• Title/Summary/Keyword: Software시장

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SNA Pattern Analysis on the Public Software Industry based on Open API Big Data from Korea Public Procurement Service (조달청 OPEN API 빅데이터를 활용한 공공 소프트웨어 산업의 SNA 패턴 분석)

  • KIM, Sojung lucia;Shim, Seon-Young;Seo, Yong-Won
    • Informatization Policy
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    • v.24 no.3
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    • pp.42-66
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    • 2017
  • This study investigated the ecological change of public software industry, comparing the pre and post structure of industry network based on the application of the regulation restricting large company participation in public software market. For this purpose, we used big data of the software market from Korea Public Procurement Service and used the SNA(Social Network Analysis) methodology which is being actively used in the area of social science recently. Finally, we highlighted the contribution of open public data. By analyzing order and contract data of the public software industry for 3 years - from 2013 to 2015 - we found out two main things. First, we observed that Power Law distribution had been going on in the public software industry, regardless of the external impact of regulation. Second, despite the existence of such Power Law distribution, we also observed the ecological change of industry structure from year to year. We presented the implication of such findings and discussed the advantage of open public data as the original motivator of this study.

Improvement of the ICT Convergence Market by Clarifying the Business Scope of the Software Project and the Information and Communication Construction Business (소프트웨어사업과 정보통신공사업의 업역 명확화를 통한 ICT 융합 시장 개선 방안 연구)

  • Kim, Seokyoung;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.648-655
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    • 2018
  • Our government has concentrated its policy capabilities on Software industry in order to realize software-centric society. Through such efforts, software industry has developed continuously. As well, it has been a high-valued industry by the association with other various industries, so its importance has been great and its market has grown explosively. However, owing to the hasty support policies focused on software industry, various problems and adverse effects, such as the decline of construction quality due to the confusion of business operator selection and the business area conflict, has occurred. Therefore, in this thesis, I will find the problem and its cause about software support policies and relevant laws according to rapid market change, and will suggest the improvement plan about them. So, I intend to minimize the problems associated with the confusion of business operator selection, through the business area clarification(software industry and information communication construction industry) about complex ICT industry.

An Approach to Promote the Public Sector System Integration Market in Korea (공공 System Integration 시장의 활성화 방안)

  • Choi, Se-Ill
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.11
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    • pp.1725-1732
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    • 2013
  • This paper deals with an approach to boost the public sector SI market in Korea. In order to promote competition powers of the software industry in Korea, a software industry promotion law has been issued, which restricts large SI companies from competing in the public sector system integration market. However, naturally many SI projects in public sectors are too large and complicated to be carried by small and medium size companies. This paper proposes an approach to reform the SI market for those small and medium size SI companies.

Apple eases up on SDK policy: Avoiding antitrust? or strategic decision? (Apple의 폐쇄적 SDK정책 포기의 함의: 반독점성 시비의 회피와 전략적 결정)

  • Kim, Joon-Young;Park, Jin-Kyung;Lee, Bong-Gyou
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.135-144
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    • 2010
  • Apple recently announced a new policy about software development kit that banned the use of tools that convert apps built on other platforms into iPhone apps. Therefore, Adobe cannot develop their software to AppStore that inquire to the Department of Justice and the Federal Trade Commission about antitrust actions. Someone argue that Apple try to exclusive smartphone market such as the Microsoft antitrust lawsuit in 1998, but this case is essentially different. First, it need to define Apple's software development kit for iPhone and iPad is whether antitrust or not. Because of the characteristics of two-sided market in Smartphone Apple's iPhone cannot monopoly in cellphone or smartphone market, but it can be an antitrust in application store market. However, Apple re-announced new software development kit policy that shows positive results. Instead of hastily intervened regulatory agencies, the DOJ or the FTC, it is quite desirable that watching the interaction between companies that whether market failures or not and if it's harmful for consumer's benefit. Adobe attack Apple to advocate consumers and developers freedom of choice, but the most important thing is conclusion based on a comprehensive analysis need to objective point of view that Apple do whether antitrust act or not and damage to developers and consumers who are both side of platform.

게임엔진: 렌더링

  • 한정현
    • CDE review
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    • v.10 no.2
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    • pp.28-33
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    • 2004
  • 1992년 id Software가 최초의 3차원 게임인 Wolfenstein 3D(그림 1)를 선보인 이래, 3차원 게임은 게임 시장에서 주류의 자리를 차지하게 되었다. 저사양의 하드웨어에서 구동되는 모바일 게임을 제외하고는 현재 대부분의 게임이 3차원으로 제작된다고 보아도 무방할 것이다. 이 같은 시장 수요에 부응하여 다수의 3차원 렌더링 엔진이 개발되었는데, 대표적인 것으로는 id Software의 Doom Ⅲ, Criterion의 Renderware, Epic Games의 Unreal Ⅱ 및 Ⅲ, Intrinsic의 Alchemy, NDL의 GameBryo 등이 있다. (중략)

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Value Creation Process and Business Model of Open Source Software (오프소스소프트웨어의 가치창출과정과 비즈니스 모델)

  • Jang Seungkwon;Park B.;Seo J.
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.1
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    • pp.48-53
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    • 2005
  • This paper aims to compare open source software (OSS) with proprietary software (PS), and to propose a new business model for OSS. Generally speaking, PS has made negative impact on software industry in various ways. In contrast, OSS may reduce negative aspects of lock-in effect and transaction cost the ways in which software distribution has been utilized. In this regard, OSS makes it possible to create a new business model, which is software customization. Software customization is not to sell software license directly to end-users, but to create values by means of developing and capitalizing software-related industries where value chain is linked. In other words, the new business model of OSS is focusing on software market where the value created by OSS can be enhanced.

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An analysis on the influence of the China government's software support policy on the revenue of software export (중국 소프트웨어 지원정책이 중국 소프트웨어 수출액에 미치는 영향 분석)

  • Choi, JeongHo;Zhang, YongAn
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.4
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    • pp.875-886
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    • 2016
  • In this study, we investigate an influence of the China government's software support policy on the revenue of software export. In the analysis in the areas of technology development, manpower development, quality control and marketing reinforcement from 2008 to 2014, it has been found that the amounts of the policy influence and annual revenue of software export increase simultaneously, proving that the China government's support policy has a close relationship with the software export revenue. However, the annual ratio of the software export revenue to the gross software production revenue has decreased over the period, which indicates that the growth of software industry in China has been mainly driven by domestic market.

Design and Implementation of Secure and Efficient mCoupon System in NFC Environment (NFC 환경에서 안전하고 효율적인 mCoupon 시스템 설계 및 구현)

  • Lee, Dae-Hwi;Kim, Hyun-Jin;Park, Sung-Wook;Lee, lm-Yeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.499-502
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    • 2014
  • 최근에는 많은 스마트폰 어플리케이션이 결제와 할인쿠폰, 적립 등 각종 기능을 제공하면서 사용자들에게 매우 간편한 거래 방식을 제공할 수 있는 NFC 서비스 시장이 성장할 것으로 전망되고 있다. 특히 스마트폰의 NFC 기능을 이용한 여러 서비스들 중 모바일 쿠폰 서비스인 mCoupon 서비스의 시장 활성화를 위해 다양한 인프라가 구축되고 있다. 하지만 mCoupon 서비스는 아직까지 관련 보안 연구가 미흡한 상태이며 보안 기술 개발 속도 또한 현재 구축되고 있는 다양한 인프라에 따라가지 못하고 있다. 따라서 본 논문에서는 NFC 환경에서의 mCoupon 서비스를 위한 안전하고 효율적인 쿠폰 시스템을 설계하고 구현한다.