• Title/Summary/Keyword: Software modifiability

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A Study on IISS Software Architecture of Combat Management System for improving modifiability

  • Park, Ji-Yoon;Yang, Moon-Seok;Lee, Dong-Hyeong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.2
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    • pp.133-140
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    • 2020
  • The IISS(Integrated Interface Storage System) software uses communication methods such as DSS(Data Sharing Service), UDP to perform the function of sending all messages from the Combat Management System to the analytical computer. Because IISS software handles all message used in the Combat Management System, the source code is large and has a highly dependent feature on message changes. Modification of software is a task that requires a lot of labor, such as series of software reliability test. so research has been conducted to reduce software development costs, including minimizing software modifications. In this paper, We study the method of messages receiving and architectural structure improvement to minimize reliance on message changes in the Combat Management System and improve the modifiability. Reduced message dependency by changing the way DSS and UDP protocols are communicated to Packet Sniffing. In addition, Factory Method Pattern were applied to improve the software design. Test comparing existing software and development elements have confirmed that the software has improved its modifiability and reuse.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

A component-based construction process control system for increasing modifiability (변경 용이성 증대를 위한 컴포넌트 기반의 건설공정관리시스템)

  • Kim, Eui-Ryong;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.303-309
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    • 2015
  • The construction process and safety management are an important means of the total projects for the decision-making. As an important management tool of cost, resources and risks of the project, the analysis and evaluations are recorded as an important asset of company. Also, it has become a safety device that could reduce risk factors repeatedly by the decision-making methods for the future similar projects. Component-based software, by reusing the useful part, which was prepared without newly developing all that, by building a new software product, the long-term continuous/steady through the provision of a component-based software, by securing a sales base, it should be the development and supply a wide range of applications. In this paper, we propose the construction process control systems for increasing modifiability of process creation and modification for business efficiency in accordance with the diverse trends in the construction process as a low-cost niche through a component-based software supplier to solve these problems.

Block Correlator for Real-Time GPS L1 Software Receiver (소프트웨어 기반의 실시간 GPS L1 수신기를 위한 블록 상관기)

  • Kim, Tae-Hee;Lee, Sang-Uk
    • Journal of Satellite, Information and Communications
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    • v.6 no.1
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    • pp.80-85
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    • 2011
  • In this paper, a software-based real-time GPS L1 receiver is proposed for the block correlation techniques. Recently various navigation satellite navigation receivers in the environment for the development of more efficient software-based real-time receiver need to be developed. It is composed of components such as signal supplier, signal acquisition, signal tracking, navigation data processing, and navigation solution. They are designed and implemented as component based software for enhancing reusability and modifiability for user to have more flexibility during development of receiver. This paper will describe design, implementation, and verification of the developed realtime software GNSS receiver.

Review on the Quality Attributes of an Integrated Simulation Software for Weapon Systems (무기체계 통합시뮬레이션 소프트웨어의 품질 속성 검토)

  • Oh, Hyun-Shik;Kim, Dohyung;Lee, Sunju
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.4
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    • pp.408-417
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    • 2021
  • This paper describes the quality attributes of an integrated simulation software for weapon systems named Advanced distributed simulation environment(AddSIM). AddSIM is developed as a key enabler for Defense Modeling & Simulation(M&S) systems which simulate battlefields and used for battle experiments, analyses, military exercises, training, etc. AddSIM shall provide a standard simulation framework of the next Defense M&S systems. Therefore AddSIM shall satisfy not only functional but also quality requirements such as availability, modifiability, performance, testability, usability, and others. AddSIM consists of operating softwares of hierarchical components including graphical user interface, simulation engines, and support services(natural environment model, math utility, etc.), and separated weapon system models executable on the operating softwares. The relation between software architectures and their quality attributes are summarized from previous works. And the AddSIM architecture and its achievements in the aspect of quality attributes are reviewed.

An Object-Oriented Software Development Framework for Autonomous Decentralized Systems (자치적 분산처리 시스템을 위한 객체지향 소프트웨어 개발 프레임워크에 대한 연구)

  • 염근혁
    • The Journal of Information Technology and Database
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    • v.4 no.1
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    • pp.105-116
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    • 1997
  • 분산처리 시스템을 위한 소프트웨어 개발 방법 및 이를 지원하는 프레임워크의 개발은 분산처리 시스템을 위한 좋은 소프트웨어의 개발을 위해 매우 필요한 일이라 할 수 있다. 즉, 분산처리 시스템을 위한 신뢰성 있고 적합성과 확장성을 가진 소프트웨어의 개발은 매우 중요한 일이다. 자치적 분산처리 시스템(Autonomous Decentralized Systems)은 온라인 확장성과 온라인 유지보수성 및 fault tolerance기능을 가진 분산처리 시스템이다. 이 논문에서는 자치적 분산처리 시스템을 위한 객체지향 소프트웨어 개발을 지원하는 프레임워크에 대하여 논한다. 이 프레임워크는 객체지향 요구 분석과 객체지향 설계, 구현, 프로세서에 타스크(task)의 할당, 검증 및 유지보수로 구성되어 있으며, 온라인 확장성과 온라인 변경성(modifiability)을 지원한다. 자치적 분산처리 애플리케이션 소프트웨어 개발을 지원하는 프레임워크는 객체지향 computation 모델을 근간으로 하고 있다. 이 논문에서는 프레임워크외에도 자치적 분산처리 소프트웨어 개발을 위한 CASE(Computer Aided Software Engineering) 환경에 대하여서도 논한다.

