• Title/Summary/Keyword: Software design

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컴퓨터 모니터 디자인 개발에서 인간공학 응용

  • 신명철
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.320-325
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    • 1997
  • It is very diffcult to applied ergonomics data & experiments in industrial design. At the industrial design process attempted toadoption a egonomics. But sometimes easyto use ergonomics data and at other times very hard to adopted a element into a design process. Industrial design of the essence is a sensual act. As ergonomics data is to the hardware, sois the design sense to the software. The harmony are important to hardware & software of design process. New products demand to new form. Therefore, designer neglect to ergonomics experiments for user. Anyway, ergonomics experiments & data endlessly applied to more things year after year. This paper show improved computer front design with graphic, knobs size & control panel tilt angle.

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Study on the Implications about Curriculum Design through the Analysis of Software Education Policy in Estonia (에스토니아의 소프트웨어 교육 정책 분석을 통한 교육과정 설계에 대한 시사점 고찰)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.361-372
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    • 2015
  • The most significant change of educational field in 2015 year is the year the software education is started completely as a required curriculum. With the global attention and change to the software education, Korean ministry of education names the software industry as a new growth engine and software education is selected as a key challenge in the education field. In this study, we looked through the software education of Estonia as a reference model in order to design the software education and establish the national policy. Meanwhile, we examined the contents which can be helpful to organize the software education curriculum and select the way of software education based on the implications from the software education policy of Estonia. In addition, we verified the validity of this study through the expert qualification.

Preliminary design of control software for SDSS-V Local Volume Mapper Instrument

  • Kim, Changgon;Ji, Tae-geun;Ahn, Hojae;Yang, Mingyeong;Lee, Sumin;Kim, Taeeun;Pak, Soojong;Konidaris, Nicholas P.;Drory, Niv;Froning, Cynthia S.;Hebert, Anthony;Bilgi, Pavan;Blanc, Guillermo A.;Lanz, Alicia E.;Hull, Charles L;Kollmeier, Juna A.;Ramirez, Solange;Wachter, Stefanie;Kreckel, Kathryn;Pellegrini, Eric;Almeida, Andr'es;Case, Scott;Zhelem, Ross;Feger, Tobias;Lawrence, Jon;Lesser, Michael;Herbst, Tom;Sanchez-Gallego, Jose;Bershady, Matthew A;Chattopadhyay, Sabyasachi;Hauser, Andrew;Smith, Michael;Wolf, Marsha J;Yan, Renbin
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.1
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    • pp.39.1-39.1
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    • 2021
  • The Local Volume Mapper(LVM) project in the fifth iteration of the Sloan Digital Sky Survey (SDSS-V) will produce large integral-field spectroscopic survey data to understand the physical conditions of the interstellar medium in the Milky Way, the Magellanic Clouds, and other local-volume galaxies. We are developing the LVM Instrument control software. The architecture design of the software follows a hierarchical structure in which the high-level software packages interact with the low-level and mid-level software and hardware components. We adopt the spiral software development model in which the software evolves by iteration of sequential processes, i.e., software requirement analysis, design, code generation, and testing. This spiral model ensures that even after being commissioned, the software can be revised according to new operational requirements. We designed the software by using the Unified Modeling Language, which can visualize functional interactions in structure diagrams. We plan to use the SDSS software framework CLU for the interaction between components, based on the RabbitMQ that implemented the Advanced Message Queuing Protocol (AMQP).

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A Study on the Instructional Design of Software Education Based on Backward Design Model (백워드 설계 모형을 적용한 소프트웨어 교과의 교수설계에 관한 연구)

  • Lee, Youngoho;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.409-418
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    • 2015
  • The purpose of this study is derived implications at software curriculum development utilizing the backward design model. In this study, we developed 'Algorithms and Programming' unit teaching plan based on backward design template. First, we have derived enduring understandings, essential questions, specific knowledge and skill on 'Algorithms and Programming' unit by considering the goal, content, achievement standard of Software education operating instructions. Second, we developed authentic tasks using GRASPS technic and holistic scoring rubrics. Third, we developed 7 lesson 14 WHERETO element for effective teaching in 'Algorithms and Programming' unit. Fourth, we investigated about the effectiveness of the development unit based on backward design. Backward design could be useful of developing curriculum unit and lesson plan at software education.

