• Title/Summary/Keyword: Software Platform Design

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Design of Petri net based AIM Supervisory Control System Platform (페트리네트 기반 AIM 관리시스템의 플랫폼의 설계)

  • Kong S.H.;Suh I.H.;Cho Y.J.;Kang H.S.;Lee G.B.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.629-630
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    • 2006
  • This paper present a design experience of supervisory control system platform for agile and intelligent manufacturing(AIM). Embodied integrated environment that can do in place that do work direction, analysis command file generation, achievement using Petrinet-type Graphical Language(PGL) in proposed Supervisory Control System. Also, embodying whole system software in Modular done form, did to have extensity to fit in developer's requirement.

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A Design and Implementation of Service Platform for Telematics Terminals (텔레매틱스 단말기용 서비스 플랫폼 설계 및 구현)

  • Kim Ki-Young;Kim Dong-Kyun;Lee Sang-Jeong
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.13-30
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    • 2006
  • In this paper, a telematics service platform, which supports the management and diagnosis of automobile and controls the automobile's convenience equipment is designed and implemented. Using the service platform, telematics software can be developed independent of the lower part of automobiles's network devices, each hardware devices, and wireless network devices. The platform classifies each device's service and provides it with the fixed form of API(Application Programming Interface). This API consists of the wireless connection for a mobile device, the CAN network for controlling an automobile, the receiving part of GPS data for location base service, and the message parser for different data formats of different network.

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A Design of the Signal Processing Hardware Platform for OFDM Communication Systems (OFDM 통신 시스템을 위한 신호처리 하드웨어 플랫폼 개발)

  • Lee, Byung-Wook;Cho, Sung-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.498-504
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    • 2008
  • In this paper, an efficient hardware platform for the digital signal processing for OFDM Communication systems is presented. The hardware platform consists of a single FPGA, two DSPs with 8000 MIPS of maximum at 1 GHz clock, 2-channel ADC and DAC supporting maximum 125 MHz sampling rate, and flexible data bus architecture, so that a wide variety of baseband signal processing algorithms for practical OFDM communication systems may be implemented and tested. The IEEE 802.16 software modem is also presented in order to verify the effectiveness and usefulness of the designed platform.

A Survey of Embedded Software Testing for Automotive Standard Platform (지능형 자동차용 임베디드 플랫폼 소프트웨어 테스팅 연구)

  • Jo, Hyun-Chul;Piao, Shiquan;Cho, Hui-Sup
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.6
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    • pp.73-79
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    • 2010
  • The number of electronic embedded software in vehicle system is ever increasing for years. As a result, the electronic control units have been growing dramatically, and it is required to mutual link between these units. Due to separate API each and every embedded platform, it is difficult to develop and integrate in automotive industry. The AUTOSAR project consists suppliers and manufacturers, and the partnership is a standardized platform to establish and develop an industry standard. On the previous works, we implemented the RTE generated module design based on AUTOSAR architecture. This paper specifically focuses on the testing of the development tool that generates RTE source code. The result satisfied a need for a RTE requirements and AUTOSAR methodology in a vehicle applications.

Automated Testing Techniques for Automotive Software Components with TTCN-3 (TTCN-3을 이용한 차량 소프트웨어 컴포넌트의 테스팅 자동화 방법)

  • Kum, Dae-Hyun;Lee, Seong-Hun;Park, Gwang-Min;Cho, Jeong-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.541-545
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    • 2010
  • AUTOSAR, a standard software platform for automotive, has been developed to manage software complexity and improve software reuseability. However reuse of test system is difficult because it is dependant on implementation language and test phase. In this paper, we suggest a test system generation method for AUTOSAR software component using TTCN-3, a standardized testing language. TTCN-3 test system is generated automatically from AUTOSAR XML containing software design information. The test system consists of TTCN-3 tester and target system and tests functionality and worst case response time of software under simulation environment. With the proposed testing techniques we can reduce time and effort to build the testing system and reuse testing environment.

Design and Implementation of Development Environment for WIPI Applications (위피 응용프로그램 개발환경 설계 및 구현)

  • You Yong-Duck;Park Choong-Bum;Choi Hoon;Kim Woo-Sik
    • The KIPS Transactions:PartC
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    • v.12C no.5 s.101
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    • pp.749-756
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    • 2005
  • We developed the CNU nt emulator which is an development environment for WIPI applications, wireless Internet applications for cellular phones with the WIPI software platform. The CNU WIPI emulator provides stable memory management and ability of installing, executing, deleting or managing WIPI applications. WIPI WAM provides quick execution of applications and convenient debugging function. In this paper, we describe the design, implementation issues of the CNU WIPI emulator and show its correctness of executing and performance improvement over $25\%$ by comparing it with other WIPI emulators.

