• Title/Summary/Keyword: Software Streaming

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Design and Implementation of Network Fault-Tolerant Application Software Streaming (네트워크 고장감내 소프트웨어 스트리밍 기술의 설계 및 구현)

  • Shim, Jeong-Min;Kim, Won-Young;Choi, Wan
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.126-133
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    • 2006
  • Application software streaming is a virtualization technology that enables users to use applications without installation on her/his computer. With application streaming service, a client immediately starts and uses the application as if it were installed. The application can be executed while executable codes for the application may still be streamed. Since the software streaming is based on networks, its service is affected by network failures. Network failures may cause the streamed application to stop, and to make it worse, also the system may crash because executable codes for the application can't be streamed from the streaming server. Using the Pareto principle (80 vs. 20 rule), users can be served continuously with the minimum functions that are frequently used, pre-fetched and cached if we provide a more intelligent and fault-tolerant streaming technique. This paper proposes the concept and technique named Evergreen. Using the Evergreen technique, users can continue using the streamed application while a network failure occurs, although user can access only the streamed code. We also discuss the implementation of Evergreen technique in details.

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A Study of an Android Application implementation for Real-Time Streaming Service (안드로이드를 기반으로 한 실시간 스트리밍에 대한 연구)

  • Lee, Sangho;Choi, Yuseong;Park, Jongbin;Kim, Myungho;Kim, Youngjong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.316-319
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    • 2019
  • In this paper, the streaming architecture is designed by analyzing the existing real-time streaming platform, and the real-time communication and media storage are handled by accommodating multiple users. Furthermore, the Android mobile app allows users to test their behavior and provide services for deployment.

Web-Based Behavioral Tracking Management System for Elderly Care Automation

  • Seokjin Kim;June Hong Park;Dongmahn Seo
    • Journal of Information Processing Systems
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    • v.19 no.3
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    • pp.385-393
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    • 2023
  • Since the proportion of elderly citizens is increasing every year, the social interest is increasing for the health and the safety of the elderly. The nursing home is continually being created to care for more elderly people. However, the quality of service is not enough due to the lack of elderly caregivers. Elderly care and management services are being studied to replace the shortage of caregivers. Existing research for the implementation of an automatic care system has a high initial system cost. Furthermore, it lacks the ability to store and manage large amounts of data. In this paper, we propose a system that manages a large amount of data continuously generated through CCTV and provides a streaming service with a high level of quality-of-service (QoS) to users with collected video. Through the proposed system, it is possible to record and manage the behavioral information of the elderly occurring in the nursing home together with the video. In addition, according to the user's request, it has built a service that streams the video and behavioral information according to the date and time in real-time.

Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View Adaptation Delay

  • Lee, Jongmin;Lee, Joohyung;Lim, Jeongyeon;Kim, Maro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.291-304
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    • 2019
  • This paper proposes a dynamic-tiling-based bandwidth-efficient (DTBE) virtual reality (VR) streaming scheme. We consider 360-degree VR contents with multiple view points such as the front, back, upper, and bottom sides. At a given time, the focus of a client is always bound to a certain view among multiple view points. By utilizing this perspective, under our proposed scheme, tiles with high encoding rates are selectively assigned to the focused view where multiple view points consist of multiple tiles with different encoding rates. The other tiles with low encoding rates are assigned to the remaining view points. Furthermore, for reducing view adaptation delay, we design a novel rapid view adaptation mechanism that selectively delivers an I-frame during view point updates by using frame indexing. We implement the proposed scheme on a commercial VR test bed where we adopt the MPEG media transport (MMT) standard with high-efficiency video coding (HEVC) tile modes. The measurement-based experiments show that the proposed scheme achieves an average data usage reduction of almost 65.2% as well as average view adaptation delay reduction of almost 57.7%.

Implementation of Embedded Live Audio Streaming System:ESCatcher (임베디드 라이브 오디오 스트리밍 시스템 구현)

  • Hwang, Kitae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.165-172
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    • 2016
  • This paper presents an implementation of a live audio streaming system using the Raspberry Pi 3 embedded computer. This system is a live streaming system not file-based streaming. This is a push streaming system which converts the incoming analog audio signal to digital samples and broadcasts them to multiple connected users concurrently. Since the server software is developed in Java language, it can be installed on any other embedded computers without any modification. We concluded that ESCatcher can service live streaming about 60 users concurrently through calculations and experiments, And also we achieved the delay time of a little bit more than 40ms between arrival of audio source and play on the android device.

