• 제목/요약/키워드: Socio-Emotion

검색결과 48건 처리시간 0.027초

기혼남녀의 용서 연구 : 용서과정 관련변인을 중심으로 (A Study on forgiveness among Married Men and Women : Focusing forgiveness Process Related Variables)

  • 서신화;최연실
    • 가정과삶의질연구
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    • 제27권4호
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    • pp.81-101
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    • 2009
  • This study examines married couples' forgiveness and forgiveness process in order to provide basic information related to married couples' forgiveness and to identify significant variables through analyzing socio-demographic characteristics affecting forgiveness and what influences the forgiveness process variables. Based on the study, the conclusions are as follows: First, men are affected by personal and intrinsic factors and women are affected by the other person's factor in the forgiveness. Married couples all expect that self-growth and the recovery of negative emotion occur through forgiveness. It indicates that the forgiveness contains a strong selfish character and not an altruistic character for others. Second, married couples experience hurt in the martial relationship due to problems caused by relationships with the husband's family, wife's family, and relatives. There is a significant difference between men and women in the period of problem occurrence, period of worry, seriousness degree of the problem, intention status of the problem, hurt degree, unfairness status of hurt, unfairness degree of hurt, and locus of control. Third, men's forgiveness level is higher in emotional forgiveness, cognitive forgiveness, and behavioral forgiveness. Among them, there is the biggest difference of cognitive forgiveness between men and women. Also, the variable affecting forgiveness is different between men and women.

새로운 개념의 미디어 디지로그북 (Digilog-book: A Novel Concept of Media)

  • 김혜선;우운택
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1293-1300
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    • 2009
  • 디지털시대가 도래하면서 사회문화적 환경이 변화하고 있다. 기술중심의 가치에서 감성과 문화로의 가치변화가 이루어져 가고 이로 인해 감성과 지식,테크놀로지 간의 새로운 융합을 연구하는 분야가 생기고 있으며 이러한 현상은 인터랙티브 디지털 멀티미디어 환경의 일상성 확대로까지 넓어지고 있다. 이러한 분야 중 오랜 인류의 소통미디어였던 책 또한 새로운 개념으로 진화하고 있다. 전자책 시대를 넘어 기존의 종이책으로 대변되는 올드미디어와 디지털미디어를 결합한 새로운 개념의 융합미디어 디지로그북을 제안한다. 본 논문에서는 디지로그북을 새로운 개념의 미디어로 규정하며 디지로그북의 개념을 살펴보고 이를 정의하며 현재 연구 되고 있는 디지로그북 시스템과 제작한 디지로그북을 살펴보며 디지로그북을 만드는 직관적인 저작도구 아틀렛을 소개한다.

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우울증 및 불안장애 환자에서 특성불안 차이에 따른 긍정심리요인의 특징 (Characteristic of Trait Anxiety and Positive Psychological Factors in Patients with Depression and/or Anxiety Disorders)

  • 안희영;민정아;김선영;채정호
    • 대한불안의학회지
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    • 제9권1호
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    • pp.61-67
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    • 2013
  • Objective : The aim of this study was to investigate the relationship between trait anxiety and positive psychological factors. Methods : A total of 429 outpatients diagnosed with depression and/or anxiety disorders surveyed with questionnaires measuring socio-demographic, clinical, and positive psychological factors. The relationships of trait anxiety with clinical symptoms and positive psychological factors were evaluated. Results : Patients with low trait anxiety showed high optimism, gratitude, hope, spirituality and purpose in life. After adjusting age, scores of BDI and STAI-S, the results showed low trait anxiety was associated with high spirituality and purpose in life. Conclusion : The result revealed that trait anxiety had negative-relationship with spirituality and purpose in life in patients with depressive and/or anxiety disorders. Although trait anxiety was known as a general tendency which is stable, approach to trait anxiety by modulating these associated positive psychological factors would be newer approach of treatment to patients with depressive and/or anxiety disorders.

