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A Comprehensive Representation Model for Spatial Relations among Regions and Physical Objects considering Property of Container and Gravity (Container 성질과 중력을 고려한 공간과 객체의 통합적 공간관계 표현 모델)

  • Park, Jong-Hee;Lim, Young-Jae
    • Journal of KIISE:Software and Applications
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    • v.37 no.3
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    • pp.194-204
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    • 2010
  • A space, real or virtual, comprises regions as its parts and physical objects residing in them. A coherent and sophisticated representaion scheme for their spatial relations premises the precision and plausibility in its associated agents' inferencing on the spatial relations and the development of events occurring in such a space. The existing spatial models are not suitable for a comprehensive representation of the general spatial relations in that they have limited expressive powers based on the dichotomy between the large and small scales, or support only a small set of topological relations. The representaion model we propose has the following distinctive chracteristics: firstly, our model provides a comprehensive representation scheme to accommodate large and small scale spaces in an integrated fashion; secondly, our model greatly elaborated the spatial relations among the small-scale objects based on their contact relations and the compositional relations among their respective components objects beyond the basic topological relations like disjoint and touch; thirdly, our model further diversifies the types of supported relations by adding the container property besides the soildness together with considering the gravity direction. The resulting integrated spatial knowledge representation scheme considering the gravity allows the diverse spatial relations in the real world to be simulated in a precise manner in relation to the associated spatial events and provides an expression measure for the agents in such a cyber-world to capture the spatial knowledge to be used for recognizing the situations in the spatial aspects.

Clustering-based Hierarchical Scene Structure Construction for Movie Videos (영화 비디오를 위한 클러스터링 기반의 계층적 장면 구조 구축)

  • Choi, Ick-Won;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.529-542
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    • 2000
  • Recent years, the use of multimedia information is rapidly increasing, and the video media is the most rising one than any others, and this field Integrates all the media into a single data stream. Though the availability of digital video is raised largely, it is very difficult for users to make the effective video access, due to its length and unstructured video format. Thus, the minimal interaction of users and the explicit definition of video structure is a key requirement in the lately developing image and video management systems. This paper defines the terms and hierarchical video structure, and presents the system, which construct the clustering-based video hierarchy, which facilitate users by browsing the summary and do a random access to the video content. Instead of using a single feature and domain-specific thresholds, we use multiple features that have complementary relationship for each other and clustering-based methods that use normalization so as to interact with users minimally. The stage of shot boundary detection extracts multiple features, performs the adaptive filtering process for each features to enhance the performance by eliminating the false factors, and does k-means clustering with two classes. The shot list of a result after the proposed procedure is represented as the video hierarchy by the intelligent unsupervised clustering technique. We experimented the static and the dynamic movie videos that represent characteristics of various video types. In the result of shot boundary detection, we had almost more than 95% good performance, and had also rood result in the video hierarchy.

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Homonym Disambiguation based on Mutual Information and Sense-Tagged Compound Noun Dictionary (상호정보량과 복합명사 의미사전에 기반한 동음이의어 중의성 해소)

  • Heo, Jeong;Seo, Hee-Cheol;Jang, Myung-Gil
    • Journal of KIISE:Software and Applications
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    • v.33 no.12
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    • pp.1073-1089
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    • 2006
  • The goal of Natural Language Processing(NLP) is to make a computer understand a natural language and to deliver the meanings of natural language to humans. Word sense Disambiguation(WSD is a very important technology to achieve the goal of NLP. In this paper, we describe a technology for automatic homonyms disambiguation using both Mutual Information(MI) and a Sense-Tagged Compound Noun Dictionary. Previous research work using word definitions in dictionary suffered from the problem of data sparseness because of the use of exact word matching. Our work overcomes this problem by using MI which is an association measure between words. To reflect language features, the rate of word-pairs with MI values, sense frequency and site of word definitions are used as weights in our system. We constructed a Sense-Tagged Compound Noun Dictionary for high frequency compound nouns and used it to resolve homonym sense disambiguation. Experimental data for testing and evaluating our system is constructed from QA(Question Answering) test data which consisted of about 200 query sentences and answer paragraphs. We performed 4 types of experiments. In case of being used only MI, the result of experiment showed a precision of 65.06%. When we used the weighted values, we achieved a precision of 85.35% and when we used the Sense-Tagged Compound Noun Dictionary, we achieved a precision of 88.82%, respectively.

