• Title/Summary/Keyword: Software Implementation

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Development of a Supporting Tool for Conceptual Component Modeling and Component Construction on the J2EE Platform (J2EE 플랫폼에서의 개념적 컴포넌트 모델링 및 컴포넌트 생성 지원 도구 개발)

  • Lee, U-Jin;Kim, Min-Jeong;Jeong, Yang-Jae;Yun, Seok-Jin;Choe, Yeon-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.761-770
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    • 2001
  • As software industry is rapidly evolving, IT business enterprises have been meeting with cutthroat competition in developing software. As software reusability, time to market, and maintainability are considered as a competitive edge, software component techniques have lately attracted considerable attention. Currently, although there are some supporting tools for developing software components, they do not have tight connections among component developing processes such as component identification, component modeling, detailed design, code generation, deployment, and testing. And it is restrictive for users to construct various scales of components on component platform architecture. In this paper, we provide an implementation and a design of a supporting tool for constructing platform-independent software components, which covers all development lifecycles of components. In the phase of component modeling, platform independent, conceptual components are identified from domain model information in the view of system partitioning. Detailed design and implementation of a component are performed on the J2EE platform architecture. And the changes on the design model and source codes are consistently managed by using round-trip techniques.

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Life Cycle Model of Over lapped-Concur rent Software (중첩-동시개발 소프트웨어의 생명주기 모델)

  • Choi, Myeong-Bok;Han, Tae-Yong;Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.23-34
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    • 2014
  • Though a dozen of different software life cycle models are suggested, there is no universal model which can satisfy all the characteristics of software. Organizations mix and match different life cycle models to develop a model more tailored for their systems and capabilities. We suggest overlapped-concurrent development life cycle model that is more suitable in various software development environment. Firstly, we divided the development process into abstract and implementation stage. Abstract stage is from software concept phase to detailed design starting time, and implementation stage is from detailed design phase to system testing phase. Next, the abstract stage introduced the overlapped phase concept that begins the next phase when the step is completed 20% by applying pareto's law. In the implementation stage, we introduced the concurrent development which the several phases are performed some time as when one use-case (UC) is completed the next development phase is started immediately. The proposed model has an advantage that it can reduce the inefficiency of development resource greatly. This model can increase the customer satisfaction with a great product at a low cost and on a short schedule. Also, this model can contribute to increase the software development success rate.

Concurrent Software Development Process Model (동시개발 소프트웨어 프로세스 모델)

  • Choi, Myeong-Bok;Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.147-156
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    • 2011
  • Though a dozen of different software life cycle models are suggested, there is no universal model which can satisfy all the characteristics of software. Organizations mix and match different life cycle models to develop a model more tailored for their systems and capabilities. We suggest overlapped-concurrent development life cycle model that is more suitable in various software development environment. Firstly, we divided the development process into abstract and implementation stage. Abstract stage is from software concept phase to detailed design starting time, and implementation stage is from detailed design phase to system testing phase. Next, the abstract stage introduced the overlapped phase concept that begins the next phase when the step is completed 20% by applying pareto's law. In the implementation stage, we introduced the concurrent development which the several phases are performed some time as when one use-case (UC) is completed the next development phase is started immediately. The proposed model has an advantage that it can reduce the inefficiency of development resource greatly. This model can increase the customer satisfaction with a great product at a low cost and on a short schedule. Also, this model can contribute to increase the software development success rate.

Effects of the Integration of Phased Activity and Change Management Activity of the Implementation Process on ERP Performance (ERP 구현단계별 활동과 변화관리 활동의 통합이 ERP시스템 도입성과에 미치는 영향)

  • Chang, Hwal-Sik;Park, Kwang-Oh;Han, Jung-Hee
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.3
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    • pp.63-86
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    • 2008
  • Recently implementing enterprise resource planning (ERP) systems with packaged business software is growing rapidly. The purpose of this article is to provide further insights into the business process change and change management in implementation process of ERP systems. This paper examine an survey of some 146 firms' adoption and implementation of packaged ERP software. In this paper, we propose an integrated approach of business process change and change management of the implementation process. This research highlights the importance of change management for implementing ERP. In addition, we empirically reveals that the eventual success of ERP systems depends on effective business process change and change management during the ERP implementation.