사상의학의 심신치유기법 - 통합심리학의 ILP(Integral life practice)와 대비하여 - (Mental and physical healing techniques of Sa-Sang Constitutional Medicine - In contrast with the Integral life Practice(ILP) of Integral psychology -)

  • 허훈
    • 철학연구
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    • 제131권
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    • pp.353-381
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    • 2014
  • 사상의학은 비단 의학에서뿐만이 아니라, 경영학이나 정치학, 교육학 등 다양한 분야에서 응용되고 있다. 하지만 사상의학이 근본적으로 치심치병(治心治病)을 치료의 근본으로 하는 심신의학임에도 불구하고, 실제 심리나 정신치료에서 활용되는 경우는 극히 드물었다. 실제 임상에서의 치료법은 약물치료나 침구요법(체질침) 정도에 머물고 있다. 하지만 질병 병리 현상에 대해 사상의학이 제시하는 치유법은 개인의 성정(性情)의 다스림은 물론이고, 연령 지역에 따른 환경적 요인, 주(酒) 색(色) 재(財) 권(權)과 같은 사회적 문화적 요인을 포괄한다. 특히, 사상의학의 수양론은 인간의 타고난 성정 가운데 그림자처럼 항상 숨어 있고, 비밀스럽게 간직되어 있는 사심(邪心)과 태행(怠行)을 올바르게 인지하여 박통(博通)과 독행(獨行)으로 나아가는 것이 중요하다고 강조한다. 또한 의학의 통합적 접근을 시도하면서, 지인정기(知人正己)론을 근본으로 의론(醫論)을 전개하기 때문에 대인관계(對人關係)가 중시되는 현대인들에게 많은 시사점을 준다. 마찬가지로, 세계철학과 통합심리학을 주도하는 윌버(Ken Wilber, 1949~)는 실제적이고 체험적인 통합적 접근을 경험 차원에 적용하는 '통합적 삶을 위한 훈련(ILP)'을 제시하고 있다. ILP는 성장가능한(또는 깨어남이 가능한) 영역 전체의 성장을 위한 실제적인 훈련법(수련법)으로 선례가 없는 것이다. ILP에서는 몸 모듈, 마음(Mind) 모듈, 그림자(Shadow) 모듈, 영(Spirit) 모듈이라는 4가지 핵심 모듈과 윤리, 성(性), 일(Work), 정서(Emotion), 관계성(Relationships) 등의 성장을 지향하는 5가지 보조 모듈을 제시한다. 이에 ILP가 제시하는 핵심 보조 모듈과 다양한 심신치유기법들에 사상의학의 심신 치유법을 대입시켜 본다면 양자(兩者) 간에 보다 발전된 심신치유 접근법을 모색할 수 있을 것이다.

대한제국기 극장국가(theater state) 연구(2) -스펙터클의 문화사회사적 분석을 통한 문화적 퍼포먼스 고찰의 한 방법- (On the study of 'Theater State' in Daehan Empire of the Emperor Gochung -analyzing the cultural performance with the visual spectacles-)

  • 김기란
    • 한국연극학
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    • 제40호
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    • pp.125-162
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    • 2010
  • This is the study on the 'Theater State' in the Daehan Empire of the Emperor Gochung in the late 1900 with the theatrical concepts of cultural performance theory which has been useful for investigating historical, social, and cultural collective memories and their transformation mechanism in the society. The performance theory is based in the notion, '$Performativit{\ddot{a}}t$', by which the performance can contain vary performance forms. $Performativit{\ddot{a}}t$ is the notion which points up the certain process that can cause the perceptional emotion communication to the performers and audiences in the performance. The spectacle of a society is also understood and presupposed by the $Performativit{\ddot{a}}t$. Generally speaking, the spectacle has been used of explaining the visual cultural experiences in society. Fundamentally, spectacle had resulted from the latin 'spectaculum', which was used to designate theatrical representation in France. In the case of movie, spectacle was the grand show with showy technological attractions. The spectacle have been to show the political and socio-historical relationships in a society. But in my study, I want to start the premise that the cultural performance planed by the Emperor Gochung in the Daehan Empire has the attribute of 'theater state', which can awaken the certain collective emotion to connect the Emperor and his people in the Daehan Empire period of the Emperor Gochung of the late 1900. In addition to it, I search for the historical collective memories of the Daehan Empire. The government of the Daehan Empire was continuing with its efforts to enforce and recollect the imperial images and authority of the Emperor and his Empire to get the approval of the people and international society. The effect of spectacle consisting of theater state was the concrete effort to establish the collective memories of the Daehan Empire by remodelling and rebuilding the Seoul, the capital of the Empire and performing the national ceremony such as the korean pagent(Gae-Dung거둥) and parade to set the portrait of the Emperor(A-Jin어진), the geo-body of the Empire.