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A Study on the Standard Architecture of Weapon Control Software on Naval Combat System

  • Lee, Jae-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.101-110
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    • 2021
  • The Weapon Control Software performs the function of supporting weapon operation within the Naval Combat System in connection with the Weapon System. As Weapon Control Software depends on an Weapon System, it has the characteristic that software modification is unavoidable with the change in Interface information. Modification of software causes an increase in development costs since it must take verification step such as software reliability test. In this paper, We design the standard architecture of weapon control software to minimize the modification elements of existing weapon control software. For Interface information management, Feature Model were applied to make a division between common factor and variable factor. In addition, Strategy Pattern were applied to improve the software design. Software evaluation test results show that new architecture provides better modifiability and reuse than existing software as well as the cost of development decrease.

Metrics for Maintainability of Class Inheritance Structures and it지s Evaluation (클래스 상속 구조의 유지보수성에 관한 척도와 평가)

  • Chung, Hong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.6
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    • pp.537-542
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    • 2002
  • We propose new metrics for understandability and modifiability of class inheritance structures based on the object-oriented metrics suggested by Chidamber and Kemerer. The metrics are evaluated using the results of Gursaran s experiments which validated the empirical relation of DIT(Depth of Inheritance Tree) and NOC(Number of Children) metrics of Chidamber and Kemerer.

Identification of scheduling problems for CSCW-based shop floor control in agile manufacturing

  • Cha, Soohyun;Cho, Hyunbo;Jung, Mooyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.208-215
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    • 1995
  • Numerous solution methods for scheduling problems such as part dispatching problem, operation sequence problem have been suggested as a means to be embedded in hierarchical or centralized shop floor control. Under the preceding control philosophies, however, response to changes in the shop floor status is quite slow and timely decision is sometimes impossible. Moreover, the control software becomes too large and it is almost impossible to modify the control software when the configuration of the shop floor changes. In agile manufacturing which emerged recently to cope with quick response and easy modifiability when unexpected changes occur, a new control policy is needed. CSCW[Computer Supported Cooperative Work] based shop floor control casts a different view on scheduling problems. Decisions are made locally when requested and useful information is scattered among agents for its efficient use. Adaptation is easy because agents are -'plug compatible or portable. In this paper, scheduling problems occurring under CSCW based shop floor control are identified and characterized. Traditional scheduling problems are reviewed from the CSCW viewpoint. All the control entities involved in the shop floor can be found and used to defined agents. With these entities and CSCW concept, possible scheduling problems are identified.

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The Effect of the on the purchase behavior of the Software Quality (소프트웨어 품질이 소비자 구매 행동에 미치는 영향)

  • Kim, Dae-Sung;Oh, Sung-Bae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.4 no.1
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    • pp.29-65
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    • 2009
  • This study is The Effect of the on the purchase behavior of the Software Quality. To have purchased the software in a Consumer surveys were conducted. The following is a summary of results of this research. First, the software quality and significant consumer purchasing behavior (+) of influence. Functionality, usability, portability of software quality attributes the impulse buying and buy more of both the (+) showed the influence. Second, software quality is urge consumers to purchase significant (+) of influence. Functionality, reliability, usability, portability of software quality (+) showed the influence. Third, the software quality In the consumer buy more significant Chung (+) showed the influence. Software quality, functionality, usability, portability name (+) influence. In conclusion, the quality of the software in consumer purchasing behavior (+) were of significant influence. In particular, factors that functionality, usability factors, portability factor in the relatively large influence on the purchasing behavior. Software technology development, planning, development, testing, and in each step must keep in mind the following. First, the software, when used in certain conditions, Inherent ability to meet the needs and requirements set forth to provide the appropriate functionality and accuracy as the ability of software products each other with the capabilities to the effective and thorough security features should be required. Second, software, a user-specified criteria to use in understanding and learning, and must, and the ability to prefer. Software for users to understand and easy to use, whether the check. In particular, understanding the interface, Help understanding, understand the input and output data, and interface consistency, the user information, the message must be equipped and easy to understand. In addition, ease of learning to be self-learning, and help ease of access shall be required. Third, in certain circumstances, a different environment to transfer be equipped with the functionality of the software. Applying data structures and application environment, helping transplant convenience must keep in mind sex.

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