The Numerical Study on the Flow Control of Ammonia Injection According to the Inlet NOx Distribution in the DeNOx Facilities (탈질설비 내에서 입구유동 NOx 분포에 따른 AIG유동제어의 전산해석적 연구)

  • Seo, Deok-Cheol;Kim, Min-Kyu;Chung, Hee-Taeg
    • Clean Technology
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    • v.25 no.4
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    • pp.324-330
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    • 2019
  • The selective catalytic reduction system is a highly effective technique for the denitrification of the flue gases emitted from the industrial facilities. The distribution of mixing ratio between ammonia and nitrogen oxide at the inlet of the catalyst layers is important to the efficiency of the de-NOx process. In this study, computational analysis tools have been applied to improve the uniformity of NH3/NO molar ratio by controlling the flow rate of the ammonia injection nozzles according to the distribution pattern of the nitrogen oxide in the inlet flue gas. The root mean square of NH3/NO molar ratio was chosen as the optimization parameter while the design of experiment was used as the base of the optimization algorithm. As the inlet conditions, four (4) types of flow pattern were simulated; i.e. uniform, parabolic, upper-skewed, and random. The flow rate of the eight nozzles installed in the ammonia injection grid was adjusted to the inlet conditions. In order to solve the two-dimensional, steady, incompressible, and viscous flow fields, the commercial software ANSYS-FLUENT was used with the k-𝜖 turbulence model. The results showed that the improvement of the uniformity ranged between 9.58% and 80.0% according to the inlet flow pattern of the flue gas.

Generation of Information Model for Modular Steel Bridge Superstructure Considering Module Assembly Condition (모듈 조합조건을 고려한 모듈러 강교량 상부구조의 정보모델 생성)

  • Seo, Kyung-Wan;Park, Junwon;Kwon, Tae Ho;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.28 no.4
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    • pp.393-400
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    • 2015
  • This study proposes a method to create and combine a superstructure module by parametric modeling, in order to improve the production efficiency of information model for modular steel bridge superstructure that can be used in planning, design and construction phase. Compound classification was performed in order to derive elements to apply the parametric modeling, and according to assembly condition, the classified elements were grouped into 13 types. In addition, three assembly conditions were derived for production of stable superstructure through combination of superstructure module, which is a production unit for modular steel bridge factory. Parameter that reflects assembly condition in compound shape when producing superstructure module through parametric modeling was deducted. Superstructure module compounds were produced according to type and parameter using interface generation based on Building Information Model(BIM) software that was developed in this study. The superstructure module produced reflects information to combine into a superstructure. To verify this, information model based on Industry Foundation Classes(IFC) was built and confirmed the application in production of superstructure by identifying the reflected property information.

Efficacy and Toxicity of Anti-VEGF Agents in Patients with Castration-Resistant Prostate Cancer: a Meta-analysis of Prospective Clinical Studies

  • Qi, Wei-Xiang;Fu, Shen;Zhang, Qing;Guo, Xiao-Mao
    • Asian Pacific Journal of Cancer Prevention
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    • v.15 no.19
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    • pp.8177-8182
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    • 2014
  • Background: Blocking angiogenesis by targeting vascular endothelial growth factor (VEGF) signaling pathway to inhibit tumor growth has proven to be successful in treating a variety of different metastatic tumor types, including kidney, colon, ovarian, and lung cancers, but its role in castration-resistant prostate cancer (CRPC) is still unknown. We here aimed to determine the efficacy and toxicities of anti-VEGF agents in patients with CRPC. Materials and Methods: The databases of PubMed, Web of Science and abstracts presented at the American Society of Clinical Oncology up to March 31, 2014 were searched for relevant articles. Pooled estimates of the objective response rate (ORR) and prostate-specific antigen (PSA) response rate (decline ${\geq}50%$) were calculated using the Comprehensive Meta-Analysis (version 2.2.064) software. Median weighted progression-free survival (PFS) and overall survival (OS) time for anti-VEGF monotherapy and anti-VEGF-based doublets were compared by two-sided Student's t test. Results: A total of 3,841 patients from 19 prospective studies (4 randomized controlled trials and 15 prospective nonrandomized cohort studies) were included for analysis. The pooled ORR was 12.4% with a higher response rate of 26.4% (95%CI, 13.6-44.9%) for anti-VEGF-based combinations vs. 6.7% (95%CI, 3.5-12.7%) for anti-VEGF alone (p=0.004). Similarly, the pooled PSA response rate was 32.4% with a higher PSA response rate of 52.8% (95%CI: 40.2-65.1%) for anti-VEGF-based combinations vs. 7.3% (95%CI, 3.6-14.2%) for anti-VEGF alone (p<0.001). Median PFS and OS were 6.9 and 22.1 months with weighted median PFS of 5.6 vs. 6.9 months (p<0.001) and weighted median OS of 13.1 vs. 22.1 months (p<0.001) for anti-VEGF monotherapy vs. anti-VEGF-based doublets. Conclusions: With available evidence, this pooled analysis indicates that anti-VEGF monotherapy has a modest effect in patients with CRPC, and clinical benefits gained from anti-VEGF-based doublets appear greater than anti-VEGF monotherapy.