SSI 수업에서 초등 과학 영재의 추론 유형별 근거 활용의 특징과 의사결정의 어려움 분석 (Analyzing the Characteristics of Evidence Use and Decision-making Difficulties of Gifted Elementary Science Students in SSI Discussions)

  • 장형운;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제42권3호
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    • pp.421-433
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    • 2023
  • 이 연구는 초등 과학 영재가 보이는 추론 사례를 분석하여 SSI 추론 유형별 근거 활용의 특징과 의사결정의 어려움을 이해하는 데 목적이 있다. 이를 위하여 코로나19 관련 쓰레기 문제에 대한 SSI 수업에 참여한 초등 과학 영재 학생 17명의 발화 내용과 학습지를 비형식적 추론의 유형 분석틀로 분석하였으며, 추론의 근거에 따라 이성적 유형, 감정적 유형, 직관적 유형의 3가지로 구분하였다. 분석 결과, 학생들은 SSI 추론의 근거 활용별로 다음의 특징을 보였다. 첫째, 이성적 유형에서 학생들은 과학적 지식과 수치·통계를 객관적 근거로 중요하게 여기고 기록하였다. 반면 객관적 근거를 기록하지 않은 학생들은 이후의 의사결정에 소극적이었다. 둘째, 감정적 유형에서 학생들이 어느 관점에 공감하여 추론하느냐에 따라 제시한 해결책도 달랐다. 이는 학생들이 공감한 대상 외의 SSI에 관한 다양한 입장을 고려하지 못하는 어려움으로도 이어졌다. 셋째, 직관적 유형에서 학생들은 다른 모둠원이 제시한 의견에 반대하면서도 그 이유를 정확한 용어로 설명하지 않았다. 이는 학생들이 문제 해결을 하지 않거나 근거를 비판적으로 검토하지 않는 어려움으로도 이어졌다. 넷째, 두 가지 유형이 결합된 사례도 나타났다. 직관적 유형은 이성적, 감정적 유형에 앞서 나타났다. 직관적 유형은 감정적 유형과 결합되었을 때 개인의 경험과 공감을 바탕으로 감정 이입을 심화시켰으며, 이성적 유형과 결합되었을 때에는 즉각적인 반응으로 그쳤다. 본 연구에서는 이러한 논의를 통해 SSI 수업에서의 교수 지식 연구가 나아가야 할 방향을 비형식적 추론 유형별 근거 활용의 특징과 의사결정의 어려움 관점에서 제언하였다.

일부 직업인의 건강증진생활양식에 영향을 미치는 요인 연구 (A Study on the Factors Affecting Health Promoting Lifestyles of Some Workers)

  • 이은경;안병상;유택수;김성천;정재열;박용신;장두섭;송용선;이기남
    • 대한예방한의학회지
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    • 제4권2호
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    • pp.119-141
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    • 2000
  • The current industrial health service is shifting to health improvement business with 1st primary prevention-focused service from secondary and tertiary prevention-focused business, and Oriental medicine can provide such primary prevention-focused service due to the characteristics of its science. In particular, the advanced concept of health improvement can match the science of health care of Oriental medicine. Notably, what is most important in health improvement is our lifestyle, This does not underestimate the socio-environmental factors, which have lessened their importance due to modernism. The approach of Oriental medicine weighs more individuals' lifestyle and health care through self-cultivation. This matches the new model of advanced health business. Oriental medicine is less systemized than Western medicine, but it can provide ample contents that enhance health. If we conceive health-improvement program based on the advantages provided by these two medical systems, this will influence workers to the benefit of their health. Also, health Program needs to define factors that determine individual lives, and to provide information and technologies essential to our lives. The Oriental medicine approach puts more stress on a subject's capabilities than it does on the effect his surrounding environment can have. This needs to be supported theoretically by not only defining the relations between an individual's health state and his lifestyle, but also identifying the degree to which an individual in the industrial work place practices health improvement lifestyle . This is the first step toward initiating health-improvement business . In order to do this, this researcher conducted a survey by taking random samplings from workers, and can draw the following conclusions from it. 1 The sampled group is categorized into', by sender, female 6.6%, and male 93.4%, with males dominant; by marriage status , unmarried 43.9% and married 55.6%, with both similar percentage, and, by age, below 30, 48.4%, between 30 and 39, 27.4%, between 40 and 49, 18.2%, and over 50, 6.0%. The group further is categorized into; by education, middle school or under 1.7%, high school 30.5%, and junior college or higher 65.8% with high school and higher dominant: and by income, below 1.7 million won 24.2%, below 2.4 million won 14.8%, and above 2.4 million 6.3% Still, the group by job is categorized into collegians with 23.9%, office worker with 10.3%, and professionals with 65.8% , and this group does not include workers engaged in production that are needed for this research, but mostly office workers . 2. The subjects selected for this survey show their degree of practicing health-improvement lifestyle at an average of 2.63, health management pattern at 2.64, and health-related awareness at 2.62 The sub-divisions of health-improvement lifestyle show social emotion (2.87), food (2.66). favorite food (2.59), and leisure activities (2.52), in this order for higher points. It further shows health awareness (2.47) and safety awareness (2.40), lower points than those in health management pattern . 3. In the area of using leisure time for health-improvement, males, older people, married, and people with higher income earn higher marks. And, in the area of food management, the older and married earn higher marks . In the area of favorite food management, females, lower-income bracket, and lower-educated show higher degree of practice , while in the area of social emotion management, the older. married, and higher-income bracket show higher marks. In addition, in the area of health awareness, the older, married, and people with higher-income show higher degree of practice. 4. To look at correlation by overall and divisional health-improvement practice degree , this researcher has analyzed the data using Person's correlation coefficient. The lifestyle shows significant correlation with its six sub-divisions, and use of leisure time, food, and health awareness all show significant correlation with their sub-divisions. And. the social emotion and safety awareness show significant correlation with all sub-divisions except favorite food management.

