• 제목/요약/키워드: Software Engineering Level

검색결과 999건 처리시간 0.028초

소프트웨어 제품라인의 휘처모델과 구성요소간 가변성에 대한 일관성 검증 규칙 (Consistency Checking Rules of Variability between Feature Model and Elements in Software Product Lines)

  • 김세훈;김정아
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권1호
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    • pp.1-6
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    • 2014
  • 모든 기업들은 높은 품질의 정보시스템과 높은 생산성을 가지는 소프트웨어 제품을 만들기 위해 소프트웨어 제품라인 공학(software product line engineering)을 도입하고 있다. 소프트웨어 제품라인 방법론은 다양한 모델들을 가지고 있으며, 각 모델은 추상화 관점과 수준이 서로 다르다. 이러한 모델에 존재하는 요소들간 추적성(traceability)과 가변성(variability) 정보의 일관성(consistency)을 유지하는 것이 중요하다. 본 연구에서는 휘처(feature)의 가변성과 다른 산출물에 정의한 가변성의 일관성을 검증하는 규칙을 제시하였다.

KASS 가용성 성능 평가를 위한 MATLAB GUI 기반 소프트웨어 설계 (Development of MATLAB GUI Based Software for Analysis of KASS Availability Performance)

  • 최봉관;한덕화;김동욱;김정범;기창돈
    • 한국항행학회논문지
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    • 제22권5호
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    • pp.384-390
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    • 2018
  • 본 논문에서는 KASS (korea augmentation satellite system) 의 가용성 성능 평가를 위한 MATLAB GUI (graphical user interface)기반의 소프트웨어에 대해 소개한다. 본 소프트웨어는 MV (minimum variance) estimator 와 Kriging 알고리즘을 이용해 한반도 지역의 지상 사용자 및 항공기 사용자에 대해 UDRE (user differential range error) 와 GIVE (grid ionospheric vertical error) 와 같은 무결성 정보를 생성한다. 또한 본 소프트웨어는 생성한 정보를 이용하여 사용자의 각 위치에 대해 정확도, 보호 수준, 가용성 지도를 제공한다. 특히 항공기 경로에 대해 경로에 따른 보호 수준 값을 계산하는 기능을 수행한다. 항공기 사용자에 대한 보호 수준 값 계산 결과는 EGNOS (european geostationary navigation overlay service) 의 시뮬레이션 툴인 SBASimulator#2의 결과와 비교하여 검증하였다. 그 결과 본 소프트웨어가 생성한 보호 수준의 값의 오차가 약 2% 정도로 정확하게 나온 것을 확인하였다.

Process Improvement for Quality Increase of Weapon System Software Based on ISO/IEC/IEEE 29119 Test Method

  • Park, Byung Hoon;Seo, Yeong Geon
    • 한국컴퓨터정보학회논문지
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    • 제23권12호
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    • pp.115-122
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    • 2018
  • As the proportion of software in weapon systems increases, the impact of software on the overall system is growing. As a result, software quality management becomes important, and related regulations and work manuals for quality assurance activities at each stage in the R & D process are becoming more sophisticated. However, due to the characteristics of the weapon system software that is developed as a customized form for the purpose of a specific mission, there are limits to specifying and definitizing the detailed requirements (upper and lower level) according to various operational concepts during the development process. Due to this, software modification (patch change, shape change due to upgrade, etc.) occurs on account of many defects and performance improvement in the mass production and operation stage after the development is completed. In this study, we analyze the characteristics of these weapon system softwares and propose quality improvement methods based on ISO / IEC / IEEE 29119 test method.

Software Fault Prediction at Design Phase

  • Singh, Pradeep;Verma, Shrish;Vyas, O.P.
    • Journal of Electrical Engineering and Technology
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    • 제9권5호
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    • pp.1739-1745
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    • 2014
  • Prediction of fault-prone modules continues to attract researcher's interest due to its significant impact on software development cost. The most important goal of such techniques is to correctly identify the modules where faults are most likely to present in early phases of software development lifecycle. Various software metrics related to modules level fault data have been successfully used for prediction of fault-prone modules. Goal of this research is to predict the faulty modules at design phase using design metrics of modules and faults related to modules. We have analyzed the effect of pre-processing and different machine learning schemes on eleven projects from NASA Metrics Data Program which offers design metrics and its related faults. Using seven machine learning and four preprocessing techniques we confirmed that models built from design metrics are surprisingly good at fault proneness prediction. The result shows that we should choose Naïve Bayes or Voting feature intervals with discretization for different data sets as they outperformed out of 28 schemes. Naive Bayes and Voting feature intervals has performed AUC > 0.7 on average of eleven projects. Our proposed framework is effective and can predict an acceptable level of fault at design phases.

