• Title/Summary/Keyword: Software Streaming

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Design and Implementation of Network-Adaptive High Definition MPEG-2 Streaming employing frame-based Prioritized Packetization (프레임 기반의 우선순위화를 적용한 네트워크 적응형 HD MPEG-2 스트리밍의 설계 및 구현)

  • Park SangHoon;Lee Sensjoo;Kim JongWon;Kim WooSuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.10A
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    • pp.886-895
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    • 2005
  • As the networked media technology have been grown in recent, there have been many research works to deliver high-quality video such as HDV and HDTV over the Internet. To realize high-quality media service over the Internet, however, the network adaptive streaming scheme is required to adopt to the dynamic fluctuation of underlying networks. In this paper, we design and implement the network-adaptive HD(high definition) MPEG-2 streaming system employing the frame-based prioritized packetization. Delivered video is inputted from the JVC HDV camera to the streaming sewer in real-time. It has a bit-rate of 19.2 Mbps and is multiplexed to the MPEG-2 TS (MPEG-2 MP@HL). For the monitoring of network status, the packet loss rate and the average jitter are measured by using parsing of RTP packet header in the streaming client and they are sent to the streaming server periodically The network adaptation manager in the streaming server estimates the current network status from feedback packets and adaptively adjusts the sending rate by frame dropping. For this, we propose the real-time parsing and the frame-based prioritized packetization of the TS packet. The proposed system is implemented in software and evaluated over the LAN testbed. The experimental results show that the proposed system can enhance the end-to-end QoS of HD video streaming over the best-effort network.

An Interconnection Method for Streaming Framework and Multimedia Database (스트리밍 프레임워크와 멀티미디어 데이타베이스와의 연동기법)

  • Lee, Jae-Wook;Lee, Sung-Young;Lee, Jong-Won
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.436-449
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    • 2002
  • This paper describes on our experience of developing the Database Connector as an interconnection method between multimedia database, and the streaming framework. It is possible to support diverse and mature multimedia database services such as retrieval and join operation during the streaming if an interconnection method is provided in between streaming system and multimedia databases. The currently available interconnection schemes, however have mainly used the file systems or the relational databases that are Implemented with separated form of meta data, which deafs with information of multimedia contents, and streaming data which deals with multimedia data itself. Consequently, existing interconnection mechanisms could not come up with many virtues of multimedia database services during the streaming operation. In order to resolve these drawbacks, we propose a novel scheme for an interconnection between streaming framework and multimedia database, called the Inter-Process Communication (IPC) based Database connector, under the assumption that two systems are located in a same host. We define four transaction primitives; Read, Write, Find, Play, as well as define the interface for transactions that are implemented based on the plug-in, which in consequence can extend to other multimedia databases that will come for some later years. Our simulation study show that performance of the proposed IPC based interconnection scheme is not much far behind compared with that of file systems.

Design of Smart OTT Platform based on the Analysis of Adaptive Buffering (적응 버퍼링 성능분석 기반의 스마트 OTT 플랫폼 설계☆)

  • Kim, Inki;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.19-26
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    • 2016
  • In this paper, the dynamic buffering based smart OTT platform was proposed, and analyzed for adaptive bit-rate video delivery with the optimization of HLS (HTTP Live Streaming). This platform consists of the software platform between sever and client which detects the bandwidth capacity, and adjusts the quality of the streaming for multiple bit-rates resolutions. In order to apply adaptive buffering, two buffers are added to the basic HLS player, and each buffer is responsible for constantly buffering a previous and the next channels relative to the current channel. This adaptive transmitting with smart OTT platform is superior to delivering a static video file at a single buffering, because the video stream of adaptive double buffers can be switched streaming according to client's available network speed. As a result, this proposed smart OTT can be cooperated to the application of HLS server with segmented H.265 MPEG-2 TS video & m3u8 files with its information based on the optimized transmission channel state of live and VOD, and applied to PLC transmission, too.

