• 제목/요약/키워드: Social self-concept

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청소년기 여학생의 사회적 체격불안 관련 요인 (Factors Relating to Social Physique Anxiety in Adolescent Girls)

  • 이은주
    • 여성건강간호학회지
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    • 제14권2호
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    • pp.93-103
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    • 2008
  • Purpose: This descriptive study was to explore the factors relating to Social Physique Anxiety(SPA) in the adolescent girls(N=700). These factors included the biological(level of school[age], period of menstruation, and BMI), the sociocultural(Influence of Mass Media, [IMM], Stereotype of Ideal Female Body[SIFB], type of school, perceived figure, and ideal figure) and the BW control-related factors(experience of bodyweight [BW] control, satisfaction at the result of BW control, and motive of BW control). Method: The sample was 700 girls of the middle and high schools in Jeju-do. The data was collected by the self-reported questionnaire and processed with the SPSS Win 12.0 program. Result: 26% of the variance in SPA was explained by the biological factors(level of school) and the sociocultural factors (perceived figure, ideal figure, type of school, and IMM). SPA, IMM, and SIFB were significantly correlated with each others(r=1,65-2.92, p<.05). The mean SPA scores according to BW control-related factors were significantly different. Conclusion: This results suggest that media education is necessary to reduce or eliminate the adolescent girl's SPA. In addition, SPA needs to be considered as the important concept for the future nursing researches and interventions related to BW control.

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자율섭취기능을 갖는 바퀴구동형 생체모방로봇 개발 (Development of a Biomimetic Wheeled Robot with Autonomous Eating Functionality)

  • 조익진;이연정
    • 제어로봇시스템학회논문지
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    • 제12권6호
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    • pp.573-579
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    • 2006
  • Most of the recently developed robots are human friendly robots which imitate an animal or human such as entertainment robot, biomimetic robot and humanoid robot. Interest in these robots is increased because the social trend is focused on health, welfare, and graying. By these social backgrounds, robots become more human friendly and suitable or home or personal environment. The more biomimetic robots resemble living creature, the more human feels familiarity. Human feels close friendship not only when feeding a pet, but also when watching a pet having the food. Most of entertainment robots and pet robots use internal-type batteries and have a self-recharging function. Entertainment robots and pet robots with internal-type batteries are not able to operate during charging the battery. So far there have been a few robots that do not depend on an internal battery. However, they need a bulky energy conversion unit and a slug or foods as an energy source, which is not suitable for home or personal application. In this paper, we introduce a new biomimetic entertainment robot with autonomous eating functionality, called EPRO-1(Eating Pet RObot version 1). The EPRO-1 is able to eat a food (a small battery), by itself and evacuate. We describe the design concept of the autonomous eating mechanism of the EPRO-1, characteristics of sub-parts of the manufactured mechanism and its control system.

Factors Influencing Business Performance of Small and Medium Enterprises: A Case Study in Sri Lanka

  • SALFIYA UMMAH, Mohamed Abdul Cader;CHOY, Chong Siong;SULAIHA BEEVI, Athambawa
    • The Journal of Asian Finance, Economics and Business
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    • 제8권4호
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    • pp.201-212
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    • 2021
  • This study aims to investigate variables affecting the business performance of Muslim women entrepreneurs in Sri Lanka. A multidimensional analysis was proposed with five potentially defined antecedents of business performance which included psychological characteristics, human capital, social capital, industrial factor, and cultural factor. Data was collected from 286 respondents through the use of a self-administered questionnaire. The results of structural equation modeling indicate that the model meets the goodness-of-fit indices and that generally, all five factors have significant positive relationships with business performance. Amongst the dimensions of psychological characteristics, only risk-taking had a notable effect on business performance. Amongst the dimensions of human capital, two of the three dimensions (business experience and business skills) were significantly associated with business performance; in the case of social capital, one of the two dimensions (non-familial affiliations) was significantly associated with business performance; and in the case of industrial factor, resource accessibility was significantly associated with business performance. A strong positive correlation with business performance has also been demonstrated by the cultural factor which was a new concept to the paradigm as a whole. This study has broadened the understanding of existing literature on Muslim women entrepreneurship and contributed practical implications to government, policymakers and other related agencies, chambers of commerce, the general public, as well as the Muslim women entrepreneurs themselves.

