• Title/Summary/Keyword: Software Evolution

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A Cumulative Incremental Effort Based Software Growth Model Considering System Size and Complexity (시스템 크기와 복잡도를 고려한 누적 노력 기반의 소프트웨어 성장 모델)

  • Park, Jung-Yang;Kim, Seong-Hui;Park, Jae-Heung
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.90-95
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    • 1999
  • A software growth model, a mathematical model describing the growth behavior of a software system during the evolution process, enables us to predict the future system size and incremental erfort required to meet the planned system size. This paper first introduces a software growth model defined with respect to the cumulative incremental effort. It was assumed that the incremental growth of a software system is proportional to the incremental effort and function of the system size is suggested as a system complexity and then applied to real data for its validation. such a system complexity additionally provides us with a measure for complexity comparison. since the measure is independent of the system size, it is useful for comparing complexities of software systems of different size.

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Generating Pylogenetic Tree of Homogeneous Source Code in a Plagiarism Detection System

  • Ji, Jeong-Hoon;Park, Su-Hyun;Woo, Gyun;Cho, Hwan-Gue
    • International Journal of Control, Automation, and Systems
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    • v.6 no.6
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    • pp.809-817
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    • 2008
  • Program plagiarism is widespread due to intelligent software and the global Internet environment. Consequently the detection of plagiarized source code and software is becoming important especially in academic field. Though numerous studies have been reported for detecting plagiarized pairs of codes, we cannot find any profound work on understanding the underlying mechanisms of plagiarism. In this paper, we study the evolutionary process of source codes regarding that the plagiarism procedure can be considered as evolutionary steps of source codes. The final goal of our paper is to reconstruct a tree depicting the evolution process in the source code. To this end, we extend the well-known bioinformatics approach, a local alignment approach, to detect a region of similar code with an adaptive scoring matrix. The asymmetric code similarity based on the local alignment can be considered as one of the main contribution of this paper. The phylogenetic tree or evolution tree of source codes can be reconstructed using this asymmetric measure. To show the effectiveness and efficiency of the phylogeny construction algorithm, we conducted experiments with more than 100 real source codes which were obtained from East-Asia ICPC(International Collegiate Programming Contest). Our experiments showed that the proposed algorithm is quite successful in reconstructing the evolutionary direction, which enables us to identify plagiarized codes more accurately and reliably. Also, the phylogeny construction algorithm is successfully implemented on top of the plagiarism detection system of an automatic program evaluation system.

A Study on Component Software Service Oriented Maintenance Process Based on MaRMI-RE and ITIL (마르미-RE와 ITIL에 기반한 컴포넌트 소프트웨어의 서비스 지향 유지보수 프로세스 연구)

  • Choi, Won-Suh;Rhew, Sung-Yul
    • Journal of Information Technology Services
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    • v.8 no.1
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    • pp.99-111
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    • 2009
  • Rapid growth of Management Information System (MIS) and evolution of software system enlarge maintenance necessity and it needs a process to implement information system service in business. This paper proposes service-oriented maintenance process of component software based on service design and implementation provided by existing processes for maintenance, MaRMI-RE and ITIL. The proposed process derives activities and tasks of the process by identifying services according to service guidelines. Service-oriented maintenance process is produced by analyzing correlation between the derived activities and tasks and MaRMI-RE's and adding the tasks to MaRMI-RE. To verify availability of the proposed service-oriented maintenance process, correlation between artifacts is proved.

Implementation of RRS-based Base station Communication platform using General-Purpose DSP (범용 DSP를 이용한 RRS 기반 기지국 통신 플랫폼 구현)

  • Kim, Hoil;Ahn, Heungseop;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.87-92
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    • 2018
  • One of the problems with the base station equipment is that there is a large difference between the replacement time of the hardware equipment such as the base station equipment and the radio access equipment, and the evolution period of the communication standard. Therefore, the base station communication platform must be flexible enough to handle the evolving communication standards after purchase. Recent research on reconfigurable communications platforms has focused on the efficient architecture of the communications platform to meet these requirements through software downloads while still using existing hardware. This paper presents a prototype of a base station communications platform based on the ETSI standard reconfigurable architecture. The communication platform presented in this paper is implemented as an ETSI standard reconfigurable architecture using a general-purpose DSP (Digital Signal Processor). In the implemented prototype, we verify the real-time feasibility of communication protocol updates through software reconfiguration.