System for Neologism Information Support in Real-Time Streaming Service (실시간 스트리밍 서비스에서 신조어 정보 제공 시스템)

  • Seungyong, Lee;Neunghoe, Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.203-207
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    • 2023
  • Recently, real-time streaming services are gaining popularity among the MZ generation and the market size is continuously growing. Pre-recorded and edited videos only show one-way communication, but real-time streaming services have the advantage of responding immediately to questions and requests from users, as they enable two-way communication. With the transition from face-to-face culture to non-face-to-face culture due to the COVID-19 pandemic, the number of users communicating in real-time video for activities such as classes, meetings, and leisure has dramatically increased. However, as real-time streaming services become more active and diverse generations participate, there is a problem of conflicts arising from language differences, including the use of neologisms. To address this issue, this paper proposes a method of collecting the meaning of neologisms through the Wikipedia API and presenting them to each other, so that they can understand each other's intentions.

Design and Implementation of Distributed Object Framework Supporting Audio/Video Streaming (오디오/비디오 스트리밍을 지원하는 분산 객체 프레임 워크 설계 및 구현)

  • Ban, Deok-Hun;Kim, Dong-Seong;Park, Yeon-Sang;Lee, Heon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.440-448
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    • 1999
  • 본 논문은 객체지향형 분산처리 환경 하에서 오디오나 비디오 등과 같은 실시간(real-time) 스트림(stream) 데이타를 처리하는 데 필요한 소프트웨어 기반구조를 설계하고 구현한 내용을 기술한다. 본 논문에서 제시한 DAViS(Distributed Object Framework supporting Audio/Video Streaming)는, 오디오/비디오 데이타의 처리와 관련된 여러 소프트웨어 구성요소들을 분산객체로 추상화하고, 그 객체들간의 제어정보 교환경로와 오디오/비디오 데이타 전송경로를 서로 분리하여 처리한다. 분산응용프로그램 작성자는 DAViS에서 제공하는 서비스들을 이용하여, 기존의 분산프로그래밍 환경이 제공하는 것과 동일한 수준에서 오디오/비디오 데이타에 대한 처리를 표현할 수 있다. DAViS는, 새로운 형식의 오디오/비디오 데이타를 처리하는 부분을 손쉽게 통합하고, 하부 네트워크의 전송기술이나 컴퓨터시스템 관련 기술의 진보를 신속하고 자연스럽게 수용할 수 있도록 하는 유연한 구조를 가지고 있다. Abstract This paper describes the design and implementation of software framework which supports the processing of real-time stream data like audio and video in distributed object-oriented computing environment. DAViS(Distributed Object Framework supporting Audio/Video Streaming), proposed in this paper, abstracts software components concerning the processing of audio/video data as distributed objects and separates the transmission path of data between them from that of control information. Based on DAViS, distributed applications can be written in the same abstract level as is provided by the existing distributed environment in handling audio/video data. DAViS has a flexible internal structure enough to easily incorporate new types of audio/video data and to rapidly accommodate the progress of underlying network and computer system technology with very little modifications.

Handling Streaming Data by Using Open Source Framework Storm in IoT Environment (오픈소스 프레임워크 Storm을 활용한 IoT 환경 스트리밍 데이터 처리)

  • Kang, Yunhee
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.7
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    • pp.313-318
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    • 2016
  • To utilize sensory data, it is necessary to design architecture for processing and handling data generated from sensors in an IoT environment. Especially in the IoT environment, a thing connects to the Internet and efficiently enables to communicate a device with diverse sensors. But Hadoop and Twister based on MapReduce are good at handling data in a batch processing. It has a limitation for processing stream data from a sensor in a motion. Traditional streaming data processing has been mainly applied a MoM based message queuing system. It has maintainability and scalability problems because a programmer should consider details related with complex messaging flow. In this paper architecture is designed to handle sensory data aggregated The designed software architecture is used to operate an application on the open source framework Storm. The application is conceptually used to transform streaming data which aggregated via sensor gateway by pipe-filter style.

