• 제목/요약/키워드: Sound Culture

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European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Success Factors Analysis of Chinese Large Scenario Experience Drama:'You Jian Ping-yao' (중국 대형정경체험극 '우견평요'의 성공요인 분석)

  • Wang, Yilun;Jang, Hyewon
    • 지역과문화
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    • 제8권3호
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    • pp.27-48
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    • 2021
  • In recent years, China's tourism performing art in a series of new completion of the project, increase the box office of tourism performing arts industry, higher economic income, at the same time led to the formation of brand of tourism performing arts and has a good reputation, with the regional culture, has a certain role in promoting economic development, including Large scenario experience drama is one of the key projects. Large scenario experience drama is a new form of drama that simulates the space design of real environment and enables the audience to have active experience in visual, auditory, smell, taste, touch and other senses with strong interactivity.Large scenario experience drama are adapted from traditional Chinese culture, regional culture and long-passed stories, and combine high technology such as lighting, sound effects, special effects and 3D effects to make the audience's experience more real.As the first Large scenario experience drama in China, 'You Jian Ping-yao' reflects the profound culture of Shanxi with new forms of expression and creative means, in the form of scene experience and make the audience more intuitive feel the 'Shanxi emotion', 'Shanxi sentiment' and 'Shanxi Morality', carry forward the traditional culture at the same time, also passed the Shanxi ancient and great values, strengthened the drama of China's movie village, impetus the development of the tourism industry in Shanxi, drive the Shanxi region of jingjing, gradually formed a complete industrial chain. However, there are also limitations such as improper plot connection and improper tourist management, which can improve the performance effect through more audience interaction and guidance. Therefore, it can be seen that large-scale situational experience dramas play a great role in promoting the dissemination of traditional culture and values, the development of tourism industry, the formation of regional brand characteristics and economic development. Through these, it can be seen that large-scale situational experience plays have enlightenments such as innovative thinking content, gradually forming an industrial chain closed-loop, and broadening publicity channels for the development of live-action performances.

Introduction of Asite in Japan (위수개론)

  • 전용범
    • Archives of design research
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    • 제14권4호
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    • pp.127-136
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    • 2001
  • The decay of the Old Chinese Dynasty, Tang in the 10th century caused the collapse of the political order of Southeast Asia and the neighboring countries began to try to go their own way. Japan abolished the system called "Yudangsa" and nourished the culture of Japanese style. The fang age had a respect of the′Japanese Character Culture", in which when we expressed the sound, they developed the Japanese letters ,that is, reduced Chinese characters, and systematized them as linguistic symbols and developed them into one of letter design styles. The Japanese letters which was mainly the media of the expression of the female literature were delicately shaped ′as natural materials, which finally resulted in Japan′s oldest letter modeling, Asite Letter Design Style. The Japanese letters were blended with ′Reeds around the Lake", "Sea Birds", "Birds′flying", and "Rocks", mixed with the overall shapes of the objects and assimilated into one part, and became a means for the main entertainment of the nobility such as "Singing Festival", "Conference", and "Ceremonial Events" According to the relics, the Japanese feeling of a small cosmos was represented with the fabulous skills of artifacts. In audition, "Play Painting"in the countryside is also a kind of Asite the ordinary people accepted as wit and satire. What we will have to notice is about exchange of the Chinese letter designs, when the thought focused ′on the letter design, Jobcheso was popular. The letter design Jobcheso is -a kind of letter design which represents -natural objects and was popular at the time of Yukjo Dynasty, and there are some documents of that period left both in Japan and Korea. "Hyojedo" in Korea is supposed to have been influenced by the letter design. Asite- is also considered to have been "Japanese Letter Jobcheso." Therefore, the purpose of this study is to look into the origin of the letter designs in the Chinese character culture circle, in terms of the letter design of Jobcheso.