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The Study on Direction of the Software Education - focused on the freshman students of the College of Social Sciences -

  • Han, Oakyoung;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.69-76
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    • 2020
  • This paper presents direction for efficient software education. Due to the impact of the Fourth Industrial Revolution, the whole world is interested in software education. However, simply teaching how to code is not software education. The thinking abilities used in coding for software implementation are even more important. Therefore, computational thinking is getting great attention. Several institutions suggest factors for computational thinking and encourage to teach in a relevant way based on the suggestion. In this study, the verification of the factors they suggested was conducted through a questionnaire. The total of 419 freshman students of the College of Social Sciences who were taking "Computational Thinking and Software Coding" class participated in the survey at the beginning and the end of the semester. We first analyzed Wing's proposal that summarized the concept of computational thinking, and reviewed the proposal of ISTE (International Society for Technology in Education) for defining computational thinking factors for coding education, also checked on the suggestion of Google for factors necessary for software coding. As a result of research analysis, this paper suggests a direction for efficient software education.

Design and Implementation of Distributed Charge Signal Processing Software for Smart Slow and Quick Electric Vehicle Charge

  • Chang, Tae Uk;Ryu, Young Su;Song, Seul Ki;Kwon, Ki Won;Paik, Jong Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1674-1688
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    • 2019
  • As environmental pollution and fossil fuel energy problems from fuel vehicle have occurred, the interest of electric vehicle(EV) has increased. EV industry and energy industry have grown dynamically in these days. It is expected that the next generation of primary transportation will be EV, and it is necessary to prepare EV infra and efficient energy management such as EV communication protocol, EV charge station, and smart grid. Those EV and energy industry fields are now on growth. Also, the study and development of them are now in progress. In this paper, distributed charge signal processing software for smart slow and quick EV charge is proposed and designed for dealing with EV charge demand. The software consists of smart slow and quick EV charge schedule engine and EV charge power distribution core. The software is designed to support two charge station types. One is normal EV charge station and the other is bus garage EV charge station. Both two types collect the data from EV charge stations, and then analyze the collected data. The software suggests optimized EV charge schedule and deliveries EV charge power distribution information to power switchboard system, and the designed software is implemented on embedded system. It is expected that the software provides efficient EV charge schedule.

Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions (Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로)

  • Kim, Hyung-Jin;Song, Se-Min;Lee, Ho-Geun
    • Asia pacific journal of information systems
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    • v.19 no.4
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.

Design and Implementation of a CASE Tool Supporting Proof of Consistency between OO Models (객체지향 모형 간 일관성 검증을 지원하는 CASE 도구 설계 및 구현)

  • Lee, Seon-Mi;Jeon, Jin-Ok;Ryu, Jae-Cheol
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2965-2980
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    • 1999
  • There are several models and the corresponding diagrams to express software system in many kinds of viewpoints, but these are supposed to be integrated and implemented into only one system. Therefore, the software modelers should have the models ensuring the consistency between information in software development life cycle. To support the robust models for modelers using OO modeling methods, i.e. UML, and CASE tools, the meta models of the software architecture and the consistency rules between the models are suggested in this thesis. Finally, the rules are implemented in the OO CASE tool, DEBUTO(Design By UML Tool). It supports UML1.1 notations and has visual modeling editors that enable users make their own software model.

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The Design and Implementation of a Reusable Viewer Component

  • Kim, Hong-Gab;Lim, Young-Jae;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.66-69
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    • 2002
  • This article outlines the capabilities of a viewer component called GridViewer, and proves its reusability. GridViewer was designed for the construction of the image display part of GIS or remote sensing application software, and consequently it is particularly straightforward to closely couple GridViewer with access to very large images. Displaying is performed through pyramid structure, which enables to treat very large dataset up to several gigabytes in size under the limited capability of PC. GridViewer is free from responsibility to handle various formats of raster data files by taking grid coverage, which is designed by OGC to promote interoperability between implementations done by data vendors and software vendors providing analysis and grid processing implementations. GridViewer differs from other such viewer by allowing for clients to extend its function and capability by using small set of methods originally implemented in it. We show its reusability and expandability by applying it in developing application programs performing various functions not supported originally by the GridViewer COM component.

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Implementation of Home Automation System using Raspberry Pi in Android Environment (안드로이드 환경에서 라즈베리파이를 이용한 홈 오토메이션 시스템 구현)

  • Han, Seung-Min;Yoo, Young-Sik;Oh, Sun-Young;Na, Chul-Won;Lee, Jun-Seung;Jeong, Dongwon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1217-1220
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    • 2017
  • 이 논문의 목적은 사용자 편의성이 향상된 홈 오토메이션 시스템을 제안한다. 기존의 논문은 라즈베리파이 이용 및 웹 페이지를 기반으로 원격지에서도 하드웨어 제어가 가능하다. 하지만 이러한 구조는 웹 페이지에 접속해서 사용하는 번거로움이 존재한다. 이 논문에서 제안하는 것은 기존의 라즈베리파이를 이용한 홈 오토메이션 시스템을 보다 간편하게 원격접근 및 제어가 가능하다. 이 제안 시스템은 사용자에게 개선된 편의성을 제공한다.