The Design Development of Family Formal Clothes Using 3D Virtual Clothing Software (3D 가상의상 소프트웨어를 활용한 가족예복 디자인 개발)

  • Lee, Nayeon;Sung, O kjin;Kim, Sookjin
    • Journal of Fashion Business
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    • v.23 no.3
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    • pp.35-50
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    • 2019
  • Modern family culture manifests various different social phenomenon due to shifts caused by increased societal response to industrialization in our country. It is noted that as our lifestyle patterns have shifted from being work-oriented to family-oriented, by focusing on the trend where there is an increase in families enjoying hobby and leisure activities together and where families go shopping together, I attempted to propose various different family-look' designs. In this research study we designed and planned family normal clothes designs that are required and desired for family gatherings and family events, and these designed were produced using 3D virtual clothing design software technology. The research method used the formative features of natural plants and textiles containing a symbolic motif as an element of design, and the creation of family formal clothes were designed and planned based on the method. The development of family formal clothes designs was implemented using CLO 3D virtual clothing design software. Because utilizing 3D virtual clothing design software enables prototyping various types of designs, silhouettes, fabrics and textiles, and color schemes etc. in a short amount of time, it was possible to utilize an advantage from using the software as leveraged to propose designs with a strong symbolic motif and symbolism . Also, by confirming and examining the strengths and weaknesses of the design process when using CLO 3D, It can improve the utilization of IT technologies, and this study aims to provide that efficiency.

A Method based on Ontology for detecting errors in the Software Design (온톨로지 기반의 소프트웨어 설계에러검출방법)

  • Seo, Jin-Won;Kim, Young-Tae;Kong, Heon-Tag;Lim, Jae-Hyun;Kim, Chi-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.10
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    • pp.2676-2683
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    • 2009
  • The objective of this thesis is to improve the quality of a software product based on the enhancement of a software design quality using a better error detecting method. Also, this thesis is based on a software design method called as MOA(Methodology for Object to Agents) which uses an ontology based ODES(A Method based on Ontology for Detecting Errors in the Software Design) model as a common information model. At this thesis, a new format of error detecting method was defined. The method is implemented during a transformation process from UML model to ODES model using a ODES model, a Inter-View Inconsistency Detection technique and a combination of ontologic property of consistency framework and related rules. Transformation process to ODES model includes lexicon analysis and meaning analysis of a software design using of multiple mapping table at algorithm for the generation of ODES model instance.

A Study on Efficient Application of Architectural Patterns by the Taxonomy of Software Requirements (소프트웨어 요구사항 분류체계를 이용한 효율적인 아키텍처 패턴 적용에 관한 연구)

  • Jong-Woo Choi;Sang Yoon Min
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.285-294
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    • 2023
  • As software grows continuously in scale and complexity, the role of software architecture has become increasingly important across various industries. Although software architects often rely on their experience and intuition when designing such architecture, there is a variety of methodologies being researched for architecture design. However, these methodologies do not address the specific effects of applying multiple architectural patterns to a system or the sequence in which they should be applied. In this study, we explain the variation in architectural design results depending on the order in which the same set of architectural patterns is applied to a single system. Based on this phenomenon, we identify requirements for applying architectural patterns and propose a method of classifying the patterns to be applied. We also propose a prioritization process for requirements to efficiently apply the classified patterns in a specific order. Finally, we show a case study that prioritizing requirements based on architectural pattern types is beneficial for efficient software architecture design in terms of quality attributes.

(Domain Design Method to Support Effective Reuse in Component-Based Software Development) (컴포넌트 기반 소프트웨어 개발의 효율적인 재사용성을 지원하기 위한 도메인 설계 방법)

  • 문미경;박준석;염근혁
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.398-413
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    • 2003
  • Component-based Software Development(CBSD) supported by both component and reusability can reduce development time and cost, and also can achieve high productivity. To support component reusability systematically domain analysis and design in parallel with CBSD-process is needed. And also it is needed to suggest objective analysis process to fine out commonality and variability in domain, which is lacked in current domain analysis and design method. And to abstract domain component from the information which is well reflected in domain model, and to express it in domain architecture is needed. In this paper, we suggest the method to define, analyze and design domain systematically for enhancing reusability effectively in Component-base Software Development. We abstract components which can be reusable in domain, in other word, which have commonality from requirement analysis level. We sustain and refine them. And we reflect them to the products of each level. From these process, we can produce the domain component which have commonality. On this basis, we can design domain architecture. In this paper, to produce reusable software we investigate new systematic approach to domain analysis and design from the view point of software reusability.