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Creation Techniques of Ecological Park to Consider Urban Forest Ecosystem in Woomyeonsan Urban Nature Park, Seoul (서울시 우면산 도시자연공원내 도시림의 생태적 특성을 고려한 생태공원 조성기법)

  • Lee Kyong-Jae;Lee Soo-Dong;Jang Jong-Soo;An In-Su
    • Journal of the Korean Institute of Landscape Architecture
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    • 제33권4호
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    • pp.79-96
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    • 2005
  • This study is to suggest the technique of ecological park to compatible mountain ecosystem near the urban in Woomyeonsan Urban Nature Park. It was proposed to differential technique from established ecological park focused on changing the cognition of nature, wetland ecosystem protection and restoration, and studying by served sound leisure program(nature observation and experience, etc.), in compatible mountain and urban forest near the Urban. Firstly, to achieve this aim, it was carried out delicated research and analysis that were the angle of inclination, trail, fauna, actual vegetation, bird and insect, and then to selected nature trail course and analysis capability through it.. In the basic concept and plan, firstly to make park aid mark and foundation mark, and then to establish the detail programs, nature observation program, management and organization program. This site where valley and mountain coexist was highly capable but whole site was very steep, so usable area is very narrow. To make Woomyeonsan nature ecological park escape from the established wetland type, ecological park and the park of event have to use nature material and introduce visitor. To establish it as the Nature Culture observation park and reflect on forest, valley of Woomyeonsan was divided into three display places; Nature ecosystem Zone, Meditation Zone, Nature Culture experience Zone and Nature Culture observation Center. For satisfying with ecological park aid mark and foundation mark, it was proposed to settle management plan for volunteer control and organization composition.

Development of EEG Signals Measurement and Analysis Method based on Timbre (음색 기반 뇌파측정 및 분석기법 개발)

  • Park, Seung-Min;Lee, Young-Hwan;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • 제20권3호
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    • pp.388-393
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    • 2010
  • Cultural Content Technology(CT, Culture Technology) for the development of cultural industry and the commercialization of technology, cultural contents, media, mount, pass the value chain process and increase the added value of cultural products that are good for all forms of intangible technology. In the field of Culture Technology, Music by analyzing the characteristics of the development of a variety of applications has been studied. Associated with EEG measures and the results of their research in response to musical stimuli are used to detect and study is getting attention. In this paper, the musical stimuli in EEG signals by amplifying the corresponding reaction to the averaging method, ERP (Event-Related Potentials) experiments based on the process of extracting sound methods for removing noise from the ICA algorithm to extract the tone and noise removal according to the results are applied to analyze the characteristics of EEG.

An Analysis of the Contents Related to the Multicultural Education in Elementary School Subject: 'Pleasant Life' based on the 2007 Revised National Curriculum ('즐거운 생활' 교과에 나타난 다문화 교육 내용 분석)

  • Park, Han-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • 제24권4호
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    • pp.574-590
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    • 2012
  • The purpose of this study is to analyze the 'Pleasant Life' textbook in the elementary school focused on the perspective of ethnocentrism and cultural relativism. The first- and second-grade textbook 'Pleasant Life' of the revised 2007 national curriculum was made to serve build up sound body and mind through activities and play together with different products and life culture which is associated with multicultural education. But in the global world that is changing to the multicultural area, the textbook 'Pleasant Life' has a tendency to not to be satisfied this current needs. The analysis criterion is made up six elements: understanding culture, self-identify, human equality, conquest of prejudice and collaboration. The results of analysis on contents related to the multicultural education in the elementary 'Pleasant Life' textbook for the 1st and 2nd grade are follows. The first, in the plenty of images and pictures, there are not diverse races in the textbook. Yellow race naturally command an overwhelming majority in the textbook images and pictures. Second, the 'Pleasant Life' has a few multicultural contents and if teacher would not have will for teaching multicultural contents, he can't teach multicultural education. Third, 'Pleasant Life' textbook has overmuch ethnocentrism contents which is expressed traditional play and folk songs. These contents lead to exclusiveness for other culture to students. In conclusion, it is needed to grow concerns for multicultural education and the national curriculum should offer precise guidelines on the direction and standards of multicultural education.