언리얼 엔진(Unreal Engine4)을 이용한 가상현실 FPS게임 콘텐츠 개발 (Virtual Reality FPS game contents development Using Unreal Engine4)

  • 윤태진;조호동;박재우;박준근;백승재
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2018년도 제58차 하계학술대회논문집 26권2호
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    • pp.437-438
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    • 2018
  • 최근 ICT산업의 주요 이슈인 가상현실(Virtual Reality, VR)은 다수의 IT기업들이 투자를 아끼지 않고 있다. 본 논문에서는 3D 디스플레이의 대표적인 HMD에 대한 장점인 몰입감, 공간감, 헤드트래킹에 대해 이해를 위해 HTC Vive을 이용해 Unreal Engine4 V4.19 게임엔진의 Level과 Gameinstance와 Actor에 대한 상호작용과 Timeline과 Random함수에 대한 이해를 기반으로 VR환경 FPS(First Person Shooter)게임 콘텐츠를 개발하였다.

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기업의 진성리더십 및 공정성 요인이 신뢰와 자기효능감을 통해 직무태도에 미치는 영향 (Effects of Authentic Leadership and Fairness Factors on Job Behavior Through Confidence and Self-Efficacy)

  • 백승화;권두순;김세준
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.149-173
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

Multi-level Cross-attention Siamese Network For Visual Object Tracking

  • Zhang, Jianwei;Wang, Jingchao;Zhang, Huanlong;Miao, Mengen;Cai, Zengyu;Chen, Fuguo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권12호
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    • pp.3976-3990
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    • 2022
  • Currently, cross-attention is widely used in Siamese trackers to replace traditional correlation operations for feature fusion between template and search region. The former can establish a similar relationship between the target and the search region better than the latter for robust visual object tracking. But existing trackers using cross-attention only focus on rich semantic information of high-level features, while ignoring the appearance information contained in low-level features, which makes trackers vulnerable to interference from similar objects. In this paper, we propose a Multi-level Cross-attention Siamese network(MCSiam) to aggregate the semantic information and appearance information at the same time. Specifically, a multi-level cross-attention module is designed to fuse the multi-layer features extracted from the backbone, which integrate different levels of the template and search region features, so that the rich appearance information and semantic information can be used to carry out the tracking task simultaneously. In addition, before cross-attention, a target-aware module is introduced to enhance the target feature and alleviate interference, which makes the multi-level cross-attention module more efficient to fuse the information of the target and the search region. We test the MCSiam on four tracking benchmarks and the result show that the proposed tracker achieves comparable performance to the state-of-the-art trackers.

시스템 레벨 설계에서 리팩토링을 적용한 단계적 상세화 (A stepwise refinement method by applying Refactoring in system level design)

  • 김현종;공헌택;김치수
    • 한국산학기술학회논문지
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    • 제12권6호
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    • pp.2840-2850
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    • 2011
  • 임베디드 시스템을 설계하기 위해서는 하드웨어 설계와 소프트웨어 설계를 동시에 진행하여 마지막으로 그들을 통합하여 시스템을 구축하는 하드웨어/소프트웨어 공동 설계라는 설계 방법을 사용한다. 본 연구에서는 기존의 임베디드 시스템 설계의 문제점을 분석하고 그 해결 방안으로 SpecC 기술을 이용한 시스템 레벨 설계 방법을 제안한다. 또한 시스템 레벨 설계의 단계적 상세화를 실현하기 위해 소프트웨어 공학의 리팩토링 기술을 적용하여 체계적이고, 구체적인 단계적 상세화 방법을 제시한다.

자동화 공정내의 워크스테이션 제어기 통신 소프트웨어 개발 (Communication Software Development for a Workstation Controller in a CIM System)

  • 도성희;박경진
    • 한국정밀공학회지
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    • 제9권1호
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    • pp.34-43
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    • 1992
  • Computer Intergrated Manufacturing (CIM) is an emerging technology which aims at the total automation of a manufacturing system. Despite the extensive research on CIM in this decade, total automation seems to be far from reality for many reasons. In this study, the problems of implementing a CIM system are analyzed and a solution method is suggested. A set of software has been developed and tested for a workstation cotroller which controls closely integrated equipment in the low level of a flexible manufacturing system. The functions of the programs are communications between machines and computers and control of workstation scheduling. The software group is developed on IBM OS/2 operating system with 'c' language to enhance the portability. The usage of the software is presented to users through the Presentation Manager which is menu handler of OS/2 system. Although the software is developed for limited machine equipment, the scheme can be adopted to various machines due to the generality.

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