Cache Memory and Replacement Algorithm Implementation and Performance Comparison

  • Park, Na Eun;Kim, Jongwan;Jeong, Tae Seog
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.11-17
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    • 2020
  • In this paper, we propose practical results for cache replacement policy by measuring cache hit and search time for each replacement algorithm through cache simulation. Thus, the structure of each cache memory and the four types of alternative policies of FIFO, LFU, LRU and Random were implemented in software to analyze the characteristics of each technique. The paper experiment showed that the LRU algorithm showed hit rate and search time of 36.044% and 577.936ns in uniform distribution, 45.636% and 504.692ns in deflection distribution, while the FIFO algorithm showed similar performance to the LRU algorithm at 36.078% and 554.772ns in even distribution and 45.662% and 489.574ns in bias distribution. Then LFU followed, Random algorithm was measured at 30.042% and 622.866ns at even distribution, 36.36% at deflection distribution and 553.878ns at lowest performance. The LRU replacement method commonly used in cache memory has the complexity of implementation, but it is the most efficient alternative to conventional alternative algorithms, indicating that it is a reasonable alternative method considering the reference information of data.

Pre/Post processor for structural analysis simulation integration with open source solver (Calculix, Code_Aster) (오픈소스 솔버(Calculix, Code_Aster)를 통합한 구조해석 시뮬레이션 전·후처리기 개발)

  • Seo, Dong-Woo;Kim, Jae-Sung;Kim, Myung-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.9
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    • pp.425-435
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    • 2017
  • Structural analysis is used not only for large enterprises, but also for small and medium sized ones, as a necessary procedure for strengthening the certification process for product delivery and shortening the time in the process from concept design to detailed design. Open-source solvers that can be used atlow cost differ from commercial solvers. If there is a problem with the input data, such as with the grid, errors or failures can occur in the calculation step. In this paper, we propose a pre- and post-processor that can be easily applied to the analysis of mechanical structural problems by using the existing structural analysis open source solver (Caculix, Code_Aster). In particular, we propose algorithms for analyzing different types of data using open source solvers in order to extract and generate accurate information,such as 3D models, grids and simulation conditions, and develop and apply information analysis. In addition, to improve the accuracy of open source solvers and to prevent errors, we created a grid that matches the solver characteristics and developed an automatic healing function for the grid model. Finally, to verify the accuracy of the system, the verification and utilization results are compared with the software used.

The Localness and Socio-Economic Foundation of Local Social Enterprises : The Case of Gyeongnam Province in South Korea (지역자원 활용형 사회적기업의 지역연계성과 존립기반 - 경남지역을 사례로 -)

  • Lee, Jong-Ho;Chae, Min-Soo
    • Journal of the Korean association of regional geographers
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    • v.22 no.3
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    • pp.499-514
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    • 2016
  • Social enterprise is defined as a sort of companies that pursue both publicity and profitability. It is usual that their business activities and viability are dependent upon localized resources in terms of a labor market, raw material procurement and sales market. Also, the characteristics and viability of social enterprises based on local resources within the framework of social economy policy. The social economic policy in Korea is generally treated as means of local developments. This paper aims to examine the localness and socio-economic foundation of social enterprises which are located in the west of Gyeongnam province in Korea and to provide policy recommendations for promoting local resource-based social enterprises. The selection of the case study firms was chosen by considering various factors such as the viability of the firm, location of a company and the types of organization. The research result shows that most of local social enterprises had a viability and profitability to effectively utilize local resources. But it is claimed that the government policy for promoting local social enterprises reveals some limitations to promoting effectively local social enterprises. First, it is necessary to limit the qualification of applying to the government support program. Second, financial support should be changed from hardware-centered programs to software-centered programs such as training and education for human resource development and the business consulting. Finally, it is necessary for the government policy to focus on follow-up programs for firms which are no more capable of receiving the government financial support. For these firms, the government policy needs to focus on facilitating activities of cooperation between local universities and local social enterprise.

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A Study on the real motion capture of 3D Game character and classificatory proposal the type, the shapes of 3D character animation (3D 게임캐릭터의 실사 움직임(Real working)과 3D 캐릭터 애니메이션의 종류별, 형태별 모델 분류 제안)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Shon, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.269-272
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    • 2006
  • Game industry is one of the most popular sector in the world cultural industries in the digital era. 2D and 3D Animation with development of computer technology it. Because Animation needs to show real motion image. The computer hardware and software technique quick change it leads and 2D and 3D the animation is the tendency which provides the growth which is infinite. But recently Game graphic design have a trend 3D Game that is absorbed and easy handling. 2D Game Character is changing to 3D Game Character more and more. This thesis have significant the real motion capture of 3D Game Character and the types, the shapes of 3D Game Character animation. First of all this thesis will define about 3D Game Character as well it will be show examples of real motion capture also it will proposal data of real motion capture. Therefore it will be bring the high technology Animation industry with Digital Contents industry. also hope for the growth of Game Character Animation process and 3D Game Character Animation in Game industry as well contents industry.

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