Study on Methods for Arts Sponsorship Using Smart Contracts and Non-fungible Tokens (스마트 계약과 대체 불가능 토큰을 활용한 예술 후원 방법에 대한 연구)

  • Lee, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • 제8권1호
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    • pp.523-529
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    • 2022
  • Art sponsorship contributed to the development of culture and art by supporting art activities to be financially stable. Various problems in the non-fungible tokens (NFTs) market, such as speculative transactions, are also expected to be improved through sound art sponsorship. This study proposes methods of implementing art sponsorship using NFTs and smart contracts. First, we propose a method of posting the acknowledgement of art sponsorship using NFT metadata. Second, we propose a method to remit sponsorship funds according to the project schedule using time-locked wallets. Third, we propose a method to remit sponsorship funds when major events of the project occur or requirements are met using Event-Driven Execution. The proposed methods can be used to share the fact about art sponsorship and safely fund it. However, many decisions about art projects must be made based on information generated outside the blockchain, which can lead to Oracle problems, so further research is needed.

Harmful Environments (유해환경)

  • Doh, Hyun-Sim;Lee, Sa-Rah;Song, Seung-Min
    • Korean Journal of Child Studies
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    • 제30권6호
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    • pp.125-137
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    • 2009
  • This study reviews facts and trends of harmful environments in the last decade that negatively affected children's development. Younger children have been exposed to harmful media, drugs, facilities, and objects. A matter of chemical substances contaminating in-door air has become quite controversial, recently. In order to provide a better understanding of harmful environments against children, there are great needs for a survey covering all ages based on the clear definition of the term harmful environments, research identifying its causal effects on child development in the context of both parent-child and peer relationships, and a longitudinal study processing its effects in a life-span perspective. It is suggested that by providing parent education and a plenty of cultural facilities as social efforts to create sound family culture, psycho-social and physical environments of children are improved. Furthermore, legal regulations and supervision on harmful environments are needed to be strengthened.

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Rethinking Fashion: Fashion, Art and the Anthropology of Art -A Case of the Vivienne Westwood Exhibition at the V&A-

  • Lee, Jung-Taek
    • International Journal of Costume and Fashion
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    • 제4권
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    • pp.131-144
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    • 2004
  • “The ultimate aim of the anthropology of art [fashion] must be the dissolution of art [fashion].” Alfred Gell, Art and Agency (1998) This study aims to rethink fashion by examining issues that have emerged out of recent writings in the anthropology of art. Since their inaugural coinciding, sound discussions have emerged between the anthropology of art and the art world, addressing such subjects as: ‘artworks and artefacts’, ‘Western and non- Western discourse’, and ‘art and agency’ (Gell 1992; 1993; 1996; 1998). This study is comprised of a series of discussions, the subjects of which follow: the relationship between fashion and art; art and the anthropology of art; and in parallel with this, examining the possibility for an anthropology of fashion. This study employs a qualitative approach based on the discussion of relevant literatures dealing with fashion, art and art theory for its methodology, followed by a brief examination of a case of the Vivienne Westwood exhibition at the Victoria and Albert Museum in terms of an empirical account.

A Preliminary Study on the Method of Media Investigation Using a Hypertext Technique (하이퍼텍스트 기법을 이용한 미디어 조사 방법에 관한 기초 연구)

  • 김종현;김석태
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.35-38
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    • 2003
  • According to developing digital media, the delivery and the collection of information are changing with a variety of ways. Especially, digital, as it is, is easy for its sound, video and letter to be mixed. Therefore, media character, Audio-Visual will appear in total. Hypertext must be a basic form in the traveling way of media information which includes such digital Quality in originality. Taking advantage of digital media trait of hypertext , most users can make a research on a variety of studying method. On this thesis, a style of made-up hypertext is taking a part of recent digital culture, and I want to present a different method in research, using two hypertext skills, adventurous choice and joint origination

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