A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.929-946
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    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

Design and Implementation of Prefetching Mechanism for Software Streaming Systems in Mobile Environment (모바일 환경 기반의 소프트웨어 스트리밍 시스템을 위한 선인출 기법의 설계 및 구현)

  • Lee Dae-Woo;Park Seon-Yeong;Kim Jin-Soo;Maeng Seung-Ryoul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.1329-1332
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    • 2006
  • 온디맨드 소프트웨어 스트리밍(On-Demand Software Streaming)이란 서버가 제공하는 소프트웨어를 클라이언트에 설치하지 않고 실행하는 기술로, 서버로부터 필요한 부분만 스트리밍으로 전송 받아 실행하는 기술을 말한다. 이 기술을 이용하면 소프트웨어 제공자는 소프트웨어 관리를 용이하게 할 수 있고, 소프트웨어 사용자는 적은 저장 공간으로 많은 소프트웨어를 사용할 수 있다는 이점을 얻게 된다. 하지만 모바일 환경에서 이를 이용하는 경우에는, 느린 무선 네트워크를 통해 소프트웨어 이미지를 전송해야 하기 때문에 소프트웨어 실행 속도가 매우 느리다는 문제가 생긴다. 이를 해결하기 위해서 본 논문에서는 온디맨드 소프트웨어 스트리밍을 사용하는 시스템의 성능 향상을 위해 효율적인 선인출 기법을 설계하고 실제로 구현하였다. 실험 결과, 애플리케이션이 데이터를 읽을 때 걸리는 시간이 무선랜 환경에서는 평균 50%, CDMA 환경에서는 평균 20% 정도 감소했으며, 특히 네트워크 지연시간이 증가할수록 더 많이 감소하였다.

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Implementation and Test of RELAY Module for Multiple SNS Channels (다중 SNS 채널을 위한 RELAY 모듈의 구현 및 실험)

  • Ahn, Heui-Hak;Lee, Dae-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.362-369
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    • 2018
  • In this paper, we propose a procedure to multiple SNS channels automatic streaming through multiple output channels including the output channel of an external streaming server. The multiple SNS channels automatic streaming server includes an output management module for controlling the transmission of video contents to RELAY module that establish two or more output channels. In this paper, we experimented by separate with HD and FHD video using RELAY module in multiple SNS channel automatic streaming. In stream modules using RELAY module of HD video, when the publisher client and the player client and the RELAY module are 1 channel, the occupancy rate of CPU is 0.6% and the occupancy rate of heap memory is 0.3%(20 Mbyte). When the publisher client and the player client and the RELAY module are 183 channels, the occupancy rate of CPU is 99.9% and the occupancy rate of heap memory is 45.8%(3.7Gbyte). Therefore, the paper is not limited to the size of the streaming server by extending the output channel from which the video is transmitted to the output channel of the external streaming server. And a process of allocating an output channel of an external streaming server to an output channel through which an video is transmitted can be easily performed, so that an efficient output channel management can be performed even when a plurality of videos are transmitted.

Improved Disparity Map Computation on Stereoscopic Streaming Video with Multi-core Parallel Implementation

  • Kim, Cheong Ghil;Choi, Yong Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.728-741
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    • 2015
  • Stereo vision has become an important technical issue in the field of 3D imaging, machine vision, robotics, image analysis, and so on. The depth map extraction from stereo video is a key technology of stereoscopic 3D video requiring stereo correspondence algorithms. This is the matching process of the similarity measure for each disparity value, followed by an aggregation and optimization step. Since it requires a lot of computational power, there are significant speed-performance advantages when exploiting parallel processing available on processors. In this situation, multi-core CPU may allow many parallel programming technologies to be realized in users computing devices. This paper proposes parallel implementations for calculating disparity map using a shared memory programming and exploiting the streaming SIMD extension technology. By doing so, we can take advantage both of the hardware and software features of multi-core processor. For the performance evaluation, we implemented a parallel SAD algorithm with OpenMP and SSE2. Their processing speeds are compared with non parallel version on stereoscopic streaming video. The experimental results show that both technologies have a significant effect on the performance and achieve great improvements on processing speed.