On the Physical Function Evaluation, Prevention Training, and Cognitive Ability Improvement through the Design of a Healthcare Independence Support System based on Emotional Satisfaction of Senior Users

  • Lee, Sang Min;Kim, Joo Uk;Kim, Young Min
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.37-46
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    • 2021
  • Recently, social technologies have been created to solve problems from businesses for the establishment of generational solidarity ecosystem in terms of employment, residential space, network and social capital, age, cognitive and environmental aspects. This is senior-friendly healthcare business system aimed at meeting the senior needs for health life to enjoy active consumption culture life even after retirement, becoming a catalyst for minimizing generational conflicts, preventing the cognitive and physical deterioration of seniority in the areas of life healthcare, fitness and well-aging, and expanding into systems necessary for seniority self-reliance. We would like to draw up the development and requirements of the concept of the service platform for the study of collective characteristics for generation solidarity with senior class and the establishment of a customized senior health life system for generation solidarity. This system is characterized by a platform that can prevent the decline of seniors' cognitive and physical functions and enhance emotional stability. It is significant in providing feedback on the risk perception index, fall index, and prevention training index information to the child through the analysis and extraction of the senior health index for risk perception, fall probability, and fall prevention.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

Measuring Hotel Service Quality Using Social Media Analytics: The Moderating Effects of Brand of Origin

  • Byounggu Choi;Shin-Hyeok Kang
    • Asia pacific journal of information systems
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    • 제33권3호
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    • pp.677-701
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    • 2023
  • With the rapid advancement of social media analytics and artificial intelligence, many studies have used online customer reviews as an important source to measure service quality in many industries, including the hotel industry. However, these studies have failed to identify the relative importance of different dimensions of service quality and their role in customer satisfaction. To fill this research gap, this study aims to identify the effects of service quality on hotel customer satisfaction from the multidimensional perspectives using sentiment analysis with self-training on online reviews. Additionally, the moderating role of the brand of origin for each service quality dimension is also investigated. Drawing on the SERVQUAL model and brand of origin concept, this study develops 12 hypotheses and empirically tests them using 30,070 online customer hotel reviews collected from TripAdvisor.com. The results indicated that overall service quality and each dimension of SERVQUAL significantly influenced customer satisfaction of hotels. The results also confirmed the moderating effects of brand of origin on overall service quality. However, the moderating effects of brand of origin for the tangible, reliability, and empathy dimensions of service quality were significant, whereas the effects for responsiveness and assurance were not. This study sheds new light on service quality measurement by analyzing the multidimensional features of service quality and the role of brand of origin in the hotel service context.

청소년 놀이공간으로서 사이버 세계에서의 자기개념: 초, 중, 고, 대학생을 중심으로 (Leisure activity and self-concept of adolescents in cyberspace: With specific focus on elementary school, middle school, high school and university students)

  • 박영신;김의철;탁수연
    • 한국심리학회지 : 문화 및 사회문제
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    • 제17권1호
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    • pp.81-113
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    • 2011
  • 이 연구에서는 청소년 사이버 환경실태와 활동내용 및 활동시간에 대한 분석을 통해 청소년 놀이공간으로서 사이버 환경을 이해하고, 이러한 사이버 세계에서 청소년의 자기개념을 학교별 성별로 분석하는데 주된 목적이 있다. 분석대상은 총 1,388명(초 337, 중 326, 고 361, 대 364; 남 696, 여 692)이었다. 분석 결과는 다음과 같다. 첫째, 사이버 환경실태를 보면 청소년 대부분(96.9%)이 집에 컴퓨터가 있었고, 집에 컴퓨터가 있어도 PC방을 이용하는 경우가 많았다. 둘째, 사이버 활동내용으로 PC방 이용형태를 분석한 결과는, 청소년의 70.3%가 PC방에서 게임을 하였으며, 그 다음으로 정보검색, 채팅, 사이버 커뮤니티의 순서로 나타났다. 셋째, 사이버 활동시간으로서, 1주일 평균 온라인 게임하는 시간은 5.43시간이었으며, 남자가 여자보다 현저하게 많이 하였다. 1주일 평균 정보검색 시간은 2.60시간이었으며, 대학생이 가장 많이 하였다. 1주일 평균 채팅하는 시간은 1.69시간이었으며, 학교별 성별 차이가 없었다. 1주일 평균 인터넷 사용하는 시간은 9.65시간이었으며, 초등학생에서 대학생으로 됨에 따라 점차 많이 사용하였다. 1주일 평균 컴퓨터 사용하는 시간은 총 10.91시간이었는데, 학교별로는 초 중 고등학생에서 대학생으로 됨에 따라, 성별로는 남자가 여자보다 더욱 컴퓨터를 많이 사용하였다. 넷째, 사이버공간에 있을 때의 자기로서, 초등학생과 중학생은 재미있다를, 고등학생과 대학생은 평소와 같다를 가장 많이 지적하였다. 이외에도 여가활동을 한다, 가상인물이 된다 등이 부각되었다. 다섯째, 인터넷에서 게임할 때의 자기는, 학교별로나 성별로 모두 재미있다는 반응이 가장 많았다. 이외에, 몰입한다. 거칠어진다, 평소와 같다 등이 지적되었다. 여섯째, 인터넷에서 채팅을 할 때의 자기도, 학교별로나 성별로 모두 재미있다는 반응이 가장 많았다. 이외에, 관심없다, 평소와 같다, 채팅안함, 대화한다 등이 부각되었다. 일곱째, 인터넷에서 친한 친구와 교류할 때의 자기도, 학교별로나 성별로 모두 재미있다가 과반수 이상으로 가장 많았다. 이외에 대화한다, 평소와 같다, 가까워진다 등이 포함되었다. 이러한 결과를 종합해 볼 때, 한국 청소년들에게 친숙한 놀이공간으로 작용하고 있는 사이버공간에서의 자기개념으로 재미라는 요소가 가장 특징적으로 부각되었다.