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디지털 패션영상에 나타난 가상성 연구 (Virtuality in Digital Fashion Images)

  • 김향자;김영삼
    • 한국의류학회지
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    • 제39권2호
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

판타지영화 캐릭터와 의상에 관한 연구 - 신화적 캐릭터를 중심으로 - (A Study on the Characters and Costumes in Fantasy Movies - With a Focus on the Mythic Characters -)

  • 김수경;이인성
    • 복식문화연구
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    • 제18권5호
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    • pp.1031-1047
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    • 2010
  • This study examines the conceptual characteristics of fantasy movies. It also studies the process of socio-cultural changes of the mythical images such as heroes, goddesses and the devil that have often become the centre of fantasy movie characters. This study further examines the features of each character that correspond to specific mythical images. The purpose of this research is to suggest the conceptual and aesthetic characteristics of fantasy reflected in the characters and the costumes of fantasy movies, which were released since the year 2000. The followings are the results of the research: The conceptual characteristics of fantasy reflected in the characters and the costumes of fantasy movies are summarized as representation of reality, allegory and symbols, horror, desire, deconstruction and metamorphosis, otherness and counter-cultural sentiments. The aesthetic characteristics of the costumes of fantasy movies are defined as typicality and symbolism, grotesqueness, sensuality, hybridization, and otherness. These characteristics are very interconnected. The costumes of heroic characters appearing in fantasy movies show strong side of standard while the costumes of the evil characters revealed the limit of dualistic point of worldview centered on West. Heroic characters show realistic and human side that reflects the ethos of the time. Negative characters such as the devil or witches, which were created in human imagination and emotion, become the dynamic force of fantasy movies through their deviant actions. Their clothes, with variety and hybridization, become the source of creativity expected in present society.

Factors affecting emotional eating and eating palatable food in adults

  • Bilici, Saniye;Ayhan, Busra;Karabudak, Efsun;Koksal, Eda
    • Nutrition Research and Practice
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    • 제14권1호
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    • pp.70-75
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    • 2020
  • BACKGROUND/OBJECTIVES: The aim of this study was to determine the relationship among emotional eating behavior, tendency to eat palatable foods, and several risk factors. SUBJECTS/METHODS: This study was carried out on 2,434 persons (1,736 women and 698 men) aged between 19 and 64 years. A questionnaire form was used as a data collection tool, which consisted of items for the socio-demographic characteristics, anthropometric measurements, Emotional Appetite Questionnaire (EMAQ), and the Palatable Eating Motives Scale (PEMS). RESULTS: A positive significant correlation was observed between the BMI groups and the negative emotions, negative situations, and negative total scores of EMAQ (P < 0.01). The regression results on negative subscales showed that a one unit increase in BMI resulted in a 0.293 unit increase in negative situations scores, a 0.626 unit increase in negative emotions scores, and a 0.919 unit increase in negative total EMAQ scores. When the BMI groups and PEMS subscale scores were examined, a significant relationship was found in the social motives, rewarding, and conformity subscales (P < 0.01). A one unit increase in BMI increased the coping motives scores by 0.077 units. CONCLUSION: The emotional states have a significant effect on the eating behavior. On the other hand, an increase in eating attacks was observed, particularly in people who were under the effect of a negative emotion or situation. Nevertheless, there were some limitations of the study in terms of quantitative determination of the effects of this eating behavior depending on the BMI.