Degraded Quality Service Policy with Bitrate based Segmentation in a Transcoding Proxy

  • Lee, Jung-Hwa;Park, Yoo-Hyun
    • Journal of information and communication convergence engineering
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    • v.8 no.3
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    • pp.245-250
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    • 2010
  • To support various bandwidth requirements for many kinds of devices such as PC, notebook, PDA, cellular phone, a transcoding proxy is usually necessary to provide not only adapting multimedia streams to the client by transcoding, but also caching them for later use. Due to huge size of streaming media, we proposed the 3 kinds of segmentation - PT-2, uniform, bitrate-based segmentation. And to reduce the CPU cost of transcoding video, we proposed the DQS service policy. In this paper, we simulate the combined our previous two researches that are bitrate-based segmentation and DQS(Degraded Quality Service) policy. Experimental results show that the combined policy outperforms companion schemes in terms of the byte-hit ratios and delay saving ratios.

Empirical Study on Smoothing of VBR Stream for Broadband Wireless Network (광대역 무선 환경에서 VBR 트래픽 스무딩에 대한 연구)

  • 심보욱;원유집;송승호
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.130-132
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    • 2002
  • In this work, we like to present the result of study obtained from actual experiment. We instrument the effect of smoothing on packet loss behavior in mobile terminal on broadband wireless network under various different system settings. This activity requires comprehensive streaming software suite including streaming server, CODEC, and streaming client.

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An Advanced Coding for Video Streaming System: Hardware and Software Video Coding

  • Le, Tuan Thanh;Ryu, Eun-Seok
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.51-57
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    • 2020
  • Currently, High-efficient video coding (HEVC) has become the most promising video coding technology. However, the implementation of HEVC in video streaming systems is restricted by factors such as cost, design complexity, and compatibility with existing systems. While HEVC is considering deploying to various systems with different reached methods, H264/AVC can be one of the best choices for current video streaming systems. This paper presents an adaptive method for manipulating video streams using video coding on an integrated circuit (IC) designed with a private network processor. The proposed system allows to transfer multimedia data from cameras or other video sources to client. For this work, a series of video or audio packages from the video source are forwarded to the designed IC via HDMI cable, called Tx transmitter. The Tx processes input data into a real-time stream using its own protocol according to the Real-Time Transmission Protocol for both video and audio, then Tx transmits output packages to the video client though internet. The client includes hardware or software video/audio decoders to decode the received packages. Tx uses H264/AVC or HEVC video coding to encode video data, and its audio coding is PCM format. By handling the message exchanges between Tx and the client, the transmitted session can be set up quickly. Output results show that transmission's throughput can be achieved about 50 Mbps with approximately 80 msec latency.

Architecture of Streaming Layer as Core of Personal Robot's Middleware.

  • Li, Vitaly;Choo, Seong-Ho;Jung, Ki-Duk;Choi, Dong-Hee;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.98-100
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    • 2005
  • This paper, proposes concept of personal robot middleware core also called streaming layer. Based on openness and portability, the streaming layer is proposed in order to meet requirements of different kinds of applications. The streaming layer architecture provides effective management of data flows and allows integration of different systems with ease regardless software of hardware platform. With extensibility support additional features can be build in without affect to performance. Therefore, heterogeneous network support, real-time communications, embedded boards support can be easily achieved. In order to achieve high performance together with portability into different platforms, the most functions has to be implemented in C language, while critical parts, such as scheduling, priority assignment has to be made using native functions of tested platforms.

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MOPSO-based Data Scheduling Scheme for P2P Streaming Systems

  • Liu, Pingshan;Fan, Yaqing;Xiong, Xiaoyi;Wen, Yimin;Lu, Dianjie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5013-5034
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    • 2019
  • In the Peer-to-Peer (P2P) streaming systems, peers randomly form a network overlay to share video resources with a data scheduling scheme. A data scheduling scheme can have a great impact on system performance, which should achieve two optimal objectives at the same time ideally. The two optimization objectives are to improve the perceived video quality and maximize the network throughput, respectively. Maximizing network throughput means improving the utilization of peer's upload bandwidth. However, maximizing network throughput will result in a reduction in the perceived video quality, and vice versa. Therefore, to achieve the above two objects simultaneously, we proposed a new data scheduling scheme based on multi-objective particle swarm optimization data scheduling scheme, called MOPSO-DS scheme. To design the MOPSO-DS scheme, we first formulated the data scheduling optimization problem as a multi-objective optimization problem. Then, a multi-objective particle swarm optimization algorithm is proposed by encoding the neighbors of peers as the position vector of the particles. Through extensive simulations, we demonstrated the MOPSO-DS scheme could improve the system performance effectively.