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수치심이 자비명상에 대한 저항감에 미치는 영향: 자비 대상(자기 vs. 타인)의 조절효과 (The Influence of Shame on the Dislike for Loving-kindness & Compassion Meditation: The Moderator Effect of Object of Loving-kindness & Compassion)

  • 박도현;김완석
    • 한국심리학회지 : 문화 및 사회문제
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    • 제23권2호
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    • pp.131-157
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    • 2017
  • 자비명상은 자기 자신으로부터 시작하여 다른 사람들에게 자애와 연민의 마음을 불러일으키는 수련법으로 근래 다양한 치료적 장면에서 많이 활용되고 있다. 한편 수치심은 부정적 자기개념을 포함하는 무의식적이고 암묵적인 정서라고 알려져 있다. 수치심은 자기에 대한 부정적 평가를 포함하고 있기 때문에 자비명상 중에 수치심이 높은 사람들은 자신에 대한 자비의 마음을 불러일으키기 어려워한다는 주장이 제기되어 왔다. 본 연구에서는 수치심의 이런 특징이 자비명상수련 대상에 따라 어떤 영향을 주는지를 살펴보았다. 이를 위해, 자비명상을 자애명상과 연민명상으로 나누어 두 개의 실험을 실시하였다. 실험 1은 자애명상 실험으로서 참가자(N = 108)들을 자기를 대상으로 한 자기-자애 처치와 긍정적 타인을 대상으로 한 타인-자애 처치에 무선 할당하였다. 이들에게 8분간의 처치를 가하고 수치심에 따라 지시문에 대한 저항감과 몰입도에 차이가 있는지를 알아보았다. 실험 2(N = 116)는 연민명상 실험으로서 실험 1에서의 자애명상 처치를 연민명상 처치로 바꾸어 유사한 절차에 따라 실험을 실시하였다. 두 가지 실험을 행한 이유는 자애심과 연민심에 심리학적 차이가 있을 것이라는 가정 때문이었다. 실험 1의 결과, 수치심이 높을수록 자기-자애명상 지시문에 대한 저항감을 크게 느끼는 것으로 나타났으나, 타인-자애명상 지시문에 대해서는 수치심의 영향이 없었다. 실험 2의 결과 역시, 수치심이 높을수록 자기-연민명상 지시문에 대한 저항감을 더 크게 경험하는 것으로 나타났으나, 타인-연민명상 지시문에 대해서는 수치심의 영향이 없었다. 이러한 결과에 대해, 수치심 정서의 특징과 관련하여 논의하였으며, 부정적 자기개념을 가진 사람들에게 자비명상을 적용할 때에 고려할 사항들에 대하여 논의하였다.

