kinds of devices and software in preliminary procedure and late stage of music processing. The basic process of music production includes composing, arranging and recording at pre-production stage as well as sound mixing and mastering at post-production stage. At the initial stage of music creation, it should be checked whether the design of virtual sound field, the choice of the tone and the instrument used in the arrangement match the virtual sound field required for the final work. In later recording, mixing and mastering, elaborate adjustments should be done to the virtual sound field. This study also analyzed how to apply the parameter of the effectors to the design and adjustment of the virtual sound field, making it the source of our creation.

Narrative Functions of Sound Design in Films (영화 사운드디자인의 내러티브 기능 연구)

  • Lee, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.626-637
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    • 2013
  • Film sound should be analyzed based upon the profound understanding of sound design process and the principle behind it. Lack of this knowledge prevents the research from having the comprehensiveness and concreteness. This study aims to reaffirm the important role of sound design in filmmaking while also investigating the narrative functions of sound design. The role of sound design as a cinematic technique was defined as creating audio-visual experience with a collection of information, emotion, and ideas organized and presented in the sound narrative of films. Each process of sound design, dialog, ambience, Foley, and sound effects, was proved to be performing this role as a result of a case study of various narrative films. The narrative functions of sound design was able to be defined as well.

Design Optimization by the Correlation between the Design Parameter and the Sound Quality of Small Turbo-fan (소형 터보홴 설계인자와 음질의 상관관계에 의한 설계 최적화)

  • Kim, Hooi-Joong;Jung, Young-Gyu;Lee, Jung-Soo;Lee, Seung-Bae
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.5 s.110
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    • pp.485-494
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    • 2006
  • The state-of-the-art of low-noise fan design usually includes the consideration of optimal sound level and sound quality. The influential design parameters of the noise level by the centrifugal fan were selected based on the preliminary test. The centrifugal fans were designed according to the experiment plan method by specifying the selected design parameters. The experiment with these machined mock-up's of centrifugal impellers suggested the major design parameters among many, having impacts upon the indices of sound quality (e.g. loudness, sharpness, roughness and fluctuation strength) at the same operation point. With the response surface method, the major design parameters selected thereafter were analyzed to estimate each contribution upon the sound quality of the centrifugal fan, and the optimal values were drawn by the consideration of the sound quality levels and their regression equations. In addition, the validity of the regression equations was numerically verified by means of the coefficient of determination. Furthermore, the mechanism by which the centrifugal fan impeller influences the determinants of its sound quality was suggested.

Analysis and evaluation of sound reduction performance of drywall system (건식벽체 차음성능 분석 및 평가)

  • Baek, Seung-Kyung;Chang, Chun-Sang;Go, Jong-Cheol;Lee, Jong-In;Kim, Hyun-Bae
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.10a
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    • pp.727-732
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    • 2009
  • The objective of this study is to analyze and evaluate design factors relating to sound reduction performance in dry wall system. The main contents of this study are as follows. 1) Analysis and pre-evaluation of sound reduction performance of drywall system ; The sound reduction performance was pre-evaluated by INSUL simulation and these results of analyzing walls were analyzed by screening DOE(design of experiment) for selecting major factors that dominant influence the sound reduction performance. These main factors relating to sound reduction performance can be used for development of 1st grade sound reduction performance drywall system. 2) Design and evaluation of 1st grade sound reduction performance drywall system; The evaluation test of the sound reduction performance gave vaues higher than 1st grade (Rw+C=64). When campared with existing dry wall system, respectivelly, the new system shows performance higher than 8 dB.

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Analysis of Subjective Sound Quality Characteristics for the HVAC System using the Design of Experiments (실험계획법을 이용한 차량 공조시스템의 음질 특성 분석)

  • Oh Jae-Eung;Yun Taekun;bin Abu Aminudin;Sim Hyun-Jin;Lee Jung-Youn;Kim Sung-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.11 s.176
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    • pp.59-63
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    • 2005
  • Since human listening is very sensitive when the sound hit him, the subjective index of sound quality is required. Therefore, at each situation of sound evaluation its composed with the sound quality factor. But, when substituting the level of one frequency band we could not see the tendency of substitution at whole frequency band during the sound quality evaluation. In this study a design of experiment is used. The frequency domain is divided into an equally 12 parts and each level of domain whether is given increase or decrease due to the change of frequency band based on 'sharp' and 'annoy' of the sound quality is analyzed. By using the design of experiment the number of test is reduce very effectively by the number of experiment and each band the main effect will be as a solution. The case of sound quality for 'sharp' and 'annoy' at each band, the change of band (increase or decrease of sound pressure or keep maintain) which will be the most effects on the characteristics of sound quality can be identify and this will be able to us to select the objective frequency band. Through these obtained results the physical changes of level at arbitrary frequency domain sensitivity can be adapted.

Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

Analysis of Sound Quality Parameters of Sound Sources applied for Soundscape Design (사운드 스케이프 적용 음원의 음질 지수 분석)

  • Park, Hyeon-Ku;Song, Min-Jeong;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.814-819
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    • 2004
  • When we evaluate sound, there are various methods for noise such as A-weighted SPL(sound pressure level), NC(noise criteria), NR(noise rating) and SIL(speech interference level) etc. however, it is not sufficient for the sounds supplied to public places used in soundscape design. Consequently it is needed to develop the tool for evaluating the good acoustical environment and futhermore quantifying the effect of improvement by supplying sound sources. In this study, it was tried to analyse the sound sources applied for soundscape design using sound quality parameters. The sound sources used were natural sound artificial sound. For the sound quality parameters, Loudness(L), Sharpness(S), Fluctuation strength(FL), Tonality(T), Roughness(R), Unbiased Annoyance(UA) were used and sound quality values were compared both natural and artificial sounds, depending on the convolution of sound sources with background noise, the duration, the frequency contents and the SPL. As a result, the values of L and UA have shown to be changed comparing to the other parameters, and it is necessary to analyse the correlation with subjects' responses.

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