Implementation of SDR Platform for LTE using GNU Radio and NDK of TI DSP (GNU Radio와 TI DSP의 NDK를 이용한 LTE SDR 플랫폼 구현)

  • Jin, Hwajong;Kim, Daejin;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.93-99
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    • 2018
  • This paper presents an implementation method using NDK (Network Developer's Kit) of GNU (GNU is Not Unix) Radio and Multicore DSP (Digital Signal Processor) to implement LTE (Long Term Evolution) SDR (Software Defined Radio) Platform. In order to satisfy 1.4MHz, 3MHz, 5MHz and 10MHz of the bandwidth supported by LTE, USRP (Universal Software Radio Peripheral) X series which is an RF (Radio Frequency) transceiver of Ettus Research was used. To control this, GNU Radio which is an open source software radio toolkit was used. We also used NDK from TI (Texas Instruments) DSP to transfer data between USRP and DSP. Experimental results show throughput results according to each bandwidth, thus confirming the feasibility of implementing LTE SDR Platform using GNU Radio and NDK of TI DSP.

Implementation of LTE uplink System for SDR Platform using CUDA and UHD (CUDA와 UHD를 이용한 SDR 플랫폼 용 LTE 상향링크 시스템 구현)

  • Ahn, Chi Young;Kim, Yong;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.81-87
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    • 2013
  • In this paper, we present an implementation of Long Term Evolution (LTE) Uplink (UL) system on a Software Defined Radio (SDR) platform using a conventional Personal Computer (PC), which adopts Graphic Processing Units (GPU) and Universal Software Radio Peripheral2 (USRP2) with URSP Hardware Driver (UHD) for SDR software modem and Radio Frequency (RF) transceiver, respectively. We have adopted UHD because UHD provides flexibility in the design of transceiver chain. Also, Cognitive Radio (CR) engine have been implemented by using libraries from UHD. Meanwhile, we have implemented the software modem in our system on GPU which is suitable for parallel computing due to its powerful Arithmetic and Logic Units (ALUs). From our experiment tests, we have measured the total processing time for a single frame of both transmit and receive LTE UL data to find that it takes about 5.00ms and 6.78ms for transmit and receive, respectively. It particularly means that the implemented system is capable of real-time processing of all the baseband signal processing algorithms required for LTE UL system.

Modified Deep Reinforcement Learning Agent for Dynamic Resource Placement in IoT Network Slicing

  • Ros, Seyha;Tam, Prohim;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.17-23
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    • 2022
  • Network slicing is a promising paradigm and significant evolution for adjusting the heterogeneous services based on different requirements by placing dynamic virtual network functions (VNF) forwarding graph (VNFFG) and orchestrating service function chaining (SFC) based on criticalities of Quality of Service (QoS) classes. In system architecture, software-defined networks (SDN), network functions virtualization (NFV), and edge computing are used to provide resourceful data view, configurable virtual resources, and control interfaces for developing the modified deep reinforcement learning agent (MDRL-A). In this paper, task requests, tolerable delays, and required resources are differentiated for input state observations to identify the non-critical/critical classes, since each user equipment can execute different QoS application services. We design intelligent slicing for handing the cross-domain resource with MDRL-A in solving network problems and eliminating resource usage. The agent interacts with controllers and orchestrators to manage the flow rule installation and physical resource allocation in NFV infrastructure (NFVI) with the proposed formulation of completion time and criticality criteria. Simulation is conducted in SDN/NFV environment and capturing the QoS performances between conventional and MDRL-A approaches.

Architecture of Software Testing Tool for Railway Signalling through Actual Use Interface Channel (실사용 인터페이스를 이용한 열차제어 소프트웨어 테스팅 도구의 구조)

  • Hwang, Jong-Gyu;Baek, Jong-Hyun;Jo, Hyun-Jeong;Lee, Kang-Mi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.9
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    • pp.880-886
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    • 2014
  • Many railway signalling functions have increasingly depended on computer software with recent development in computing technology, leading to evolution into more flexible and intelligent railway signalling system. Meanwhile, software programs are likely to have many errors and the cost incurred by such errors has increased. Especially, if fatal software error occurs during railway operation, it may result in loss of lives. So the software verification and validation have become more important. It is needed for software functional safety tool to support these, but most commercial tools depend on direct access to the system's memory, resulting in many difficulties in application. Owing to such difficulties and complexity, they are rarely used in railway signalling system software validation. In this study, a new testing tool for software functional testing through an external interface that can be easily used in functional testing of software was developed. Such testing tool allows development and analysis of test cases for black-box testing through analysis of actually used interface protocols, leading to increased user convenience.

Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

An Effective Evolvable Hardware Design using Module Evolution (모듈진화를 이용한 효율적인 진화 하드웨어 설계)

  • 황금성;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1364-1373
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    • 2004
  • Recently Evolvable Hardware (EHW) is widely studied to design effective hardware circuits that can reconfigure themselves according to the environment. However, it is still difficult to apply for complicated circuits because the search space increases exponentially as the complexity of hardware increases. To remedy this problem, this paper proposes a method to evolve complex hardware with a modular approach. The comparative experiments of some digital circuits with the conventional evolutionary approach indicate that the proposed method yields from 50 times to 1,000 times faster evolution and more optimized hardware.