Conceptual Design of Korea Aerospace Research Institute Lunar Explorer Dynamic Simulator

  • Rew, Dong-Young;Ju, Gwang-Hyeok;Kang, Sang-Wook;Lee, Sang-Ryool
    • Journal of Astronomy and Space Sciences
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    • v.27 no.4
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    • pp.377-382
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    • 2010
  • In lunar explorer development program, computer simulator is necessary to provide virtual environments that vehicle confronts in lunar transfer, orbit, and landing missions, and to analyze dynamic behavior of the spacecraft under these environments. Objective of simulation differs depending on its application in spacecraft development cycle. Scope of use cases considered in this paper includes simulation of software based, processor and/or hardware in the loop, and support of ground-based flight test of developed vehicle. These use cases represent early phase in development cycle but reusability of modeling results in the next design phase is considered in defining requirements. A simulator architecture in which simulator platform is located in the middle and modules for modeling, analyzing, and three dimensional visualizing are connected to that platform is suggested. Baseline concepts and requirements for simulator development are described. Result of trade study for selecting simulation platform and approaches of defining other simulator components are summarized. Finally, characters of lunar elevation map data which is necessary for lunar terrain generation is described.

Smart Tourism Design: A Semiotic Affordances Approach

  • Chulmo Koo;Jaehyun Park;William C. Hunter
    • Journal of Smart Tourism
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    • v.3 no.2
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    • pp.15-21
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    • 2023
  • This paper presents a conceptual approach to Smart Tourism Design based on semiotic affordances theory. This conceptual approach repositions smart tourism from a techno-centric perspective that frames a seamless connection between the device and its software, to a more human-centric perspective that favors the user's needs, desires as perceived through the senses. An updated Smart Tourism Design emphasizes the aesthetic dimension of smart tourism that presents the objects of the travel experience as destination specific rather than universal, through representations as digital artifacts. This theory is based on an empirical and objective understanding of representations and how they can be identified as useful in the digital augmentation of travel experiences. Using Peirce's sign systems and Gibson's theory of affordances, smart tourism can transcend a prefabricated device-oriented experience to a closer dynamic and direct interaction between the user and the travel destination. Researchers and developers can use semiotics as a structural approach to recognizing objects as sign-types, and they can use affordances to better identify the immediacy of digital artifacts and purpose-driven by users' spontaneous and immediate motives.

The Effectiveness of MOOS-IvP based Design of Control System for Unmanned Underwater Vehicles (MOOS-IvP를 이용한 무인잠수정 제어기 개발의 효용성)

  • Kim, Jiyeon;Lee, Dongik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.3
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    • pp.157-163
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    • 2014
  • This paper demonstrates the benefit of using MOOS-IvP in the development of control system for Unmanned Underwater Vehicles(UUV). The demand for autonomy in UUVs has significantly increased due to the complexity in missions to be performed. Furthermore, the increased number of sensors and actuators that are interconnected through a network has introduced a need for a middleware platform for UUVs. In this context, MOOS-IvP, which is an open source software architecture, has been developed by several researchers from MIT, Oxford University, and NUWC. The MOOS software is a communication middleware based on the publish-subscribe architecture allowing each application to communicate through a MOOS database. The IvP Helm, which is one of the MOOS modules, publishes vehicle commands using multi-objective optimization in order to implement autonomous decision making. This paper explores the benefit of MOOS-IvP in the development of control software for UUVs by using a case study with an auto depth control system based on self-organizing fuzzy logic control. The simulation results show that the design and verification of UUV control software based on MOOS-IvP can be carried out quickly and efficiently thanks to the reuse of source codes, modular-based architecture, and the high level of scalability.

Design and Implementation of MDDI Protocol for Mobile System (모바일 시스템을 위한 MDDI 프로토콜 설계 및 구현)

  • Kim, Jong-Moon;Lee, Byung-Kwon;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1089-1094
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    • 2013
  • In this study, we propose how th implement a MDDI(Mobile Display Digital Interface) protocol packet generation method in software. MDDI protocol is widely used in mobile display device. MDDI protocol packets are generated by software within micro processor. This method needs the minimum hardware configuration. In order to implementation of this method, we design a hardware platform with a high performance microprocessor and a FPGA. The packets generated by software within microprocessor are converted into LVDS signals, and transmitted by hardware within FPGA. This study suggests the benefits of the way how software can easily create a variety of packet. But, this proposed method takes more time in packet transmission compared to the traditional method. This weakness remains as a future challenge, which can be soon improved.