초임부를 대상으로 한 자가검색도 척도의 타당도 비교 (Study of the Validity Test on the Self-monitoring Scale for Primi-Gravida)

  • 이선아
    • 여성건강간호학회지
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    • 제4권2호
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    • pp.173-186
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    • 1998
  • In this study, both the literary survey as well as empirical research has been executed to test the validity of the scales that measure the construct of self-monitoring scale could not be classified into five factors as Snyder suggested. Many other scholars (Briggs, Cheek and Buss, 1980) suggested 3 different classifications which was accepted by Snyder and Gangestad (1986). John, Cheek and Klohnen (1996) claimed a two-factor classification. As has been discussed, factor analysis is used to prove convergent validity within the factor and discriminant validity between the factors. However, depending on the researchers, many variations in classification of the factors were found and a lack of content and discriminant validity was found in the previous research findings. It is also important to note that Snyder's self-monitoring scale, did not factor-load at over 30 for all 25 items, regardless of how many factors could be classified. According to findings of this study, the self-monitoring scale neither classified as five, three or two factors nor factor loaded as hypothesized. It is also clear that Snyder's self-monitoring scale lack convergent validity as the sub-factors of the scale fail to prove its uni-dimensionality. The A self-monitoring scale not only fail to overcome the problems of Snyder's self-monitoring scale but even lost the attractiveness of the self-monitoring scale. In this study, it was also found that the A self-monitoring scale was not classified as hypothesized in either in a two or three-factor classification. It is, of course, not desirable to use any scale that lacks convergent and discriminant validity even though it has been widely used but also has held a great deal of influence on the field of social psychology. To overcome the shortcomings of Snyder's self-monitoring scale, Lennox and Wolfe(1984) suggested 13 items. This study 1. was dedicated to test the validity and reliability of the scale, in which we found that the data presented in validity as the two factors were classified and loaded as expected. Reliability was also proven by checking Cronbach's alpha for each factor and for the total items. In addition, a confirmatory factor analysis was executed for the 13 items using LISREL 8.12 program to confirm convergent validity in a two-factor classification. The model was fitting and sound ; however, the self-monitoring scale was unfitted and not validated. Thus, it is recommended to use not the original or the abbreviated self-monitoring scale but the 13 items in future studies. It should also be noted that items 7 and 13 should be removed to obtain better uni-dimensionality for the 13 items. These items loaded at over .30, too high for the two factors in the test results of factor analysis. In addition, it is necessary to double-check the cause of two-hold loading at over .30 for the two factors. It could be a problem caused by data or by the scale itself. Therefore, additional studies should follow to better clarify this matter.

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'선한 영향력'에 관한 엔터테이너들의 개념 인식과 발현 양태 (Entertainers' Conceptual Perception and Behavioral Pattern on their "Positive Influence")

  • 김정섭
    • 한국엔터테인먼트산업학회논문지
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    • 제14권4호
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    • pp.199-209
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    • 2020
  • 최근 스타의 '선한 영향력(PI, Positive Influence)'이 사회적 관심사로 부각되었으나 연구 선례의 결여로 PI의 개념 정의, 구현행동 범위에 관한 인식 혼란이 나타나고 있다. 이 점에 착안해 본 연구에서는 관련된 학술이론 체계화의 논의 토대 마련을 위해 연관 보도가 본격화한 2019년 1월부터 2020년 3월까지 15개월 치 기사를 내용 분석하였다. 기사에 언급된 엔터테이너들의 발언 분석 결과, 이들은 에게망과 싱어(Agyemang & Singer, 2013)의 연구 결과처럼 'PI'란 명목으로 선행을 하면서도 그 개념에 대해 명쾌하게 인식하지 못했다. 선행 동기는 사례의 빈도순에 따라 '고충 공감', '팬덤 보답', '동참 촉구', '인연 중시', '체험 천착', '기억 환기'의 6개 유형으로 분류되었다. PI의 구체적 발현 행태는 금품 기부(54.4%), 사회적 의제 참여(14.0%), 자원봉사(13.2%), 캠페인 참여(11.4%), 기타 선행 활동(4.0%), 자선적 작품 활동(3.0%) 순으로 집계되었다. 세부 직군별 분석에서도 금품 기부에 대한 집중이 뚜렷했다. 엔터테이너가 보유한 영향력을 활용한다면 큰 효과를 발휘할 것으로 기대되는 인권 감수성, 환경 보호, 자기관리 분야 등에 관한 활동은 극히 미약했다. 연구 결과는 PI에 대해 학제 통합적 개념 확립을 요구한다. 이어 엔터테이너와 그들의 소속사들은 배우, 가수, 개그맨 등 직군별 특성을 살리고 영역의 다양성을 확대하는 방향으로 PI 이벤트가 진화하도록 보다 접근을 전략화 하여야 한다는 점을 암시한다.